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Post by Deleted on Nov 23, 2017 4:10:58 GMT -5
Yes I know camping is letting your team down and contributing nothing to teamwork.
The Fujin Molot seems successful to me because after constantly getting rekt by dual thunder natashas and thunder carnages in CQC brawls, I decided "hey let's use Triple Molots, sit at 500m(effective range of the molot), activate Sentry mode and let these Thunder Natasha/Thunder Carnage 「illegitimate child」s have a taste of their own hell and see how they like it.
I'm making do with F2P bots that I can obtain through playing not paying. It's not like Pixonic is going to gift me free paid bots to fill in the empty slots.
It's a game indeed, but to get destroyed from all the way across the map and not be able to fight back is not challenging or thrilling.
When I put on my Knife fighter weapons on my Fujin, Raijin and Natasha my damage is always either in the 1st, 2nd or 3rd slot in the scoreboard at the end. Also I can cap beacons easier then playing as a sniper.
When I do put in actual effort with my Knife Fighter weapon setup bots, no one on my team has a freaking clue what is going on, and I see my team has snipers just sitting at spawn doing absolutely nothing to contribute to teamwork hence why we get pushed back to spawn and get spawn killed.
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Post by moolamu on Nov 23, 2017 5:57:19 GMT -5
I can almost guaruntee that losing games because of multiple red artillery is rare. No need to be disheartened, my friend.
Now Molot Fujin, I used to run one of these too. It can dominate an entire section of the map when the reds deploy a lot of Tridents and RDBs. Though these days I prefer Punisher-Fujin.
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Post by AVC on Nov 23, 2017 6:07:31 GMT -5
In the gametype DM, the artillery bots ruled. I have spent an entire match in my Tash,(zenit/ancile/noricum), gotten ZERO damage, and highest score. The reason I set it up in the first place was I had FIVE reds with zenit/nori Natashas. The bombs were raining down on our heads so much I lost 2 bots just getting out of the spawn.
As far as BR or DOM goes: "The chances of winning are inversely proportional to how much artillery is on YOUR side". About one at a time is fine IF they know what they are doing.
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Post by Deleted on Nov 23, 2017 6:08:28 GMT -5
I can almost guaruntee that losing games because of multiple red artillery is rare. No need to be disheartened, my friend. Now Molot Fujin, I used to run one of these too. It can dominate an entire section of the map when the reds deploy a lot of Tridents and RDBs. Though these days I prefer Punisher-Fujin. I've tried the Fujin Triplet Punisher setup and it was really effective and strong, however the effective range is 200m so I have to expose myself to thunders which shreds energy shields in seconds. 1V1 against thunder carnage and my level 5 punishers will still lose to his dual thunders. The Fujin Triplet Molot keeps me at a safe distance from the enemy bots with the built in energy shield and the effective range is 500m so I'm safe from Taran/Magnum Griffins, Dual Thunder Natasha and Dual Thunder Carnage. these 3 bots really pack a punch if they can get into range. On maps like Yamantau I can prevent the enemy team from advancing past the centre beacon with my Fujin Triplet Molot. Fujin Triplet Molot is my most strongest bot in my hanger and I like it a lot but it sucks in CQC situations.
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Post by Deleted on Nov 23, 2017 6:10:10 GMT -5
I lost 2 bots just getting out of the spawn. See what I mean? killed all the way across the map without chance to fight back!
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Post by AηɗυηєɗнєƖ [ǀƬA] on Nov 23, 2017 7:08:54 GMT -5
I dream of a game where 2/3 of the reds are re-spawning zenith/noricum natashas. That'd be the day that I'd finally break again my top damage record... using only my stalkers.
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Post by moolamu on Nov 23, 2017 7:23:05 GMT -5
I've tried the Fujin Triplet Punisher setup and it was really effective and strong, however the effective range is 200m so I have to expose myself to thunders which shreds energy shields in seconds. 1V1 against thunder carnage and my level 5 punishers will still lose to his dual thunders. The Fujin Triplet Molot keeps me at a safe distance from the enemy bots with the built in energy shield and the effective range is 500m so I'm safe from Taran/Magnum Griffins, Dual Thunder Natasha and Dual Thunder Carnage. these 3 bots really pack a punch if they can get into range. On maps like Yamantau I can prevent the enemy team from advancing past the centre beacon with my Fujin Triplet Molot. Fujin Triplet Molot is my most strongest bot in my hanger and I like it a lot but it sucks in CQC situations. If you like Molots I think the Griffin is a good contender as well. The jump is great for evading CQC and artillery fire.
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Post by Deleted on Nov 23, 2017 7:29:57 GMT -5
I've tried the Fujin Triplet Punisher setup and it was really effective and strong, however the effective range is 200m so I have to expose myself to thunders which shreds energy shields in seconds. 1V1 against thunder carnage and my level 5 punishers will still lose to his dual thunders. The Fujin Triplet Molot keeps me at a safe distance from the enemy bots with the built in energy shield and the effective range is 500m so I'm safe from Taran/Magnum Griffins, Dual Thunder Natasha and Dual Thunder Carnage. these 3 bots really pack a punch if they can get into range. On maps like Yamantau I can prevent the enemy team from advancing past the centre beacon with my Fujin Triplet Molot. Fujin Triplet Molot is my most strongest bot in my hanger and I like it a lot but it sucks in CQC situations. If you like Molots I think the Griffin is a good contender as well. The jump is great for evading CQC and artillery fire. I wish MM gives you the map according to your bot setup, like sniper bots on sniper maps and Knife Fighter in Knife Fighter maps.
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Post by moolamu on Nov 23, 2017 8:51:58 GMT -5
I wish MM gives you the map according to your bot setup, like sniper bots on sniper maps and Knife Fighter in Knife Fighter maps. That day would never come. If you spend 7500au for the second hanger deck, plus the resources needed to upgrade 10 robots, AND their weapons, you would essentially have what you're talking about. I dont recommend it by the way. Focus on building one well-balanced hanger first. P.S. The Griffin has always been an essential part of a well balanced f2p hanger. At least get one of them.
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Post by Deleted on Nov 23, 2017 10:07:41 GMT -5
I wish MM gives you the map according to your bot setup, like sniper bots on sniper maps and Knife Fighter in Knife Fighter maps. That day would never come. If you spend 7500au for the second hanger deck, plus the resources needed to upgrade 10 robots, AND their weapons, you would essentially have what you're talking about. I dont recommend it by the way. Focus on building one well-balanced hanger first. P.S. The Griffin has always been an essential part of a well balanced f2p hanger. At least get one of them. Will get Griffin, Leo, GL Patton, Vityaz and Golem and setup both my hangers properly to suit the maps I play in!
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