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Post by Deleted on Nov 11, 2017 23:58:43 GMT -5
60kmph medium bot that can cover 150M instantaneously with it's special ability with two medium weapons is "balanced"
80kmph Stalker? 70kmph Dusty? 70kmph Ostrich? 75kmph Flea? 75kmph Gep?Gary?Juggalo?
MADNESSS I SAY, MADNESS.
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Post by ezekielcrow on Nov 12, 2017 2:12:21 GMT -5
I suggest they bring backpedalling back to lights since they should always have been about avoiding damage than surviving it. Also kinda hard on the ego to be in a jesse and still get beaten to the beacon by a rhino...
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Post by Deleted on Nov 12, 2017 12:54:46 GMT -5
I suggest they bring backpedalling back to lights since they should always have been about avoiding damage than surviving it. Also kinda hard on the ego to be in a jesse and still get beaten to the beacon by a rhino... Pretty sure they were lying when they said it was a bug. Zero kind of brought up an article from someone who's advised pix on monetization about the chokes on progress and removal of skill. Let's look at a different example of this, in the Quake series, and the Team Fortress 1 mod, rocket jumping was an unexpected feature that had to do with interactions with the physics engine, rocket splash, and splash damage dissipation. What did TF2 do? Made it the main feature of a class. What did War Robots do? Remove it.
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Post by _psychø on Nov 12, 2017 15:22:13 GMT -5
ARE YOU SAYING THAT MY ROGATKA IS UNBALANCED? !!!! Haechi must be laughing at your post....and at my Rog...
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Post by Danny Linguini on Nov 12, 2017 16:34:57 GMT -5
I agree with speeding up the lights. Accordingly, they should also buff the short-range light weapons. The shorter the range, the more damage the should do. Make it worth the added risk of their increased vulnerability compared to the heavier bots.
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Post by cmdrperalta on Nov 12, 2017 16:47:01 GMT -5
Speed buffs to all of the non-dash light bots would be great. FWIW, I think some of the new weapons might change how lights are used as beacon cappers. Scourge on a gareth is pretty fun with a pun (sith) or a gekko (jedi). Not much damage but the extra range and ability to not worry as much about aiming makes it much easier to see and avoid secondary attacks in combat. Initiating combat at 600m is also a good way of identifying rockets at range and avoiding them.
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Post by Deleted on Nov 12, 2017 21:10:51 GMT -5
ARE YOU SAYING THAT MY ROGATKA IS UNBALANCED? !!!! Haechi must be laughing at your post....and at my Rog... The difference between a Rog and a Kumi: Rog jumps once, Rog jumps up. What's the difference? Ask Red Treb Furies.
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Post by _psychø on Nov 13, 2017 7:12:29 GMT -5
ARE YOU SAYING THAT MY ROGATKA IS UNBALANCED? !!!! Haechi must be laughing at your post....and at my Rog... The difference between a Rog and a Kumi: Rog jumps once, Rog jumps up. What's the difference? Ask Red Treb Furies. Its true that the Only difference is the ability but the Rog can't jump twice nor reach the center beacon of Yamantau in 20 seconds, and it can't jump to attack then instantly jump back like a Kumiho. That still doesn't change the fact that the Haechi is laughing at your post, Rog, Kumiho and even the Treb Fury!
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