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Post by frunobulax on Nov 8, 2017 5:24:53 GMT -5
good.. Because it's a really a ?firetruck?ing stupid weapon. What do you proposal Mr. Expert. Let hear your idea then. 50% reduction is not enough it still does high collateral damage , i can pop a shot at red and hide behind a cover wait for the reload and shoot again. rinse and repeat. That all it take for pilot to do. The cool down is insane! it doesn't give red enough window to make their attack, by nerfing the cool down at higher time this gives red the opportunity to plan their next attack, otherwise red just be scrawling away in fear and not take damage, otherwise the chain will do rest of the work because eventually someone will be out in the open . Or remove the chain completely. Let's face it. Pixo will not nerf the cash cows. Our decision is to uninstall and move on, or continue playing.
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Post by killingthetime on Nov 8, 2017 6:05:06 GMT -5
I hate that weapon because it kills the whole battle process, you don't know attack or wait for something.It is an unappropriate weapon in the game and should be removed completely, no need any nerf just remove this s***t and refunded buyers... There are 4 reasons why I consider this weapon so unfair and unlogic for the game, 1) The worst thing is that if your teammates playing not accurately against the player with Shocktrain you will get punishment too, because of them. So, in that case, we should not play with random players, but should play only in the squad with good players, in order no to be penetrated every time by Shocktrain, right? 2) Both Orkans and Tarans make a significant damage but the bot should wait until it is making a damage, and that is why it gets punishment too. But with Shocktrain just fire and find a cover, especially when you in Dash bot, you will not get any damage. 3) That weapon ignores any kind of shield, only Lance shield can defend him a little bit. So, why not Bulgasari or Galahad shield... in order to make it ultimately overpowered and sell it more. 4) The range is 500m. can't be reached with any close-mid range weapons.
So, they just play with players feelings. I don't want to buy this weapon, even they will give it to me for free... and I think this will the first reason for me to delete the game, just can't feel any "Battle mood" in the game anymore, just passive and boring battle.
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Deleted
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Post by Deleted on Nov 8, 2017 6:14:06 GMT -5
I hate that weapon because it kills the whole battle process, you don't know attack or wait for something.It is an appropriate weapon in the game and should be removed completely, no need any nerf just remove this s***t and refunded buyers... There are 4 reasons why I consider this weapon so unfair and unlogic for the game, 1) The worst thing is that if your teammates playing not accurately against the player with Shocktrain you will get punishment too, because of them. So, in that case, we should not play with random players, but should play only in the squad with good players, in order no to be penetrated every time by Shocktrain, right? 2) Both Orkans and Tarans make a significant damage but the bot should wait until it is making a damage, and that is why it gets punishment too. But with Shocktrain just fire and find a cover, especially when you in Dash bot, you will not get any damage. 3) That weapon ignores any kind of shield, only Lance shield can defend him a little bit. So, why not Bulgasari or Galahad shield... in order to make it ultimately overpowered and sell it more. 4) The range is 500m. can't be reached with any close-mid range weapons. So, they just play with players feelings. I don't want to buy this weapon, even they will give it to me for free... and I think this will the first reason for me to delete the game, just can't feel any "Battle mood" in the game anymore, just passive and boring battle. Good summary. Shocktrain is game-breakingly overpowered and needs an immediate and significant nerf, not this "lose 50% instead of 35% power per target" bullcwap
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Post by leavemealone on Nov 8, 2017 6:34:35 GMT -5
good.. Because it's a really a ?firetruck?ing stupid weapon. What do you proposal Mr. Expert. Let hear your idea then. 50% reduction is not enough it still does high collateral damage , i can pop a shot at red and hide behind a cover wait for the reload and shoot again. rinse and repeat. That all it take for pilot to do. The cool down is insane! it doesn't give red enough window to make their attack, by nerfing the cool down at higher time this gives red the opportunity to plan their next attack, otherwise red just be scrawling away in fear and not take damage, otherwise the chain will do rest of the work because eventually someone will be out in the open . Or remove the chain completely. Let's face it. Pixo will not nerf the cash cows. Our decision is to uninstall and move on, or continue playing. i cant argue you with that. there is no cure to greed.
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rydag
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Post by rydag on Nov 8, 2017 10:47:31 GMT -5
Umm what? Zeus is an instant zap, without charges like the Shocktrain. There are no DoTs in War Robots... Unless you mean the Scourge? But that's a different mechanic from the Zeus entirely. I, as a Carnage Zeus operator: Zeus isn't instant. It might look like a zap but if you're hitting a bot that is just walking around a corner it only gets partial damage from Zeus. Zeus is indeed damage over time. Interesting, I appreciate the lesson, it will prove useful in the future. I haven't noticed this effect on the receiving end, my Zeus's aren't high high enough for me to notice damage difference in use. As for the Shocktrain, I maintain that the best nerf is to remove the chain effect completely. It kills team play and makes the game no fun. Keep the Shocktrain as a single target Treb/Zeus hybrid, adjust range (600m?) and damage accordingly.
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Post by F-A-H-Q on Nov 8, 2017 11:19:56 GMT -5
The real issue here is that beyond line of sight for the first bot, the rest of the team just gets eaten up. I believe its impossible to have the situational awareness to know who got shot first and how far away they are from you, while dealing with the other reds. Thus this weapon is way way beyond appropriate. Take a map like moon where there are tons of angles and no long lines of sight like canyon or something-one guy gets hit, you get hit and have no way to react. No defense except if you have a lance facing the team mate that got hit. I routinely face maxed MK2 shock train dash bots. The only thing you can do is hope that there is only 1 or 2 of them and make them the A1 priority to kill. If you do not, you will see your team wither away quickly.
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Post by leavemealone on Nov 8, 2017 16:56:02 GMT -5
I hate that weapon because it kills the whole battle process, you don't know attack or wait for something.It is an appropriate weapon in the game and should be removed completely, no need any nerf just remove this s***t and refunded buyers... There are 4 reasons why I consider this weapon so unfair and unlogic for the game, 1) The worst thing is that if your teammates playing not accurately against the player with Shocktrain you will get punishment too, because of them. So, in that case, we should not play with random players, but should play only in the squad with good players, in order no to be penetrated every time by Shocktrain, right? 2) Both Orkans and Tarans make a significant damage but the bot should wait until it is making a damage, and that is why it gets punishment too. But with Shocktrain just fire and find a cover, especially when you in Dash bot, you will not get any damage. 3) That weapon ignores any kind of shield, only Lance shield can defend him a little bit. So, why not Bulgasari or Galahad shield... in order to make it ultimately overpowered and sell it more. 4) The range is 500m. can't be reached with any close-mid range weapons. So, they just play with players feelings. I don't want to buy this weapon, even they will give it to me for free... and I think this will the first reason for me to delete the game, just can't feel any "Battle mood" in the game anymore, just passive and boring battle. Good summary. Shocktrain is game-breakingly overpowered and needs an immediate and significant nerf, not this "lose 50% instead of 35% power per target" bullcwap
... And that what I been saying all long. With heachi x 3 shock you can a lot sheer damage to red before you even get taken down. There is absolutely no team play with this settup
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hotew
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Post by hotew on Nov 8, 2017 19:02:00 GMT -5
Seriously have you guys ever been zapped by a maxed Zeus Fury? And he can do it every 5s at 600m. The shocktrain only delivers its full load every 10s at 500m, well within the range of RDBs with their huge splash radius. It does not penetrate physical shields either. The chain effect only punishes the idiotic teams that cluster together to gangbang and bully lone bots... every 10s. Smart teams work together to spread out in a line to control the field and cover all angles.
So why stop at nerfing the shock train? Why not nerf the Zeus and RDBs?
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Post by BooBooKitty on Nov 9, 2017 1:48:08 GMT -5
This is how you fix the shocktrain:
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Post by WilsonK on Nov 9, 2017 2:06:59 GMT -5
Totally agree with the OP, it's like a 500m fast-charging red treb that deals damage to multiple targets at once, not to mention it being a medium hardpoint. Those shocktrains on a Haechi is total bull「dookie」. At least with Zeus or Treb, shielded bots can still block em, with the shocktrain, you just can't block it no matter how if you're the chain target. And seriously it takes 8 seconds to have that "full charge"... just lol...
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Post by anjian on Nov 9, 2017 7:36:56 GMT -5
Here is one Heretic I mean ... Haechi-Shocktrain that got "fixed"...more like purified by the Holy Inquisition. He looks like he is seeing angels from this position.
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Post by valoricus on Nov 9, 2017 8:01:23 GMT -5
I’d like to see at least some of the following:
* Reduce range and lockon to 400m * Triple the charge up time. * Double the reload time * Reduce bounce range by at least 1/2 * Make the weapon more fragile therefore increasing the likely hood that it can be destroyed.
It will still have a huge alpha strike but requires more thought when using it in a pitched battle.
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Post by valoricus on Nov 9, 2017 8:04:59 GMT -5
Seriously have you guys ever been zapped by a maxed Zeus Fury? And he can do it every 5s at 600m. The shocktrain only delivers its full load every 10s at 500m, well within the range of RDBs with their huge splash radius. It does not penetrate physical shields either. The chain effect only punishes the idiotic teams that cluster together to gangbang and bully lone bots... every 10s. Smart teams work together to spread out in a line to control the field and cover all angles. So why stop at nerfing the shock train? Why not nerf the Zeus and RDBs? I disagree. Close coordinated movement is practically unavoidable in the smaller maps. This kind of strategy is also not about bullying but about team play and working together. The weapon destroys that like it destroys its targets without any kind of skill involved.
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Post by karlhungus on Nov 9, 2017 8:36:29 GMT -5
There's a weapon that doesn't exist in game yet. Would be very powerful and that current owners would probably be happy with if this were transformed into it. Make it the energy version of orkan. Same range, same damage same burst but energy and not explosive so that it is a compliment to current loadouts and not an outright replacement for everything. You could even leave it with a negligible amount of chain ~10% at say 50m to replace the lost splash and it would still be balanced.
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Deleted
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Post by Deleted on Nov 9, 2017 9:06:22 GMT -5
Seriously have you guys ever been zapped by a maxed Zeus Fury? And he can do it every 5s at 600m. The shocktrain only delivers its full load every 10s at 500m, well within the range of RDBs with their huge splash radius. It does not penetrate physical shields either. The chain effect only punishes the idiotic teams that cluster together to gangbang and bully lone bots... every 10s. Smart teams work together to spread out in a line to control the field and cover all angles. So why stop at nerfing the shock train? Why not nerf the Zeus and RDBs? Yeah... about that... so...
* Zeus delivers *less* damage - contrary to the ingame description and quoted numbers. * Zeus shoots every 6 seconds, not 5. * Shocktrains *do* penetrate physical shields (at least galahad and bulgasari, not sure about lance) - which is completely moronic. * The chain effect isn't limited to "idiotic teams that cluster" - it means that just one guy getting hit means a whole string of hits. Effectively, you need to cover yourself from both the red AND the blue team.
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Deleted
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Post by Deleted on Nov 9, 2017 9:07:29 GMT -5
Actually, I believe that the shocktrain does double the damage it is supposed to. Anyone shocktrain users on iOS that want to help me test this out right now?
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Post by bronzeknee on Nov 9, 2017 11:18:16 GMT -5
Actually, I believe that the shocktrain does double the damage it is supposed to. Anyone shocktrain users on iOS that want to help me test this out right now? It seems about right to me, but you should definitely test it. The weapon is just so poorly balanced, it deals 15,500 damage at level 12 to the primary target while a Zeus does 16,422 damage at level 12. It reloads a bit slower than a Zeus, but it deals damage instantly and the damage bounces. A medium weapon shouldn't be so close in balance to a heavy weapon. It goes perfect with a Dash Robot, Dash out, deal damage, then Dash back to cover and reload. Rinse and repeat. There is almost no counterplay. Due to the instant nature of the damage, a Zeus Fury gets smoked by a Haechi with Shocktrains. Send multiple people at the Robot, and its damage grows exponentially.
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Post by javelinaut717 on Nov 9, 2017 12:49:52 GMT -5
Me too, but Pixonic sold it to people and I doubt they want to give refunds. Sure, like they should done it sooner after bash bot released during. No offense but as much those pix not are refund to those whaler that easier because of thier over spend RM with ton of stuff to satisfied. The weapon directly in game through Black market, gold and etc, refunding is impossible to give the right amount of return who God know how many money they spin the wheel and who knows what pix has be spending on they new project any way?
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Deleted
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Post by Deleted on Nov 9, 2017 12:55:27 GMT -5
Actually, I believe that the shocktrain does double the damage it is supposed to. Anyone shocktrain users on iOS that want to help me test this out right now? My bad, I was extrapolating values from an Orkan, didn't consider that Orks start at level 5.. Ignore the above pls..
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Post by javelinaut717 on Nov 9, 2017 13:25:20 GMT -5
Who need fix it? Those thing is really shouldn't adding in game it's self. Nerf down to 50% that is a joke because of the bot 3 slot equip plus enchanted MKII still didn't tone a bit. At first many people and myself complained that bash bot is op (not because it's hp or ability but the weapon equip) now Shocktrain became a new treat to play with bash became straight [fire-truck] up. Surely we can get our own those two from the spinner but how long you can you take to keep your mental to breakdown from losing gaining and farming it?
The worst thing can happen is meeting a whole clan or strayed of whale obtained those stuff and [fire-truck] ing destory everyone in every match you come across again gaining our reward nothing but a scrap while they enjoy their reward.
And because of LQ systerm which is difficult to us leaving too offen and the penalty result is no reward and ended in poor MM, which its MM is already had!!!? What? That we have to sit and being humiliating while they enjoy tease us? (If chat being added those whale prolly spamming teabag on us right now)
This weapon is ment for enjoy only one side but not to other.
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Post by killingthetime on Nov 11, 2017 7:09:46 GMT -5
The best scenario regarding "Shocktrain fix" would be deleting it from the game. But honestly, I don't expect Pixonic (Mail.ru) will do it. So, let's say in order to make that weapon somewhere appropriate to the game regarding other setups could be the followings: 1. Make rate of fire at least 4-5 sec, not less than a sec as it is. For example, I managed to kill Raijin/Embers with Griffin/Orkans. Yea, my bot was killed too but I managed to kill the bot with overpowered firepower because Ember's fire rate is 10 sec. (I against Ember too, because bypassing any shield and making so much damage at the time is a big disbalance) 2. A physical shield should protect a bot against that weapon. Why only Lance shield can protect him (a little bit) and other bots' shield are useless is not clear to me. Maybe because Lance is very slow and can't catch other bots with Shocktrain, especially Dash ones, and his shield's HP is less than others and all of this doesn't give him an advantage against Shocktrain. For example, I kill bots with Zeus easily with Galahad but against Shocktrain it is one of the worst bots. I even agree if it will do a double damage to the physical shields. 3. The range should be 350m, not 500m. 4. Multiply damage to others should be removed or nerfed significantly more than 50%. 5. If they will do all of these, the reload time even can be less than it is.
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Post by BastionOW on Nov 11, 2017 7:23:19 GMT -5
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Post by bronzeknee on Nov 12, 2017 13:14:18 GMT -5
Seriously have you guys ever been zapped by a maxed Zeus Fury? And he can do it every 5s at 600m. The shocktrain only delivers its full load every 10s at 500m, well within the range of RDBs with their huge splash radius. It does not penetrate physical shields either. The chain effect only punishes the idiotic teams that cluster together to gangbang and bully lone bots... every 10s. Smart teams work together to spread out in a line to control the field and cover all angles. So why stop at nerfing the shock train? Why not nerf the Zeus and RDBs? There should be a huge difference between being hit by 3 medium and 3 heavy weapons. The Fury has some serious drawbacks (mobility and durability), it pays for those three heavy weapon slots. The Haechi has the second best mobility in the game (second to the Kumiho) and excellent durability. But three Shocktrains deal 46,500 damage while three Zeus' deal 49,266 damage. Yes, the Shocktrain takes 3 extra seconds to reload for full damage, but it it can bounce and deals damage instantly. Honestly, the Shocktrain would be overpowered if it was a heavy weapon. Instant damage is so incredibly powerful because it denies all counterplay.
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Post by hi5 on Nov 12, 2017 22:52:21 GMT -5
One thing Iâve started to notice watching 「dookie」 train videos is how well the targeting lock at 600 but firing range at 500 pairs with Dash. You can lock in, Dash in, fire, Dash back and never take return fire. Are Aphids the only other target lock weapon that can lock on out of range like this? I know Zues can target and fire at 600, but I can see a real advantage to locking on outside 600 to rush in/out to fire.
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Post by leavemealone on Nov 12, 2017 23:39:21 GMT -5
This is how you fix the shocktrain:
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Post by FlashAhAhh on Nov 13, 2017 10:37:25 GMT -5
Just a thought... but what if physical shields could deflect the primary shot back to the shooter instead(and then bounces around the reds)? Could be wicked fun to have Gary and Galahad out here hunting shocktrain pilots!
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Post by BastionOW on Nov 13, 2017 12:01:41 GMT -5
Just a thought... but what if physical shields could deflect the primary shot back to the shooter instead(and then bounces around the reds)? Could be wicked fun to have Gary and Galahad out here hunting shocktrain pilots! Actually, if that were to happen, Pix would probably make it so that it can bounce back, meaning that if you got shot by a Shocktrain Bulgasari that's hip's were slightly twisted to the right and you were in a Rhino, it would bounce back and forth between you two until someone's shield broke and they got hit.
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Post by killingthetime on Nov 19, 2017 17:45:19 GMT -5
Just want to ask one question to Pixonic "WHY SHOULD I PAY FOR THE MISTAKES OF OTHER PLAYERS?" Right now, I played with random players, my lance was in the cover but some of my stupid teammates with Griffin + Taran/Magnum tried to kill Haechi Shocktrain in a range of 500m, and every time I got damage too. And being on the cover my Lance just destroyed because of stupid players. Maybe don't play this game for a while, do upgrade, collect WP but don't play, as a protest to Shocktrain and write "No need Shocktrain" it in the game feedback. If many players join this protest they have to remove this s**t.
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getdabeacons
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Post by getdabeacons on Nov 19, 2017 23:34:55 GMT -5
simply buff the currently 100% unused ecu to stop the shot or better still take 30% and reflect 70% back at the user
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Nov 20, 2017 0:13:58 GMT -5
For how much that guy looks around it's crazy how he has no idea where his surroundings are. Most of his Dashes ran into terrain or structures except the ones he took the time to look exactly where he was going. He has the wherewithal to constantly be aware of his surroundings without actually being aware of his surroundings.
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