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Post by boomsplat on Jan 21, 2017 11:09:15 GMT -5
now the low level pilots being clubbed aren't only noobs but experienced lvl 30 with less than 12/12 hangers. They had escaped the "clubbers" but now the unwitting clubbers in the game are max pilots....except even these max pilots are getting tired of bad matches. And no one has any idea of what the future state looks like as the devs are staying silent. It just seems like we are on a downward spiral with only a few glimpses of positives. this completely sums up the state of the game right now... unfortunately due to pixonic stuffing around with so many different things instead of putting time and effort into producing quality aspects of the game, i have lost the large majority of my interest in this game. I do hope for things to change for the better down the track, but honestly I just can't see where pixonic is taking the game right now. Just finished my morning squad matches with my clan mates that I've been playing with for 8 months. We all came away from the matches dejected. And it wasn't because we were losing as we ended up 6 for 11 with 6/9 line ups which is about what we expected being matched up with 10/10 players, but it is because someone did the calculations on what it will take to get to 12/12 line ups - 750 million in silver and something like 5 months of just constant upgrade time. None of us want to sign up for that with the type of silver we are getting with current matches. For our 11th match, we dropped in our 4/12 geps with every splash weapon we could put on and were ducks in shooting gallery like we expected. So we are all probably going to leave the game before too long because if the point is to run 12/12 line ups and the only foreseeable way to get there is to spend money on matches that we don't really enjoy fully, then I guess Pixo and the "ones who truly love this game" win. Congratulations. In the interim, I'm going thru old threads before the new MM dropped reading through some of the comments.....just the pure exhilaration and joy from many because gep drivers like me were going to get a come uppance, and some cautionary statements from pilots like me who wondered if the cure would be worse than the problem - I knew I would adapt but I doubted I would enjoy the game. We were all correct.....and that just sucks.
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Post by lephturn on Jan 21, 2017 11:23:49 GMT -5
Give them a chance to adjust.
They did a few things right. Highest level thing between weapons and bots seems to determine mm. Possibly bot level doesn't matter nearly as much. That part is fine. 4/12 Geps is stupid and they had to fix that.
The broken part is whatever is keeping my 3/3 light hangar I've been running since yesterday seeing 8/9 heavies. That is broken.
Skill based MM is a bad idea, it sounds good in theory but it pushes everyone to 50% and that isn't cool imo. If you can thump the crap out of me with the exact same equipment I'm happy... I'll learn. When your 7/6 Leo and Griffin with gold and WSP weapons insta-splat my 3/3 lights I learn nothing and don't care to play.
Working this hangar to hopefully 6/5 Schutes and Cossacks - I'll give it a few days. If it doesn't adjust the game will die.
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Post by sweetpickle on Jan 21, 2017 11:40:57 GMT -5
The new clubbers are the TT and old high gold players. I coin them gold clubbers!
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Post by jazzykat on Jan 21, 2017 11:57:59 GMT -5
Maybe because I played 6/8 heavies and seemed to fluctuate alot in HS/TG/LG??? I was always experiencing giant swings in winning streaks. I'm still having a lot of fun. What I noticed is that it is currently more difficult to win top 3 honors consistently and that my opponents are generally never push overs. That brickfighting boa trick I used last month is almost impossible to use because people think what may be lurking around the corner before just running around it with my new competition.
I definitely feel for people who are getting unfair matchups assuming win % is around 50% and especially if you are below, but if you have a 90% win rate and have 4/12 Magnum/Gepards do you really think you should get to play against newbies forever? Just like the newbs who have to learn how to deal with you, now your win% goes down while you adapt to the new reality or spend Au on heavier robots which you hopefully saved during your time clubbing.
This issue is distinctly different from the nerf/buff cycle (although monetization motivation could be the same). Weapons that we can all buy (e.g. Aphids were IMO and many others a bit too accurate thus making something like Pinatas completely obsolete) which become so ubiquitous that everyone was using them on just about everything to the exclusion of almost everything else makes the game flat out boring to me. I have no issue that they made my aphids less powerful because I want to actually use pinatas and other stuff for different applications.
For me, the most diverse meta game possible is the most interesting. I suspect for others the metagame where they get the most gold with the least effort is the most fun. Fun is subjective.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 21, 2017 12:12:42 GMT -5
A middle-aged Man, whose hair had begun to turn gray, courted two women at the same time. One of them was young, and the other well advanced in years. The elder woman, ashamed to be courted by a man younger than herself, made a point, whenever her admirer visited her, to pull out some portion of his black hairs. The younger, on the contrary, not wishing to become the wife of an old man, was equally zealous in removing every gray hair she could find. Thus it came to pass that between them both he very soon found that he had not a hair left on his head.
Moral: Those who seek to please everybody please nobody.
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Post by zeus on Jan 21, 2017 12:45:16 GMT -5
Maybe because I played 6/8 heavies and seemed to fluctuate alot in HS/TG/LG??? I was always experiencing giant swings in winning streaks. I'm still having a lot of fun. What I noticed is that it is currently more difficult to win top 3 honors consistently and that my opponents are generally never push overs. That brickfighting boa trick I used last month is almost impossible to use because people think what may be lurking around the corner before just running around it with my new competition. I definitely feel for people who are getting unfair matchups assuming win % is around 50% and especially if you are below, but if you have a 90% win rate and have 4/12 Magnum/Gepards do you really think you should get to play against newbies forever? Just like the newbs who have to learn how to deal with you, now your win% goes down while you adapt to the new reality or spend Au on heavier robots which you hopefully saved during your time clubbing. This issue is distinctly different from the nerf/buff cycle (although monetization motivation could be the same). Weapons that we can all buy (e.g. Aphids were IMO and many others a bit too accurate thus making something like Pinatas completely obsolete) which become so ubiquitous that everyone was using them on just about everything to the exclusion of almost everything else makes the game flat out boring to me. I have no issue that they made my aphids less powerful because I want to actually use pinatas and other stuff for different applications. For me, the most diverse meta game possible is the most interesting. I suspect for others the metagame where they get the most gold with the least effort is the most fun. Fun is subjective. I wonder if other trash gold, high silver players are doing the same. My games are the same pre MM change, just like yours. But I'm actually doing better in win rates since my team mates seem to be better players who will capture and advance. Sat at 65-75% wins before MM change, I'm at 70-80% now. Some of the games are pretty challenging too, with both sides fighting hard for beacons. Some led to wins, some losses.
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Post by flounder on Jan 21, 2017 12:50:21 GMT -5
Wow, I thought it was just me. I've been running thunder Shutze mostly then all of a sudden I'm dropping in with a tripple Thunder fury. Needless to say, that didn't go well for me. So this explains why at the end of the match the bottom three were all zeros. Guess it's time to sandbag the matches...
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Post by boomsplat on Jan 21, 2017 13:51:20 GMT -5
A middle-aged Man, whose hair had begun to turn gray, courted two women at the same time. One of them was young, and the other well advanced in years. The elder woman, ashamed to be courted by a man younger than herself, made a point, whenever her admirer visited her, to pull out some portion of his black hairs. The younger, on the contrary, not wishing to become the wife of an old man, was equally zealous in removing every gray hair she could find. Thus it came to pass that between them both he very soon found that he had not a hair left on his head. Moral: Those who seek to please everybody please nobody.Reminds me of the famous mind numbing Vietnam War quote: in order to save the village, we had to destroy it. I'm hoping this does not come true with this game.
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Post by WE034 on Jan 21, 2017 14:18:47 GMT -5
I look at it like this, Boom, in the big picture of this game the greatest portion of the player body is, in essence, paid contract opposition to the paying player/customer base (4-8%). We are paid in in game currencies for our time and efforts providing the revenue generators, or Whales, with things to shoot at. The dynamic necessary for development of said Whales, was broken under the old system. After download and initial play, those who have a feduciary ability and predilection to spend real money were either being turned off or otherwise driven away from play. Much like fishing, you have to have just the right touch. Let the fish nibble on the bait, he get satiated and you lose him. Jerk too hard and you lose the fish and scare it away. Some potential spenders/whales were happy to get their hind brain win fix by becoming "clubbers" as elucidated by the many discussions here. They got comfortable and stopped spending. Bad for Pix. Other whales, especially the new ones with potential, were being ran off by the clubbers. Also, bad for Pix. Furthermore, for the majority of players, many were content to trade time and effort for Au/Ag. This is a secondary revenue source, a virtual "company store", not being effectively leveraged. Hence the Au nerf and increased resultant MM difficulties in earning gold.
TLDR; Clubbing for gold was scarring off new paying players and shorting Pix on micro transactions.
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bfhill
Destrier
Posts: 16
Karma: 3
Pilot name: Bfhill
Platform: Android
Clan: Company of killers (cok)
League: Top
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Post by bfhill on Jan 21, 2017 23:46:48 GMT -5
Just wanted to put my two cents in. Was running light hanger lvl 3 bots lvl 7 weps got smashed. Was going to spend money on new bots when they came out but because of new matches switched to 12/12 rhino hanger thanks pix for saving me money.
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Post by amoebastudios on Jan 22, 2017 1:11:24 GMT -5
I look at it like this, Boom, in the big picture of this game the greatest portion of the player body is, in essence, paid contract opposition to the paying player/customer base (4-8%). We are paid in in game currencies for our time and efforts providing the revenue generators, or Whales, with things to shoot at. The dynamic necessary for development of said Whales, was broken under the old system. After download and initial play, those who have a feduciary ability and predilection to spend real money were either being turned off or otherwise driven away from play. Much like fishing, you have to have just the right touch. Let the fish nibble on the bait, he get satiated and you lose him. Jerk too hard and you lose the fish and scare it away. Some potential spenders/whales were happy to get their hind brain win fix by becoming "clubbers" as elucidated by the many discussions here. They got comfortable and stopped spending. Bad for Pix. Other whales, especially the new ones with potential, were being ran off by the clubbers. Also, bad for Pix. Furthermore, for the majority of players, many were content to trade time and effort for Au/Ag. This is a secondary revenue source, a virtual "company store", not being effectively leveraged. Hence the Au nerf and increased resultant MM difficulties in earning gold. TLDR; Clubbing for gold was scarring off new paying players and shorting Pix on micro transactions. I've played many IAP games, and the dynamics are very different than what you described. The few whales make up 60-70% of the revenue, and they open their wallets when they get walloped. The thing is, people who are inclined to spend don't get turned off when they lose. They want to spend so they can stop losing and start winning from the top. People who weren't going to spend much in the first place won't change their behavior much when clubbed. However it actually makes the spenders give up the notion of slowly grinding their way and open their wallet way faster. I've seen this in so many IOS games. On people who have spend 30-80k on their accounts.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jan 22, 2017 1:46:55 GMT -5
People that whine about OP issues are helping ruin the game. Clubbing vs outmatched/outmeched, is there even a difference? Its basically rhetorical.
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Post by betu50quid on Jan 22, 2017 2:29:44 GMT -5
What wording was used to get the refund? I have spent a significant amount recently and would like to get my money back based on the recent update. Thanks
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Post by WE034 on Jan 22, 2017 3:51:22 GMT -5
I look at it like this, Boom, in the big picture of this game the greatest portion of the player body is, in essence, paid contract opposition to the paying player/customer base (4-8%). We are paid in in game currencies for our time and efforts providing the revenue generators, or Whales, with things to shoot at. The dynamic necessary for development of said Whales, was broken under the old system. After download and initial play, those who have a feduciary ability and predilection to spend real money were either being turned off or otherwise driven away from play. Much like fishing, you have to have just the right touch. Let the fish nibble on the bait, he get satiated and you lose him. Jerk too hard and you lose the fish and scare it away. Some potential spenders/whales were happy to get their hind brain win fix by becoming "clubbers" as elucidated by the many discussions here. They got comfortable and stopped spending. Bad for Pix. Other whales, especially the new ones with potential, were being ran off by the clubbers. Also, bad for Pix. Furthermore, for the majority of players, many were content to trade time and effort for Au/Ag. This is a secondary revenue source, a virtual "company store", not being effectively leveraged. Hence the Au nerf and increased resultant MM difficulties in earning gold. TLDR; Clubbing for gold was scarring off new paying players and shorting Pix on micro transactions. I've played many IAP games, and the dynamics are very different than what you described. The few whales make up 60-70% of the revenue, and they open their wallets when they get walloped. The thing is, people who are inclined to spend don't get turned off when they lose. They want to spend so they can stop losing and start winning from the top. People who weren't going to spend much in the first place won't change their behavior much when clubbed. However it actually makes the spenders give up the notion of slowly grinding their way and open their wallet way faster. I've seen this in so many IOS games. On people who have spend 30-80k on their accounts. Agree on all points above. Apologies for not painting a proper picture. You are right 100%; if a spender gets pushed into tilt mode, they drop cash like it's cool. Great tactic at the poker table too.
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Post by lilryry on Feb 2, 2017 12:52:31 GMT -5
What wording was used to get the refund? I have spent a significant amount recently and would like to get my money back based on the recent update. Thanks I simply stated that since the last update the game is unplayable and within 10 hours I received an email from apple stating I was being refunded everything I had spent on the game, I would be happy to support this game but not in its current state, mm based solely on win% is inconceivably dumb as there are many factors that determine winning outside of player skill...elitist keep saying wait it out but bottom line is that IF YOU WIN YOU WILL GET MATCHED AGAINST SUPERIOR BOTS UNTIL YOU LOSE REPEATEDLY so again, happy that apple is understanding and refunding me my $$$
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 2, 2017 14:51:55 GMT -5
A thought to ponder, not an accusation or an attempt to guilt, nor am I saying that anyone shouldn't request a refund if they feel cheated... However, I would like to pose a question.
For those that have put say, 500$ in to the game.
How many months did you play? 3? 6? 9? 12? more?
How many hours a day did you play? Lets say you spent 2 hours. Now, let's compare that to other activities that cost money that take about the same time.
Redbox. - Well, this one isn't a big deal, but lets say you watch a movie a night. Movies cost around 1$ or 2$. So, 30-60$ a month if you did this daily. 3 months: 90-180$ 6 months: 180-360$ 9 months: 270-540$ 12 months: 360-720$
Going to the movies: We'll just round off one movie to 20$ (to include 1 snack). And, lets say you only watch 2 a week. 1 month: 160$ 3 months: 480$ 6 months: 960$ 9 months: 1,440$ 12 months: 1,920$
So, If I play 2 hours a day (roughly 10-12 matches if they go for the full 10 mins or close to it, more if they are quick), then I am getting my money's worth, IMO.
Now, to quote a famous scene... "I ask you, are you not entertained?!" I know I have for the amount of money I have spent compared to how much time I have played the game.
I know this was just a wild example... but I hope to put things in perspective. You didn't have to pay anything to play, and nowhere did Pixo guarantee that there wouldn't be loss of value at any point in the game's life, for anything that you paid for. Why do you all feel that they owe it back to you? I understand why you would want it back, but that is different than Pix owing it to you. There was no contract, nor any kind of agreement made to that effect...
I am not even getting into the reasons for wanting the refund, because, frankly, they don't matter. The digital goods marketplace is not one of investment, nor is it known as a way to retain capital by buying a lot of it. It is simply a way to get things in games that you would not have gotten as fast (in the case of War Robots, anyway) if you had not paid. Well, they delivered that, did they not?
I am, again, genuinely curious as to why it is felt that they owe anyone here?
Feel free to ignore/blast/cuss/argue/etc. my question, but I hope for anyone contemplating this, that they actually think about what they are asking...
Maybe I am in an OldSkool type thought pattern, and believe that when someone fulfills their side of the deal, the deal is done. Regardless of whether or not your purchase lost value or not, you paid for a service, item, or bot, and you received it. So, are you going to ask Pix to remove the items/upgrade time decreases/increased silver rewards/etc. that you received when the purchase was made?
Ah well... again, just a thought to ponder.
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Post by lilryry on Feb 2, 2017 15:18:57 GMT -5
A thought to ponder, not an accusation or an attempt to guilt, nor am I saying that anyone shouldn't request a refund if they feel cheated... However, I would like to pose a question. For those that have put say, 500$ in to the game. How many months did you play? 3? 6? 9? 12? more? How many hours a day did you play? Lets say you spent 2 hours. Now, let's compare that to other activities that cost money that take about the same time. Redbox. - Well, this one isn't a big deal, but lets say you watch a movie a night. Movies cost around 1$ or 2$. So, 30-60$ a month if you did this daily. 3 months: 90-180$ 6 months: 180-360$ 9 months: 270-540$ 12 months: 360-720$ Going to the movies: We'll just round off one movie to 20$ (to include 1 snack). And, lets say you only watch 2 a week. 1 month: 160$ 3 months: 480$ 6 months: 960$ 9 months: 1,440$ 12 months: 1,920$ So, If I play 2 hours a day (roughly 10-12 matches if they go for the full 10 mins or close to it, more if they are quick), then I am getting my money's worth, IMO. Now, to quote a famous scene... "I ask you, are you not entertained?!" I know I have for the amount of money I have spent compared to how much time I have played the game.
I know this was just a wild example... but I hope to put things in perspective. You didn't have to pay anything to play, and nowhere did Pixo guarantee that there wouldn't be loss of value at any point in the game's life, for anything that you paid for. Why do you all feel that they owe it back to you? I understand why you would want it back, but that is different than Pix owing it to you. There was no contract, nor any kind of agreement made to that effect... I am not even getting into the reasons for wanting the refund, because, frankly, they don't matter. The digital goods marketplace is not one of investment, nor is it known as a way to retain capital by buying a lot of it. It is simply a way to get things in games that you would not have gotten as fast (in the case of War Robots, anyway) if you had not paid. Well, they delivered that, did they not? I am, again, genuinely curious as to why it is felt that they owe anyone here? Feel free to ignore/blast/cuss/argue/etc. my question, but I hope for anyone contemplating this, that they actually think about what they are asking... Maybe I am in an OldSkool type thought pattern, and believe that when someone fulfills their side of the deal, the deal is done. Regardless of whether or not your purchase lost value or not, you paid for a service, item, or bot, and you received it. So, are you going to ask Pix to remove the items/upgrade time decreases/increased silver rewards/etc. that you received when the purchase was made? Ah well... again, just a thought to ponder. i dont really feel I'm owed anything but as a consumer who purchased items in game I Have feel I have every right to request my money back when pix changed the game so negatively. I also have no issue with pix revoking the things I purchased with the money I'm being refunded...I was really enjoying this game until the mm changes and imo the best and most clear way to express this to pix is by taking money out of their pocket. Had I known these changes were going to be so drastic I wouldn't have invested in the first place. Edit:I had only been playing for a round 2 weeks before the changes and was really injoying the game so I spent some money to enhance my experience and then shortly after I did that the whole system I was enjoying changed, the game in its current form is broken
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 2, 2017 15:23:52 GMT -5
"I simply stated that since the last update the game is unplayable". I would argue this statement is false. "Unplayable" would come to mean that it wont even boot up to be played. If you accurately portrayed your true thoughts, 'too hard and not having any fun, not winning enough' would not have gotten you a return of your money. You are lucky that Apple has a generous refund policy. This is pretty close to buying and returning a dress or a tool after that one time use...
Do they let you play still with your Account after a "refund" such as this?
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Post by lilryry on Feb 2, 2017 15:28:06 GMT -5
"I simply stated that since the last update the game is unplayable". I would argue this statement is false. "Unplayable" would come to mean that it wont even boot up to be played. If you accurately portrayed your true thoughts, 'too hard and not having any fun, not winning enough' would not have gotten you a return of your money. You are lucky that Apple has a generous refund policy. This is pretty close to buying and returning a dress or a tool after that one time use... Do they let you play still with your Account after a "refund" such as this? the game is broken so I would argue that "unplayable" is an extremely accurate description, I don't know if I get to keep my account or not honestly and I don't really care either way tbh
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Post by boomsplat on Feb 2, 2017 15:28:53 GMT -5
A thought to ponder, not an accusation or an attempt to guilt, nor am I saying that anyone shouldn't request a refund if they feel cheated... However, I would like to pose a question. Going to the movies: We'll just round off one movie to 20$ (to include 1 snack). And, lets say you only watch 2 a week. 1 month: 160$ 3 months: 480$ 6 months: 960$ 9 months: 1,440$ 12 months: 1,920$ Now, to quote a famous scene... "I ask you, are you not entertained?!" I know I have for the amount of money I have spent compared to how much time I have played the game. tricky48 Good points to ponder. I have sunk $200 or more into this game in my primary account...not getting any of it back because I was entertained. The key issue I see to use your movie analogy is that I feel like I read the reviews for an action movie, liked what I read, and then after I paid for my ticket and popcorn and drink and grabbed a seat, the movie was exactly what I thought it would be and even better - I found new friends in the aisle, I bought even more popcorn and rounds of drinks......and then halfway through the movie they switched it to a BBC documentary. Not exactly what I had in mind when I paid the money because it is a different experience than when the movie started and what the reviews had said about it. So I guess I asked myself if I saw a movie that I really didn't like despite the positive reviews, did I request a refund? I don't recall I ever did. So I won't do it here but I do understand why some have asked for their money back. Cheers!
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