|
Post by Koalabear on Oct 24, 2017 11:15:50 GMT -5
Hi everyone. Ok, I just had a game where for giggles, I put together a Nat with zeus and gekkos. I've never really liked the Nat before due to its speed, but when I kept the distance open, this build was very very good. So, I think I'm going to explore this a bit more. It had some viable applications for me in TDM. It's basically like brawling at 500 - 600m. I even took a DB Griffin down to about 1/4 health while managing to keep the range beyond 300m. Too bad the game ended there. So, my question is, what would be the best secondary/complimentary weapon to the zeus? I'm thinking the gekkos would be best still, but I wanted to ask cause it's faster and easier than finding out for myself. Here's what I think. Gekkos - these compliment the zeus nicely in that they're an instant hit type of weapon like the zeus. They also allow the Nat some longer range dueling options. They also serve to "light up" the target before I fire my zeuses. Kind of like how I used to run this bot with nashorns and gekkos way back when. The problem I've found is keeping the beams on target. Fast bots can be especially challenging because they get to cover so fast. Spirals - these would compliment the zeus nicely too in that they have similar lock on range. So when I fire the zeus, I fire the spirals too. The down side is that they won't hit the target at the same time, which means that the spirals might miss if the target runs to cover fast enough, or if there are obstacles in the way. Spirals have always behaved weirdly for me. But the spirals would offer some fire from cover options. Another downside is the differing reload times, and the fact that spirals don't really do that much damage. Molots - similar range to the zeus and do more damage to physical shield bots. Downside is that molot mk1 don't do a lot of damage, and they won't hit the target instantly like the zeus. Noricums - There's some possibility here too I think. They would give me some fire from cover options, some anti sniper options, and some 'chase the target into the open' options. Downside is that they don't do a lot of damage, don't hit instantly like the zeus but at 600m, they do hit pretty fast. Pins - good burst damage potential, but have to close to 500m in order to use. I'd like to stay at 600m as much as possible. Punishers - have to get too close to use effectively, but would give me some good firepower for when a red inevitably closes with me. So, what do you all think? Right now, I'm leaning on keeping the gekkos, but might try the noris for laughs.
|
|
|
Post by fatdogmagic on Oct 24, 2017 11:25:07 GMT -5
I have had good results using Trebs and Gekkos, even though that's not my preferred style of play. When I have put Zeuseseses on it, I prefer to use Pins because they have the similar range, but it really comes down to what works best for you. With the Natty, I want to stay as far away as possible when engaging stronger bots, and the pins allow me to do that.
|
|
|
Post by Deadeye on Oct 24, 2017 11:29:49 GMT -5
Hi everyone. Ok, I just had a game where for giggles, I put together a Nat with zeus and gekkos. I've never really liked the Nat before due to its speed, but when I kept the distance open, this build was very very good. So, I think I'm going to explore this a bit more. It had some viable applications for me in TDM. It's basically like brawling at 500 - 600m. I even took a DB Griffin down to about 1/4 health while managing to keep the range beyond 300m. Too bad the game ended there. So, my question is, what would be the best secondary/complimentary weapon to the zeus? I'm thinking the gekkos would be best still, but I wanted to ask cause it's faster and easier than finding out for myself. Here's what I think. Gekkos - these compliment the zeus nicely in that they're an instant hit type of weapon like the zeus. They also allow the Nat some longer range dueling options. They also serve to "light up" the target before I fire my zeuses. Kind of like how I used to run this bot with nashorns and gekkos way back when. The problem I've found is keeping the beams on target. Fast bots can be especially challenging because they get to cover so fast. Spirals - these would compliment the zeus nicely too in that they have similar lock on range. So when I fire the zeus, I fire the spirals too. The down side is that they won't hit the target at the same time, which means that the spirals might miss if the target runs to cover fast enough, or if there are obstacles in the way. Spirals have always behaved weirdly for me. But the spirals would offer some fire from cover options. Another downside is the differing reload times, and the fact that spirals don't really do that much damage. Molots - similar range to the zeus and do more damage to physical shield bots. Downside is that molot mk1 don't do a lot of damage, and they won't hit the target instantly like the zeus. Noricums - There's some possibility here too I think. They would give me some fire from cover options, some anti sniper options, and some 'chase the target into the open' options. Downside is that they don't do a lot of damage, don't hit instantly like the zeus but at 600m, they do hit pretty fast. Pins - good burst damage potential, but have to close to 500m in order to use. I'd like to stay at 600m as much as possible. Punishers - have to get too close to use effectively, but would give me some good firepower for when a red inevitably closes with me. So, what do you all think? Right now, I'm leaning on keeping the gekkos, but might try the noris for laughs. This is a good build now. I ran into bagofsoup (I assume that's his handle on these boards) in a match last week on Canyon and he ran one for almost half the match from a flank position and took highest damage for the winning team (unfortunately the bad guys won that one). He took down my Zeus Fury because he had better cover to pop out from behind when in range and his team had me flanked so I couldn't seek the cover I needed.
Anyway (I digress), it's a good build that should probably be played similarly to a Zeus Fury. A little advice, if you are close enough to use your Zeuses (or almost close enough), don't fire early with the gekkos. It will likely make the player take cover and your Zeuses won't do what you want them to. However, you can use the gekkos to make people take cover from much further away. The gekkos will draw all the attention from enemy snipers and you won't make it into optimal range. However, if there aren't any enemy snipers, or you have good cover, use the gekkos all you want. Just be aware, your Zeuses are your bread and butter.
Good luck
|
|
|
Post by Koalabear on Oct 24, 2017 11:41:14 GMT -5
Thanks Deadeye. That's pretty much what I thought about the gekkos. In Shenzhen TDM, this build rocked. But then I started thinking about other possibilities. I might try the noris one day, and I do, I'll report back here.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 24, 2017 11:44:22 GMT -5
Assuming all levels are competitive with the Reds... Personally, I think Gekkos prolly make the most sense... followed by Molots, and now, Noricoms (yes they hit sorta fast and hard at 600m... really fast at 400m in comparison to how they used to; and 400m - 600m is about optimal for Zeus.) Still... my favorite weapons on that bot carrying Zeuses... are Punishers. Even at 500m when paired with 2 Zeuses it will help deter many Griffs and such... but like you said they make the most difference when you are getting closed with. 2 Zeuses every 5 seconds or 1 every 2.5 plus 2 Puns whirring away at full speed will deter many bots trying to get close. IF it doesn't they will feel your ire at being attacked and may very well be brought down before you or be so damaged after killing you as to effectively take that bot out of the match. But, it is not for everyone and I am a little biased towards Punishers. IMO, YMMV.
|
|
|
Post by vigusfatbelly on Oct 24, 2017 12:01:14 GMT -5
I've run that build before, and honestly if I'm going to put a Natty on the field, it's that set up....sort of. There are pro's and con's with the Gekko's as the light weapon. They match the Zuess in that it ignores ancile shields, so when you run across a bot that has one, it doesn't matter. But, as Deadeye pointed out, when you use Gekko's, that pretty much makes you the target for any range players on the red team.
Frankly, I got tired of waddling out and starting to lay the smack down and then all of a sudden I get blasted by a TrebButch or a TrebFury.. so I changed up and put molots on instead of Gekko's. I found my damage going up due to increased time of viability for the bot. IF you haven't tried it with a pair of molots leveled up to 8 or 9, I'd suggest giving it a shot. You might be surprised at how effective it can be.
|
|
|
Post by Deadeye on Oct 24, 2017 12:14:39 GMT -5
I've run that build before, and honestly if I'm going to put a Natty on the field, it's that set up....sort of. There are pro's and con's with the Gekko's as the light weapon. They match the Zuess in that it ignores ancile shields, so when you run across a bot that has one, it doesn't matter. But, as Deadeye pointed out, when you use Gekko's, that pretty much makes you the target for any range players on the red team. Frankly, I got tired of waddling out and starting to lay the smack down and then all of a sudden I get blasted by a TrebButch or a TrebFury.. so I changed up and put molots on instead of Gekko's. I found my damage going up due to increased time of viability for the bot. IF you haven't tried it with a pair of molots leveled up to 8 or 9, I'd suggest giving it a shot. You might be surprised at how effective it can be. Very good point. Do NOT start out with your midrange Zeus/Gekko Natty. 2nd or 3rd bot. I hate losing my only midranger to Treb fire at the beginning of the match. Also, it is a rare thing to see a sniper bring out his trebs mid-match. They all like to start with them. It's in their nature, for better or worse (at least it's predictable.)
|
|
|
Post by ΒΣRΖΣRKΛ²³ on Oct 24, 2017 12:16:12 GMT -5
I run a all 10 Zeus/gekko on a level 12 Natasha. Absolute beast. They recently buffed Zeus/gekkos and the Natasha several times and it really shows. Really my favorite long(est) range option.
|
|
|
Post by grendelsbot on Oct 24, 2017 13:41:24 GMT -5
My Natty I run with one Trident, one Zeus and two Pins. Mainly because that's what I have leveled. I like it as it puts out splash but can also get through an Ancile. The 500M for the Pins sucks and at times I wonder why do I run this instead of an RDB. The Zeus and extended range of the Trident are the reasons. Good tips on not bringing it out right away but I do like using it right away on Canyon, get to one side and knock out middle guys and start attacking. It's good to hide a bit and to have support with you as yes you can get jumped.
What sucks is when you get Dead City, Powerplant, Moon and Valley. Just not maps I would want it on. I'd rather run another brawler.
|
|
|
Post by 2die on Oct 24, 2017 13:44:24 GMT -5
"Brawling from 500-600 meters" isn't brawling at all, it's hiding behind cover and popping out to hit something and hiding again.
|
|
|
Post by Koalabear on Oct 25, 2017 6:32:23 GMT -5
Yesterday, I ran a few games with my Nat with zeus and noris, just to test out the viability of this build. Keep in mind that my Nat is level 7, my zeuses are level 7, and my noris are 7 and 6. So, pretty low level all around. I'm just playing around with this build in TDM to see if it's worth upgrading to level 8 - which is my current hangar level.
So, this is a very different type of build for me. Like many, I'm the "get up close and unleash the orkans" kind of guy. This build is almost geared towards pissing off Griffin pilots. Take this game in PP for example. There were a pair of Griffin hiding where the centre beacon would be. I stood at one end of the avenue and kept pounding them with my noris. Ok, pounding is a bit of a stretch with level 6 and 7 noris, but I annoyed them. Then, as soon as they jumped, ZAP with the zeus. I know I annoyed them because they came after me specifically after a few exchanges.
The main difference between this and with gekkos is that with the gekkos, you have more straightforward firepower and it is by far the more decisive build. The noris on their own, firing from cover do not do enough damage. I had better results with paired with a pair of stock level zenits. In fact, I had a couple of games where I WISHED I was running zenits instead of zeuses.
I'll keep playing around, but I think I'll go with gekkos after all. I don't have any molot mk1's leveled up, so I'll stick with the gekkos for now. Damn, that means I still have to find a use for the noris!
|
|
Meep
Destrier
![*](//storage.proboards.com/forum/images/stars/star_yellowgreen.png)
Posts: 119
Karma: 61
|
Post by Meep on Oct 25, 2017 7:05:47 GMT -5
I really enjoy my Nash/Nori Nat on Gameroom. I run her as an aggressive, somewhat mobile long/mid range bot. While not Zeus per the OP I don't have any on this account /shrug. At any rate the indirect nature of the Noris is good and having 1k range for all is great - especially because I'm often using the 2 weapon systems on two different reds. In that light running Noris with Zeus could potentially work well.
The downside is it doesn't particularly do a whole lot of damage but has made the difference in a game or two (don't often run her)
|
|
|
Post by bagofsoup on Nov 22, 2017 1:35:16 GMT -5
Thanks deadeye for the mention. I used to use the leo Zeus Gekkos because I liked the range of the Gekkos and hit points of the leo. Then I tried the natty Zeus Gekkos because the natty got a speed and hp buff and I wanted the extra punch of two Zeus’s to deal with closer Griffin’s and haechi’s while still having two Gekkos just in case (as opposed to a fury with no Gekkos). But then the hydras and rdb’s have come out again on mid range maps so I have recently gone back to the carnage Zeus for the speed and ancile shield. Ancile really helps the frustration of being taken out by those darn tootin’ hydras. But if I go back to any setup it would be the natty Zeus Gekkos. If I was to do molots I would do 2 tempests on top. However, for tempests I might as well use my lance tempest molots for the speed boost and front shield. But yes, for natty I personally wouldn’t mix weapon types on it because those light weapons won’t do much to a target without the heavy guns backing them up.
|
|
|
Post by darkknight on Nov 22, 2017 1:50:09 GMT -5
Hi everyone. Ok, I just had a game where for giggles, I put together a Nat with zeus and gekkos. I've never really liked the Nat before due to its speed, but when I kept the distance open, this build was very very good. So, I think I'm going to explore this a bit more. It had some viable applications for me in TDM. It's basically like brawling at 500 - 600m. I even took a DB Griffin down to about 1/4 health while managing to keep the range beyond 300m. Too bad the game ended there. So, my question is, what would be the best secondary/complimentary weapon to the zeus? I'm thinking the gekkos would be best still, but I wanted to ask cause it's faster and easier than finding out for myself. Here's what I think. Gekkos - these compliment the zeus nicely in that they're an instant hit type of weapon like the zeus. They also allow the Nat some longer range dueling options. They also serve to "light up" the target before I fire my zeuses. Kind of like how I used to run this bot with nashorns and gekkos way back when. The problem I've found is keeping the beams on target. Fast bots can be especially challenging because they get to cover so fast. Spirals - these would compliment the zeus nicely too in that they have similar lock on range. So when I fire the zeus, I fire the spirals too. The down side is that they won't hit the target at the same time, which means that the spirals might miss if the target runs to cover fast enough, or if there are obstacles in the way. Spirals have always behaved weirdly for me. But the spirals would offer some fire from cover options. Another downside is the differing reload times, and the fact that spirals don't really do that much damage. Molots - similar range to the zeus and do more damage to physical shield bots. Downside is that molot mk1 don't do a lot of damage, and they won't hit the target instantly like the zeus. Noricums - There's some possibility here too I think. They would give me some fire from cover options, some anti sniper options, and some 'chase the target into the open' options. Downside is that they don't do a lot of damage, don't hit instantly like the zeus but at 600m, they do hit pretty fast. Pins - good burst damage potential, but have to close to 500m in order to use. I'd like to stay at 600m as much as possible. Punishers - have to get too close to use effectively, but would give me some good firepower for when a red inevitably closes with me. So, what do you all think? Right now, I'm leaning on keeping the gekkos, but might try the noris for laughs. I love that setup and it is the on of the few bots I don’t change..from change I mean I like to try out diff setup but I always keep it and change it with my rdb instead...I have tried it with spirals..pretty good but not much..however compared to zarnage it have many advantages like if u go against fury with even half health you can kill it with some cover..even if it miss one shot you can kill it ...however carnage is highly venerable to zues and plasma weap..compared to fury it’s damage is low however compared to Leo gekko and zarnage it’s high so it’s best setup after fury and with some skills you can kill a fury too..I prefer gekkos coz it can be used for long range when no one is out at 600m or are using some covers ..spirals can’t hit em if they are using som good cover..I currently use em with 9/9 zues 11/11 gekko and if somehow I get Yama or canyon map and no trebs are aiming at me I can easily score 1 mil + damage..best position in canyon is at beacon near the bridge...in short maps I take it out st last but I still prefer it more than any other midranges coz I don’t own a fury
|
|
|
Post by frunobulax on Nov 22, 2017 3:36:26 GMT -5
Hi everyone. Ok, I just had a game where for giggles, I put together a Nat with zeus and gekkos. I've never really liked the Nat before due to its speed, but when I kept the distance open, this build was very very good. [...] So, my question is, what would be the best secondary/complimentary weapon to the zeus? Gekkos.
|
|
|
Post by mechanized on Nov 23, 2017 16:30:24 GMT -5
I run a all 10 Zeus/gekko on a level 12 Natasha. Absolute beast. They recently buffed Zeus/gekkos and the Natasha several times and it really shows. Really my favorite long(est) range option. I'm with Berserka on this, Nat. Zeus/Gekkos is a beast at this lvl. But don't drop him first
|
|