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Post by frunobulax on Sept 19, 2017 8:21:57 GMT -5
The Stalker is the prototypical "fast beacon" capper that a lot of players love - players in lower leagues, that is. Because I strongly recommend to stay away from this type of robot in your hangar, and to use one robot instead that is both fast and has the firepower to defend or conquer beacons, like a Rhino, a Rogatka or a Kumiho. Why? These light, fast robots do one thing very well: Get to a beacon faster than most other robots. And a Stalker, with his stealth mode, can usually cap a beacon and disappear. But what they can't do is to defend a beacon from any attacker that has more firepower, and they can't steal a beacon that is defended by any robot. Now, some players will cry "foul, beacons win the game and not damage". My response is: Exactly. But you don't need a 64kph robot to cap a beacon, a bumbling Lancelot will do just fine, even though it will get to the beacon a bit later. But then it's his for good. War Robots is, when you get down to it, a simple issue of numbers: You win if you manage to destroy more red robots than they destroy blue robots, and the Stalker faiils badly here. You also win if you are able to draw away several red robots, allowing your teammates to push the remaining reds away from the beacons. Now, in lower leagues it is often the case that 2 or even 3 robots will hunt a single Stalker, but in higher leagues players are much more aware of robot types and will usually dispatch only a single robot to deal with a Stalker. Also in lower leagues a Stalker can often grab a beacon that is not defended by the reds, but then, again, in higher leagues the chance of this happening is pretty much zip, as defending beacons is really the most important thing in the game. So, we have essentially this scenario: Stalker caps a beacon or maybe several beacons, but at some point it's up against heavy robots. And as they will defend their beacons, all the Stalker can do is to employ hit and run tactics, maybe throwing some Aphids or Pinatas at the enemy robots. But in most cases, even with stealth, the heavy robot(s) will eventually win against the Stalker. And all the Stalker does is to bind one enemy, making it 5vs5 on the rest of the battlefield. (A Stalker that is up against 2 enemy robots dies immediately, as it can't hide.) There is no tactical advantage gained. The only thing gained is that the Stalker will cap a beacon earlier than a heavy robot. But compared to a Rogatka or a Rhino, the speed advantage of the Stalker is minimal, and both of these robots have enough firepower to defend the beacon as well. However, there is one type of player that likes to run Stalkers: Selfish players that want to get beacon gold. Because, if you run a Stalker, you essentially sacrifice a hangar spot (or maybe half a hangar spot) just to be the one capping beacons. In other words: Running a Stalker will give you better chances at 5 beacon gold if you win, but it reduces your chances to win as you will bring less firepower into battle, and it greatly delays the time for your first "real" robot (i.e. a robot that can do some damage) to reach the action. Edit: Having said all that, I need to say that this was written before the Gust came out. And the Gust Stalker recently became a favorite of mine - if played well it can go toe to toe with a big, fat, slow heavy robot like a Natasha or a Griffin. If the Gusts have the same level as the opponent, and you know how to play the Stalker, then you can often finish them without getting a scratch, because they have a hard time hitting you in stealth mode. I like it so much that I proclaim it the best light robot in the game. That is, if you happen to play in Diamond or lower - in higher leagues it becomes a quick prey of Shocktrains, Zeus and other midrange weapons. Best setups: There is only so much damage you can do with 2 light weapon slots. - Gusts. This is the only weapon that gives the Stalker some credibility on the battlefield. The DPS is still lacking (just a bit more than half a Thunder Carnage), but you may be able to surprise an enemy, get off a few shots and disappear behind cover.
All other setups are far behind.
- Aphids. They fit the Stalker tactics fairly well, as they can be fired behind cover or with minimal exposure.
- Punishers. A decent loadout especially in very low leagues, where that Stalker may replace the Destrier that a player is starting with.
- Spark. A replacement for Punishers that passes Anciles. A problem with Sparks is that you will lose lock if you circle a robot, and you'll have to circle your targets whenever you run out of stealth. So use them at your own risk.
- Noricums. A Karate Noricum Stalker is fun, but takes a lot of skill, and some luck to find the right enemy and situation.
- Pinatas. Again, the ability to fire with minimal exposure, probably when in stealth mode.
- Spirals. Your teammates will hate you, but of course you can hide pretty much forever, hitting your enemies with a
vicious rain of deadly missiles shower of missiles that will do nothing more than to annoy the enemy robots.
Recommendation to new players: A Stalker is a decent purchase as initial beacon capper. However, it does have the major problem that the best weapons are not around for a long time (20k Gust components don't grow on trees), and the Punisher setup just doesn't do enough damage to stand up to the heavy robots that you'll inevitably meet once you're in Bronze 1. Still, the other beacon cappers (Kumiho, Strider, Rogatka, Rhino) are in a different ballpark as far as purchase price is concerned, so it's one option to go with a Punisher Stalker early on, and aim for Aphids or Gusts as Punisher replacement. Do keep in mind that the upgrade time is a sucker, it takes over 19 days to get it to level 12. So unless you become really a fan, I wouldn't upgrade it past level 9. If it comes under heavy fire it's toast, level 9 or level 12. Edit: Adapted to version 3.8. You will find my other analysis threads linked here.
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inspirace
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Post by inspirace on Sept 19, 2017 9:11:46 GMT -5
hmm I cannot quite agree with this, especially for the suggestion to beginners. of course in Champions' league where Ancilots cap beacons and Haechies brawl, a Stalker has no place. but in lower leagues, a well-used Stalker can be a game changer, imo, using a Stalker for beacon capper at the beginning or capping beacons it cannot defend in a suicidal mission (if it can run away safely after capping it and continue, it is still beneficial to cap it even for a short time, since a heavier and slower red should spend time recapping it) is not the best way to use it. use the Stalker as a joker at the late game, when not many bots are barely standing: - collaborate with teammates to bring down dying red bots (a Stalker can go to most needed places quickly). go into Anciles when enemy Ancilots are engaging others, using stealth (if you run Pinata Stalker), flank, shoot-and-hide, etc. - reach beacons where heavy bots cannot, and if such a beacon is guarded by RDB or other mid/ling-rangers from a distance, just turn it white while in stealth and retreat. the red would have to move their 「multiple dookie delivery chute」 to recap it, - cap farthest beacons which your heavier teammates will have harder time reaching there, - survive until the end if you are the only one left in your team and your team having beacon bar advantage. if it is 1:1 situation, either run away and cap more beacons, or hide, stealth and shoot, hide, and repeat, ... if your goal is climbing in league standing fast, a Stalker is indeed not recommended, since it will harm damage output and silvers. if you are in a league infested with Dashes, the bullet points above would be moot. but if your focus is winning more games than advancing leagues auickly, a Stalker is not necessarily a bad choice at low to medium league. I would also highly recommend this bot to beginners, it's a great bot for training situational awareness and learning beacon bar management, my favorite setup is a Pinata Stalker. haven't used Noricums ... ... EDIT: check this post and video therein for some Stalker action, where multiple of them basically kept a sinking ship afloat as much as possible, in a battle against a Champions squad (3C 1M): war-robots-forum.freeforums.net/post/178949/thread
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Post by den1z on Sept 21, 2017 18:39:14 GMT -5
The Stalker is the prototypical "fast beacon" capper that a lot of players love - players in lower leagues, that is. Because I strongly recommend to stay away from this type of robot in your hangar, and to use one robot instead that is both fast and has the firepower to defend or conquer beacons, like a Rhino, a Rogatka or a Kumiho. Why? These light, fast robots do one thing very well: Get to a beacon faster than most other robots. And a Stalker, with his stealth mode, can usually cap a beacon and disappear. But what they can't do is to defend a beacon from any attacker that has more firepower, and they can't steal a beacon that is defended by any robot. Now, some players will cry "foul, beacons win the game and not damage". My response is: Exactly. But you don't need a 64kph robot to cap a beacon, a bumbling Lancelot will do just fine, even though it will get to the beacon a bit later. But then it's his for good. War Robots is, when you get down to it, a simple issue of numbers: You win if you manage to destroy more red robots than they destroy blue robots, and the Stalker faiils badly here. You also win if you are able to draw away several red robots, allowing your teammates to push the remaining reds away from the beacons. Now, in lower leagues it is often the case that 2 or even 3 robots will hunt a single Stalker, but in higher leagues players are much more aware of robot types and will usually dispatch only a single robot to deal with a Stalker. Also in lower leagues a Stalker can often grab a beacon that is not defended by the reds, but then, again, in higher leagues the chance of this happening is pretty much zip, as defending beacons is really the most important thing in the game. So, we have essentially this scenario: Stalker caps a beacon or maybe several beacons, but at some point it's up against heavy robots. And as they will defend their beacons, all the Stalker can do is to employ hit and run tactics, maybe throwing some Aphids or Pinatas at the enemy robots. But in most cases, even with stealth, the heavy robot(s) will eventually win against the Stalker. And all the Stalker does is to bind one enemy, making it 5vs5 on the rest of the battlefield. (A Stalker that is up against 2 enemy robots dies immediately, as it can't hide.) There is no tactical advantage gained. The only thing gained is that the Stalker will cap a beacon earlier than a heavy robot. But compared to a Rogatka or a Rhino, the speed advantage of the Stalker is minimal, and both of these robots have enough firepower to defend the beacon as well. However, there is one type of player that likes to run Stalkers: Selfish players that want to get beacon gold. Because, if you run a Stalker, you essentially sacrifice a hangar spot (or maybe half a hangar spot) just to be the one capping beacons. In other words: Running a Stalker will give you better chances at 5 beacon gold if you win, but it reduces your chances to win as you will bring less firepower into battle, and it greatly delays the time for your first "real" robot (i.e. a robot that can do some damage) to reach the action. Best setups: There is only so much damage you can do with 2 light weapon slots. - Noricums. A Karate Noricum Stalker may be the only setup that could make a Stalker viable. But that takes a lot of skill, and some luck to find the right enemy and situation.
- Aphids. They fit the Stalker tactics fairly well, as they can be fired behind cover or with minimal exposure.
- Pinatas. Again, the ability to fire with minimal exposure, probably when in stealth mode.
- Spirals. Your teammates will hate you, but of course you can hide pretty much forever, hitting your enemies with a
vicious rain of deadly missiles shower of missiles that will do nothing more than to annoy the enemy robots.
Recommendation to new players: Stay away (no surprise here). If you have one (if you win one, or simply don't know what to do with your WSPs), try Karate Noricum, and have some fun. You will find my other analysis threads linked here. Interesting perspective you have. I sometimes use a stalker and am today alongside other swift bots. I use it to grab beacons before reds so that blues can spawn there and advance. I work alongside other blues to circle a red. L 9 weapons still hurt. I find it does distract reds and usually more than one which helps my team. It does mean I don't score high damage. Maybe that's selfish?
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inspirace
Trusted Contributor
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Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
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Post by inspirace on Sept 21, 2017 19:11:22 GMT -5
wanted to add another video about Stalker (sorry for that, I am having so much fun with the ios11 right now ) as many seasoned pilots already know, a Stalker (or any other fast bot) can help the team even without capping a beacon nor scoring damage. here is an example: SF, DM game. dropping my Stalker as the third bot, I saw a teammate Ancilot capped the center (D) and heading to the farm beacon (A). I decided to join, running to catch up with him. two red Lances (one Ancilot and one Thorkalot) tried to intercept him. Lances started engaging each other when I was arriving. but alas, the blue Ancilot died immediately, maybe it had lost some HP while capping the D beacon. against two Lances, what a Stalker can do? the Stalker played hide and seek for 50 sec (in game timer -5:16 to -4:26) against the two Lances. meanwhile the blue team, against the two Lance-less opponents, capped the city beacon (A). the Stalker didn't score much damage nor capped a beacon. just by lurking around at the time-place most annoying to the red, it contributed. without the Stalker, the two Lances would have started charging the center 50 sec earlier. furthermore, to kill the Stalker, they had to move one more block further from their next destination, about 150m (my estimation), which they had to travel back. they eventually recapped the center beacon, but they lost almost one minute (including the time for the 150m roundtrip). afterward, the A beacon (enemy home) turned red first followed by the center (D), back to 2:3 beacons, but eventually we won. ... the two Lances might have split, one hunting me down and the other heading to the center. but arriving at the center alone, even a Lance can be easily killed (especially the Thorkalot, since D was guarded by at least one RDB Griff). and I could have played the hide-and-seek for much longer, perhaps forever, against one Lance. if the remaining one was the Thorkalot, I might have been able to kill it (stealth, shoot, hide, and repeat). they couldn't ignore me, since I would cap the farm beacon if left alone, one can argue that, if I were an Ancilot rather than a Stalker, the result might have been better. perhaps I could have saved the blue Ancilot. but an Ancilot wouldn't be able to reach there in time, starting from the spawn site. if I were a Kumiho or Haechi, I should admit, the result must have been better so this type of story is not applicable in a league where everyone sporting Dash bots or other extreme maxed gears. for lower leaguers, I guess knowing this type of trick may help. at least it helped me a lot, watch the video in HD (720p) here (click the "Settings" button, to select HD),
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Post by den1z on Sept 21, 2017 20:23:30 GMT -5
wanted to add another video about Stalker (sorry for that, I am having so much fun with the ios11 right now ) as many seasoned pilots already know, a Stalker (or any other fast bot) can help the team even without capping a beacon nor scoring damage. here is an example: SF, DM game. dropping my Stalker as the third bot, I saw a teammate Ancilot capped the center (D) and heading to the farm beacon (A). I decided to join him, running to catch up with him. two red Lances (one Ancilot and one Thorkalot) tried to intercept him. Lances started engaging each other when I was arriving. but alas, the blue Ancilot died immediately, maybe it had lost some HP while capping the D beacon. against two Lances, what a Stalker can do? the Stalker played hide and seek for 50 sec (in game timer -5:16 to -4:26) against the two Lances. meanwhile the blue team, against the two Lance-less opponents, capped the city beacon (A). the Stalker didn't score much damage nor capped a beacon. just by lurking around at the time-place most annoying to the red, it contributed. without the Stalker, the two Lances would have started charging the center 50 sec earlier. furthermore, to kill the Stalker, they had to move one more block further from their next destination, about 150m (my estimation), which they had to travel back. they eventually recapped the center beacon, but they lost almost one minute (including the time for the 150m roundtrip). afterward, the A beacon (enemy home) turned red first followed by the center (D), back to 2:3 beacons, but eventually we won. ... the two Lances might have split, one hunting me down and the other heading to the center. but arriving at the center alone, even a Lance can be easily killed (especially the Thorkalot, since D was guarded by at least one RDB Griff). and I could have played the hide-and-seek for much longer, perhaps forever, against one Lance. if the remaining one was the Thorkalot, I might have been able to kill it (stealth, shoot, hide, and repeat). they couldn't ignore me, since I would cap the farm beacon if left alone, one can argue that, if I were an Ancilot rather than a Stalker, the result might have been better. perhaps I could have saved the blue Ancilot. but an Ancilot wouldn't be able to reach there in time, starting from the spawn site. if I were a Kumiho or Haechi, I should admit, the result must have been better so this type of story is not applicable in a league where everyone sporting Dash bots or other extreme maxed gears. for lower leaguers, I guess knowing this type of trick may help. at least it helped me a lot, watch the video in HD (720p) here (click the "Settings" button, to select HD), I like it, good piloting. That's what I was attempting to convey in my prior reply. There's a place for these lil guys.
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Post by WilsonK on Sept 21, 2017 22:10:20 GMT -5
hmm I cannot quite agree with this, especially for the suggestion to beginners. of course in Champions' league where Ancilots cap beacons and Haechies brawl, a Stalker has no place. but in lower leagues, a well-used Stalker can be a game changer, imo, using a Stalker for beacon capper at the beginning or capping beacons it cannot defend in a suicidal mission (if it can run away safely after capping it and continue, it is still beneficial to cap it even for a short time, since a heavier and slower red should spend time recapping it) is not the best way to use it. use the Stalker as a joker at the late game, when not many bots are barely standing: - collaborate with teammates to bring down dying red bots (a Stalker can go to most needed places quickly). go into Anciles when enemy Ancilots are engaging others, using stealth (if you run Pinata Stalker), flank, shoot-and-hide, etc. - reach beacons where heavy bots cannot, and if such a beacon is guarded by RDB or other mid/ling-rangers from a distance, just turn it white while in stealth and retreat. the red would have to move their 「multiple dookie delivery chute」 to recap it, - cap farthest beacons which your heavier teammates will have harder time reaching there, - survive until the end if you are the only one left in your team and your team having beacon bar advantage. if it is 1:1 situation, either run away and cap more beacons, or hide, stealth and shoot, hide, and repeat, ... if your goal is climbing in league standing fast, a Stalker is indeed not recommended, since it will harm damage output and silvers. if you are in a league infested with Dashes, the bullet points above would be moot. but if your focus is winning more games than advancing leagues auickly, a Stalker is not necessarily a bad choice at low to medium league. I would also highly recommend this bot to beginners, it's a great bot for training situational awareness and learning beacon bar management, my favorite setup is a Pinata Stalker. haven't used Noricums ... ... EDIT: check this post and video therein for some Stalker action: war-robots-forum.freeforums.net/post/178949/threadYeah, and on top of that, a well controlled and patient Stalker can wreck havoc over and over and over again, in a god damn annoying way! Magnum Stalkers, you might think they're not much of a threat, but when they start taking cover SO WELL along with their Stealth modes, they'll slowly chew off your HP. I loved doing that, even an Aphid Stalker can be annoying af!
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Post by _psychø on Sept 21, 2017 23:16:13 GMT -5
IMO it's more like a "extra beacon for the team" card, you throw it, you get a beacon, not much more!that's why I switched to rogatka,it can kill, like I could get 300k damage with it alone instead of 70k, and capture beacons as well. IMO the light robots need something new for them, not sure what but they do because some of them are expensive like the gepard or gareth yet they're not so useful compared to a rhino or a rog.
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Post by Deleted on Sept 22, 2017 2:18:48 GMT -5
The way this game has treated light bots over the last year is one of the biggest let downs in the game.
They were designed in a way where they could fight 25kmph heavy bots and 36kmph medium bots. Now, heavies push 40kmph and mediums range from 40kmph to 60kmph! In a game where every non-light bot moves 10-20kmph slower than they do now, the low firepower (1-2 hard points) makes sense because there is no way in hell a 25kmph heavy is going to round a corner fast enough to get a clean shot on a 55-66kmph speedster. Hit and run used to be viable. Now, every medium and heavy has little to no issues tracking light bots, the removal of backpedaling and timed reload for 500M rockets adds to that, making evasion (AKA the main reason Light bots were always fitted with low firepower) implausible. Hell, they even NERFED Ag light bots the last time they updated them: they lowered their speed across all levels to have their gloriously underwhelming speed of 55kmph need two more levels to obtain. Bots used to max speed at 7, mediums and heavy bots at 9, Boa, Vityaz, and Rog were the only non-light bots to break 40kmph, heavies didn't break 30kmph, except for rushing rhino. Then light bots got NERFED again when they did the HP "rebalance".
The dash bots were the final nail in the coffin, as they're all mediums, all have higher firepower, and all have superior overall stats compared to similar lights mediums and heavies.
Mail.Ru needs to give us back the ability to backpedal 300M rockets in bots that move faster than 50kmph for light bots to even be a thought, and even then, that would likely make dash bots even worse than they are now. They also need to proportionately increase all light bot speed relative to the speed increases of the other bots. They've been thrown in the gutter because mediums got a 20%speed increase and an average of 30% health increase, Heavies' speeds doubled across the board and they got 15-20% health buffs, and light bots are still sitting at WORSE stats under level 12 than they had previously, and the same level 12 stats they had when they were released.
Tl:dr: Stalker should be 80kmph, Destrier and Shutze should be at 65kmph, Cossack and Geppard should be at 70kmph, Jesse and Gary should be 75kmph. Don't say that's broken, those are the kinds of speed boosts every damn medium and heavy bot have recieved in the last year.
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inspirace
Trusted Contributor
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Post by inspirace on Sept 22, 2017 2:27:42 GMT -5
... However, there is one type of player that likes to run Stalkers: Selfish players that want to get beacon gold. Because, if you run a Stalker, you essentially sacrifice a hangar spot (or maybe half a hangar spot) just to be the one capping beacons. In other words: Running a Stalker will give you better chances at 5 beacon gold if you win, but it reduces your chances to win as you will bring less firepower into battle, and it greatly delays the time for your first "real" robot (i.e. a robot that can do some damage) to reach the action. ... unfortunately, I find this part which I missed at first. this is absurd. who cares about Au these days? any seasoned pilot knows that the most demanding currency (except for "keys") is silver. even after all the indirect nerfs to light bots (as summarized nicely by @tinthefiend ), I still enjoy piloting a Stalker, and when I run a Stalker I run it for win. I cannot care less about the 5 Au thing. the reason Stalker is not in my main hanger is not because it is harming the win%, but the silver output and league standing (which I need in my main account) are tightly linked to the damage score. Stalker is in the main roster in my second account, which I plan to park forever in the diamond1/2 league so that I can enjoy squading with new-coming clanmates. well, if I have a Kumiho or a Haechi, I will probably replace the Stalker with it of course. but until then, Stalker all the way ...
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Post by frunobulax on Sept 22, 2017 6:19:19 GMT -5
Have a go in low leagues. 3 light robots racing to the same far beacon... You may not care about gold, but many pilots do.
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Post by ezekielcrow on Sept 22, 2017 6:38:38 GMT -5
...besides, one of the true joys in a young pilot's life is figuring out how to take down his first Natasha/Fury/Griff.
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Post by Koalabear on Sept 22, 2017 6:57:02 GMT -5
Hmm, I'm with the others on this one frunobulax. When I first started playing this game, I had a Stalker. It was one of the first WSP bots I bought. Of course, I didn't understand the game back then, and when I put the game down, I sold my Stalker in a fit of rage. Ever since picking this game back up in July, I've been running into really well piloted Stalkers. And now, with BR, you just can't ignore Stalkers. It's not just about the beacons anymore. If you let a beacon stealer into your end zone and they cap one of your beacons on your side, all of a sudden, you're facing fire from two directions. On small maps like Valley/PP/Moon, this isn't as big a deal because beacons change ownership quite often there. But on big maps? When most or all of your forces are busy defending the centre beacon? To suddenly lose a home beacon is a recipe for a loss. Some of my favourite games were when I was successful in stealing that precious beacon and hence key in winning the game. I'm not afraid to admit this. I got totally spanked by an aphid Stalker in PP. It was brilliant. Sure, he didn't take off half my health per shot like a Patton would, but dang it, he was so annoying. In the end, I couldn't get him. He got destroyed eventually. I used to be able to do that in my aphid Gepard, but the Gepard has no stealth ability to help it survive longer. Note: if you see an aphid chucker on your team in PP, priority protecting him! He can be your main bot destroyer after you've softened up some reds.
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Post by frunobulax on Sept 22, 2017 7:15:03 GMT -5
Don't get me wrong: When I claim that the Stalker is inefficient, then I don't mean that it's inefficient in every battle. What I mean is that over the course of a large number of battles, the Stalker will be of less use than many other robots. There are games where a Stalker can do damage, absolutely, I've been on the receiving end of a spanking from a Stalker several timmes. A good Stalker pilot will go toe to toe with a single heavy robot and a Pinata or Aphid Stalker can bring down a Lancelot. However, these events are rare and occur only on certain maps, especially rare in an environment where you have teamwork (the Stalker really only works well if he's alone against one other robot). And I am convinced that overall a Rhino brings much more value to a hangar than a Stalker, if we stick to WSP bots. And as for the spankings from a Stalker, there were much more times where I did the spanking to a Stalker. But hey, I have been wrong before and changed my opinions. I said it will be controversial, and who am I to say that my opinion is right and yours is wrong?
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Post by AzureAura on Sept 22, 2017 7:29:29 GMT -5
Before the recent updates came out I would say that the stalker was one of my prized robots as only other light robots and a few medium robots could keep up with it. A few times I have actually KILLED a heavy robot but that was rarely as I was usually dead by the time they came out.
The stalker was great before the updates came out but it's starting to be unreliable now
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Post by Koalabear on Sept 22, 2017 8:10:52 GMT -5
Actually, I think the Stalker works best as part of team. The times I've gotten spanked by a Stalker, the Stalker was A. in its environment with lots of cover, and B had team mates close by. Think about. Either the Stalker will drive the enemy bonkers and make them try to chase it and open themselves up to fire, or the Stalker will ambush bots that are currently engaging its team mates. It's a deadly combo. Think about it. I'm sure this has happened to you guys. You're furiously engaged with some reds, and then suddenly bam, aphids from the side. You turn to look, see a Stalker and think 'gotta nail him'... and then make the fatal mistake of turning your back to the red you were engaging.
I used to be able to pull that off with my Gepard, but it's hard to do. Only really works if you have team mates that understand the value of an aphid chucker. But a Stalker? Wouldn't matter that much if your team mates don't cooperate. You just simply go into stealth mode if the area gets too hot, find the nearest blue and help them out, or let them soak up the damage.
Thinking that a Stalker is only good for beacon capping is underestimating its value as the sneakiest bot in the game. Sure, it's great for beacon capping, but I'd rather use a Gareth for that.
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Post by ezekielcrow on Sept 22, 2017 10:37:13 GMT -5
That. And no other light bot can get IN YOUR FACE on open(ish) ground. I've seen many a heavy bot pause, as they process a well piloted stalker's impertinence. Wha?..did he just!?..why that little motherf!... Well, we've all faced one at some point.
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Ellerman
Destrier
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Favorite robot: Rhino, Haechi
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Post by Ellerman on Nov 29, 2017 8:32:14 GMT -5
I think similar to frunobulax. Stalker is too weak to defend a beacon, although it is fun to play with. Then it is also often frustrating to play "alone" in a team of people, who you don't know.
Since I switched back to a second Leo, I have much more fun, because I simply have more damage at hand.
And I believe I am not a good enough pilot for stalker myself. Anyway, I am happy to have him. But now I am saving WSP for Carnage, then later likely Rhino...
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Post by SATmaster728 on Nov 29, 2017 9:30:54 GMT -5
The way this game has treated light bots over the last year is one of the biggest let downs in the game. They were designed in a way where they could fight 25kmph heavy bots and 36kmph medium bots. Now, heavies push 40kmph and mediums range from 40kmph to 60kmph! In a game where every non-light bot moves 10-20kmph slower than they do now, the low firepower (1-2 hard points) makes sense because there is no way in hell a 25kmph heavy is going to round a corner fast enough to get a clean shot on a 55-66kmph speedster. Hit and run used to be viable. Now, every medium and heavy has little to no issues tracking light bots, the removal of backpedaling and timed reload for 500M rockets adds to that, making evasion (AKA the main reason Light bots were always fitted with low firepower) implausible. Hell, they even NERFED Ag light bots the last time they updated them: they lowered their speed across all levels to have their gloriously underwhelming speed of 55kmph need two more levels to obtain. Bots used to max speed at 7, mediums and heavy bots at 9, Boa, Vityaz, and Rog were the only non-light bots to break 40kmph, heavies didn't break 30kmph, except for rushing rhino. Then light bots got NERFED again when they did the HP "rebalance". The dash bots were the final nail in the coffin, as they're all mediums, all have higher firepower, and all have superior overall stats compared to similar lights mediums and heavies. Mail.Ru needs to give us back the ability to backpedal 300M rockets in bots that move faster than 50kmph for light bots to even be a thought, and even then, that would likely make dash bots even worse than they are now. They also need to proportionately increase all light bot speed relative to the speed increases of the other bots. They've been thrown in the gutter because mediums got a 20%speed increase and an average of 30% health increase, Heavies' speeds doubled across the board and they got 15-20% health buffs, and light bots are still sitting at WORSE stats under level 12 than they had previously, and the same level 12 stats they had when they were released. Tl:dr: Stalker should be 80kmph, Destrier and Shutze should be at 65kmph, Cossack and Geppard should be at 70kmph, Jesse and Gary should be 75kmph. Don't say that's broken, those are the kinds of speed boosts every damn medium and heavy bot have recieved in the last year. definitly. the light bots need an actual good speed advantage to make up for the hardpoints. the small size does nothing against target lock, and stealth has a long cooldown.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 26, 2018 14:46:23 GMT -5
The way this game has treated light bots over the last year is one of the biggest let downs in the game. They were designed in a way where they could fight 25kmph heavy bots and 36kmph medium bots. Now, heavies push 40kmph and mediums range from 40kmph to 60kmph! In a game where every non-light bot moves 10-20kmph slower than they do now, the low firepower (1-2 hard points) makes sense because there is no way in hell a 25kmph heavy is going to round a corner fast enough to get a clean shot on a 55-66kmph speedster. Hit and run used to be viable. Now, every medium and heavy has little to no issues tracking light bots, the removal of backpedaling and timed reload for 500M rockets adds to that, making evasion (AKA the main reason Light bots were always fitted with low firepower) implausible. Hell, they even NERFED Ag light bots the last time they updated them: they lowered their speed across all levels to have their gloriously underwhelming speed of 55kmph need two more levels to obtain. Bots used to max speed at 7, mediums and heavy bots at 9, Boa, Vityaz, and Rog were the only non-light bots to break 40kmph, heavies didn't break 30kmph, except for rushing rhino. Then light bots got NERFED again when they did the HP "rebalance". The dash bots were the final nail in the coffin, as they're all mediums, all have higher firepower, and all have superior overall stats compared to similar lights mediums and heavies. Mail.Ru needs to give us back the ability to backpedal 300M rockets in bots that move faster than 50kmph for light bots to even be a thought, and even then, that would likely make dash bots even worse than they are now. They also need to proportionately increase all light bot speed relative to the speed increases of the other bots. They've been thrown in the gutter because mediums got a 20%speed increase and an average of 30% health increase, Heavies' speeds doubled across the board and they got 15-20% health buffs, and light bots are still sitting at WORSE stats under level 12 than they had previously, and the same level 12 stats they had when they were released. Tl:dr: Stalker should be 80kmph, Destrier and Shutze should be at 65kmph, Cossack and Geppard should be at 70kmph, Jesse and Gary should be 75kmph. Don't say that's broken, those are the kinds of speed boosts every damn medium and heavy bot have recieved in the last year. definitly. the light bots need an actual good speed advantage to make up for the hardpoints. the small size does nothing against target lock, and stealth has a long cooldown. Completely agree with both of these comments. As an avid (aphid boom boom :-) user of Stalkers, I can regularly deal with most bots 1v1 . the OP is spot on when they say the addition of another red is usually curtains for ol ' Stalky pants. I really would love to see all light bots speed increase significantly. Ideally, all bots should be viable picks. I miss my Destrier ! Why not give all bots a special ability? Maybe Destriers could strafe jump sideways at a tap or something. It would make battles really more involving . I reckon so anyway. I'm yo yoing between Diamond and Gold ios and so far given space and time I can merit having Stalky pants. Buff lights :-)
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Post by Prowler on Feb 24, 2018 8:34:50 GMT -5
Al this talk and nobody notices that you can't put a storm on a stalker. The author probably means the Gust.
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nightfury
Recruit
Posts: 4
Karma: 2
Pilot name: nightfury26114
Platform: Android
Clan: Aurora Tenebris
League: Diamond
Server Region: North America
Favorite robot: Carnage
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Post by nightfury on Apr 4, 2018 8:43:08 GMT -5
I feel like the stalker is a more controversial bot, it's only advantage is it's speed and stalk ability, which can make for some interesting strategies. I agree, like you guys all said, that it has been falling behind with the haechi's and other dash bots. Solution? The pursuer. I can't wait till i get one
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