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Post by jackknife45 on Oct 12, 2016 6:19:16 GMT -5
I'm so fed up with you freaking trident-toting, no beacon grabbing, home-spawn camping cowards. It's ridiculous to have a weapon that can reduce my dime level Gallahad to a geriatric shield-less gimp with a single salvo THAT DOESN'T EVEN HAVE TO HIT ME!!! What's worse is that there are more and more every day. I'm to the point that if I look around after the drop and see a TF or TC on my team, I wait one minute then bug out. Have your fun without my starting lineup. Until Pix decides to nerf the splash damage my botcott will continue.
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LeonF
Destrier
Posts: 118
Karma: 48
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Post by LeonF on Oct 12, 2016 8:01:08 GMT -5
Trident Heavies are far from invincible and my Galahad has taken out its fair share of them.
A Fury or Natasha may well have good firepower and hp but lack speed and secondary shields. A Carnage has speed and a shield but low hp and is very vulnerable to plasma.
What else should be removed? How about the shield bots themselves? Maybe not playing a Galahad because it has an unfair advantage vs plasma? Or no jumpers because of their unfair ambush/escape capability? Or other
I also have a Fury and have marched across All maps to take multiple beacons including reds home base and there's a huge difference between a Camper and an effective Support player.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 12, 2016 12:43:36 GMT -5
I hate them too. But, you can't win every game... and with the right crew... they can be handled. 2 or 3 peeps that squad together can develop tactics that counter them quite easily... but random games... meh... win or lose is like a coin flip.
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Post by Strayed on Oct 12, 2016 13:28:33 GMT -5
My biggest piece of advice would be to linger outside of range until he has fired his salvo then dive into his range at the nearest piece of large cover available, stay away from the edge to avoid splash damage. Keep on doing this until you get within range of him. Taking out a trident fury is almost always worth sacrificing a bot. If it is a trident carnage, I would recommend grtting a zeus carnage to take it out. Zeus carnage can also take out a trident fury if he lingers outside of cover too long.
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Post by Heishiro on Oct 12, 2016 20:46:06 GMT -5
I'm so fed up with you freaking trident-toting, no beacon grabbing, home-spawn camping cowards. cowards? camping? we recap center beacon and we stay here!!!! LOL
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Post by Anaximperator on Oct 12, 2016 22:18:38 GMT -5
The Trident's range kinda precludes a lot of home-spawn camping; I follow the advance in my Carnage and provide rocket cover fire, which it excels at. If I were to simply camp around my spawn point, rarely would anybody come within range, and I'd likely be taken out by a red spawn-camping treb Fury/Tasha/Carnage before doing any real damage.
People complain about the Rhino because they don't yet know how to deal with them, same goes for the Trident. I suggest you actually fight with the Trident for a while, which will help you in avoiding them.
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Post by ShutUpAndSmokeMyWeed on Oct 12, 2016 22:33:13 GMT -5
I love it when people rant about tridents without actually trying them themselves. Playing trident fury is an art and if you simply camp with it you'll be near useless
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Post by Ron Gaul on Oct 12, 2016 23:05:57 GMT -5
Trident Fury - one of the strongest counters is a Treb Carnage. Treb Carnage can move to another firing position quickly, allowing it to find or create a clear shot at the slow-moving Fury. Plus it never comes in range of those three rocket launchers. Otherwise, yeah, timing your charges to close range is critical. Time it wrong and you'll end up toast. Which is why I prefer to engage at long range, and even if I don't get a clear shot, if I can force them to remain behind cover and take iffy shots, that helps my team win.
Though, lately I've been running Trident Carnage more than Treb Carnage. Which makes tackling the occasionally encountered Trident Fury much harder, but...using Rush to dodge into range, fire off your salvo, and then get back out of firing distance is doable. Plus use your shield to absorb the first two enemy salvoes if you have to take any fire.
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Post by Grim R3ap3r on Oct 13, 2016 0:14:38 GMT -5
I feel your pain. It is annoying, especially when there is more than one. They can be killed with some effort. At times I get frustrated and make it my goal to kill the fury at all cost.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 13, 2016 14:28:09 GMT -5
Just want to say that I wasn't agreeing with the camper/coward vibe, just that I hate being in a knifer and getting splashed all over the center platform wall in Canyon, etc. I have 2 tridents and I like being on the sending end just fine. I do NOT camp with it... the Carnage might go all Christine on me and attack me if I made that beast stand still. It's just the receiving end that I don't enjoy being on!
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Deleted
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Post by Deleted on Oct 13, 2016 18:39:24 GMT -5
I am proud to say that I have now killed every bot in the game with a quad-Mag Patton (unbelievably) it was a Fury this time. He had about 50% HP, and had 3 Trebs. He fired, but without any real good partial recharge. By the time I was done I was left with 18 HP. I then died. Didnt even hear or see a shot.
Anyway, any thing can "camp". Anything with a heavy hardpoint can carry 1 Trident. A Carnage can carry 2 Tridents. A Natasha assault mech/support bot can carry 2. So maybe.......well most of you know where Im goin with this.
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Post by blognio on Oct 13, 2016 19:12:38 GMT -5
wait till the protolots
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Post by RightOn on Oct 16, 2016 14:06:45 GMT -5
I prefer to just sail hydra missles from my Fujin at enemy Trident Fury's. Better yet if he chooses to shoot at me (and save my team in the process) because the shield will have regenerated by the time he reloads.
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LeonF
Destrier
Posts: 118
Karma: 48
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Post by LeonF on Oct 16, 2016 14:21:45 GMT -5
Hydra are useless pee shooters with terrible reload dynamics. I don't mind opponents using them as they don't inflict damage quickly enough to make up for what can be dealt by the bot being targeted.
If relying on a Fujin shield then it's obvious it's stationary. That makes it a Camper and in my book pretty irrelevant. And if it's a Hydra Fujin you just back out to 601m and break lock.
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Post by jackknife45 on Oct 16, 2016 18:04:12 GMT -5
Bahahahahaha holy crap I don't remember posting this. Drunk shift worker takes to Internet at 6am to flame trident campers lololol Good times
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beaconboy
Destrier
If you have no warning level then you are not really trying. ;)
Posts: 46
Karma: 15
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Post by beaconboy on Oct 17, 2016 18:58:12 GMT -5
Ever since the appearance of the Brit shield-o-bots, I rely more on my Trident bots. It was bad enough with the Rhino herd, but what's a guy to do? Tridents are the great equalizer.
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Post by Heishiro on Oct 17, 2016 21:27:22 GMT -5
more and more Fury/Carnage/Naty are using tridents now, im thinking to counter with trebs i have 2 L9 ill try to use them again after upgrading both to L10
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Post by Ron Gaul on Oct 17, 2016 21:45:11 GMT -5
more and more Fury/Carnage/Naty are using tridents now, im thinking to counter with trebs i have 2 L9 ill try to use them again after upgrading both to L10 Try Kwk's instead. I had trebs on one of my three Carnages, L7 and L8. On a whim I tried swapping in a pair of L4/5 Kwk, and...damage output was the same or superior. Because those Kwk's reload so fast, you can bombard enemy bots far more effectively than with Treb. If you only get one shot, Treb is stronger. But for destroying a target as fast as possible, the Kwk does the job even better because you fire more than twice as often as the Treb.
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Post by Heishiro on Oct 17, 2016 22:05:12 GMT -5
^ thanks for the suggestion, but i dont have any Kwk in my inventory, it will take me forever if im going to upgrade 3 kwk from L1 to L10 i also like the trebs for chasing carnage!
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Post by KaneoheGrown on Oct 18, 2016 1:00:34 GMT -5
All bots have a counter currently.
Just got out of a couple games where a treb gekko Leo was putting the hurt on the Trident shooters on my team. Couple days ago a molot Griff was wrecking havoc on Canyon.
All about building your hangar accordingly. I was impressed enough by the Molot Griff that murdered me to build one in the background.
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Post by Heishiro on Oct 18, 2016 2:57:06 GMT -5
^ if you have enough silver and no other weapon/bot to upgrade it is OK to build a molot griffin. but that's a bit risky in the long run, i think that griffin is just lucky that there was no other bot that can counter him on that game, a carnage with trebs or trident can easily take down a griffin because it has a very low health. also using a molot will make a griffin more exposed on the battle. if you want a support griffin use crv pins and tulu.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 18, 2016 8:22:57 GMT -5
^ thanks for the suggestion, but i dont have any Kwk in my inventory, it will take me forever if im going to upgrade 3 kwk from L1 to L10 i also like the trebs for chasing carnage! They ARE nice for that... and if it is a red Carnage that is carrying those Tridents... shoot 1 Kwk to get the shield, then the other one. If shot at the same time, I think the shield will block both, even if they make it drop completely. Depends, maybe, on the level of the Carnage (and therefore shield), but I mostly go against mid level bots... 6-9, and it works. My Kwks are low now (5,6, and a whole lot of 3s... I have focused more on the Tridents and Zeuses) and they still do a decent job against Furies and Carns.
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Post by Ron Gaul on Oct 18, 2016 22:48:38 GMT -5
^ thanks for the suggestion, but i dont have any Kwk in my inventory, it will take me forever if im going to upgrade 3 kwk from L1 to L10 i also like the trebs for chasing carnage! Kwk starts at L3, so there's that. True, Treb is more effective against Carnage and Fujin. And the shot travels much faster and is MUCH larger, making hits almost guaranteed. However, as others have pointed out, firing the guns 1-2 instead of simultaneously will allow you to deplete the shield, and once the shield is down you'll have the Carnage's head shortly. Kwk is a bombardment gun, not a true sniper rifle. It can keep up a fantastic barrage, and force enemies to change their routes better than either the Kang or the Treb. I won't hesitate to cross in front of a discharged Treb, and once a Kang fires there's plenty of time to dodge between covered positions on the big maps. But, with a Kwk, you can expect to take at least one salvo square on the nose (unless the shots miss, and good gunners won't) while crossing a field. And, odds are good you'll start popping off weapons taking twin Kwk shots. I love the Archer Griffin. Been running one the last few days, and for laying down suppressing fire it's amazingly fun. Damage totals aren't super high, but you can keep enemies pinned down very effectively - no one wants to get hosed by those six Molots. Dueled a Trident Fury on Shenzen yesterday - he hit me with two rounds from one salvo at max range, but after that I stayed at +675m and he never scratched me again. Took him down to the point where he punched out, and effectively prevented him from decimating our entire team fighting for center beacon. Archer Griffin is an effective counter to Trident anything, though it can leave you vulnerable on smaller maps. When running five slots, at least in high silver/low gold, it's an effective option.
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