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Post by Anon O. Mous on Sept 13, 2017 23:46:36 GMT -5
Poor naive newbie. Doesn't understand the money grab that's going on. You must understand, young padawan, that common sense is only an illusion. You must rid yourself if these fantasies. Only then, will you find true peace and tranquility. Master, you forgot to tell your young padawan... May the Force be with you... Ah. Taught you well, Obiwan has. Guide you, I can. Choose your own path, you must. Your journey to travel, it is... Once on the road to dark side, all downhill from there, it is.
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Post by danny on Sept 14, 2017 0:10:56 GMT -5
How about they just make the new stuff available with existing currencies rather than this bull crap roulette garbage? Because there are lots of players who are vulnerable to the gambling bug and Pixonic can exploit this and make lots of money. You won't believe how much money these gamblers end up spending. Once the revenue inflow shows some slackening, Pixonic will then make the new stuff available.
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Post by thypoonhunter on Sept 14, 2017 2:20:50 GMT -5
Heavy Orkan - Bazooka artillery(grnede) :Use the same missile as Pin. It is effective for an enemy with explosion over a wide area, hiding on the wall or equipped with an Ecu shield. It is inferior to Trident in power, reloading and explosion range, but it can be launched immediately after completion of reloading by auto reloading. atack:2.64k Magazine:16 Relode:14s Range:300m Cost:750Au
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Post by ezekielcrow on Sept 14, 2017 3:01:01 GMT -5
1)Could damage be assigned to mech on mech collisions? 2) how about a zentit/nash/trident that can fire multiple volleys but have them arrive at the same time? (EU artillery does this)
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sihidaj
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Posts: 41
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Post by sihidaj on Sept 14, 2017 3:32:42 GMT -5
Before adding new weapons, would be wise to power up a bit Tridents. Not damage but reload time: make them reloading while firing and/or with the same reload mechanics as any other rocket weapon (tulu, pin, pinata, orkan) will make them usable again (at the moment trident is useless)
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Post by thypoonhunter on Sept 14, 2017 5:31:07 GMT -5
In the first place, it is inevitable that there is no concept of part damage in this game. For example, the physical strength is high but the moving parts of the legs and torso are brittle. If you do not like Nashorn or Kang dae to aim it there, basically balance adjustment will be quite difficult for long distances. Another thing, Aim of this game is too easy. Please pay off the red frame. aim becomes too easy and the use of the long-range sniper weapons is limited.
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Post by thypoonhunter on Sept 14, 2017 5:37:47 GMT -5
Before adding new weapons, would be wise to power up a bit Tridents. Not damage but reload time: make them reloading while firing and/or with the same reload mechanics as any other rocket weapon (tulu, pin, pinata, orkan) will make them usable again (at the moment trident is useless) Should I strengthen Trident? Do not say stupid things. Did you forget that Phoenix was gathering Narf's signature?
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Post by hyderier on Sept 14, 2017 5:57:44 GMT -5
If there is version for each hardpoint type for every weapon, what's the point of different hardpoint types? Or even, different bot types?
Just have the Dashes, they can use any weapon then.
Even just enabling medium hardpoints to use light weapons and heavy hardpoints to use medium/light weapons would be bad for variety. If there was actual heavier version with more power, it'd be even more broken. I mean, imagine Aphid Haechi... Bye bye Patton, Stalker and pothed Leo...
Already medium Zeus (Scourge) is bad for variety, it should have been a light weapon.
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Post by thypoonhunter on Sept 14, 2017 6:17:27 GMT -5
If there is version for each hardpoint type for every weapon, what's the point of different hardpoint types? Or even, different bot types? Just have the Dashes, they can use any weapon then. Even just enabling medium hardpoints to use light weapons and heavy hardpoints to use medium/light weapons would be bad for variety. If there was actual heavier version with more power, it'd be even more broken. I mean, imagine Aphid Haechi... Bye bye Patton, Stalker and pothed Leo... Already medium Zeus (Scourge) is bad for variety, it should have been a light weapon. Aphid Heachi? Why did they come out suddenly?
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Post by hyderier on Sept 14, 2017 6:25:54 GMT -5
If there is version for each hardpoint type for every weapon, what's the point of different hardpoint types? Or even, different bot types? Just have the Dashes, they can use any weapon then. Even just enabling medium hardpoints to use light weapons and heavy hardpoints to use medium/light weapons would be bad for variety. If there was actual heavier version with more power, it'd be even more broken. I mean, imagine Aphid Haechi... Bye bye Patton, Stalker and pothed Leo... Already medium Zeus (Scourge) is bad for variety, it should have been a light weapon. Aphid Heachi? Why did they come out suddenly? Just an extreme example of how filling "weapon gaps" would be a bad idea, make game more monotoneous.
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Post by thypoonhunter on Sept 14, 2017 6:29:39 GMT -5
Aphid Heachi? Why did they come out suddenly? Just an extreme example of how filling "weapon gaps" would be a bad idea, make game more monotoneous. Is it meant to issue Aphid for medium weapons? I guess that's fine, as you said.
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Post by GuitarGuy on Sept 14, 2017 10:00:37 GMT -5
I think the main reason we dont see lots of long range medium mount weapons is because medium mounts are on brawlers. As others had stated if you start making long range medium stuff viable on say a Griffin where he can use his jump ability to get the high ground it would negate the Fury and Natasha. Its like chess, if too many pieces can move like the Queen, then she becomes less valuable and will off set the balance of the game too much.
As much as long range is an important part of the game, too much of it makes for boring unskilled pilots. Like it it or not, If you want to advance you simply must learn to brawl at close range.
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Post by Domino on Sept 14, 2017 11:19:42 GMT -5
Bullets: Thunder - Heavy Punisher - Light/Med Molot - Light/Med Tempest - Heavy Kang - Heavy Nashhorn - Heavy
Rockets: Orkans - Med Pinata - Light Pin - Light Tulu - Med Noricum - Light Zenits - Heavy Tridents - Heavy
Guided Rockets: Aphids - Light Spiral - Light Hydra - Medium
Energy: Magnum - Light Taran - Medium Gekko - Light Scourge - Medium Zeus - Heavy Treb - Heavy
My bad Tridents are now included (Obi voice: These are not the Tridents you are looking for)
In order to keep this "ponzi-scheme" going, new items will need to be added to entice spending on both sides of the fence.
Some really good ideas so far. Some not so.... I won't mention any particulars.
The Flamethrower kinda fits the Laser Heavy short-range description, but instead of focused light, it's focus flames. At least it requires line of sight, continuous dmg approach.
XL-Taran: Yes! A huge Bulbous Weapon please. Range 350m - Maybe shave half the rounds but double the dmg, This way it requires you to plan before attacking, short but deadly attacks.
XL-Pinata or Pin? Beacon rush deserves a heavy 300m Rocket.. I like the Thunder Fury, but it would even be more legendary with major explosions.
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Post by Domino on Sept 14, 2017 11:20:42 GMT -5
Also surprised there hasn't been a EMP test or thought from Pixonic. BT has one!
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Deleted
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Post by Deleted on Sept 14, 2017 11:58:46 GMT -5
Leave weapons alone, make the light bots we have in game great again.
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Post by Domino on Sept 14, 2017 12:59:37 GMT -5
Leave weapons alone, make the light bots we have in game great again. The only way that will happen is a game mode that restricts bots to light. Beacon Rush favours the heavy, Dom too.
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Deleted
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Post by Deleted on Sept 14, 2017 13:59:45 GMT -5
Leave weapons alone, make the light bots we have in game great again. The only way that will happen is a game mode that restricts bots to light. Beacon Rush favours the heavy, Dom too. Mail.ru is trying to drag games out because there is an exponential modifier on repair costs for the length of the match. I know they're not going to make light bots relevant again for an indefinite amount of time (3 medium bots that are above average for their class /Rog + Kumiho outclassing all light bot's agility/ Heavy+ medium bots on ts) as it cuts into their profit margin. (Fast games=more silver= less premium subs) By this time next year (if they don't change their ways after Battle titans release) they're going to have bots that outclass every legacy bot behind $100 paywall for each. The BM Dash release is raking in money for them, so they're not likely to abandon that model anytime soon.
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Post by Domino on Sept 14, 2017 14:19:58 GMT -5
The only way that will happen is a game mode that restricts bots to light. Beacon Rush favours the heavy, Dom too. Mail.ru is trying to drag games out because there is an exponential modifier on repair costs for the length of the match. I know they're not going to make light bots relevant again for an indefinite amount of time (3 medium bots that are above average for their class /Rog + Kumiho outclassing all light bot's agility/ Heavy+ medium bots on ts) as it cuts into their profit margin. (Fast games=more silver= less premium subs) By this time next year (if they don't change their ways after Battle titans release) they're going to have bots that outclass every legacy bot behind $100 paywall for each. The BM Dash release is raking in money for them, so they're not likely to abandon that model anytime soon. I don't see your logic opposing a Light Bot only Game mode. Or at least put attributes on custom matches when it comes out so everyone has a lvl 8 cossack with level 5 punishers. So only skill determines the victor.
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Post by anjian on Sept 14, 2017 17:28:45 GMT -5
Heavy short range energy weapon is next, according to the test servers.
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Deleted
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Post by Deleted on Sept 14, 2017 17:29:42 GMT -5
DominoA light bot centered game mode would do nothing but split the playerbase even further, all the while not adressing the underlying balance problems of the game. And from what I understand of custom game modes, every player has to be invited, which means without a ton of FB friends, or an active clan, it's as dead on the splash screen as the squad button.
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Meep
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Post by Meep on Sept 14, 2017 20:12:29 GMT -5
What about an illiteracy beam or typhoon cheese?
Sorry - read typhoon in one of the earlier comments and recalled a line in the movie Megamind (great movie)
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Post by hon_shu on Sept 15, 2017 0:16:09 GMT -5
So I don't know, I think the gaps in the weapon spectrum are part of the fun. It would be quite boring if there was Light/Medium/Heavy for each weapon type and range. And I find it OK that the heavies are a bit off in terms of range and way of operation. Bullets -> Thunder, Tempest. Rockets -> Trident. Energy -> Zeus.
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Post by Payxonic on Sept 15, 2017 0:59:20 GMT -5
Mines.
Random exploding mines
how fun is that
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Post by 7iquid on Sept 15, 2017 1:06:01 GMT -5
ecu with ability to do med damage with shield bash! Obviously close range but would be fun
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