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Post by fatdogmagic on Sept 11, 2017 12:36:50 GMT -5
For those of you running Puns, which setup is better: Pun Griff or Tempest/Pun Natasha? I only have 2 Puns at 10 and my Mk2's are lv6. Obviously I give up mobility but is the firepower advantage enough to make up for it?
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Post by Deadeye on Sept 11, 2017 12:37:11 GMT -5
I'm currently leveling up a punisher Rhino and am learning the best uses for it. My weapon lvls are 9/10 for the puns and 11/12 for the pun mk2s. The punishers are at there best on certain levels and in a coordinated team environment. The maps that have wide open spaces or large open lanes for shooting 400-500m are best. Valley, Moon, Power Plant and Dead City are worse as they force you into more 350m or closer situations and that means plasma/orkan hell. Canyon, Yam, Sprinfield are better.
Also, the team environment helps to make yourself a lower priority. The Reds don't pay as much attention to you as they do to someone with plasma or rockets. This is to your benefit and their detriment. It's harder to notice the damage they get from the little bitty bullets and you aren't making bright yellow lights or explosions grabbing their attention. However, if you are the only person shooting them, you better believe they will notice you.
I agree that tarans are the better early leveling weapon set (I've got 3 plasma setups I can run), but my experiments with the punishers has been enlightening and rewarding. Don't rule them out completely.
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Post by DarkVagabond on Sept 11, 2017 12:52:42 GMT -5
Pardon me, let me qualify that. Punishers and Tarans have two disparate and clearly defined roles now. Tarans do reliable near-ceaseless damage to un-shielded/ancile-shielded persons (and WILL pop that lancelot shield in just a few more seconds, give or take level). But that fujin, that carnage, they're automatic TOAST. The Punisher, especially MKII, is an everyman that melts both anciles and physical shields starting at 500m. It gets really silly around level 11, like a lot of stuff in War Robots. Put that on a Rogatka. Let a little love in your damn life. I just hate to get pejorative, but if you were to sell your Puns to level your Tarans, I'd have to label you a Silly-Billy First Class, with Distinction. A word of warning for this. I actually took the advice of many and did this - I upgraded two Punisher Mk2s and put them on my Rogatka, thinking I was going to melt the Anciles for my team. I have to confess I was largely disappointed. It's true that even at level 11 you have to almost empty your clip before you can take out the shield. Since most players are used to playing Orkans with Rogatka, you will probably want to return to Orkans before long, as the Punishers only benefit is range and this is not the strength of the Rogatka. I tried it also on Lancelot with Thunder, and whilst I really wanted it to work, it was just underwhelming and just attracted every Tulumbus and Trident on the map. Granted, I am in playing in top tier, so I see many maxed out Anciles and midrange weapons. In my opinion the best use of Punishers is on a Griffin, which is what I'm currently running. The extra light Punishers just give it the extra power it needs to really suppress enemy movement and influence the field. It also means that when you break the Ancile on a Lancelot you also have enough left over to significantly damage the bot and probably take out a physical shield also. Only then does it really help the team to finish it off, regardless if your teammates are waiting close by or not.
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Post by linearblade on Sept 11, 2017 12:59:31 GMT -5
Pardon me, let me qualify that. Punishers and Tarans have two disparate and clearly defined roles now. Tarans do reliable near-ceaseless damage to un-shielded/ancile-shielded persons (and WILL pop that lancelot shield in just a few more seconds, give or take level). But that fujin, that carnage, they're automatic TOAST. The Punisher, especially MKII, is an everyman that melts both anciles and physical shields starting at 500m. It gets really silly around level 11, like a lot of stuff in War Robots. Put that on a Rogatka. Let a little love in your damn life. I just hate to get pejorative, but if you were to sell your Puns to level your Tarans, I'd have to label you a Silly-Billy First Class, with Distinction. A word of warning for this. I actually took the advice of many and did this - I upgraded two Punisher Mk2s and put them on my Rogatka, thinking I was going to melt the Anciles for my team. I have to confess I was largely disappointed. It's true that even at level 11 you have to almost empty your clip before you can take out the shield. Since most players are used to playing Orkans with Rogatka, you will probably want to return to Orkans before long, as the Punishers only benefit is range and this is not the strength of the Rogatka. I tried it also on Lancelot with Thunder, and whilst I really wanted it to work, it was just underwhelming and just attracted every Tulumbus and Trident on the map. Granted, I am in playing in top tier, so I see many maxed out Anciles and midrange weapons. In my opinion the best use of Punishers is on a Griffin, which is what I'm currently running. The extra light Punishers just give it the extra power it needs to really suppress enemy movement and influence the field. It also means that when you break the Ancile on a Lancelot you also have enough left over to significantly damage the bot and probably take out a physical shield also. Only then does it really help the team to finish it off, regardless if your teammates are waiting close by or not. I run it on a haechi, same equivalent damage or so. It really requires the griffin level firepower, two will break physical shields fine, but not as strong vs the eshields
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Sept 11, 2017 13:43:47 GMT -5
At the top shelf, stripping Anciles will be your primary activity. Plasma is nice and all but Punishers are the strippers.
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wombat
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Post by wombat on Sept 11, 2017 14:03:42 GMT -5
Start with Tarans and work your way back to punishers. Simple answer is dps, your high level tarans will pay for your punisher upgrades. I'm pretty surprised that nobody has mentioned this, but from a DPS perspective, Punisher Mk2's put out more damage than Tarans right now. At level 6, Pun2 is doing 5256 burst DPS compared to 4867 for Taran. At Level 9, it's 6967 vs 6433. Even incorporating cycle time for both weapons, Punisher Mk2 still puts out higher cycle DPS at all levels than Taran. So mathematically, the Punisher Mk2 is the superior weapon. Add in the 200% damage buff against physical shields, and the fact that 2x Pun Mk2's at Level 9 can eat a full Level 12 ancile in about 8 seconds, then deal another 140,000 damage before emptying the magazines, and it's a pretty damn good setup. Throw in the extra 150 meters of range so you can can either stay out of rocket/plasma range entirely -- despite bullet spread -- or start chipping away at physical or ancile shields while charging in from 500m, and it's not to be trifled with. A Tempest Punisher Lance - lvl 9 across the board - is one of only two builds that never leaves my hangar right now (iOS D2/D1).
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Post by hon_shu on Sept 11, 2017 14:25:59 GMT -5
I have one slot in my BR hangar for something with range. I tried Punisher Griffin quite a bit at level 9 in Diamond/Expert but I seem to be coming back to the RDB loadout instead (I know they are quite different despite having the same maximum range). I have seen folks on Youtube getting really good mileage out of their Punisher Griffins, but I just don't seem to get the damage out of them. It's probably my play style and lack of skill.
In any case, Punishers are certainly good enough such that a skilled player with reasonably high weapon levels can make them work. And maybe more so in higher tiers against the usual "meta" bots.
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Post by hon_shu on Sept 11, 2017 14:29:07 GMT -5
Start with Tarans and work your way back to punishers. Simple answer is dps, your high level tarans will pay for your punisher upgrades. I'm pretty surprised that nobody has mentioned this, but from a DPS perspective, Punisher Mk2's put out more damage than Tarans right now. At level 6, Pun2 is doing 5256 burst DPS compared to 4867 for Taran. At Level 9, it's 6967 vs 6433. Even incorporating cycle time for both weapons, Punisher Mk2 still puts out higher cycle DPS at all levels than Taran. So mathematically, the Punisher Mk2 is the superior weapon. Add in the 200% damage buff against physical shields, and the fact that 2x Pun Mk2's at Level 9 can eat a full Level 12 ancile in about 8 seconds, then deal another 140,000 damage before emptying the magazines, and it's a pretty damn good setup. Throw in the extra 150 meters of range so you can can either stay out of rocket/plasma range entirely -- despite bullet spread -- or start chipping away at physical or ancile shields while charging in from 500m, and it's not to be trifled with. A Tempest Punisher Lance - lvl 9 across the board - is one of only two builds that never leaves my hangar right now (iOS D2/D1). Well, but you only get that DPS if you're within say 80 meters and pound on a Fury that's facing you with its back .. That having said, if you jump in with a Punisher Griffin to 150m or so it's quite comparable to a PDB in my experience.
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Post by bronzeknee on Sept 11, 2017 16:48:28 GMT -5
I just leveled a bunch of Punishers to try on a Leo, and I've found it incredibly underwhelming.
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Post by options1986 on Sept 11, 2017 17:01:56 GMT -5
And why nobody cited the puncilot? Top notch build imho. I add Add that the extra range allows You to add the damage ti a bot already under Fire... Main weakness is reload time but my experience and awareness make UP for that
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Post by DarkVagabond on Sept 11, 2017 17:38:00 GMT -5
And why nobody cited the puncilot? Top notch build imho. I add Add that the extra range allows You to add the damage ti a bot already under Fire... Main weakness is reload time but my experience and awareness make UP for that I basically cited it when I said that my two Mk2s at lvl 11 were disappointing on my Rogatka.i really tried to make Puncilot work. It was one of the reasons I upgraded the Punishers in the first place. With Ancilot you may have Ancile, but a DB will eat that up pretty quick and his buddy will finish the job, especially considering you are too slow in Lancelot to really evade well. in my experience the Thunder Orkan Lancelot is a better build if you're looking to wreck Ancilots. At least then you can kill an Ancilot or two before the DBs finally get you or you neglect the beacon bar for too long.
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Post by Thunderkiss on Sept 11, 2017 18:04:17 GMT -5
You should not upgrade Punisher unless u have 3 or more LV8 Tarans. I think the Punisher works best at LV10 or above, at LV8 and range from 300~500m, most of the time you have to empty your clip just to wear off an Ancile. I tested it with my Griffin 8/8 Punisher and that's the result =,= I am upgrading all of them to LV10 now. Much of what is written in the thread is by people who have been playing long before the punisher buff. For new players remember WSP don't open until level 20 and you might be level 22+/- before you have enough points to buy your first Taran. This. And by the time you get to 20, your punishers will be DEADLY.
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Post by stokr on Sept 11, 2017 20:26:34 GMT -5
Punisher is for shielded bots with/without anciles, or bots without physical shields. PDB for bots without physical shields with/without anciles. PDB is faster against bots without physical shields than the Punisher, though I still find the Punishers functional.
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Post by WilsonK on Sept 11, 2017 21:11:22 GMT -5
Call me biased (my signature and hangar) but Plasma really works well for me. Hit & Run with Plasma is definitely better imo, Punishers need a clear line of sight for firing, you might pop anciles well due to the large beehive bubble, but to deal actual and accurate damage you need to really have a clear shot, which a lot of them will be taking cover. Just my opinion.. How is that any different than plasma? Apparently plasma works better for my control movements. Tried a Punisher-12 Griffin on my friend's device, 「dookie」 I can't kill nothing...
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wombat
Destrier
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Post by wombat on Sept 12, 2017 2:39:30 GMT -5
How is that any different than plasma? Apparently plasma works better for my control movements. Tried a Punisher-12 Griffin on my friend's device, ?poo-poo? I can't kill nothing... With plasma, you get auto-aim, of sorts. I think that as long as the red is in the box, you hit center of bot. That's not the case with ballistic weapons.
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Post by WilsonK on Sept 12, 2017 3:31:07 GMT -5
Apparently plasma works better for my control movements. Tried a Punisher-12 Griffin on my friend's device, ?poo-poo? I can't kill nothing... With plasma, you get auto-aim, of sorts. I think that as long as the red is in the box, you hit center of bot. That's not the case with ballistic weapons. It works the same way for both in terms of targeting, just that ballistic weapons have a little more spread. My style is fast, short bursts of damage-dealing hits whilst taking cover. Thus plasma works better for me.
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