bmc
GI. Patton
Posts: 127
Karma: 57
|
Post by bmc on Jan 11, 2017 7:52:22 GMT -5
Sorry if this has been brought up already, but I hate it when you are locked on to an enemy, they're like 5% health, your spirals/aphids/whatever are inches from blowing them up but you get knocked out of your bot and your ordinance does not connect with the target because it vanishes into thin air. :/
If I throw a rock at you and I faint while it's in midflight, I'm pretty sure the rock will still connect with your noggin'.
|
|
|
Post by Golden Sabre on Jan 11, 2017 7:56:58 GMT -5
If a tree fall in the forest and nobody is around to hear it, did it make a sound ? All jokes aside, I know that Pix has addressed this and I'm still unclear whether you get credit for the damage or not, I believe the bug will be fixed on the next patch
|
|
bmc
GI. Patton
Posts: 127
Karma: 57
|
Post by bmc on Jan 11, 2017 8:09:06 GMT -5
Existentialism theory aside, thanks mucho!
|
|
|
Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 11, 2017 10:54:30 GMT -5
This has been addressed before, and it's a known bug/workaround. Ordinance used to persist after bot death but it let to a lot of glitchy behavior, so they made it so that all of your ordinance vanishes on death. Functionality vs. realism. In the next major update, Pixo has stated they are going to un-couple the graphics from the hit detection system, which should address this issue and much more.
|
|
|
Post by Thunderkiss on Jan 11, 2017 18:52:38 GMT -5
This has been addressed before, and it's a known bug/workaround. Ordinance used to persist after bot death but it let to a lot of glitchy behavior, so they made it so that all of your ordinance vanishes on death. Functionality vs. realism. In the next major update, Pixo has stated they are going to un-couple the graphics from the hit detection system, which should address this issue and much more. Thank god!
|
|
|
Post by moody on Jan 11, 2017 18:57:57 GMT -5
This has been addressed before, and it's a known bug/workaround. Ordinance used to persist after bot death but it let to a lot of glitchy behavior, so they made it so that all of your ordinance vanishes on death. Functionality vs. realism. In the next major update, Pixo has stated they are going to un-couple the graphics from the hit detection system, which should address this issue and much more. So does that mean?? That the graphics and explosions will continue after death but that you can't register any damage from it?
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jan 11, 2017 22:15:16 GMT -5
I've noticed to in a battle to the death, occasionally, both pilots are getting points when they kill each other.
|
|
|
Post by Golden Sabre on Jan 11, 2017 22:17:36 GMT -5
I've noticed to in a battle to the death, occasionally, both pilots are getting points when they kill each other. As it should be
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jan 11, 2017 22:23:51 GMT -5
I've noticed to in a battle to the death, occasionally, both pilots are getting points when they kill each other. As it should be No doubt, now if it would be permanant
|
|
bmc
GI. Patton
Posts: 127
Karma: 57
|
Post by bmc on Jan 11, 2017 23:18:25 GMT -5
This has been addressed before, and it's a known bug/workaround. Ordinance used to persist after bot death but it let to a lot of glitchy behavior, so they made it so that all of your ordinance vanishes on death. Functionality vs. realism. In the next major update, Pixo has stated they are going to un-couple the graphics from the hit detection system, which should address this issue and much more. Much appreciated info, thanks.
|
|