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Post by Domino on Sept 1, 2017 8:15:31 GMT -5
The more I fight them, the more OP they are becoming. The pilots are getting proportionally better than the people trying to kill them. I see a nerf in the near future.
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Post by ezekielcrow on Sept 3, 2017 7:40:37 GMT -5
Wanted a kumiho but got a bulgasar on superchest. The weapon arrangement on the korean bots are tailor made to duck behind and shoot over ramps. Held ground in the new map with just that tactic. Red boughts caught on after a few casualties and went the other way.
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Post by linearblade on Sept 3, 2017 8:11:31 GMT -5
Does that bug (seeing the video, it is a Mothra sized bug) effect just the kumiho, or is it a problem for all 3 dashbots? doesnt seem to be for my bulgasari. and I've run it on yamantau many times
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Post by linearblade on Sept 3, 2017 8:13:51 GMT -5
I use a bulgasari. very strong bot. can single handedly STALL an enemy advance (you will be too busy dodging to kill many) and gain instant agro of every red on the map. cant blame them.
I can keep it alive the entire match too. you really dont take damage unless you stray away from your team. they dont even bother shooting at your mates. you can rest assured they will all target you, even chase after you like idiots.
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Post by linearblade on Sept 3, 2017 8:16:06 GMT -5
The more I fight them, the more OP they are becoming. The pilots are getting proportionally better than the people trying to kill them. I see a nerf in the near future. basically yes. I really dont die running it. if anything despite the massive dps potential you end up doing little damage b/c your constantly dodging enemy fire. reds really dont like the k-bots.
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Post by Domino on Sept 3, 2017 8:28:27 GMT -5
The more I fight them, the more OP they are becoming. The pilots are getting proportionally better than the people trying to kill them. I see a nerf in the near future. basically yes. I really dont die running it. if anything despite the massive dps potential you end up doing little damage b/c your constantly dodging enemy fire. reds really dont like the k-bots. I found using them like a carnage to ambush was the most effective. However the Bul doesn't play like Haechi and Kum
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Post by linearblade on Sept 3, 2017 8:40:41 GMT -5
I dont own a haechi yet... but I felt it may be the strongest of the 3. I'm pretty good with the bulga however, and it does play alittle like a carnage, but its more like you are kiting them. and anticipating their movements.
Where a carnage you have to move to them and pray they die.
I dont run orkans because when you run dash bots you will almost certainly league up. and then your enemies are 3-4 levels above you.
my average game, my weapons are 8-9. enemies are 10-12. almost always 1-3 champions per match. trying to ambush with an orkan will result in your hardware getting wrecked.
EDIT: actually I feel they are more like a grounded griffin. you wait. you fire missiles when you see them coming. then you dash away, and blame it on your teammate.
its frankly really hard to actually get killed riding a bulga. but you do spend a lot of your time hiding and running.
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Post by SuperHero on Sept 3, 2017 10:18:29 GMT -5
I currently own a Bulgasari and the Haechi. I'd say that the Haechi is the biggest game changer of the lot. Energy shield holds up against missiles and you can even dash in against ancilots to fire inside their shield if u do it smart enough.
The bulgasari is decent but not a game changer. The diagonal shield takes some getting used to and I generally suggest Tarans on it in order to stay out of DB range. If the DB jumps at you, dash away.
I suggest orkans on the Haechi and Kuminho to the devastating firepower and the shield on the Haechi.
However, I can say they are not OP, but if used wisely can be devastating. Especially the Haechi.
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Post by shagot on Sept 3, 2017 10:36:03 GMT -5
Tarans on bulg are probably wise choice, you can survive entire match staying out of db range, while doing decent damage. However, I use orkans on my bulg, its just to fun to play to pass it. Dash from cover, unload 3 orkans and dash back to cover, or spaming orkans while dashing off enemy rockets.. Anyhow, not game chaning bot, but you definitely want one in your hangar. And it can take some hits, also. Its ecu is easy to use, even against/during frontal attack. It feels like much tougher then my db griff, and griff has higher level.
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v8gecko
Destrier
Posts: 64
Karma: 27
Pilot name: V8gecko
Server Region: Europe
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Post by v8gecko on Sept 3, 2017 14:26:27 GMT -5
I can't say anything about the other two ,but it's a pain ....once it starts doing it you have to let go of the control for a second then start walking normally
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Post by bronzeknee on Sept 3, 2017 18:07:37 GMT -5
I currently own a Bulgasari and the Haechi. I'd say that the Haechi is the biggest game changer of the lot. Energy shield holds up against missiles and you can even dash in against ancilots to fire inside their shield if u do it smart enough. The bulgasari is decent but not a game changer. The diagonal shield takes some getting used to and I generally suggest Tarans on it in order to stay out of DB range. If the DB jumps at you, dash away. I suggest orkans on the Haechi and Kuminho to the devastating firepower and the shield on the Haechi. However, I can say they are not OP, but if used wisely can be devastating. Especially the Haechi. I would like to know what experiences you'd have to think they aren't overpowered, my experience has been the opposite, and on paper they are very overpowered. Remember that a Haechi with Orkans only has 8k less armor than a DB Griffin but does significantly more damage, has significantly more mobility and has an Ancile Shield. And the DB Griffin was a staple of Champions League, just the presence of so many Griffins in Champions League suggested it was overpowered relative to so many other Robots. In terms of gameplay experience, Dash allows you to get inside Anciles and deal critical damage to Ancilots, while being one of the best beacon cappers in the game. Does it have weaknesses? Yes, but relative to other Robots it has less weaknesses. I took one down with a Plasma Griffin while dodging the Orkans, but it was more difficult to take down than a DB Griffin. The Bulgasari really needs Scourges to shine, and will need the most nerfs. It is far to difficult to take down if it is played well. As time goes on and people perfect how to play the Dash Robots, remember what you thought of them. They are going to get nerfed hard, because they are overpowered.
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Post by SuperHero on Sept 4, 2017 21:46:29 GMT -5
I completely disagree with your analysis in general. But part of it has to do with expectations more than definitions.
I say that they are not OP because they are so rare and require considerable resources to acquire unless u luck out on a bronze spin. I own a both Haechi and Bulgasari and have also killed a few of them already. Plasma melts them fast and the Bulgasari actually cannot attack and use the shield effectively at the same time. Splash also hurts the Bulgasari hard and frankly it's not hard to kill. Coordination and timing with splash kill them dead quick. In fact, most elite clan players I've talked to have not been worried about the Bulgasari at all, hating the 2 smaller ones more.
In fact, I actually think that Tarans or Punishers might be the only decent weapons for the bulgasari right now as Orkans hurt them even with Dash.
Also, do not forget that when the Haechi is in the Ancilot shield, the Ancilot is in the Haechi's shield as well. I once had 75% health on my Haechi and got cocky and paid the price when i jumped into the shield. If you dont time it well enough, you die before the ancilot does.
It is definitely strong, but not invincible. What is more frustrating is that it is so hard to attain.
PS: DB Griffins are not hard to take down at all. This game is about Rock-Paper-Scissors-Lizard-Spock...
But yes, they will probably be nerfed.
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Post by Team Alpha Strike on Sept 4, 2017 22:41:45 GMT -5
I completely disagree with your analysis in general. But part of it has to do with expectations more than definitions. I say that they are not OP because they are so rare and require considerable resources to acquire unless u luck out on a bronze spin. I own a both Haechi and Bulgasari and have also killed a few of them already. Plasma melts them fast and the Bulgasari actually cannot attack and use the shield effectively at the same time. Splash also hurts the Bulgasari hard and frankly it's not hard to kill. Coordination and timing with splash kill them dead quick. In fact, most elite clan players I've talked to have not been worried about the Bulgasari at all, hating the 2 smaller ones more. In fact, I actually think that Tarans or Punishers might be the only decent weapons for the bulgasari right now as Orkans hurt them even with Dash. Also, do not forget that when the Haechi is in the Ancilot shield, the Ancilot is in the Haechi's shield as well. I once had 75% health on my Haechi and got cocky and paid the price when i jumped into the shield. If you dont time it well enough, you die before the ancilot does. It is definitely strong, but not invincible. What is more frustrating is that it is so hard to attain. PS: DB Griffins are not hard to take down at all. This game is about Rock-Paper-Scissors-Lizard-Spock... But yes, they will probably be nerfed. The only nerf I can see that will have any impact is the removal of the double dash and replacing it with just a single dash. When the K bots originally had the double dash added (in the 2nd week after intro I think), the dash was not really controllable and it was really a single dash. The double dash as it stands now is not really a double dash but 2 separate dashes where one can be used and the other can simply be saved for another time. This makes a Dash bot basically immune to rockets, as you'd have to be a pretty bad pilot to use the 2nd dash if no target is actually firing at you. I mean, why does the 2nd dash remain available after the 1st one is used (the cooldown counter begins, but it applies to the 1st dash - you can use that 2nd dash again any time inside that 10 second cooldown). Think about this - if you had a Griffin just half is current distance, but jump twice before cooldown, how would rockets ever be a problem to you? The way I see it, there's no way an Orkan Bulgie has anything to fear - who cares if you can't fire your Orks while using your shield when you have 2 separate dashes to use and the only thing that can hit you can hit you reliably are tracking .energy weapons and mid-range missiles? I see pilots here saying they can hit a Bulgie with rockets ----- again, using the 2x jumping Griffin analogy, what good pilot here would say they can be hit with any regularity by rockets if they could jump twice in their Griffin? Me, I'd be a monster with an Griffin that jumps 2x (which isn't far from the effect the Descend bot has with its Stealth on Jump and 5 secs after landing). But since I can't get a 2x Jumping Griffin, I'll settle for an Orkan Bulgie and just rip apart all the DB Griffs/Rhinos and Orkan/Thunder Lances that I come across - any other setups other than perhaps a Thunder Carnage can basically be ignored (cause with a 300K shield, I think most decent pilots can find cover before it gets blown off while their Orks reload). What's to stop my Ork Bulgie? I'd think that fix would be to limit the dash to just 1 and then cooldown - that would make hittable to rockets and make my cooldown real.
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Post by WilsonK on Sept 4, 2017 23:06:10 GMT -5
I completely disagree with your analysis in general. But part of it has to do with expectations more than definitions. I say that they are not OP because they are so rare and require considerable resources to acquire unless u luck out on a bronze spin. I own a both Haechi and Bulgasari and have also killed a few of them already. Plasma melts them fast and the Bulgasari actually cannot attack and use the shield effectively at the same time. Splash also hurts the Bulgasari hard and frankly it's not hard to kill. Coordination and timing with splash kill them dead quick. In fact, most elite clan players I've talked to have not been worried about the Bulgasari at all, hating the 2 smaller ones more. In fact, I actually think that Tarans or Punishers might be the only decent weapons for the bulgasari right now as Orkans hurt them even with Dash. Also, do not forget that when the Haechi is in the Ancilot shield, the Ancilot is in the Haechi's shield as well. I once had 75% health on my Haechi and got cocky and paid the price when i jumped into the shield. If you dont time it well enough, you die before the ancilot does. It is definitely strong, but not invincible. What is more frustrating is that it is so hard to attain. PS: DB Griffins are not hard to take down at all. This game is about Rock-Paper-Scissors-Lizard-Spock... But yes, they will probably be nerfed. The only nerf I can see that will have any impact is the removal of the double dash and replacing it with just a single dash. When the K bots originally had the double dash added (in the 2nd week after intro I think), the dash was not really controllable and it was really a single dash. The double dash as it stands now is not really a double dash but 2 separate dashes where one can be used and the other can simply be saved for another time. This makes a Dash bot basically immune to rockets, as you'd have to be a pretty bad pilot to use the 2nd dash if no target is actually firing at you. I mean, why does the 2nd dash remain available after the 1st one is used (the cooldown counter begins, but it applies to the 1st dash - you can use that 2nd dash again any time inside that 10 second cooldown). Think about this - if you had a Griffin just half is current distance, but jump twice before cooldown, how would rockets ever be a problem to you? The way I see it, there's no way an Orkan Bulgie has anything to fear - who cares if you can't fire your Orks while using your shield when you have 2 separate dashes to use and the only thing that can hit you can hit you reliably are tracking .energy weapons and mid-range missiles? I see pilots here saying they can hit a Bulgie with rockets ----- again, using the 2x jumping Griffin analogy, what good pilot here would say they can be hit with any regularity by rockets if they could jump twice in their Griffin? Me, I'd be a monster with an Griffin that jumps 2x (which isn't far from the effect the Descend bot has with its Stealth on Jump and 5 secs after landing). But since I can't get a 2x Jumping Griffin, I'll settle for an Orkan Bulgie and just rip apart all the DB Griffs/Rhinos and Orkan/Thunder Lances that I come across - any other setups other than perhaps a Thunder Carnage can basically be ignored (cause with a 300K shield, I think most decent pilots can find cover before it gets blown off while their Orks reload). What's to stop my Ork Bulgie? I'd think that fix would be to limit the dash to just 1 and then cooldown - that would make hittable to rockets and make my cooldown real. Just think about having "two charges" of Rush/Stealth/Jump. It's insane. You'd see Griffins & Rogs doing left right air dances. Carnages and Lancelots always moving in rush speed, Stalkers almost permanently stealthed LOL. Instead of having two charges, yes nerf it to 1 charge, and cooldown times accordingly, 5s / 12s / 20s, similar to the quick draw abilities.
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Post by bronzeknee on Sept 4, 2017 23:08:58 GMT -5
I completely disagree with your analysis in general. But part of it has to do with expectations more than definitions. I say that they are not OP because they are so rare and require considerable resources to acquire unless u luck out on a bronze spin. I own a both Haechi and Bulgasari and have also killed a few of them already. Plasma melts them fast and the Bulgasari actually cannot attack and use the shield effectively at the same time. Splash also hurts the Bulgasari hard and frankly it's not hard to kill. Coordination and timing with splash kill them dead quick. In fact, most elite clan players I've talked to have not been worried about the Bulgasari at all, hating the 2 smaller ones more. In fact, I actually think that Tarans or Punishers might be the only decent weapons for the bulgasari right now as Orkans hurt them even with Dash. Also, do not forget that when the Haechi is in the Ancilot shield, the Ancilot is in the Haechi's shield as well. I once had 75% health on my Haechi and got cocky and paid the price when i jumped into the shield. If you dont time it well enough, you die before the ancilot does. It is definitely strong, but not invincible. What is more frustrating is that it is so hard to attain. PS: DB Griffins are not hard to take down at all. This game is about Rock-Paper-Scissors-Lizard-Spock... But yes, they will probably be nerfed. Well you didn't really answer my question... so I actually think our misunderstanding is all about definitions. Overpowered isn't synonymous with invincible. And I never argued Dash Robots were invincible... and I'm not sure why you are telling me that DB Griffins aren't hard to take down, I don't remember ever arguing otherwise. The words we choose matter, definitions matter. Overpowered means it is too strong for the current meta, and thus will require a nerf. Something that isn't overpowered doesn't deserve a nerf. Defining overpowered a bit harder, but when something mostly dominates the top level meta over all other options (as the Griffin and Lancelot did) it by definition means they are overpowered compared to everything else. The Dash Robots take that to a new level. A Robot certainly does not have to better in every way to be more powerful and overpower when compared to another Robot, right? So what experiences do you have that make you think otherwise? Or even clearer we all know the advantages of the Dash Robots, what disadvantages do they have that drag them down and offset their advantages and make them equal or worse to the Griffin and Lancelot? What flaws am I missing? Are you going to suggest mobility, that a slower base speed and Jump is superior to Dash and a higher base speed? Are you going to argue that 8k more armor makes the Griffin is better protection than the Haechi with it's Ancile? Or that 2 light slots is superior to a medium (which the math doesn't show...)? Or is the very fact they are limited supposed to change things for me? Unfortunately that argument is a flawed one. The fact the car my wife drives isn't high on the list of cars most likely to be stolen wouldn't make me feel any better if her car got stolen. So the fact there aren't many Dash Robots around doesn't make it more fair when you face off against one. A couple little things to nitpick (sorry, I'm pretty tired of the Dash Bot apologists trying to defend them without giving us real evidence, I think a lot of people paid to win and are having a hard time with that), a Haechi rushing a Lancelot and getting inside the Ancile will kill an Ancilot faster than the Ancilot kills the Haechi assuming both players don't miss. The Ancilot only wins if the Haechi misplays (which you did if you went in with 75% health if the Lancelot had full health), the Haechi has 88% of the health an Ancilot has, but deals 50% more damage. But the very fact you got cocky in that situation says something itself. Again, the Haechi doesn't need to win that engagement to be overpowered. Also, the Bulgasari can attack and block with the shield at same time... So the Bulgasari might have a higher skill ceiling than you think. On the test server, I was nearly invincible with it, and the Scourge is by far the best weapon for it. The evidence, whether it be on paper with math (in which case they are clearly the strongest Robots in the game) or in reality (my experience facing them on the live server or playing with them on the test server) seems to point one way. I have yet to heard a shred of evidence in the opposite direction.
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Post by shakingrabbit on Sept 5, 2017 0:11:39 GMT -5
SuperHero: The rarity of the kbots does not equate to whether they are OP or not. Or maybe you were referring to them not being a game breaker. If it's the latter then sure, there rarity has certainly allowed the two metas to co-exist for the time being. But that does not mean the kbots are not OP. The scenario you describe against an Ancilot is a perfect example which bronzeknee deconstructs nicely. Consider, that Haechi is, for all intents and purposes, medium bot. 1v1, no other medium bot could do the damage that Haechi can against an Ancilot, which is the tankiest build from the "old" meta
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Post by Koalabear on Sept 5, 2017 7:56:22 GMT -5
Between the 3 dash bots, I'd say the Haechi is the most powerful of them, the Kumiho is the most annoying to deal with, and the Bulgasari is practically normal.
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Post by SuperHero on Sept 5, 2017 9:48:03 GMT -5
bronzekneeUr right and I apologise. We had a different understanding of definitions. I have to agree that the current dash bots are crazy powerful. And I guess that's the "reason" (though we all know is money making BS) why they are being "eased" into the game. And I agree with Koalabear assessment of them. Having played using and against the Bulgasari, it's not fearsome at all, especially against splash. As of now I still stand by my statement that the Bulgasari isn't as formidable as the other 2. Mine has been squished a few times and I've also squished a few without much trouble. Another suggestion might be to increase the cooldown of the ability. I find the Dash a huge game changer, but only in multiples. I think if they make it an expensive premium bot, it's fine to have it this way, but make it crazy hard to get. Don't forget we have had this gripe many times. Mag geps, rhinos, rogs,, shield bots, trident furies, ancilots.... and everyone's gripes were justified. But things just keep evolving. That's they way the games goes I guess?
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Post by Domino on Sept 5, 2017 10:30:36 GMT -5
bronzeknee Ur right and I apologise. We had a different understanding of definitions. I have to agree that the current dash bots are crazy powerful. And I guess that's the "reason" (though we all know is money making BS) why they are being "eased" into the game. And I agree with Koalabear assessment of them. Having played using and against the Bulgasari, it's not fearsome at all, especially against splash. As of now I still stand by my statement that the Bulgasari isn't as formidable as the other 2. Mine has been squished a few times and I've also squished a few without much trouble. Another suggestion might be to increase the cooldown of the ability. I find the Dash a huge game changer, but only in multiples. I think if they make it an expensive premium bot, it's fine to have it this way, but make it crazy hard to get. Don't forget we have had this gripe many times. Mag geps, rhinos, rogs,, shield bots, trident furies, ancilots.... and everyone's gripes were justified. But things just keep evolving. That's they way the games goes I guess? I'd like to see a game mode that gives you a rating on bot lvl and weapons level. i.e: Bot lvl 9 Heavy with lvl 9 weapons rating = 100 You can only populate your hanger up to a rating of 400. So 3 lvl 12 bots/weapons or 5 x lvl 6 bots or mix and match. I'd play that game mode 99.9%
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Post by Koalabear on Sept 5, 2017 10:35:58 GMT -5
What's the cooldown on the dash for the Haechi? I know of the Kumiho, it's 5 seconds, and of course on the Bulg it's 15. Honestly, they should have standardized the dash cool down to something like 10 seconds, or even 15. I find I tend to take the most damage when I've misused my dash. But, I've seen a Kumiho dash way too many times, and I've seen Haechi outrun Rhinos and Gareths to the centre beacon. If we're talking nerfs, lets first standardize the cool downs for all builds. I've seen a Kumiho dash around almost all the way around a building and come around the other side to unleash more orkans. THAT is OP. That's like a scene out of Robotech or Macross or even Gundam where the hero bot or villain bot zips around a bunch of cannon fodder and blasts them all.
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Post by nodalwars on Sept 5, 2017 10:47:14 GMT -5
I have a Kumiho too and the results are mixed. Takes a bit getting used to. NEVER take on someone face to face unless they are out of ammo. Orkans are ideal because they do so much damage quickly. Dash out, unload some, not all, and dash back before he can retaliate. Always watch around for a sneak attack. If you have someone focused on you dash away and let them get refocused while you ambush someone. These are mean ambush beasts but other than that not much use.
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Post by Domino on Sept 5, 2017 11:44:19 GMT -5
I was oblitatered by a Kumiho. I was ready for him, in a DB Rhino waiting for him on Valley. There wasn't much I could do. It took him a couple tries since the first volley took out 50% of me, dash away wait and dash back to finish the other 50%. I could only do maybe 30% dmg. This was 1v1
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Post by SuperHero on Sept 6, 2017 6:01:06 GMT -5
The hangar rating was what the MM USED to be. It was sc「grape」 for the current system because people were exploiting the system. And sorry Domino the issue isn't the Kumiho. It's unfortunately the Rhino. In the game of rock-paper-scissors-tarans, Rhino loses against anything with enough mobility and hard hitting firepower. A DB Rog or Griffin have just as easily take out a DB rhino in fair and equal conditions. Plasma rhinos had a SLIGHTLY better chance, but yeah, the Kumiho had better odds than you for sure. But ironically a Thunder carnage might have ad a better chance. Interestingly enough, I just killed 3 Haechi in the last 2 games using a Thunder fury. But that was BR and I spawned right on top of them. But they literally vaporised so fast. POOF the feeling of satisfaction was glorious
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Post by ezekielcrow on Sept 9, 2017 12:21:14 GMT -5
Just recently returned to using my bulgasari. Its been in storage upgrade mode for a few days. Everyones been so keen on scratching up my new paint and the color is guaranteed to stick out in...uh, everywhere. I suck at piloting this thing and keep forgetting I have a shield tacked on somewhere, often dashing into a face full of missiles. But it happened today! I took on two db grifs in dead city intent on hunting me and ...died horribly. But lasted waaay longer than anything else I have in my hangar and got each of them down by almost half. I can see how powerful this and the other dash bots are going to be once people start learning how to use them properly.
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Post by ezekielcrow on Sept 9, 2017 12:28:37 GMT -5
bronzeknee Ur right and I apologise. We had a different understanding of definitions. I have to agree that the current dash bots are crazy powerful. And I guess that's the "reason" (though we all know is money making BS) why they are being "eased" into the game. And I agree with Koalabear assessment of them. Having played using and against the Bulgasari, it's not fearsome at all, especially against splash. As of now I still stand by my statement that the Bulgasari isn't as formidable as the other 2. Mine has been squished a few times and I've also squished a few without much trouble. Another suggestion might be to increase the cooldown of the ability. I find the Dash a huge game changer, but only in multiples. I think if they make it an expensive premium bot, it's fine to have it this way, but make it crazy hard to get. Don't forget we have had this gripe many times. Mag geps, rhinos, rogs,, shield bots, trident furies, ancilots.... and everyone's gripes were justified. But things just keep evolving. That's they way the games goes I guess? I'd like to see a game mode that gives you a rating on bot lvl and weapons level. i.e: Bot lvl 9 Heavy with lvl 9 weapons rating = 100 You can only populate your hanger up to a rating of 400. So 3 lvl 12 bots/weapons or 5 x lvl 6 bots or mix and match. I'd play that game mode 99.9% Sounds like the star and lance from old battle tech. I'd be up for that too.
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Post by DBCooper on Sept 9, 2017 17:19:15 GMT -5
After getting my Bulg out in the field a few times, I'm beginning to get the hang of it. Its 40kph normal speed isn't great, but how many bots have that AND carry three orks ? My tactic so far is to peek out from cover, unload all those orks (taking whatever damage I take, since I'm inside 300m), and use one dash to get back to cover... wait for some reload time, and repeat the tactic if necessary (or use the second dash to dodge another red). The Bulg definitely draws a lot of attention on the field, and I'm too much of a spaz to try to make it last the match out. Facing only one red at a time would take some patience. Bah, I tend to get in range, unload, repeat, and die... then grab a fresh bot and repeat. After all, damage is what we get paid for; not staying alive The shield is taking some getting used to. It feels a little weird teaching myself to snap right 60 degrees as my first reaction to incoming fire. But it's beginning to sink in. I haven't lost the shield before the bot yet though. Situational awareness is definitely key; like I mentioned earlier, there's almost always another red hunting you as soon as they notice you're in a shiny new dash. As far as the dash itself, it doesn't cover the kind of ground that a jump does, so isn't a big help in covering a lot of ground. But on the upside, it doesn't make you a hanging skeet for snipers like a jump does. And it's great to have one in reserve while waiting out the 15 sec cooldown on the other. I could see how you could use this to stay out past 300m out-ranging a red, but using it with orkans means you must remain exposed long enough to unload all those rockets. I need to level up my orkans !
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Post by robocain on Sept 9, 2017 18:22:03 GMT -5
Bulgasari is very competitive when loaded with 3 Scourges. I have this beast at level 9/9 and it wrecks face on open maps like Springfield, Canyon and Yamantau. Scourge fires for quite long and reloads in just 5 seconds. There's plenty of targets to chose from with the 600 meters range. Dash mode is perfect for repositioning and targeting. I really like the Bulgasari. I had plenty of matches with it and I would not call it OP. It fits perfectly into the meta of strong bots. It can last for minutes and it can get toasted within three seconds. Just like any other powerful bot.
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Post by Kanshou on Sept 9, 2017 18:42:35 GMT -5
I believe the general consensus is that what makes dash bots difficult to kill is the double dash ability. (Dash in, unload, dash out, leaving you going: 「whiskey tango foxtrot」 happened to my health!?) High mobility is effective against bots that are slow as molasses and since most meta builds consists of heavy's, I can sympathize why people feel that the dash bots are overwhelming since they are the direct counters.
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Post by linearblade on Sept 9, 2017 18:59:44 GMT -5
well, in the case of the kumi, its the infinite dash. it outclasses every medium and light bot in terms of raw firepower, speed and durability. there is no reason to run a medium excepting specialty circumstances (aka gekkos)
as for the haechi, its a griffin with a shield in all practical terms.
as for the bulga, its nothing special unless you equip it with scourge for shield cheese, or tulus for edging. the same could be done with the haechi and probably better... but if you only had one of each you wouldnt waste the haechi on tulu.
in fact dash bots are the counters to dash bots... unless your packing zeus. in which case you can cut them down with ease. bulga does better against zeus. not so great against fury zeus.
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Post by ѻﻭɼﻉ on Sept 9, 2017 19:59:16 GMT -5
Dashing through the maps cappin beacons and wreckin stuff. Go ahead, I dare you to call me a camper! Enemy conversation: "can you go get that hydra piece a sh%# over there? Wait, where'd he go"
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