akshaybrawler
Destrier
Posts: 81
Karma: 11
Pilot name: Akshaybrawler
Platform: Android
Clan: Black Ops
League: Expert
Server Region: Asia
Favorite robot: Oath-breaker Galahad
|
Post by akshaybrawler on Aug 16, 2017 8:31:00 GMT -5
With the buff of the punisher it is now becoming more useful in the battle field either in domination and beacon rush. More,in the recent update, the RDB recovered its splash damage which brings it back to life. Both of them have the range of 500 meters which make them rivals as mid range combos. But according to you guys which one is the better and is more competitive in the live server!!!!!!!!!!!!
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 16, 2017 8:33:39 GMT -5
Russian Griffin works best as a midranger. Punisher Griffin works best as a close range brawler.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 16, 2017 8:36:30 GMT -5
Punishers are not mid range weapons: they CAN be used at 500m, but they really shine at close range. For this reason, a Punisher Griffin should be compared with the PDB Griffin (anyway, the Punisher Griffin is quite different). The RDB Griffin, instead, is not so effective in the 350-0 m range and should be used as a proper mid-ranger. IMHO, of course.
|
|
abracadabra
Destrier
Posts: 73
Karma: 36
Pilot name: Richard Nixon
Platform: Facebook
Clan: Aurora Nova
League: Champion
Server Region: Asia
|
Post by abracadabra on Aug 16, 2017 8:43:23 GMT -5
Griffin Tulumbas/Pin in my opinion. It is all about time: often you have only one chance, one shot. Deadly shot.
|
|
|
Post by pirateb0t on Aug 16, 2017 8:45:55 GMT -5
It's no match for the RDB. Punisher is good at chiseling health at 500m but RDB is burst. Burst almost always wins this exchange BUT if for some reason they fire off everything and miss and catch them in the open you might come out on top.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 16, 2017 8:48:52 GMT -5
It's no match for the RDB. Punisher is good at chiseling health at 500m but RDB is burst. Burst almost always wins this exchange BUT if for some reason they fire off everything and miss and catch them in the open you might come out on top. Right, for a sniper/mid-range bot burst damage is the most important thing. That's why I will always choose Tulumbases/Pins over Molots, Trebuchets over Gekkos and so on.
|
|
|
Post by Koalabear on Aug 16, 2017 8:57:31 GMT -5
Depends if you can get to cover. I recently had to duke it out with a leadhose Griffin. I had cover and could pull back to reload. Everytime we faced each other, I took off more of his health than he mine. It really wasn't a contest at all. I really wouldn't use the leadhose in any role other than fire support. The Griffin is just not tough enough to use a sustained damage weapon like the punisher head on. And in my DB Griffin, I toasted another leadhose in another game. Poor sucker didn't even have time to fire back. This was in Shenzhen. I jumped over the low building to one of the side beacons. One extended salvo of rockets and he was dead.
|
|
|
Post by Domino on Aug 16, 2017 9:31:50 GMT -5
continued dmg vs burst. Each have a benefit and a place.
Bullets will have more of a place once the armour dmg factor is added. Brought a leadhose griff to lvl 9 to enjoy. Stew Pendious has some videos that are cool to watch regarding leadhose Griff.
|
|
|
Post by drone42 on Aug 16, 2017 9:36:57 GMT -5
I've tried both recently, and I have to say that I much prefer the RDB Griffin over the Punisher Griffin in most scenarios. (Note that this may change a bit when kinetic weapons get their damage boost against physical shields. Also, I'm generally in Silver 1 - Gold 3, so not a top tier player.)
- RDB is more effective against bots with physical shields. - Rockets cause damage in a shorter space of time. That time difference could be the difference between you killing the enemy, and the enemy killing you. - Splash radius for pins/Tulumbas means that they are more forgiving in terms of accuracy. - Splash damage of RDB allows you to dig out corner-shooters without having to get around the corner. - Rockets equally effective anywhere in their range in terms of damage. Punishers are more effective at closer ranges, and not great at 500m. - Punishers need time for the increased fire rate to kick in, so they aren't quite as good for the firing small opportunistic bursts. - Rockets have continuous reload, Punishers don't.
About the only situation I'd prefer a Punisher Griffin in is if the enemy is running a considerable number of ancile-shielded bots, and myself and the other blues aren't packing much plasma.
|
|
buford
Destrier
Posts: 78
Karma: 62
|
Post by buford on Aug 16, 2017 11:23:42 GMT -5
I agree with rdb for all the reasons already stated. Burst damage vs standing out in the open for 28 years trying to empty a clip. It's just doesn't work. Even short range isn't that good.
|
|
|
Post by Kanshou on Aug 16, 2017 11:34:36 GMT -5
It's definitely situational. In an event where a RDB and a Leadhose fight with no cover, the Leadhose will most likely win. Cover included, RDB hands down. For kinetic weapons, I prefer using a Gunship Griffin because of it's range.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 16, 2017 12:05:25 GMT -5
TBH, they are builds that are used for different purposes... so I am not sure I would either compare them for the same roles or for head to head battles as equals.
I don't think 2 bots firing at each other, standing stock still at 500m is a proper scenario to compare them at, if we ARE going to.
I consider Midrange anything above 350m, which is the longest range of short range weapons. A leadhose at 350-400m cannot be ignored... they really do perform well at that distance, now. With that in mind... I don't know that the RDB would come out on top if we are talking both having full health, both have jump available, and cover is not in the equation. RDB full salvo prolly won't take a Griff completely out unless we are talking maxed levels. So, once it goes into reload firing, it drastically falls behind in the damage race, as long as the Leadhose didn't lose any weapons from that initial salvo.... which is a factor as it can and does happen... since the leadhose can jump to avoid most of the rockets, but the RDB will still be hit by the Puns if it jumps, as they can easily be lead to constantly hit the RDB mid jump.
Now, when it comes to the normal scenarios we see in game, cover will almost definitely be involved. So will the approaches one uses in each bot... If I am in a Punisher build, I don't do the same things I do in an RDB. I look for Anciles, for one thing, and I try my damnedest to NOT go head to head against other bots of the same range. It is not meant for that. Gunship Griff would be better to use against the RDB since it outranges it... But Leadhose works well against DB and PDB. Of course, if surprised, any bot will die to any high damage build... but that isn't what we are talking about. If I see a DB in range of my Punisher build... it WILL go down if it doesn't get to cover or out of my range. Period. But if we both turned the corner and ran into each other at under 100m? You can bet your last dollar I'm jumping the hell out of there! Who wins after the Jump depends on so many factors... including the surrounding environment and skill of the pilots.
So, in my mind... I would normally expect the RDB to win if at max range and neither bot is moving to avoid damage. No contest. Also, if both are utilizing cover and not advancing or maneuvering for different angles or paths to engage, then again, RDB. BUT, if they are both trying to survive as well as trying to kill the other, it could go either way.
IMO, YMMV.
|
|
|
Post by noobcake on Aug 16, 2017 12:05:46 GMT -5
The punisher behaves very similar to a thunder. Both have a 500 m range but it's best not to use them at that range unless it is against an Ancile. A better comparison for the punisher would be against the PDB Griffin.
If you wanted to compare a kinetic weapon to the RDB it should be the Molot. The best range for the RDB (480 to 520m) is where the Molot gets really accurate. The discussion would then be about burst vs suppression and whether the Molots longer range makes up for the frequent reload time. I think they are both excellent choices. The RDB is great on smaller maps while the Molot can suppress the 600m mid rangers and anciles.
|
|
|
Post by mechtout on Aug 16, 2017 12:07:23 GMT -5
Punishers are good vs fat slow 300m and 350m bots at about 450m+. And can close in to take out RDBs up close. Not just one way to play a punisher bot.
|
|
|
Post by lindenwood on Aug 17, 2017 6:35:37 GMT -5
Indeed, you should compare the PDB to the Leadhose, which isnt bad.
The Gunship (molot) griff is a pretty solid choice relative to the RDB, on some maps. From 500m or less, you can do 150k damage per magazine (~10 seconds?) with L7/8 weapons. They average about 10k DPS at the normal rate of fire, and then go up to 15k DPS at the heightened rate. Thus, if you got into it up close, you could definitely beat an RDB with a gunship.
At that point,the tradeoff becomes corner/shield splash against a 700m usable range (maybe 2-3k DPS that far out, but that is enough to direct traffic and make campers hide). And, honestly, that really isnt a bad choice to me.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 17, 2017 7:12:17 GMT -5
TBH, they are builds that are used for different purposes... so I am not sure I would either compare them for the same roles or for head to head battles as equals. This exactly. Dead on comparison is meaningless. But if we have to, consider that a jump is much more effective against burst damage than against constant fire. RDB full salvo prolly won't take a Griff completely out unless we are talking maxed levels. Not even close. Full RDB salvo is around 80k maxed iirc. I look for Anciles, for one thing, and I try my damnedest to NOT go head to head against other bots of the same range. It is not meant for that. Gunship Griff would be better to use against the RDB since it outranges it... But Leadhose works well against DB and PDB. Of course, if surprised, any bot will die to any high damage build... but that isn't what we are talking about. If I see a DB in range of my Punisher build... it WILL go down if it doesn't get to cover or out of my range. Period. But if we both turned the corner and ran into each other at under 100m? You can bet your last dollar I'm jumping the hell out of there! Who wins after the Jump depends on so many factors... including the surrounding environment and skill of the pilots. This (again). Punisher Griff is more or less meant for taking out anciles at range and partly serves as a support bot in that role (>350m), partly at extremely close range (<150-200m). Punisher Griff does poorly at 300m vs any other close range bot.
|
|
sandman
Destrier
Posts: 55
Karma: 30
Platform: Android
Clan: KOMM
League: Champion
Server Region: North America
Favorite robot: Specter
|
Post by sandman on Aug 17, 2017 10:27:28 GMT -5
Punisher Griffin might be the most effective ancilot counter there is. Even at level ten, in one clip, you strip the ancile and bring the bot well under 50% health. That while staying comfortably out of Taran/orkan range in most situations.
Blitheran has a great video of putting up 935k with only a leadhose
|
|