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Post by K A Z on Aug 16, 2017 9:19:58 GMT -5
War Robots 3.1 spoiler:
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Post by [CK]erazor on Aug 16, 2017 9:37:03 GMT -5
Gecko is too strong. Suppose there are five energy cells per cell every second. It becomes 16k with 3.2k × 5 (second). Reference: With full firing, aphids 17k Talan 17.76k Although Gecko has a long reload, it is not good to have only a difference of about 1k. I have an impression that I am targeting more accurately than other long range weapons. Probably high attack power, switching is slow. Of course, when there are many physical shields, they will not be issued, and even if they are taken out, they will be changed to other robots. Would you be able to increase the power by the irradiation time? It increases by 25% (maximum 125%(2.25 times)). Damage is judged from the 1st second, so the execution thermal damage (attack power increase) will be from the second second. every second.Instead, please lower the attack power to 1.84K. Thermal damage judgment lasts for 3 seconds. Thermal power after specification change: 1st second(1840*100%) + 2st second(1840*125%) + 3st second (1840*150%) + 4st second(1840*175%) + 5st second (1840*200%) = 13800(13.8k) - you have to stay away from your target at least 600m, 700 is better - useless against physical shields. draining them takes ages - can´t be used in close combat or combat around corners: no splash - you need a clear line of sight. enemy can easily cover from your red beams. gekko works only on enemys who don´t know the map or don´t know how to cover - once you´re out of energy you´re a useless piece of metal and if using Leo or Patton, barely maneuverable So. Overall, it´s a usable weapon after the two buffs in the last couple of month, but it has a lot of disadvantages and one thing we never should forget about: once you said your hello with the red beams, you´re on number one of the kill list and you´re weak, especially when using Patton. It´s a good weapon against small and medium bots that are > 600m away and against other targets it´s pretty hard to use if the targets know their game.
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Post by thypoonhunter on Aug 16, 2017 9:39:21 GMT -5
If Trebuchet is a combination of Gekko, there is a possibility that even when Trebuchet's charge is missing it will firing accidentally! I recommend Zeus + Gekko to leo. Since Zesu is a lock-on type, there is no danger of false launching. I think that Zeus + gekko-leo is good. I see Gekko-patton, but is there any advantage other than speed? Health is much lower than leo and speed is not much different. Zeus/gekko Leo is not as good as people think it is mainly because that heavy slot its useless until you get to 600m. What's the point of having a heavy slot if you can only do damage with it at 600m when your other weapons are true long range? It's better to waste some shots with the treb than it is to not do damage at all with your heavy slot. Then when you get to 600m with that setup you'll be toast pretty fast to a crafty RDB, trident, or hydra setup. It's too limiting. I've tried both and treb/gekko leo is way better because you're making use of extreme range. Indeed, since the thermal damage was abolished, the usefulness of Zuse + Gekko fell. Therefore, Treb + Gekko is not a bad choice. However, it is too difficult to distinguish the launch button between Gekko and Treb. Is it under the influence of Trident / hydra / RDB? If so, would not it be better to fight with maintaining 600 m or more? To the end Zuse is to earn DPS. It is convenient when escaping as attacking.
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Post by WilsonK on Aug 16, 2017 20:56:53 GMT -5
On a side note... I still have 17 Gekkos (stock level) laying around from the 3rd anniversary event... Jeez I might power up 4 in time to come for my own Vader Patton, the rest are silver collateral. Hahaha! You need to make a hangar of 3 Gecko Pattons, 1 Gecko Gepard/Ancile Leo, and 1 Gecko Destrier/Stalker/Ecu Griffin/Ancile Vityaz. Or maybe 2 Pattons and 3 Geps/Leos. Can they design a bot that moves at only 10 km/h with 50k health, but lets me equip 15 gekkos. LOL
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