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Post by MCYL on Aug 12, 2017 8:07:04 GMT -5
Seems like this has become the rule rather than exception. A squad of underleveled (lvs 7-10) experts vs match after match of all champs. Each game they were outplayed, outwitted until the 5-7 min mark when sheer ancille, shield and bit strength overcompensated for mental weakness. The matches we end up winning is equally dissatisfying Same group of experts facing up a group of low diamonds giving a pointless win. Surely there has to more than 1 group of experts squadding in War Robots? Makes me wonder if imbalances are coded in to drive sales demands.
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Post by dreamslayer28 on Aug 12, 2017 8:09:34 GMT -5
RIP LOL, well not a good idea to squad up then!
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Post by MCYL on Aug 12, 2017 8:20:22 GMT -5
RIP LOL, well not a good idea to squad up then! But it's fun and that's important to us. It's fun firing and moving amongst friends we know so well we can co-ordinate even without comms. Like the Confederacy or Wehrmacht, in the early stages of the fight superior skills and tactics do make for a compelling game, until sheer disproportionate stats overwhelm, although the end is almost a forgone conclusion each game has it's own Alamo. Not to worry, our crew can only go in one direction, they've plateaued, there be a day of reckoning for them. My biggest fear is that there really is an inbuilt imbalance in the MM and when we get there it will be game after game of diamonds and experts.
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Post by chaz on Aug 12, 2017 19:00:58 GMT -5
It seems like once you get to Diamond and above, they use Diamond - Champion as the same pool of players (at least on iOS). I think the MM tries to pair up the same leagues across reds and blues, but still. As a mostly Diamond and recently Expert level player, playing against maxed out hangars (mostly lances and RDBs) gets a little old.
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Post by MCYL on Aug 12, 2017 20:32:24 GMT -5
It seems like once you get to Diamond and above, they use Diamond - Champion as the same pool of players (at least on iOS). I think the MM tries to pair up the same leagues across reds and blues, but still. As a mostly Diamond and recently Expert level player, playing against maxed out hangars (mostly lances and RDBs) gets a little old. What I wish to know from the Champs clanners on here is. Once you get to 12x12 and squad who do you face? Do you get mostly other champs? Because it'll ruin my roadmap if Champs face lower tiers over and over.
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Post by Poopface on Aug 12, 2017 20:48:08 GMT -5
I hate the MM. I really do. It's not setting up skill vs skill. It also, still, allows and supports tanking.
I dislike going into a match knowing odds are better than even that at least one person will tank and that there will be a mix of diamond and champion in my matches. Beyond frustrating.
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Post by MCYL on Aug 12, 2017 21:17:56 GMT -5
I hate the MM. I really do. It's not setting up skill vs skill. It also, still, allows and supports tanking. I dislike going into a match knowing odds are better than even that at least one person will tank and that there will be a mix of diamond and champion in my matches. Beyond frustrating. I guess if it's game after game of even matches there's little incentive to uprade and hence incentive to spend. Hence the uneven matches. Lol, they should just charge 1.99 a month for "premium MM" that would probably be enough to keep them going as the general population of western players would be down with that.
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Post by Poopface on Aug 12, 2017 21:26:24 GMT -5
I don't know that I agree. With the old gear-based MM, you could have all mechs with varying weapons packages. I think there would be even more incentive to upgrade so you could play your mechs at a number of match grades.
In the old matchmaker, you could have numerous entire sets of gear for whatever difficulty you would be able to play and switch from, say, bronze to gold on the fly just by replacing 5 mechs. The way it is now, many mechs and a number of weapons are completely pointless.
Now, you wound need at most 5 Lance's. With the other MM, you could have 5 Lances per allowable difficulty bracket all geared and leveled appropriately.
I'd assert that they have cost themselves money with the current MM, not made more.
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Post by MCYL on Aug 12, 2017 21:33:13 GMT -5
I don't know that I agree. With the old gear-based MM, you could have all mechs with varying weapons packages. I think there would be even more incentive to upgrade so you could play your mechs at a number of match grades. In the old matchmaker, you could have numerous entire sets of gear for whatever difficulty you would be able to play and switch from, say, bronze to gold on the fly just by replacing 5 mechs. The way it is now, many mechs and a number of mechs are completely pointless. Now, you wound need at most 5 Lance's. With the other MM, you could have 5 Lances per allowable difficulty bracket all geared and leveled appropriately. I'd assert that they have cost themselves money with the current MM, not made more. True! I was quite new during the old MM. literally had one mag gep, 3 thunder Schultz and an orkan Cossack that was it.
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Post by Team Alpha Strike on Aug 12, 2017 21:34:58 GMT -5
It seems like once you get to Diamond and above, they use Diamond - Champion as the same pool of players (at least on iOS). I think the MM tries to pair up the same leagues across reds and blues, but still. As a mostly Diamond and recently Expert level player, playing against maxed out hangars (mostly lances and RDBs) gets a little old. What I wish to know from the Champs clanners on here is. Once you get to 12x12 and squad who do you face? Do you get mostly other champs? Because it'll ruin my roadmap if Champs face lower tiers over and over. It's a mixed bag now as far as MM. I've been in iOS Champion league for a while now and about a month ago MM seemed to start throwing in more Diamond and Expert pilots. Unless I am facing a full clan of Champions, all matches as a random are at best 4 Champion level pilots - most of the time it is 2-4 Champion/Masters level pilots and the rest are a mix of Experts/Diamonds. Needless to say, it is easy to come out with positive league points in a win or loss since I'm usually fighting only 3-4 other pilots at my hangar or skill level. As far as full 12/12 squads, honestly, I don't see many 12 vs 12 squads where even 6 of the pilots are Champions. This probably because really skilled pilots don't need a to squad for resources and league rank is not too meaningful to them. When I squad I tend to make less silver because squading means cooperation and far less damage whoring. The two game modes will thin out the available Champion level pilots for each match and I see even more lopsided MM for me in the near future where I'm matched with maybe only 1 or 2 Champions. The bright side of this for non-Champions is that if you can get to 12/12s and up your game just a little (I only one 12/12 setup, but that doesn't stop me from mopping the floor with other Champions with all 12/12 stuff if they don't actually have piloting skills), you will quickly find yourself on easy street to high damage and free flowing silver --- cause you'll basically be seal clubbing pilots with mostly 9/10 setups. The bad side is that the game gets stale once you reach a certain level and you cant pick your opponent, as the MM will keep throwing you against scrubs. I'd love a 1-vs-1 or 3-vs-3 challenge mode where pilots basically call each other out.
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Post by imnobody on Aug 12, 2017 21:40:51 GMT -5
Hey OP, some players are so bad, they rely on the aogarithm system to put them on the stronger team. For example, I'm the strongest player on my team even I do my best we still lose because blue is bad at playing this game . Sometimes your too good that they nerf you by placing you on weakest side to try your hardest to win. It very mysterious how the MM system here but the more play the clearer you start see a pattern.
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Post by lindenwood on Aug 12, 2017 22:09:34 GMT -5
I imagine the sheer number of playera who stick around past Gold is relatively snall, so the MM has to pick from a wider pool to avoid longer wait times.
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Post by MCYL on Aug 13, 2017 1:28:57 GMT -5
I imagine the sheer number of playera who stick around past Gold is relatively snall, so the MM has to pick from a wider pool to avoid longer wait times. I do wonder about the no. of players online at one time. It would be cool if they had an online table showing no. of online in each tier on their website
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