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Post by Thunderkiss on Aug 11, 2017 9:33:11 GMT -5
So, I think it would be a great boon to the community at large to compile a list of useful tactics beyond the obvious that you have found useful in winning BR games.
For instance: yamantau
- If you REALLY want center beacon as a focal point of your plan, someone should drop a rhino and head there post haste, while a rog grabs home and side. The rest of the team spits between other side bridge for crossfire and center ramp for backup.
On yam, if you lose center, make it a kill box instead. Don't try to take it, wipe everyone out that spawns there.
What have you found to be efficient strategies so far?
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Aug 11, 2017 9:35:05 GMT -5
Center in a Rhino is a THING...Fat 「bum-bum」 HP at 60mph ...First caps are essential.
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Post by Thunderkiss on Aug 11, 2017 19:33:32 GMT -5
Indeed they are!
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Post by NerfDroid [Retired] on Aug 11, 2017 20:58:23 GMT -5
Maybe this is obvious but I've noticed that if you kill a Red close to a beacon they hold, be prepared to get anhillated by the ideal counter to whatever you're piloting--they'll respawn with a Plasma Griff to wax my Thunder Carnage or a DB Griff to wax my Thunder Orkan Lancelot. It makes me think twice and I'm liking my RDB Griff to kill from a safe distance (maybe I'll dust off my Zeus Fury or Zeus Carnage) or have I totally missed the point?
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Post by NerfDroid [Retired] on Aug 11, 2017 23:13:53 GMT -5
One more thing, the more I play BR, the more I realize it's complete chaos! I'm on Shenzhen and just spawned on center beacon, I'm moving to cap one of the unprotected side red beacons in a Plasma Griff, I know I could be flanked as I move across the open square so I jump to safety, as I land and start to cap the beacon a Leo appears and crushes me with Thunder/Plasma! In the old mode (Domination?) That beacon's mine and I have an awesome position to flank, snipe, and defend. The Griff's seem more brittle with the new level of uncertainty.
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Post by Robotor Affan on Aug 11, 2017 23:27:04 GMT -5
Ok. Let me share what i found. Could be useful to someone.
1) 4 or 5 slots, make sure you have at least 1 light bot for beacon capture. Others should be heavies and perhaps 1 medium.
2) when you die do not spawn in haste. Look at the map and choose which beacon to spawn wisely. You may want to surprise red that coming to one of the beacon. Surprise them hard and choose proper bot for that.
3) dont ever use sniper. If you do make sure you eject immediately and choose other bot if your team is losing.
4) if in squad, discuss and decide who will deploy beacon cappers first. Max 2. Let other players keep their beacon capper at later time during the battle.
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Post by hon_shu on Aug 12, 2017 2:41:33 GMT -5
I have some strategies. But I'm not going to tell you
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Post by Shahmatt on Aug 12, 2017 4:06:55 GMT -5
The game dynamics have become super interesting. I find it loads of fun. Opportunity knocks everywhere.
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Post by shagot on Aug 12, 2017 5:50:44 GMT -5
Guys, what do you think, is thunder carnage useful in BR? Or better to replace with some heavy knifer like leo?
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Aug 12, 2017 7:49:46 GMT -5
I am thinking the only raw power method of flipping center beacon back to your side would be a Thunder Carnage swarm...
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Post by Robotor Affan on Aug 12, 2017 7:55:13 GMT -5
Guys, what do you think, is thunder carnage useful in BR? Or better to replace with some heavy knifer like leo? I had encountered once. 2 players with thunder carnage side by side hard to take down. If you play in a squad perhaps can try this.
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Post by kukurukukuk on Aug 12, 2017 8:17:36 GMT -5
Guys, what do you think, is thunder carnage useful in BR? Or better to replace with some heavy knifer like leo? I don't have a Lancelot which arguably seems the best bot to field in BR right now. Tons of HP and damage in both varieties. That said, my most efficient bots are the DB Griffin and Thunder Carnage. High burst weapons and Anciles are highly effective in BR. Orkans and Lancelots are everywhere, in expert at least. I'm actually thinking of leveling a second T.Carnage. Very satisfactory when you spawn on an assaulted beacon and deal with red bots in matter of seconds. I'm also leveling a Leo. An ancile-something setup could work maybe. If not, you can always put a Thunder on it.
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Post by kukurukukuk on Aug 12, 2017 8:31:57 GMT -5
Let's say you find youself in a 1v1 duel near a red beacon, which is not rare. If you think you can handle it alone you should not go for the kill before you drive the enemy bot away and make the beacon at least white. Unless another red spawns before you neutralize the beacon (thus remaining 1v1), it is better to take some more punishment and make sure he can't respawn there. If you can't make him back up, retreat.
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Post by TheWWRNerdGuy on Aug 12, 2017 8:43:30 GMT -5
Rush centre at the start of the game, sit there until you die, then spawn in a Thunder Fury or brawler Natasha
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Post by drake1588 on Aug 12, 2017 8:51:20 GMT -5
I like to liberate a beacon before killing anyone nearby defending it - get them low, switch the beacon white if at all possible, then finish them off. Keeps them from drowning you in respawns.
Also, temp/pun Lance has just about optimal range on most maps plus nearly 100% up time. Loving that bot so far. People tend to be clustered together on beacons as they respawn, so any bullets that don't hit the target have a very high chance of hitting the targets behind them. RDB Griff is extremely good as well.
Orkans are very lackluster. You're typically trading 1:1 with enemy bots because once you've shot your payload, the game is far too fast paced to reliably reload. The same mechanics that make them very strong in regular mode are a huge hindrance in beacon rush. Taran magnum and Punishers are much better for sustained fighting and moving from kill to kill. Pin/tulumbas have just enough range and splash to make them perfect for this mode on most maps.
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Post by Prowler on Aug 12, 2017 9:44:11 GMT -5
Max two runners (stalker/gareth) and splash (orkan/pinata) knife fighters. Seems two work very well for me. So far I worked tis out.
Center beacon at shenzen . . . nah beacon B or D is better option you spawn in cover and go in 3 directions together with your home (wich cant be taken) you have options enough. Center moon you always spawn on the upper side. Canyon the beacons flanking the center are a better poisition than the center itself. Springfield D beacon is key as always.
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Post by zer00eyz on Aug 12, 2017 19:31:20 GMT -5
Look at the map! Look HARD at the map! Breath.
If everyone is fighting over ONE beacon, get out the second or third beacon runner and get another one. Because fights cluster up into tighter bunches you have the ability to go snatch other beacons.
The only maps this strategy won't work on are Yama if you don't have the center, and springfield.
Springfield is interesting if the city spawns come up the whole battle pinwheels to who ever can hold the farm side of the map. On springfield ignore the city and head to the other side with all haste.
DO NOT SPAWN AT HOME if it is mobbed with reds. SPAWN with the largest number of team mates you can if possible.
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Post by Deleted on Aug 12, 2017 20:18:18 GMT -5
as a "last stand pilot" (motto : forget about hope santa is dead!!) l don't see any particular strategies to apply in beacon rush! movement goes so fast with the new spawn system!! spawn wisely (in a middle of a rattle snakes pit for example! and shoot at will untill another stoopid jump in hell with you to stand da beacon) go ligth at the beginning sprint to catch beacon ! eject ! respawn with heavy rhino raijin fujin leo and wipe every incoming rigth away if you're lucky flankers and knifers will fellow if not, well braaa braaa spread hell out of your puns make it sparkling for fun and thats it! RIP seriously beacon rush is about extreme mobility and heavy stand point accross the map so rog gareth carnage guepard stalker are welcome! now on the heavies stand around beacon ! l saw some that eject when the place is secured to put some pressure and engage where action is (yeap l did it!) heavy snipers are more than ever used for ground control without a physical presence on spot! you may noticed combat are way much more intense in this mode! l really love it!!! obviously this game mode is design for clan squads ! solo players will suffer twice ! the chance for a 6 pack solo players to win over a comm clan is close to zero(my favorite number!)
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☆ CORVUSNEX ☆
Destrier
Posts: 106
Karma: 76
Pilot name: ☆ CORVUSNEX ☆
Platform: Android
Clan: iΔC
League: Champion
Server Region: North America
Favorite robot: Galahad
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Post by ☆ CORVUSNEX ☆ on Aug 12, 2017 20:47:45 GMT -5
Don't spawn in the center of Shenzhen unless BOTH side beacons are blue.
To do otherwise is to immediately place yourself into a crossfire and heavy damage/death will follow.
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Post by ΜØØSE on Aug 13, 2017 15:42:57 GMT -5
My best successes capping the first beacon comes from a Orkan/Punisher Rhino. It's become the most valuable bot for me in this game mode. It was a dust collector before.
After capping the first beacon, keep going, push the front away from your first beacon if you can. Get in their face and freak them out a little and die. Create some space between your shiny new beacon and the enemy. Then...
Drop a brawler in that beacon you just captured. You want to keep it. If reds are close, try something with thunders. I've found a Thunder/Ancile Fury to be surprisingly effective. If they are further away, consider something with Punishers. A Punisher Ancilot works well. Be looking for how you can take another beacon.
If you lose the second bot quickly, you are surrounded by snipers already, and you don't have backup, consider letting them have the beacon and switch to a midrange at a Side beacon. You already lost two bots. Time to let them burn some. If they are over aggressive, you can run them out of bots and turn the tide if you get a good position.
Try to get beacons where you can flank the enemy.
Don't give up! The tide can turn quickly in this game. There have been plenty of times I thought it was over, and we ended up getting five beacons and cornering their last bot.
It's been in interesting run, and a ton of fun. Very fluid gameplay. Hopefully Pixonic doesn't change it too much and ruin it.
I hit a plateau in Gold 1 in standard play for the last month or so, and I was really struggling with the new UI. But once I made some changes to my hangar and developed some strategies, I've plowed my way up to D3 and am still climbing. (I dread the thought of how I'm going to tank when the timer runs out on this mode and I get smacked down to reality.)
Good job, Pixonic.
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Post by seanh on Aug 14, 2017 5:11:29 GMT -5
Lots of talk on beacon cappers and brawlers, are people still running mid / long range builds in their hangers for BR?
It will hit iOS in the next day or so, I'm getting giddy,
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Post by hon_shu on Aug 14, 2017 13:27:36 GMT -5
I think the long range is slowly coming back to BR, after the brawler frenzy. I've seen quite a few Zeus and Trebs, and it's just as painful on Canyon and Yama as in Domination mode.
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Post by CrownBlack on Aug 14, 2017 13:43:04 GMT -5
I think the long range is slowly coming back to BR, after the brawler frenzy. I've seen quite a few Zeus and Trebs, and it's just as painful on Canyon and Yama as in Domination mode. I use my Zeus but I have seen few Trebs. Zeus is MUCH more effective in BR. I generally use it to flank a blue beacon(Yam of SF) or to zero in on a red spawn beacon(Canyon). Very effective. Don't even bother with on the others just doesn't work well except as a beacon capper.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 14, 2017 14:08:35 GMT -5
I think the long range is slowly coming back to BR, after the brawler frenzy. I've seen quite a few Zeus and Trebs, and it's just as painful on Canyon and Yama as in Domination mode. Yes, I agree... although I submit that SF was tougher than either. At first even big maps were fun... but now... Many beacons can be sighted on with a sniper if in the right spot... and a Treb Fury or Butch can ruin your day... many times. A coordinated team can capitalize from the snipers easily in BR. I'm putting Gala back in action for this reason alone, snipers don't do well against shields. Oh, and still leveling my Butch to be able to join the dark side, eventually. >:-) I think my biggest tip is of the player's mindset... it has to change for BR. One example of a skill that needs to be paid attention to is learning the art of ejecting. Even if in a good, 100%HP bot. If you see a beacon about to be getting threatened... you may need to just eject and spawn in with an appropriate defender. Example... If on Yam and if I didn't have a Rhino I would run my Gary/Stalker to Center and eject to spawn in a defender if the Reds were headed there in force as well, or an Ancile bot if they were threatening with MR splash... etc. Get the beacon, get it quick, and hold it. Now, if the Reds make a full court press on it after you get it and they succeed in taking you out but you don't have backup nearby... you can't count on your team to spawn in and help. So, their full on attack is possibly leaving their side beacon unattended... a light bot may be what you need to eject to re-spawn into, to make an end run around them. Get their side beacon and threaten their flank and maybe get, like was said above, MR to hammer the Reds in center. Of course, they could immediately charge forward out of center and head for your end of the map, which, if your team is not coordinating well, could be the end. But either way... you have to change the rules. Make them react to you. Keep the initiative if at all possible. Basically, I am trying to say that the fluidity of the mode makes it so that you need to be able to adjust to changing circumstances in a moment. Domination style playing will cause you to lose. Use the map, the enemy's plans, your squad's position, everything you see around you, to determine your moves as the battle progresses. Offensive players must be able to flip to defense and vice versa, at the drop of a hat. There will be few stagnant BR games where there is a line of offense going against a line of defense like in Domination, once folks get completely used to it. IMO, YMMV
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Post by Orukal on Aug 14, 2017 16:34:28 GMT -5
I know this is kind of a lame strategy, but I have fun with it. I have in my hanger a thunder fury. It's beautiful when you can spawn in on a beacon that's about to be overrun and start laying down fire with it. Yes, I usually die fast, but more often than not I take out 2-3 reds with me.
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Post by lindenwood on Aug 15, 2017 2:47:32 GMT -5
It is almost impossible to recap Moon's center from red, because they literally spawn on top of the beacon. The only way to do it is to bring enough firepower to the TOP of center that you scare the team away from spawning there. But, then you lose all the other beacons in the process.
It honestly almost feels like a bug.
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