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Post by drone42 on Aug 9, 2017 17:01:35 GMT -5
Hi everyone,
I've been playing this game for a fair few months now, but definitely still regard myself as a newbie in terms of skill/strategy. Currently playing around Silver League I, Gold League III.
I've not spotted much about this on videos or forum posts, so I thought I'd ask here: does anyone have any good bot loadouts involving 1 or more ECUs?
Thanks!
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Post by joshfishyu on Aug 9, 2017 17:42:48 GMT -5
Twin-ECU stalker, never cease to amaze.
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Post by BLYTHE on Aug 9, 2017 22:57:56 GMT -5
Afraid not; can't do damage with a shield. You should always opt for a weapon instead of a shield unless it's an ancile on an Lance.
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Post by Cdr. Crimmins on Aug 10, 2017 0:28:16 GMT -5
Before I could afford a Galahad, I ran the poor man's version. A Patton with 3 pinatas and an Ecu. I liked it better than a straight Piñata Patton as the ecu helped me get back under cover and so I got off way more salvos with it than without it.
I also use one on a Treb/gekko/ecu Natasha. Same deal, fire and cover up. Killed a treb Butch with it. I use the gekko to rangefinder and ensure the trebs can hit. Cuts way down on wasted treb blasts.
I saw a piñata/ecu stalker once that was very well piloted. I might fool around with that at some point.
Anyway, food for thought.
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Post by drone42 on Aug 10, 2017 5:43:47 GMT -5
Twin-ECU stalker, never cease to amaze. Thanks for the tip. I've run it occasionally, but it got boring after a handful of games, so I only run it if it's an event that needs lots of beacon caps. Maybe I'll try it out again.
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Post by drone42 on Aug 10, 2017 5:51:53 GMT -5
Before I could afford a Galahad, I ran the poor man's version. A Patton with 3 pinatas and an Ecu. I liked it better than a straight Piñata Patton as the ecu helped me get back under cover and so I got off way more salvos with it than without it. I also use one on a Treb/gekko/ecu Natasha. Same deal, fire and cover up. Killed a treb Butch with it. I use the gekko to rangefinder and ensure the trebs can hit. Cuts way down on wasted treb blasts. I saw a piñata/ecu stalker once that was very well piloted. I might fool around with that at some point. Anyway, food for thought. Thanks! The thing that actually sparked me to post this thread was that I had been having a bit of luck with another "poor man's Galahad" - Griffin w/ ECU, Orkan, 2x Pinata, but that I couldn't think of any other good ECU uses that weren't gimmicky (I tend to think that stalker with double ECUs and Cossack with ECU are rather gimmicky). How useful is the ECU on a sniping Natasha? I can see it working in a sniping duel at 600+ metres, but if anyone gets closer than that, you're probably eating rockets. Pinata/ECU stalker sounds like a great idea, actually! Did they play it more as a harassment/beacon bot? I can't see it doing much damage unless you can sneak up on something without them realising.
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Post by Cdr. Crimmins on Aug 10, 2017 8:28:26 GMT -5
Before I could afford a Galahad, I ran the poor man's version. A Patton with 3 pinatas and an Ecu. I liked it better than a straight Piñata Patton as the ecu helped me get back under cover and so I got off way more salvos with it than without it. I also use one on a Treb/gekko/ecu Natasha. Same deal, fire and cover up. Killed a treb Butch with it. I use the gekko to rangefinder and ensure the trebs can hit. Cuts way down on wasted treb blasts. I saw a piñata/ecu stalker once that was very well piloted. I might fool around with that at some point. Anyway, food for thought. Thanks! The thing that actually sparked me to post this thread was that I had been having a bit of luck with another "poor man's Galahad" - Griffin w/ ECU, Orkan, 2x Pinata, but that I couldn't think of any other good ECU uses that weren't gimmicky (I tend to think that stalker with double ECUs and Cossack with ECU are rather gimmicky). How useful is the ECU on a sniping Natasha? I can see it working in a sniping duel at 600+ metres, but if anyone gets closer than that, you're probably eating rockets. Pinata/ECU stalker sounds like a great idea, actually! Did they play it more as a harassment/beacon bot? I can't see it doing much damage unless you can sneak up on something without them realising. The Ecu on the sniper works well, imo. At long range I basically have an extra 85k hp (the nat is L7, all the weapons are L8) and while it's true that it doesn't help against rockets it's great against guns and plasma. When that knifer gets to you and you are going to die (and you will!) it buys you more time to charge up the trebs for one last shot to the face. One time it kept me alive long enough (on Springfield at the farm) for a teammate to show up and kill the knifer, allowing me to get back to work, sans ecu and pretty banged up but all the other weapons were still online. Another time it allowed me to march to and flip a beacon late game, basically unaffected by the molot gunship that would have melted me under other circumstances. The stalker loadout I only saw once. He didn't drib and drab the pinata, he saved up for full salvos. Between the speed, ecu and stealth he was highly annoying and virtually unkillable. I don't actually remember him dying or whether we won or lost the game. Bear in mind I use a lot of hangars, so my bots seem pretty fresh to me each time I take them out for a spin.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 10, 2017 8:35:13 GMT -5
FYI: For 3.0, they just got a very large buff for the lower levels... so I know I will be taking a second look at them to see if there is a way to make use in any of my lower leveled accounts' builds. From the Patch notes:
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Post by llama4president on Aug 10, 2017 11:15:42 GMT -5
I still don't feel attracted by them.
Always felt that ECU needs a major overhaul on how it works. It's ugly too look at, it doesn't feel like an equipment for a 2017 mobile game. I really got no idea why they would have made a fixed shield that protects just from side shot, that to make use of it, u gotta stop looking at your opponent.
On top of that, you end up in LQ if you use it extensively in your hangar. It's like it's out of place...
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Post by Deleted on Aug 10, 2017 11:18:54 GMT -5
In the current state of the game, the Ecu needs to be near-invincible for it to have it's part in upper-leagued games.
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Post by adrenachrome on Aug 10, 2017 11:28:32 GMT -5
Silver 1 to gold 3 the Ecu should still be viable. I recommend a dual Ecu dual thunder Natasha as a prep for a carnage. Your thunders will be leveled and the carnage will be a speed demon after running the Natasha.... So you will be trained in and ready for the carnage. That's my 2 cents.
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Post by adrenachrome on Aug 10, 2017 11:33:12 GMT -5
I still don't feel attracted by them. Always felt that ECU needs a major overhaul on how it works. It's ugly too look at, it doesn't feel like an equipment for a 2017 mobile game. I really got no idea why they would have made a fixed shield that protects just from side shot, that to make use of it, u gotta stop looking at your opponent. On top of that, you end up in LQ if you use it extensively in your hangar. It's like it's out of place... Actually no you don't stop looking at your opponent to use the Ecu. The most benefit comes when engaged with the enemy and his fellow red is shooting gekko or trebs across the map on your left...You don't have to worry about that second bot. You can concentrate on the task at hand. It also absorbes some bullet from projectile weapons from front and sides. It adds to your health pool over all.
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Post by 7iquid on Aug 10, 2017 12:01:45 GMT -5
I used a level 7 Ecu and level 9 Cossack right up into Gold 2 iOS! It was hilarious watching all the snipers and other bots firing at my shield and doing little damage as I capped their beacons.
Of course the bot didn't last long and was vaporised when the Ecu broke but I turned many games to blue advantage this way and had a blast piloting it.
It's the ultimate distraction bot for the reds while my blue buddies advance and cap beacons. Once my meta hangar is levelled up I'll continue to power up the Cossack for a laugh.
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Post by Poopface on Aug 10, 2017 12:05:50 GMT -5
does anyone have any good bot loadouts involving 1 or more ECUs? Russel has had a lot of success with Ecu's on Cossacks.
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Post by 7iquid on Aug 10, 2017 12:16:47 GMT -5
does anyone have any good bot loadouts involving 1 or more ECUs? Russel has had a lot of success with Ecu's on Cossacks. Level 7 Ecu is 72,000 health - not bad on a Cossack. Obviously no damage output but the "damage" is strategic. I measured "damage" on my Ecusack in: beacons capped, enemies distracted and kiting reds away from battle, drawing sniper fire and disruption of the red battle plan. Makes me want to break it back out for D2 iOS now!
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Post by Russel on Aug 10, 2017 12:27:09 GMT -5
does anyone have any good bot loadouts involving 1 or more ECUs? Russel has had a lot of success with Ecu's on Cossacks. With all the recent rocket buffs it is less usable in Diamond+, sadly. However a friend of mine who just recently started playing is getting steady +5 Au for the beacons due to this little trick. The best usage, IMO, is to draw enemy Sniper fire to your bot and\or cap the beacons using ECU. Also it might be of some use for snipers (Natasha or Leo) equipped with long to reload weapons (Molot, Trebuchet, KangDae). You can shoot and turn, to protect you from the Gekko\Treb fire.
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Post by Poopface on Aug 10, 2017 12:41:40 GMT -5
Russel has had a lot of success with Ecu's on Cossacks. With all the recent rocket buffs it is less usable in Diamond+, sadly. However a friend of mine who just recently started playing is getting steady +5 Au for the beacons due to this little trick. The best usage, IMO, is to draw enemy Sniper fire to your bot and\or cap the beacons using ECU. Also it might be of some use for snipers (Natasha or Leo) equipped with long to reload weapons (Molot, Trebuchet, KangDae). You can shoot and turn, to protect you from the Gekko\Treb fire. Back before Britbots came into the game, I remember there being a build for Natashas for exactly this purpose.
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Post by 7iquid on Aug 10, 2017 16:17:28 GMT -5
While we are in a bit of an Ecusack love fest : the other thing that I liked was the need to turn the shield toward enemy fire. It often meant I was running backwards to my next point of cover. I really had to learn the maps and the distances involved between buildings, ledges etc. It's really helped in later games - not just with Griffs but with all bots in terms of map layout and strategic placement of bots. Why can't we have custom games like 6 x level 10 Cossacks vs 6 x level 8 Rhinos?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 10, 2017 16:21:37 GMT -5
While we are in a bit of an Ecusack love fest : the other thing that I liked was the need to turn the shield toward enemy fire. It often meant I was running backwards to my next point of cover. I really had to learn the maps and the distances involved between buildings, ledges etc. It's really helped in later games - not just with Griffs but with all bots in terms of map layout and strategic placement of bots. Why can't we have custom games like 6 x level 10 Cossacks vs 6 x level 8 Rhinos? Same skillset needed with Gary when trying to get the far beacons and Red Snipers are out in force.
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Post by Russel on Aug 10, 2017 16:22:27 GMT -5
While we are in a bit of an Ecusack love fest : the other thing that I liked was the need to turn the shield toward enemy fire. It often meant I was running backwards to my next point of cover. I really had to learn the maps and the distances involved between buildings, ledges etc. It's really helped in later games - not just with Griffs but with all bots in terms of map layout and strategic placement of bots. Why can't we have custom games like 6 x level 10 Cossacks vs 6 x level 8 Rhinos? :) Exactly why I advice EVERY new player to get an ECU Cossack. It's NOT because I am delusional about Cossacks. I know it is a mediocre bot (and now, after all rebalances he became even worse). It's because you learn to hide, learn to predict jumps, learn maps and learn to keep your torso turned at some direction while running\jumping. It helps A LOT in future games - to keep your aim at the target while jumping+firing at the same time in a Rog\Griffin; helps rotate torso while walking in any other bot, help using crippled bot to destroy "yet one more enemy", or to capture "yet one more beacon".
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Post by Russel on Aug 10, 2017 16:24:35 GMT -5
While we are in a bit of an Ecusack love fest : the other thing that I liked was the need to turn the shield toward enemy fire. It often meant I was running backwards to my next point of cover. I really had to learn the maps and the distances involved between buildings, ledges etc. It's really helped in later games - not just with Griffs but with all bots in terms of map layout and strategic placement of bots. Why can't we have custom games like 6 x level 10 Cossacks vs 6 x level 8 Rhinos? :) Same skillset needed with Gary when trying to get the far beacons and Red Snipers are out in force. It's a bit easier, because you can choose which shield mode to use. Keep it upfront (and see the snipers), or keep it at side (and run faster). But yes, the idea is the same. And that's how Cossack help you to become a better Gareth\Galahad pilot, too! All hail the ECU Cossack! :-D
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 10, 2017 16:26:21 GMT -5
Same skillset needed with Gary when trying to get the far beacons and Red Snipers are out in force. It's a bit easier, because you can choose which shield mode to use. Keep it upfront (and see the snipers), or keep it at side (and run faster). But yes, the idea is the same. And that's how Cossack help you to become a better Gareth\Galahad pilot, too! All hail the ECU Cossack! :-D Especially now since they will start at 70k+ at level 1!
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Post by Jame-thon on Aug 10, 2017 16:36:43 GMT -5
It be fun where they add a feature where you can use it like a riot shield lol! If you run right up to them enemy, there is an ability with 2 second cool down to whack them...that would be hilarious and very entertaining lol Also, if you run right up to them, you can pin them in place until you die or run away...haha
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Post by Russel on Aug 10, 2017 16:40:37 GMT -5
It's a bit easier, because you can choose which shield mode to use. Keep it upfront (and see the snipers), or keep it at side (and run faster). But yes, the idea is the same. And that's how Cossack help you to become a better Gareth\Galahad pilot, too! All hail the ECU Cossack! :-D Especially now since they will start at 70k+ at level 1! If I get this right - they kept maximum health the same, only changing lower lever values. That mean they just changed +% per level rate to keep it same with robot health. It was +6% for robot, but +10% for weapon. Now it seems that ECU is +6%, same as robot health. On this note - can anybody check Ancile initial health? It might've been rebalanced too.
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Post by dreamslayer28 on Aug 10, 2017 20:10:38 GMT -5
Hi everyone, I've been playing this game for a fair few months now, but definitely still regard myself as a newbie in terms of skill/strategy. Currently playing around Silver League I, Gold League III. I've not spotted much about this on videos or forum posts, so I thought I'd ask here: does anyone have any good bot loadouts involving 1 or more ECUs? Thanks! THE BUDGET VERSION: ECU COSSACK. WELL PLAYED!
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