|
Post by Firebeard on Aug 16, 2017 16:01:57 GMT -5
Thank you, ⓣⓡⓘⓒⓚⓨ48. What if we eliminated the Cooldown altogether and just used the base reloads of the weapons themselves? The Orkans, Tridents and Tulumbas would still take 23/23/18 seconds to reload, respectively, but it would make the other weapons usable. Currently, it hinders performance compared to other mecha capable of utilizing 3 or more weapons simultaneously. That, in my opinion, compounds the fragility of the WW Mecha. I agree with Jesse. I do however, feel that the Cooldowns should be brought inline with available weapons for each hardpoint(s) of the Doc and Butch's.
|
|
|
Post by DarkVagabond on Aug 17, 2017 0:35:40 GMT -5
Thank you, ⓣⓡⓘⓒⓚⓨ48 . What if we eliminated the Cooldown altogether and just used the base reloads of the weapons themselves? The Orkans, Tridents and Tulumbas would still take 23/23/18 seconds to reload, respectively, but it would make the other weapons usable. Currently, it hinders performance compared to other mecha capable of utilizing 3 or more weapons simultaneously. That, in my opinion, compounds the fragility of the WW Mecha. I agree with Jesse. I do however, feel that the Cooldowns should be brought inline with available weapons for each hardpoint(s) of the Doc and Butch's. I'm also not sure about eliminating cooldown for the Butch. Can we imagine a quad Zeus Butch roaming around with no QuickDraw cooldown? That thing would be TERRIFYING! I'm a Butch owner already, so it would actually benefit me, but I'm not sure I could support it in the interest of maintaining a balanced game. And if you reduced the QuickDraw cooldown, what would you change it to? Also, does anyone know what the cooldown time for a Scourge is? I didn't play it on the test server.
|
|
|
Post by Firebeard on Aug 17, 2017 0:53:04 GMT -5
Thank you, ⓣⓡⓘⓒⓚⓨ48 . What if we eliminated the Cooldown altogether and just used the base reloads of the weapons themselves? The Orkans, Tridents and Tulumbas would still take 23/23/18 seconds to reload, respectively, but it would make the other weapons usable. Currently, it hinders performance compared to other mecha capable of utilizing 3 or more weapons simultaneously. That, in my opinion, compounds the fragility of the WW Mecha. I agree with Jesse. I do however, feel that the Cooldowns should be brought inline with available weapons for each hardpoint(s) of the Doc and Butch's. I'm also not sure about eliminating cooldown for the Butch. Can we imagine a quad Zeus Butch roaming around with no QuickDraw cooldown? That thing would be TERRIFYING! I'm a Butch owner already, so it would actually benefit me, but I'm not sure I could support it in the interest of maintaining a balanced game. And if you reduced the QuickDraw cooldown, what would you change it to? Also, does anyone know what the cooldown time for a Scourge is? I didn't play it on the test server. If given the a choice for Cooldowns, I'd choose: Jesse - 10's Doc - 12's Butch - 16's I understand the reason for the Trebuchets, which is why I advocated a complete removal of the Cooldown, it would keep the Trebuchet at 23's/each. I think "Team Alpha Strike," mentioned that the Scourge teload was 4's. Not positive though ..
|
|
|
Post by moody on Aug 17, 2017 0:53:28 GMT -5
Dual zeus every 2.5 seconds...... eeeep.
|
|