leadpan
Destrier
Posts: 52
Karma: 25
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Post by leadpan on Aug 9, 2017 10:39:53 GMT -5
Looks like they went with new UI.
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Post by Sgt. Beacon on Aug 9, 2017 10:43:20 GMT -5
ew on the Hud
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leadpan
Destrier
Posts: 52
Karma: 25
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Post by leadpan on Aug 9, 2017 10:58:04 GMT -5
Beacon rush mode is missing? How do I select that mode on 3.0? It's on Domination mode as default.
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Post by Dejnov on Aug 9, 2017 11:05:52 GMT -5
Can we get a quick screenshot... us iOS players always feel left out.
Dejnov.
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Post by fatdogmagic on Aug 9, 2017 11:07:07 GMT -5
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Post by fatdogmagic on Aug 9, 2017 11:07:32 GMT -5
Beacon rush mode is missing? How do I select that mode on 3.0? It's on Domination mode as default. It will be enabled in a couple of days
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Post by wildboar on Aug 9, 2017 11:09:15 GMT -5
Can we get a quick screenshot... us iOS players always feel left out. Dejnov. my heart pumps rusty piss for you poor iOS users on the other hand it has just failed to download for me
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Post by Danny Linguini on Aug 9, 2017 11:09:21 GMT -5
Is it just me, or does the bot in that pic look like a pig with lipstick?
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Post by wildboar on Aug 9, 2017 11:11:19 GMT -5
Is it just me, or does the bot in that pic look like a pig with lipstick? I think it might just be you .... stay off the bacon sandwiches for a while
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Post by infraviolet on Aug 9, 2017 11:24:43 GMT -5
Did they not include improved bullet penetration against physical shields yet?
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Post by oakwhelie on Aug 9, 2017 11:34:42 GMT -5
Did they not include improved bullet penetration against physical shields yet? at 200% damage modifier i think they realized that they need to tone it down even more
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Deleted
Deleted Member
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Post by Deleted on Aug 9, 2017 11:36:32 GMT -5
There is no shield damage multiplier for Punishers and Molots infraviolet.
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leadpan
Destrier
Posts: 52
Karma: 25
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Post by leadpan on Aug 9, 2017 11:41:21 GMT -5
Screen shot
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leadpan
Destrier
Posts: 52
Karma: 25
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Post by leadpan on Aug 9, 2017 11:41:48 GMT -5
HUD
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Deleted
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Post by Deleted on Aug 9, 2017 11:47:47 GMT -5
Played a few rounds. There was no lag, no glitches, and once you get used to the UI it's pretty good. The big winner is the Rhino... man that thing moves. I think it might replace the Griffin again as the most used robot. The Fujin is noticeably quicker as the other bots with speed buffs must be as well (still have to try them out). I'm sure some will disagree, but I personally give Pix a thumbs up on this one.
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leadpan
Destrier
Posts: 52
Karma: 25
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Post by leadpan on Aug 9, 2017 11:49:07 GMT -5
In Dead City
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Post by ΒΣRΖΣRKΛ²³ on Aug 9, 2017 11:50:31 GMT -5
Show me that Cossack paint job !!!
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leadpan
Destrier
Posts: 52
Karma: 25
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Post by leadpan on Aug 9, 2017 11:55:30 GMT -5
Rhino is FAST and TOUGH! Rhino is like... "Hmmm...I feel something tickling on chest.."
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Post by Domino on Aug 9, 2017 12:23:48 GMT -5
Did they not include improved bullet penetration against physical shields yet? at 200% damage modifier i think they realized that they need to tone it down even more Last TS it was at 150%, which is a move in the right direction. Maybe Nashhorn. Kang Dae should have a 200%+ dmg on physical since they are a one shot bullet.
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Deleted
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Post by Deleted on Aug 9, 2017 12:23:57 GMT -5
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Post by hon_shu on Aug 9, 2017 12:29:53 GMT -5
The biggest frustration for me is the animated X obstruct the target while I shoot. Again this UI is like downgrade for me. I had 10 games and it's affecting my play. Totally that. A big red X means "stay away" in most cultures. Plus, I can't see what I'm shooting at. Also, beacon and health bars need to be much bigger. I was very impressed overall, though, game runs very smoothly.
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Post by Russel on Aug 9, 2017 12:36:10 GMT -5
There is no shield damage multiplier for Punishers and Molots infraviolet . ..and no Tempest, KangDae, Nashorn and, most importantly, no Thunder multiplier yet. The point being - Thunder most probably get this multiplier too!
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Post by Firebeard on Aug 9, 2017 13:00:23 GMT -5
Love me or Hate me but I really like the new HUD. I haven't installed the Update, yet. But I can appreciate both the aesthetics and the cleaness (if that's a word?). I'm happy for the follow through.
Not sure if I'll like ballistics Buff, I strongly believe that Shields should be beneficial. I'm worried for the Rhino, Galahad, Garath and Yes, the Lancilot ..
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Post by Koalabear on Aug 9, 2017 13:10:08 GMT -5
smoother graphics. I don't have to turn on performance mode on my phone anymore. Only played one game and loved it. I totally forgot about the potential bullet vs shield buff and went in with my Punishad first. Killed 3 bots in quick succession! lol. The last bot was a Leadhose Griffin. I'd just killed the guy's Spydra so he wanted payback....so I killed his Leadhose too. I don't think there was a buff at all. Yay, shield bots still relevant!
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Post by Domino on Aug 9, 2017 13:10:33 GMT -5
There is no shield damage multiplier for Punishers and Molots infraviolet . ..and no Tempest, KangDae, Nashorn and, most importantly, no Thunder multiplier yet. The point being - Thunder most probably get this multiplier too! I certainly hope not at least anything significant. there's a fine line between bringing weapons to a long term meta and OP; thunder with additional dmg to shields is the latter (I'm a carnage thunder user myself). The only trade off to doing so would be to drop it's range from 500m -> 300m
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Post by Domino on Aug 9, 2017 13:16:34 GMT -5
smoother graphics. I don't have to turn on performance mode on my phone anymore. Only played one game and loved it. I totally forgot about the potential bullet vs shield buff and went in with my Punishad first. Killed 3 bots in quick succession! lol. The last bot was a Leadhose Griffin. I'd just killed the guy's Spydra so he wanted payback....so I killed his Leadhose too. I don't think there was a buff at all. Yay, shield bots still relevant! Damage multiplier to bullets has not been added, mostly likely next patch. please read for more info on what's been done: warrobots.net/en/2017/08/09/war-robots-3-0-update-notes/
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Post by Domino on Aug 9, 2017 13:33:55 GMT -5
1) Short in-game notification history. I use this to see who is using what weapons before I make it to the thick of things, also if i'm in the spawn area, what to expect. Now it's a 1 liner that will pass too quickly.
2) The huge special ability button. I complained before during TS since it wasn't registering 50% of the time, I had to hit it multiple times. Instead of fixing that, they made it bigger perhaps IDK but it's huge.
3) Status bar is too small (lives, beacons, health), old one beats it here. I like the blue background to the old one etc
4)Targeting X should be less obtrustive, maybe a fading X or Just the corners light up on predicted hit. IDK but I hope they tweak it.
Like Pix is reading this, but maybe you guys find the same things I do and complain on the same issues.
What I like is they put a dark background on the Names of players so you can read it against a light background etc.
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×Carliex
Destrier
Posts: 85
Karma: 94
Pilot name: ×carlie×
Platform: Android
Clan: Nitro Squad
League: Expert
Server Region: Europe
Favorite robot: Galahad
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Post by ×Carliex on Aug 9, 2017 13:39:24 GMT -5
I can't get past the UI to see the changes in the bots. There's too much information crammed where I'm trying to aim. The names of players now have a fuzzy drop shadow that adds to the mess. The targeting and hit graphics add nothing but clutter and, as othere have said, it's affecting my game play.
I can't even remember what was there before the update, but ironically that's a sign the UI worked; it provided vital info and didn't get in my way. Mostly.
It would be amazingly awesome if we had the option to turn off player names. I don't need them at all, just a red or blue arrow.
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Post by Koalabear on Aug 9, 2017 14:11:26 GMT -5
I actually like the new HUD. The writing is clearer now as well as knowing if I'm hitting my target. Sure, the target tends to disappear a bit now, especially at longer ranges, but that's ok. Plus, I can really see the name of whoever just fragged me so that I can go hunting them, either for revenge or to join their clan! Hey, if you can't beat 'em, join 'em!
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Post by Sgt. Beacon on Aug 9, 2017 14:57:05 GMT -5
the hud by itself is fine. but, up close and personal is a different matter for me. if you get the"legs damaged" forget seeing the aiming point.
what he said.
Aug 9, 2017 13:33:55 GMT -5 domino said:
1) Short in-game notification history. I use this to see who is using what weapons before I make it to the thick of things, also if i'm in the spawn area, what to expect. Now it's a 1 liner that will pass too quickly.
2) The huge special ability button. I complained before during TS since it wasn't registering 50% of the time, I had to hit it multiple times. Instead of fixing that, they made it bigger perhaps IDK but it's huge.
3) Status bar is too small (lives, beacons, health), old one beats it here. I like the blue background to the old one etc
4)Targeting X should be less obtrustive, maybe a fading X or Just the corners light up on predicted hit. IDK but I hope they tweak it.
Like Pix is reading this, but maybe you guys find the same things I do and complain on the same issues.
What I like is they put a dark background on the Names of players so you can read it against a light background etc.
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