powerplay
Destrier
Posts: 28
Karma: 13
Pilot name: Power Play
League: Diamond
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Post by powerplay on Aug 8, 2017 20:29:29 GMT -5
Please Pixonic, Fix the system itself instead of adding another bandage on this wound.
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powerplay
Destrier
Posts: 28
Karma: 13
Pilot name: Power Play
League: Diamond
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Post by powerplay on Aug 8, 2017 20:31:07 GMT -5
What about this? :
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Post by Danny Linguini on Aug 8, 2017 23:17:44 GMT -5
What about this? : Nice idea as it rewards beacon caps equally with damage. But it still doesn't discourage tanking/fading. As long as rank points keep moving you up in leagues, people will work the system to move themselves down. It also doesn't fix the absurd ranges of leagues the match maker throws you into. My suggestion is to keep the league system, but also factor a player's hangar strength into the MM so you don't have 12/12 silver leaguers clubbing the crap out of legit 7/8 gold players. It would also make it harder for players to tank by subbing low level bots in their hangars.
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powerplay
Destrier
Posts: 28
Karma: 13
Pilot name: Power Play
League: Diamond
|
Post by powerplay on Aug 9, 2017 5:09:26 GMT -5
Nice idea as it rewards beacon caps equally with damage. But it still doesn't discourage tanking/fading. As long as rank points keep moving you up in leagues, people will work the system to move themselves down. It also doesn't fix the absurd ranges of leagues the match maker throws you into. My suggestion is to keep the league system, but also factor a player's hangar strength into the MM so you don't have 12/12 silver leaguers clubbing the crap out of legit 7/8 gold players. It would also make it harder for players to tank by subbing low level bots in their hangars. I agree taking Hangar strength into account is crucial... but, sadly, there is a terrible downside to this solution. In the past, I know it was possible to keep bots two levels under weapons levels so the match making was advantageous. It would be important the solution would prevent this. Pixonic tried to fix this with leagues and failed miserably by killing slowly the game spirit. Would you have a mathematical suggestion of solution to this problem? I mean, what could be the threshold for a player to be blocked from being matched with players from lower leagues while preventing abuses?
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Post by HEATHEN HERETIC on Aug 13, 2017 23:50:04 GMT -5
Nice idea as it rewards beacon caps equally with damage. But it still doesn't discourage tanking/fading. As long as rank points keep moving you up in leagues, people will work the system to move themselves down. It also doesn't fix the absurd ranges of leagues the match maker throws you into. My suggestion is to keep the league system, but also factor a player's hangar strength into the MM so you don't have 12/12 silver leaguers clubbing the crap out of legit 7/8 gold players. It would also make it harder for players to tank by subbing low level bots in their hangars. I agree taking Hangar strength into account is crucial... but, sadly, there is a terrible downside to this solution. In the past, I know it was possible to keep bots two levels under weapons levels so the match making was advantageous. It would be important the solution would prevent this. Pixonic tried to fix this with leagues and failed miserably by killing slowly the game spirit. Would you have a mathematical suggestion of solution to this problem? I mean, what could be the threshold for a player to be blocked from being matched with players from lower leagues while preventing abuses? Easy. I created a formula that destroys any reason for tanking and totally kills clubbing. war-robots-forum.freeforums.net/thread/9323/match-maker-fixI even sent this formula to Pixonic on numerous occasions and gave them entitlement to it. Per usual I received only the writ responses to it saying nothing and meaning less. Make no mistake, the current system was deliberately designed to be tanked and to promote clubbing. Because if it wasn't the people that designed it are mentally deficient. Anyone looking at it closely could tell exactly what was going to happen once it was implemented. This is Pixonic's misguided attempt to prod players into spending money on upgrades and such. That might work in Russia but out here in most of the rest of the world happy customers are repeat customers. Unhappy customers go elsewhere to spend their money.
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Post by Russel on Aug 14, 2017 3:15:24 GMT -5
I agree taking Hangar strength into account is crucial... but, sadly, there is a terrible downside to this solution. In the past, I know it was possible to keep bots two levels under weapons levels so the match making was advantageous. It would be important the solution would prevent this. Pixonic tried to fix this with leagues and failed miserably by killing slowly the game spirit. Would you have a mathematical suggestion of solution to this problem? I mean, what could be the threshold for a player to be blocked from being matched with players from lower leagues while preventing abuses? Easy. I created a formula that destroys any reason for tanking and totally kills clubbing. war-robots-forum.freeforums.net/thread/9323/match-maker-fixI even sent this formula to Pixonic on numerous occasions and gave them entitlement to it. Per usual I received only the writ responses to it saying nothing and meaning less. Make no mistake, the current system was deliberately designed to be tanked and to promote clubbing. Because if it wasn't the people that designed it are mentally deficient. Anyone looking at it closely could tell exactly what was going to happen once it was implemented. This is Pixonic's misguided attempt to prod players into spending money on upgrades and such. That might work in Russia but out here in most of the rest of the world happy customers are repeat customers. Unhappy customers go elsewhere to spend their money.The fun thing with the community? Every country thinks that monetization strategy was meant for "other country". I was having a chat in the Russian Discord server, and I've been told by several people: "Well, though Pix is an Americans - they don't know how to monetize Russia well, we would pay money if the prices were right, but they just don't understand us being from USA". Funny thing - the company is still making revenue :)
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Post by HEATHEN HERETIC on Aug 14, 2017 7:36:51 GMT -5
The fun thing with the community? Every country thinks that monetization strategy was meant for "other country". I was having a chat in the Russian Discord server, and I've been told by several people: "Well, though Pix is an Americans - they don't know how to monetize Russia well, we would pay money if the prices were right, but they just don't understand us being from USA". Funny thing - the company is still making revenue I don't know who's blowing smoke up your b*tt about who owns Pixonic but... en.m.wikipedia.org/wiki/Pixonic...that's just one of several sources on the net including the Russian stock market. You can make money from cr*p. But they are not making the revenue that they could be making. They're attracting new players but they only expect them to play through level 15. They're shooting for quick cash from uninitiated players. Those who haven't figured out what a hack job the mm and ranking systems are yet.
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Post by Russel on Aug 14, 2017 8:31:27 GMT -5
The fun thing with the community? Every country thinks that monetization strategy was meant for "other country". I was having a chat in the Russian Discord server, and I've been told by several people: "Well, though Pix is an Americans - they don't know how to monetize Russia well, we would pay money if the prices were right, but they just don't understand us being from USA". Funny thing - the company is still making revenue :) I don't know who's blowing smoke up your b*tt about who owns Pixonic but... en.m.wikipedia.org/wiki/Pixonic...that's just one of several sources on the net including the Russian stock market. You can make money from cr*p. But they are not making the revenue that they could be making. They're attracting new players but they only expect them to play through level 15. They're shooting for quick cash from uninitiated players. Those who haven't figured out what a hack job the mm and ranking systems are yet. In no way was I intending to say that you are wrong here. I know that Pix is a Moscow-based company. It's just the psychological trick people's minds playing. They would like to alienate things they don't like, and tell that the things they like came from their country "originally". Like in this "Scotts inventions are actually British" stuff :-D www.thesun.co.uk/video/tv/jeremy-clarkson-has-a-backhanded-compliment-for-scotland-on-the-grand-tour/So when Russian players don't like something about the game - they call it "US marketers". But not the point. Point is - yes, LQ is just a kludge. But if you check most other games - there are LQ (with different names) all over the place. So I don't think it's easily solvable. And yes, I read your thread, and it's all good if we got infinite supply of all kind of players. But with severely restricted player base, with very much same weapon base, you just won't be able to start a match at all :(
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Post by freefire on Dec 28, 2017 1:19:51 GMT -5
IG:FreeFire XD Anyone know how long it take get out leaver league?do you wait for reset or keep playing this horrible terms? Yeah this suck badly.I was doing event quest capture beacon and decided to go all cossack to do beacon run.And also leave game.I think i did more after penalty.i didnt know there was a penalty without a warning.i will never go back to leaver league agian.takes 3-10min start single game.teams are uneven and unbalance.it a hell of penalty.
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Post by FlashAhAhh on Dec 28, 2017 1:39:53 GMT -5
It's a very cleverly designed system and works exactly as they want it too and it's NOT going to change.
Not saying I agree with it, just pointing out the sad reality.
Pix won't "fix" their multimillion dollar machine!
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Post by freefire on Dec 28, 2017 2:57:25 GMT -5
All i can say is ‘That Toxic ‘i feeling mad they didnt give notification penalty.
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Post by freefire on Dec 28, 2017 10:14:04 GMT -5
Just joined and im quitting.i can go have fun somewhere else.toxic game want to screw me over with this LQ l always got my guard up. This solved everything feel alot better now it out the door. Note:game penalty is bad for your health.
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Post by ♧SGT FURY 24/7♧ on Dec 28, 2017 11:25:32 GMT -5
There is a simple solution to the T/C (Tanking/Clubbing) cycle, which I have sent several times to Pixonic and they seem to have zero interest. I'll spell it out yet again, and if it looks good to you, I encourage you to send it to Pix as well. I am open to tweaks, also. This is just a framework.
Pix knows the max rank of each and every one of us. To prevent the majority of T/C, all that needs to be done is stop rewarding it. Any player who drops more than one full league rank below their max gets no battle rewards except League points until they get above that threshold again. For example, any Champion who drops below Master 3 forfeits all battle rewards except League points until they get back to Master 3 or above. Same for a player whose max rank is Diamond 1 if they drop below Gold 1.
This would account for all but the most extreme losing streaks where we may drop a step, and it removes the main incentive for T/C, which is easy battle rewards (gold and silver). Of course, there are some who T/C just for the lulz for whatever reason, but if that's their motivation, then that's all they should get.
This also keeps with the "normal" MM range in most cases.
No need for an LQ, LPQ, new reward system, etc etc, which seems to encompass the token efforts Pixonic makes toward curbing T/C.
Again, if this seems reasonable to you, feel free to copy/paste and send to Pix. Take credit for it if you want, even. I don't care, as long as it might help fix the biggest problem (IMO) in War Robots.
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Post by moody on Jan 1, 2018 20:24:18 GMT -5
There is a simple solution to the T/C (Tanking/Clubbing) cycle, which I have sent several times to Pixonic and they seem to have zero interest. I'll spell it out yet again, and if it looks good to you, I encourage you to send it to Pix as well. I am open to tweaks, also. This is just a framework. Pix knows the max rank of each and every one of us. To prevent the majority of T/C, all that needs to be done is stop rewarding it. Any player who drops more than one full league rank below their max gets no battle rewards except League points until they get above that threshold again. For example, any Champion who drops below Master 3 forfeits all battle rewards except League points until they get back to Master 3 or above. Same for a player whose max rank is Diamond 1 if they drop below Gold 1. This would account for all but the most extreme losing streaks where we may drop a step, and it removes the main incentive for T/C, which is easy battle rewards (gold and silver). Of course, there are some who T/C just for the lulz for whatever reason, but if that's their motivation, then that's all they should get. This also keeps with the "normal" MM range in most cases. No need for an LQ, LPQ, new reward system, etc etc, which seems to encompass the token efforts Pixonic makes toward curbing T/C. Again, if this seems reasonable to you, feel free to copy/paste and send to Pix. Take credit for it if you want, even. I don't care, as long as it might help fix the biggest problem (IMO) in War Robots. It would not work for the system 'envisinged' by the league system whereby everybody finds a balance. At the moment everybody has upward momentum, people drop out at the top and join at the bottom. if everybody kept playing and there was no new blood then it is likely that people would find a balance and even conceivably go downward a fair way naturally. It's not fair to then take away their rewards if they go from say expert 3 to Diamond 2. Yes, your method has significant merit - especially considering the 12/12 people in bronze, but it needs to be tweaked. I prefer the locking method whereby once you have hit a particular league, you CAN'T drop more than one league back.
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