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Post by FlashAhAhh on Sept 20, 2017 0:29:41 GMT -5
1. Sorry I should have explained it a little better. The thing with Hydras is to get any sort of decent damage you must hit CONTINUOUSLY, most hydra users will not have time to check their flanks, they are highly vulnerable. 2. You can turn Galahad to block anything! Sometimes it means running backwards or sideways, but that's all apart of Galahading, geez you learn the maps well! That way you can still run at top speed while still blocking from one direction, I do it all the time for blocking snipers, hydra... just about anything. the hydra is there to give damage support if your team can't hit you then the hydra will. 「whiskey tango foxtrot」 is the point of using cover if the hydra is going to damage you anyway. The point of cover is to defend your self. If the hydra fall in a skilled player then its nearly impossible to ignore it. If your going to irrate your opponent with those hydra at least nerf the precision on the hydra. What is the point using cover if you cant defend yourself? ?poo-poo?, you might as well design a foot ball map with no cover. That was then. This is now. Just play BR. Problem solved.
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Post by thypoonhunter on Sept 20, 2017 2:06:55 GMT -5
"Hydra"
- Increase attack power by 50%.
- Reduce launch speed by 20%.
- Reduce the accuracy of the hit and make it easier to avoid.
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essentialpickle
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Post by essentialpickle on Sept 21, 2017 12:26:30 GMT -5
It does seem like the 'cover' is there just so you have to go around it to get to bloody hydra players. I take so much satisfaction getting close to them and turning there bots into scrap. That said I honestly don't believe there is much skill to using a hydra, plus there's plenty time to look around flanks in between loading. I agree with the above, it's a bit overpowered for a 'support weapon'.
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essentialpickle
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Post by essentialpickle on Sept 21, 2017 12:38:18 GMT -5
And on the issue of sniping, those bloody ghekkos! Surely a laser firing through think particle heavy atmosphere would see a reduced effect over distance? Lasers in space, cool. Lasers on the ground, not so cool. I mean shouldn't the damage be reduced relative to distance? I think the Trebs are fine, it's a very large surge but ghekkos? Nah.
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Post by FlashAhAhh on Sept 23, 2017 5:30:21 GMT -5
It does seem like the 'cover' is there just so you have to go around it to get to bloody hydra players. I take so much satisfaction getting close to them and turning there bots into scrap. That said I honestly don't believe there is much skill to using a hydra, plus there's plenty time to look around flanks in between loading. I agree with the above, it's a bit overpowered for a 'support weapon'. They aren't remotely overpowered. It takes literally MINUTES to kill a single bot, and that is if you land EVERY hit. If you sit in a Hydra bot all game you will be lucky to do 300k damage which isn't even TWO bots off the field. While BEING that person getting hammered isn't fun, you should NEVER chase a Hydra bot that is camping. They are not doing much damage, they are not getting beacons, they are helping their team lose. The ONLY way they can help their team is by getting you to chase after them. When I used Hydras my goal was always to get at least three bots chasing me, if they didn't bite, I'd ditch and bring in something else. The same is true when dealing with large teams of snipers in maps like Canyon, don't BOTHER trying to kill them, just get in a position where they have to pay you attention or you'll be able to close on them. If they are stupid they will spend the next 4 minutes just trying to get a shot on you (Tease em!). There are a few spots in Canyon you can do this and still be in range to hit Knifers moving around the middle of the map. If you manage to get the attention of 3 snipers.... that is HALF their team doing nothing on the field, if you kill them, they'll drop into something more useful and will then be helping their team.
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essentialpickle
Destrier
Let slip the dogs of war
Posts: 32
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Pilot name: Essential Pickle
Platform: iOS
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Post by essentialpickle on Sept 23, 2017 11:41:13 GMT -5
Oh that's all you can do, still doesn't mean I enjoy losing half my health on canyon just moving into cover. I just think the damage should drop off at certain ranges. There's absolutely no skill to using them so maybe 'campers' isn't an appropiate term, implies skill. I'd much rather we use the term 'campers' but I personally call them 'gekko w**kers'. I do take consolation that the player using them is without and actual skills. Also, they're ugly as sin, squat little square boxy things, deserve to be ugly.
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Post by nosinov on Sept 23, 2017 13:38:49 GMT -5
It does seem like the 'cover' is there just so you have to go around it to get to bloody hydra players. I take so much satisfaction getting close to them and turning there bots into scrap. That said I honestly don't believe there is much skill to using a hydra, plus there's plenty time to look around flanks in between loading. I agree with the above, it's a bit overpowered for a 'support weapon'. They aren't remotely overpowered. It takes literally MINUTES to kill a single bot, and that is if you land EVERY hit. If you sit in a Hydra bot all game you will be lucky to do 300k damage which isn't even TWO bots off the field. While BEING that person getting hammered isn't fun, you should NEVER chase a Hydra bot that is camping. They are not doing much damage, they are not getting beacons, they are helping their team lose. The ONLY way they can help their team is by getting you to chase after them. When I used Hydras my goal was always to get at least three bots chasing me, if they didn't bite, I'd ditch and bring in something else. The same is true when dealing with large teams of snipers in maps like Canyon, don't BOTHER trying to kill them, just get in a position where they have to pay you attention or you'll be able to close on them. If they are stupid they will spend the next 4 minutes just trying to get a shot on you (Tease em!). There are a few spots in Canyon you can do this and still be in range to hit Knifers moving around the middle of the map. If you manage to get the attention of 3 snipers.... that is HALF their team doing nothing on the field, if you kill them, they'll drop into something more useful and will then be helping their team. No that's not true. I lost a match on moon two days ago. A lazy Fujin stayed the whole match not capping, and just firing his hydras. The match was low after 5 minutes, and he did the 1st place with 500k dmg. Champion match btw.
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Post by Deleted on Sept 23, 2017 15:39:06 GMT -5
The dark side welcomes you - Hail Hydra! I have 4 Hydras ready for fighting the Dash bots. Are you sure that's gonna work? I was thinking about this myself in the Hydra thread, and am in fact leveling up three hydras right now to be plopped on a yet-to-be-acquired Fujin, thinking they might also be useful against the forthcoming dashes. Then I read in the weapon notes 'Inefficient against fast-moving robots'. Gonna have to be sure to keep a lock on them, and then carefully time those lobs against their second dash. The weapon notes were for the test server version. The original design for Hydra was called Swarm. It consecutively shot 6 single high tracking warheads that split into 6 low tracking warheads about 150M over the intended target. It was horribly OP, as most of the missiles hit, and at lv 12, each smaller missile to come out of the larger one did 1k damage. 36k damage at 600M every 12 seconds for each Swarm equipped. It was nerfed to be virtually unplayable upon release, firing 6 spiral missiles over 6 seconds instead.
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Post by Russel on Sept 23, 2017 16:00:04 GMT -5
Are you sure that's gonna work? I was thinking about this myself in the Hydra thread, and am in fact leveling up three hydras right now to be plopped on a yet-to-be-acquired Fujin, thinking they might also be useful against the forthcoming dashes. Then I read in the weapon notes 'Inefficient against fast-moving robots'. Gonna have to be sure to keep a lock on them, and then carefully time those lobs against their second dash. The weapon notes were for the test server version. The original design for Hydra was called Swarm. It consecutively shot 6 single high tracking warheads that split into 6 low tracking warheads about 150M over the intended target. It was horribly OP, as most of the missiles hit, and at lv 12, each smaller missile to come out of the larger one did 1k damage. 36k damage at 600M every 12 seconds for each Swarm equipped. It was nerfed to be virtually unplayable upon release, firing 6 spiral missiles over 6 seconds instead. Pixonic usually forgets to update their description. Those actually WERE the words for in-game description, but it was updated recently. However, as you can see, their site still got old description as well as incorrect fire rate information. Please refer to warrobots.wikia.com/wiki/Hydra for all the latest info. p.s. Hydra is one of the best anti-kumiho weapon so far. Believe me, as a Kumiho pilot I know that firsthand ;)
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