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Post by sochilli (Saltesers) on Jan 4, 2017 17:43:39 GMT -5
1: aerial artillery guarantees you 0 gold 2: aerial artillery does not help your team win 3: aerial artillery makes you a sitting duck against fast bots
so WHY do people still use aerial artillery? Please give reasons, i just have zero clue. This is serious, I actually don't even know why people use aerial artillery other than in point blank combat.
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Post by Fιεχροιητ™ on Jan 4, 2017 17:47:13 GMT -5
Aerial artillery looks like marshmallows flying through the sky... Who doesn't like marshmallows?
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Post by Dredd77 on Jan 4, 2017 17:59:19 GMT -5
It does look pretty cool when you're out in a wide-open map like Canyon and see that worthless garbage cascading across the sky...
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 4, 2017 18:14:54 GMT -5
Because there was a time, with my newbie self, that long range bombardment was actually helping to improve my scores. I quickly learned to lead my shots with Zenits & Nori's both and would piss off other newbie campers with them. Then I started noticing what miserable failures my teammates always were at actually DOING something about all those red beacons and had to shift my tactics to compensate.
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Post by ŞĆĦŇIŦŽ€Ł on Jan 4, 2017 18:46:08 GMT -5
because why do all the work when you can pitch a tent and hopefully your poor teammates will carry you to victory
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 4, 2017 19:23:57 GMT -5
The theory is sound... keep hitting the other campers and drive them to cover so that they can't snipe. Or, bombard an area like the center beacon in most maps, and drive off the KFs that are holding it. However...
The weapons, themselves, are not good enough to turn the theory into practice, effectively. And, if you look at real life, this is both realistic and not. Arty, in general, is meant to be anti-personnel. Yes there are anti vehicle missions for arty, but like the game, on the whole, dealing with movement makes it a one trick pony... attacking logistical areas with mass parked vehicles or something similar. Unless you are talking about sophisticated systems... and anti vehicle cluster munitions (which the Noricom attempts to be)... but I digress.
So, in a game where there is absolutely no unmounted combat and unguided, weak arty munitions... the purpose of arty is questionable, at best. And, in effect, just helps out your enemy's team more, since an arty bot is taking the slot of ANY OTHER BOT that would have more use. However, a noob is going to read the description for Zenits and Nories and think "...well, that'll be swell!"
Why they keep using them after the period of green noobie growth when the obviousness of their lackluster performance should become clear? That, I have not a single clue how to answer. Don't want to stop using something they may have upgraded? They like the sound? They have Graham crackers and Hershey's and are ready for S'mores?
Your guess is as good as mine.
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Post by Loop_Stratos on Jan 4, 2017 20:24:14 GMT -5
4: aerial artillery is fun
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Post by moody on Jan 4, 2017 20:29:35 GMT -5
Yes. It's not the fact that people use them. It's the fact that they continue using them....
I just can't see how it can be fun day in day out plonking a natasha down and pressing the red button.
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Post by boomsplat on Jan 4, 2017 21:12:14 GMT -5
When you buy a Natasha, it comes with the noricums. On the bot description, it reco's zeniths and noricums. I remember following the game hints on upgrades initially, and it can lead you down the wrong path.....same thing when you buy a Nat and see you can buy some zeniths and really pound the reds from afar after getting whacked by small light bots. Probably looks enticing.
And then when you're not generating a lot of damage, you're not getting a lot of silver or gold so they may be stuck with their choices. It's like a vicious circle that takes either time or some real money investment to break.
Cheers!
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Post by SGT D00M! on Jan 4, 2017 22:02:33 GMT -5
Because at some point we were killed by longrange bombardment trying to either snipe or hold a beacon.
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Post by zeus on Jan 5, 2017 2:04:01 GMT -5
Noobs. That's why.
Why do zenits have such a ridiculous long cool down though? Cut it down by half and they may be an actual threat to trebs or tridents.
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Post by sochilli (Saltesers) on Jan 5, 2017 2:28:02 GMT -5
Because at some point we were killed by longrange bombardment trying to either snipe or hold a beacon. This is a fair point.
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Post by frunobulax on Jan 5, 2017 4:01:30 GMT -5
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Post by sochilli (Saltesers) on Jan 5, 2017 4:14:54 GMT -5
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Post by frunobulax on Jan 5, 2017 4:48:16 GMT -5
Hilarious Guess I'll try that one day, even though I've sold all Noris from the event. Which tier is that?
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Thunder Carnage
GI. Patton
Out of the shadows, a horror emerged...
Posts: 140
Karma: 61
Pilot name: Pilot Hunter 203
Platform: iOS
Clan: Wut?
League: Gold
Server Region: Asia
Favorite robot: Thunder Carnage
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Post by Thunder Carnage on Jan 5, 2017 8:33:13 GMT -5
Noricums actually have a hidden use. Slap them on a destrier, run up under a heavy bot's chin, and press the red button. One guy did that to me once, took out at least 1/3 old my base level Leo's health, but he died soon after to my ecc thunder. Still, well played young chap.
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Post by Fιεχροιητ™ on Jan 5, 2017 8:37:37 GMT -5
Use Noricums on a Stalker. Stealth, run under enemy, fire, run away, repeat.
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Post by [AurN]Zenotaph on Jan 5, 2017 8:44:56 GMT -5
Use Noricums on a Stalker. Stealth, run under enemy, fire, run away, repeat. Noricum Ninja?
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Post by Fanghorn on Jan 5, 2017 9:10:24 GMT -5
When I first started this game, I too wanted these types of weapons. I was getting bombarded and thought, I need that weapon so I can return the favor. At some point, I decided to research this new game I discovered and I found this forum, which helped me understand about bots, beacons and what weapons were useless or helpful. Imagine how many players are out there that don't take the time to look at forums, chats, FB, etc. to get the guidance that we have already looked for on our own.
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Post by Fιεχροιητ™ on Jan 5, 2017 9:10:33 GMT -5
Use Noricums on a Stalker. Stealth, run under enemy, fire, run away, repeat. Noricum Ninja? Yep, haha. You could also try Stalker with Ecu/Noricum LOL
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Post by frunobulax on Jan 6, 2017 5:01:13 GMT -5
It is up to each player to discover which weapons work well, and many players are blinded by the coolness of an aerial bombardment and don't realize that they don't do significant damage. There are other points that are not at all intuitive (matchmaking for instance), and pretty much all players not reading here will fail to create a balanced hangar. Hope the new MM will rectify that Guess my problem here is that I'm too often matched up with 3-4 such <bleep> in my team. Seems MM throws the 12 robots more or less randomly into 2 teams, instead of trying to get balance. My low point yesterday was when a 4-Nori Patton on my team blocked me when I tried to gain cover. I died shortly after this and realized that no less than 3 enemies were standing behind my spawn point (probably thanks to Nori/Zenit Natashas in my team), the first time I died before I even realized what happened. But that game was over in 4 minutes, obviously.
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Post by Deadalready on Jan 6, 2017 7:39:09 GMT -5
Some people really love the idea and feeling of sniping, in many current gen games it's a big thing to rain death upon others from afar. It is technically a low risk, moderate return investment. For some people it's the goals they set forward for themselves, maybe their definition of success is about how many bots they have left at the end of the level? Or maybe the goal is to be last man standing each game? The reality is there are plenty of people in the world, who can't correct themselves when they fail. When they suffer a loss or are at the bottom of the ladder they'll be quick to point the finger at other factors rather than improving (or even realise it's them letting the team down). Finally:
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Post by SATmaster728 on Jan 17, 2017 14:04:37 GMT -5
orignally, the game had very slow heavy snipers that could be easily countered by artillery, but since snipers ae not used now much, neither is atrillery
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Post by Dredd77 on Jan 18, 2017 13:24:27 GMT -5
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Pbartender
Destrier
Posts: 83
Karma: 70
Pilot name: Pbartender
Platform: Android
Clan: RUSŦҰ ㊉LE ₣@CҞERS
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Post by Pbartender on Jan 18, 2017 14:09:47 GMT -5
I'm actually a little surprised that that B beacon in Yamantau was still white, and not red. If I'm on Yamantau, and I see the other team so focused on sniping and/or the center beacon, I'll jump into my Cossack and do an end run on that beacon to cap it... Then, assuming I'm still alive back there, I'll circle around and flank the campers. I don't always do much damage to them in my Cossack, but it sure throws them into a tizzy.
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Thunder Carnage
GI. Patton
Out of the shadows, a horror emerged...
Posts: 140
Karma: 61
Pilot name: Pilot Hunter 203
Platform: iOS
Clan: Wut?
League: Gold
Server Region: Asia
Favorite robot: Thunder Carnage
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Post by Thunder Carnage on Jan 20, 2017 6:26:50 GMT -5
I sometimes wonder how some people find it fun to stick a cigar in their mouths, and stay in place for the entire match
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Post by oggiefishier on Jan 24, 2017 17:06:20 GMT -5
The theory is sound... keep hitting the other campers and drive them to cover so that they can't snipe. Or, bombard an area like the center beacon in most maps, and drive off the KFs that are holding it. However... The weapons, themselves, are not good enough to turn the theory into practice, effectively. And, if you look at real life, this is both realistic and not. Arty, in general, is meant to be anti-personnel. Yes there are anti vehicle missions for arty, but like the game, on the whole, dealing with movement makes it a one trick pony... attacking logistical areas with mass parked vehicles or something similar. Unless you are talking about sophisticated systems... and anti vehicle cluster munitions (which the Noricom attempts to be)... but I digress. So, in a game where there is absolutely no unmounted combat and unguided, weak arty munitions... the purpose of arty is questionable, at best. And, in effect, just helps out your enemy's team more, since an arty bot is taking the slot of ANY OTHER BOT that would have more use. However, a noob is going to read the description for Zenits and Nories and think "...well, that'll be swell!" Why they keep using them after the period of green noobie growth when the obviousness of their lackluster performance should become clear? That, I have not a single clue how to answer. Don't want to stop using something they may have upgraded? They like the sound? They have Graham crackers and Hershey's and are ready for S'mores? Your guess is as good as mine. this.. in MW4 arty boats actually did what they are designed to..cause damage at long range against campers..like myself many Mechwarrior see this game and drop in looking for the same thing..a few matches and you realize it's a pound your face game with not much actual strategy other than use cover to get in close and start your circle of death...
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 24, 2017 17:47:03 GMT -5
The theory is sound... keep hitting the other campers and drive them to cover so that they can't snipe. Or, bombard an area like the center beacon in most maps, and drive off the KFs that are holding it. However... The weapons, themselves, are not good enough to turn the theory into practice, effectively. And, if you look at real life, this is both realistic and not. Arty, in general, is meant to be anti-personnel. Yes there are anti vehicle missions for arty, but like the game, on the whole, dealing with movement makes it a one trick pony... attacking logistical areas with mass parked vehicles or something similar. Unless you are talking about sophisticated systems... and anti vehicle cluster munitions (which the Noricom attempts to be)... but I digress. So, in a game where there is absolutely no unmounted combat and unguided, weak arty munitions... the purpose of arty is questionable, at best. And, in effect, just helps out your enemy's team more, since an arty bot is taking the slot of ANY OTHER BOT that would have more use. However, a noob is going to read the description for Zenits and Nories and think "...well, that'll be swell!" Why they keep using them after the period of green noobie growth when the obviousness of their lackluster performance should become clear? That, I have not a single clue how to answer. Don't want to stop using something they may have upgraded? They like the sound? They have Graham crackers and Hershey's and are ready for S'mores? Your guess is as good as mine. this.. in MW4 arty boats actually did what they are designed to..cause damage at long range against campers..like myself many Mechwarrior see this game and drop in looking for the same thing..a few matches and you realize it's a pound your face game with not much actual strategy other than use cover to get in close and start your circle of death... Agreed. Well, that aspect is a little less true with a good squad... highly leveled Arty can be used effectively with a good knowledge of the maps and the squad you are with. Knowing where the bad guys are without having direct LoS, or at least, where they prolly are, and what amount of overhead cover might be there, helps a lot. Also, with live coms, a team can say, "spawn in X arty bot and lob some potatoes on center till they bail, then we'll rush em. When they're gone, eject and come on up with a Rhino/Gala/Griff as reinforcements in case we take damage... " or something along those lines. IF the Zenit is very high level, it CAN do damage enough to disrupt a knifer at a center beacon... however... if there is nothing to take advantage of the distraction the falling rounds cause, or the flushing out of the Reds if the damage is too much for them, it is pointless. And the above scenario has prolly never happened. I can't see, ever, Arty being good in solo play. Sniping and mid-range can bring in elements of tactical play beyond the circle of death, as well as the many variants of capping and flanking and distraction that lights can do... but I can't really see baiting Reds out into the open to accept a barrage of effective arty fire. Number 1.) who in their right mind would want 3 Arty bots on the field at one time? It would take at least that many to actually deal enough damage to a bot(s) in the open as a surprise attack, even leveled up. 2.) Unlike real Arty, you can see and hear these coming, more than just a general direction and sound, they fly so slow you can see the trail, and just walk away. If the potato lobbers are good, they can lead you, but it's not scary. Noricoms are not as obvious, and are a little easier to lead, but they don't do as much damage as the Zenits. TBH, about the only real use I can see with Noris or Zenits, at this time, that has real implications of helpfulness, just came about in the last (or, next if you are iOS) update. If a Zenit Fury can just keep pounding at an ancile bot it should keep the shield down and prevent much too much regen... knifers can get in there and take advantage or a sniper can get a KWK shot off. Nothing else seems like it would matter.
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Deleted
Deleted Member
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Post by Deleted on Jan 24, 2017 19:19:22 GMT -5
It looks neat on the downward, but thats about it.
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Post by Cdr. Crimmins on Jan 25, 2017 21:52:13 GMT -5
Since the new MM hit and I began playing my Insanity Hangar to keep from going insane I have had a lot of fun with my Golem. Or should I say, with my slow, shieldless Piñata Tulumbus Gareth that happens to have a Zenit strapped on top. I have 3 kills with the Zenit so far, none of which would have been possible with any other heavy weapon, and one of which saved our far beacon on Canyon from being flipped. I've also gotten to live the dream twice, once putting 6 rockets point blank into a Leo up on the edge of the ditch on Canyon and once deliberately hitting a Griffin mid leap on PowerPlant.
My secret to enjoying the Zenit is threefold: A) keep moving and use your other weapons B) bring the Zenit into play when it makes sense C) keep track of teammates who angrily light you up and giggle at the end of the fight to see them below you in damage and/or beacons and kills
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