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Post by zman on Jan 3, 2017 23:38:13 GMT -5
Since 2.5's rebalancing is on the way here are a couple more suggestions to add in addition. I'm assuming the announced changes are coming in addition to the improved energy shield regen, and likely the Pin, Piñata, Tum partial fire as Orkan.
Weapons Trident: Increase Firing time by 10%, so 4.0-4.1 seconds to fully fire instead of 3.7s seconds. Alternatively, just reduce range to 550. Zues: Fix occasional damage glitch. Tarans: Fix occasional damage glitch. Slow burst firing speed 10%. Magnums: Fix occasional damage Glitch. Aphids: Tiny nerf to targeting(Incoming), or projectile launch height. Punisher/PunisherT: Fix Damage Descriptions. Minor buff to accuracy. Molot/MolotT: Minor buff to Accuracy and/or damage. Noticum/Zenit: Please do something, lower reload, faster projectiles, larger damage radius? Kang Dae/KWK: Small decrease to reload time. Maybe 7-8s/13-14s. Orkan: Fix non-linear damage increase at mid levels and make it the standard +10%. Maybe increase unload time. Piñata: Maybe Increase unload time especially with partial fire changes. Trebuchet: Reduce 3S Cooldown to 0s, i.e. 1s Minimum charge with no delay.
Robots Destrier: Increase Speed to 48-70 Gepard: Change speed to 50-62 instead of fixed. Stalker: Reduce Max HP to 80,000. Galahad: Reduce speed to 36-46. Natasha: Increase Max HP to 172,000. Lancelot: One stronger shield instead of three, prevents weapons ineffectively dispersing damage. Possibly proportional damage for destroyed shields.
Western Bots: Doc, slightly reduce HP or speed. Butch, Increase Hp. Somewhat reduce QuickDraw cooldown.
Most of these changes aren't massive, but meant to iron out some of the rough parts of the game and offer created variety.
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Post by Loop_Stratos on Jan 4, 2017 1:42:01 GMT -5
70 speed Destrier? Whaat? 58 base? I'd say no to that.
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Post by sochilli (Saltesers) on Jan 4, 2017 2:09:21 GMT -5
Trident: never had a complaint with it, if anything the current firing time is too slow Zeus: agree Taran: never encountered the damage glitch, always works perfectly for me. agree with slowing burst speed, but decrease the interval time Magnum: never encountered the damage glitch Aphids: agree Punisher: significant buff to damage Molot: significant buff to damage Hydra: +20% damage, decrease firing speed Aerials: increase splash by +10m radius (sounds drastic but not too significant when you think about it) Cannons: agree Orkans: GIVE MY SPLASH BACK 「whiskey tango foxtrot」 Piñata: agree Treb: agree
Destrier: dude no, buff HP by +30% at each level Cossack: increase jump height and speed (legit), increase health by 140k at each level (sarcasm) Gep: agree Stalker: agree, but trade off for more speed (like a lot more speed) to make it viable in top tiers Galahad: they should leave as is Golem: increase HP by +20% at each level Vityaz: increase HP by +20% at each level Nat: significant buff to HP Leo: significant buff to speed. I mean it is a lion after all. Lance: leave as is Fury: nerf speed by -10% Jesse: significantly shorten QD cooldown Doc: increase HP by 20% Butch: increase HP by 20%, shorten QD cooldown
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Post by CΛΜΡΞΓ™ on Jan 4, 2017 2:12:56 GMT -5
70km/h destrier XDD that'd be fun
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Post by zman on Jan 4, 2017 8:43:37 GMT -5
Thanks for the feedback guys, looks like a 70 speed Destrier is the standout. Just think about it, the little guy gets his niche as he as fastest boy in the game. We're talking just 5-4 faster than the Stalker, which would have comparable health and Stealth. We still wouldn't be seeing Destriers much, but they'd be a bit more prevalent beyond newbie tier and it would no longer be strictly inferior to every other boy in the game.
I guess 54-70 speed follows the same progression as the Stalker, or even 50-70, to slow him down for newbies and really feel that speed increase as you level.
It. Oils down to the Destroer having no use in the game besides starring with it. 70 speed makes him fast, Destrier does mean warhorse.... 70 doesn't break the game, Stalkers are fast at 66, but seeing 70 wouldn't make Most bat an eye. The Destrier gains a niche home and might even see play, and we get to feel less bad about it being strictly and painfully inferior to every other bit in the game.
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Post by CΛΜΡΞΓ™ on Jan 4, 2017 9:02:59 GMT -5
I mean destrier is still crap, but pretty sure that would push it into the WSP Category.
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Deleted
Deleted Member
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Post by Deleted on Jan 5, 2017 1:15:23 GMT -5
Since 2.5's rebalancing is on the way here are a couple more suggestions to add in addition. I'm assuming the announced changes are coming in addition to the improved energy shield regen, and likely the Pin, Piñata, Tum partial fire as Orkan. Weapons Trident: Increase Firing time by 10%, so 4.0-4.1 seconds to fully fire instead of 3.7s seconds. Zues: Fix occasional damage glitch. Tarans: Fix occasional damage glitch. Slow burst firing speed 10%. Magnums: Fix occasional damage Glitch. Aphids: Tiny nerf to targeting, or projectile launch height. Punisher/PunisherT: Fix Damage Descriptions. Minor buff to accuracy. Molot/MolotT: Minor buff to Accuracy and/or damage. Noticum/Zenit: Please do something, lower reload, faster projectiles, larger damage radius? Kang Dae/KWK: Small decrease to reload time. Orkan: Fix non-linear damage increase at mid levels and make it the standard +10%. Maybe increase unload time. Piñata: Increase unload time especially with partial fire changes. Trebuchet: Reduce 3S Cooldown to 0s, i.e. 1s Minimum charge with no delay. Robots Destrier: Increase Speed to 58-70 Gepard: Change speed to 50-62 instead of fixed. Stalker: Reduce Max HP to 80,000. Galahad: Reduce speed to 36-46. Natasha: Increase Max HP to 172,000. Lancelot: One stronger shield instead of three, prevents weapons ineffectively dispersing damage. Possibly proportional damage for destroyed shields. Western Bots: Doc, slightly reduce HP or speed. Butch, Increase Hp. Somewhat reduce QuickDraw cooldown. Most of these changes aren't massive, but meant to iron out some of the rough parts of the game and offer created variety. Trident: No, it's fine as is, the only reason Tri-Tri Furies are so strong is because they are the only bot that can carry 3. 2 on a carnage is annoying, but not as bad as 3 on a Fury. Zues+Plasma: Glitch fix:Agree, Taran: No. KwK to 6 seconds, Kang to 12. Trebs: YES,yes YES! they would actually be viable at any range. Damage on reload fire is miniscule enough to not break the game. Having the same DPS/DPM firing constantly, but better burst damage at the 20 second reload, would essentially make it the Orkan of Plasma weaponry Orkan: Yes, spirals are also in the same boat of non-linear upgrade amounts. Hydra: Reload fire. It would only relooad fire every 2 seconds, but it would make up for the slow travel time and fire speed. Pins/Pinata/Tulu: No, Orkans still reload at a 50% faster rate than pinatas(23 seconds for 32 rockets vs 15 seconds for 16 rockets) Bots: Destrier: 46kmph base, 58kmph max at lv 9, +10k base Hp Cossack: 49kmph base, 60kmph max at lv 9, +5k base Hp Shutze:+5k base HP Gepard: 51Kmph base, 64 kmph max at lv 9, same base HP, but medium bot HP growth between levels(6-8k) Stalker: -10k HP, 70Kmph max at lv 9, 6 second stealth with a 12 second cooldown. Ag Heavies: +10% HP, nothing more Gary: proposed speed increase to 64kmph max, yes. Galahad is fine as is, Rog is lacking. Lance: no, it's fine as is, if not slightly underwhelming outside of a clan environment. Quick draw bots: Reduce skill cooldown to roughly 125% of the longest reload on any weapon they xan carry: Jesse: 18 sec, speed increase Doc: 20 sec, slightly more HP Butch:23 sec, a lot more HP Rog: suggested dev changes are OK, will still need more HP. Fujin: increase max speed to 45kmph Raijin: Make shy guy 35kmph Carnage: increase ancile regen rate and reduce total shield HP.
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Gengarboi
Recruit
Posts: 2
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Pilot name: Yaboi Gengarboi
Platform: Android
Clan: ILL 2
League: Gold
Favorite robot: Fūjin
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Post by Gengarboi on Jan 5, 2017 19:42:35 GMT -5
I got some.
Light Weapons ____________________________________
AT Spiral Damage: Lv1 750 -> 760 Lv2 784 -> 794 Lv3 862 -> 872 Lv4 996 -> 1,006 Lv5 1,041 -> 1,051 Lv6 1,145 -> 1,155 Lv7 1,259 -> 1,269 Lv8 1,385 -> 1,395 Lv9 1,523 -> 1,533 Lv10 1,676 -> 1,686 Lv11 1,843 -> 1,854 Lv12 2,028 -> 2,038 Curving ability reduced by 25%
Ecu Health: Lv3 35,000 -> 55,000 Lv4 41,000 -> 61,000 Lv5 50,000 -> 70,000 Lv6 60,000 -> 80,000 Lv7 72,000 -> 92,000 Lv8 86,000 -> 106,000 Lv9 103,000 -> 123,000 Lv10 124,000 -> 144,000 Lv11 149,00 -> 169,000 Lv12 178,000 -> 190,000
SM Noricum Missile Speed: Increase by 40% AOE: Increase by 10% ____________________________________
Medium Weapons ____________________________________
SMS Hydra Damge: Lv1 761 -> 786 Lv2 838 -> 863 Lv3 923 -> 948 Lv4 1,014 -> 1,039 Lv5 1,116 -> 1,141 Lv6 1,227 -> 1,252 Lv7 1,350 -> 1,375 Lv8 1,485 -> 1,510 Lv9 1,634 -> 1,659 Lv10 1,797 -> 1,822 Lv11 1,977 -> 2,002 Lv12 2,174 -> 2,199 Curving ability reduced by 25% ____________________________________
Heavy Weapons ____________________________________
ETC Kang-Dae Damage: Lv5 6,149 -> 6,201 Lv6 6,764 -> 6,814 Lv7 7,441 -> 7,491 Lv8 8,185 -> 8,235 Lv9 9,003 -> 9,053 Lv10 10,399 -> 10,449 Lv11 10,866 -> 10,916 Lv12 11,953 -> 12,000
Zenit Missile Speed: Increase by 40% AOE: Increase by 10%
HRS Trident Damage: Range: 600m -> 500m AOE decrease by 15%
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Post by ivx on Jan 11, 2017 3:24:18 GMT -5
Galahad is fine as it is.
And I don't think a supersonic Destrier (in this game's terms) is a good idea.
Gepard... Well, if the new matchmaking turns out right, the need to nerf it will be gone too.
Rogatka is so damn slow and cumbersome. They should up the jump too, it's the weakest jump of all right now.
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Post by zman on Jan 11, 2017 15:29:27 GMT -5
I mean destrier is still crap, but pretty sure that would push it into the WSP Category. Maybe the 70 cap is too much, but I'd want it to feel somewhat unique, not the inferior to everything bot. And realistically, seeing 70 as a top speed wouldn't break the game, nor would bumping its base speed. Since 2.5's rebalancing is on the way here are a couple more suggestions to add in addition. I'm assuming the announced changes are coming in addition to the improved energy shield regen, and likely the Pin, Piñata, Tum partial fire as Orkan. Weapons Trident: Increase Firing time by 10%, so 4.0-4.1 seconds to fully fire instead of 3.7s seconds. Zues: Fix occasional damage glitch. Tarans: Fix occasional damage glitch. Slow burst firing speed 10%. Magnums: Fix occasional damage Glitch. Aphids: Tiny nerf to targeting, or projectile launch height. Punisher/PunisherT: Fix Damage Descriptions. Minor buff to accuracy. Molot/MolotT: Minor buff to Accuracy and/or damage. Noticum/Zenit: Please do something, lower reload, faster projectiles, larger damage radius? Kang Dae/KWK: Small decrease to reload time. Orkan: Fix non-linear damage increase at mid levels and make it the standard +10%. Maybe increase unload time. Piñata: Increase unload time especially with partial fire changes. Trebuchet: Reduce 3S Cooldown to 0s, i.e. 1s Minimum charge with no delay. Robots Destrier: Increase Speed to 58-70 Gepard: Change speed to 50-62 instead of fixed. Stalker: Reduce Max HP to 80,000. Galahad: Reduce speed to 36-46. Natasha: Increase Max HP to 172,000. Lancelot: One stronger shield instead of three, prevents weapons ineffectively dispersing damage. Possibly proportional damage for destroyed shields. Western Bots: Doc, slightly reduce HP or speed. Butch, Increase Hp. Somewhat reduce QuickDraw cooldown. Most of these changes aren't massive, but meant to iron out some of the rough parts of the game and offer created variety. Trident: No, it's fine as is, the only reason Tri-Tri Furies are so strong is because they are the only bot that can carry 3. 2 on a carnage is annoying, but not as bad as 3 on a Fury. They have the advantage of range, maybe instead of slowing the firing we reduced the Trident Range to 550, make them vulnerable to other mid range weaponry and make the Zues a hard counter to the Triden.Zues+Plasma: Glitch fix:Agree, Taran: No. I definitely place a minor decrease to the firing speed of the Taran low on the list and it is probably ok, hadn't played with them too much lately and am running them and I think they did tone them down a touch in one of the previous rebalances.KwK to 6 seconds, Kang to 12. That seems like way too much, a 50% boost to the Kwk and a 25% boost to the Kang are too high. I'd look at 7-8s and 13-14s respectively as about right.Trebs: YES,yes YES! they would actually be viable at any range. Damage on reload fire is miniscule enough to not break the game. Having the same DPS/DPM firing constantly, but better burst damage at the 20 second reload, would essentially make it the Orkan of Plasma weaponry Glad we agree, it is only a small increase to their DPM, but a noticeable difference to their utility.Orkan: Yes, spirals are also in the same boat of non-linear upgrade amounts. I mean, just stick to the 10% increment!Hydra: Reload fire. It would only relooad fire every 2 seconds, but it would make up for the slow travel time and fire speed. I could see it being reload fire if they are really moving that direction with the rocket weapons.Pins/Pinata/Tulu: No, Orkans still reload at a 50% faster rate than pinatas(23 seconds for 32 rockets vs 15 seconds for 16 rockets) We just need to see the reload fire rockets in play, they might be just fine, they might be a bit too good and we know the Orkan is a beast already but since it almost doubles the damage of a Pinata, the Pinata might be just fine.Bots: Destrier: 46kmph base, 58kmph max at lv 9, +10k base Hp Think the little Destrier deserves more HP, how would 10k affect the newbie tiers?Cossack: 49kmph base, 60kmph max at lv 9, +5k base Hp I mean it is already super super fast with its jump, but upping its land speed would be interesting and just fine, and 60k isn't high for a light. Not sure it needs higher base HP, maybe 5k max HP.Shutze:+5k base HP Not sure base HP is what needs to be boosted, but am not opposed to 5kmax.Gepard: 51Kmph base, 64 kmph max at lv 9, same base HP, but medium bot HP growth between levels(6-8k) Really, I think the speed change is all we need to see here.Stalker: -10k HP, 70Kmph max at lv 9, 6 second stealth with a 12 second cooldown. I guess I'd be ok with all of these, though I only think faster is ok with less HP, it feels too hardy for its speed and stealth.Ag Heavies: +10% HP, nothing more For the most part the Griffin and Leo are just fine. Natasha is lacking and getting a bit more speed. Not sure a blanket +10%HP is the right solution.Gary: proposed speed increase to 64kmph max, yes. Yep, I think they are spot on with that speed boost.Galahad is fine as is, Rog is lacking. Rog is lacking but gettting 48k speed and getting a noticeable health boost. The Galahad has a ton of HP with its shield and it just super fast for a medium at 50, IMO 46 max speed would be perfect for it.Lance: no, it's fine as is, if not slightly underwhelming outside of a clan environment. Yeah, I think balance wise it is fine, just not a fan of how its shiedls feel weaker than the other shield bots or alternatively they can feel super strong if weapons are hitting the different shields.Quick draw bots: Reduce skill cooldown to roughly 125% of the longest reload on any weapon they xan carry: Yep.Jesse: 18 sec, speed increase Doc: 20 sec, slightly more HP Butch:23 sec, a lot more HP Rog: suggested dev changes are OK, will still need more HP. Not sure it will need more HP, I think it will hit a good balance point.Fujin: increase max speed to 45kmph I don't think it should in addition to the Shield buff it is getting, 45k speed might be a bit too much.Raijin: Make shy guy 35kmph I could see this, would give him a lot more flexibility.Carnage: increase ancile regen rate and reduce total shield HP. Maybe, I'd potentially support a lateral move in power finding the balance between more regen and less cap.I got some. Light Weapons ____________________________________ AT Spiral Damage: Lv1 750 -> 760 Lv2 784 -> 794 Lv3 862 -> 872 Lv4 996 -> 1,006 Lv5 1,041 -> 1,051 Lv6 1,145 -> 1,155 Lv7 1,259 -> 1,269 Lv8 1,385 -> 1,395 Lv9 1,523 -> 1,533 Lv10 1,676 -> 1,686 Lv11 1,843 -> 1,854 Lv12 2,028 -> 2,038 Curving ability reduced by 25% I don't think you are following the +10%/level they use and those damage numbers are virtually identical, all the Spiral would get is much much worse.Ecu Health: Lv3 35,000 -> 55,000 Lv4 41,000 -> 61,000 Lv5 50,000 -> 70,000 Lv6 60,000 -> 80,000 Lv7 72,000 -> 92,000 Lv8 86,000 -> 106,000 Lv9 103,000 -> 123,000 Lv10 124,000 -> 144,000 Lv11 149,00 -> 169,000 Lv12 178,000 -> 190,000 Yeah, ECU really doesn't have much use, making it much stronger would be best I suppose. Maybe making the medium variant include a light hard-point for significantly reduced protection.SM Noricum Missile Speed: Increase by 40% AOE: Increase by 10% ____________________________________ Medium Weapons ____________________________________ SMS Hydra Damge: Lv1 761 -> 786 Lv2 838 -> 863 Lv3 923 -> 948 Lv4 1,014 -> 1,039 Lv5 1,116 -> 1,141 Lv6 1,227 -> 1,252 Lv7 1,350 -> 1,375 Lv8 1,485 -> 1,510 Lv9 1,634 -> 1,659 Lv10 1,797 -> 1,822 Lv11 1,977 -> 2,002 Lv12 2,174 -> 2,199 Curving ability reduced by 25% ____________________________________ Heavy Weapons ____________________________________ ETC Kang-Dae Damage: Lv5 6,149 -> 6,201 Lv6 6,764 -> 6,814 Lv7 7,441 -> 7,491 Lv8 8,185 -> 8,235 Lv9 9,003 -> 9,053 Lv10 10,399 -> 10,449 Lv11 10,866 -> 10,916 Lv12 11,953 -> 12,000 Zenit Missile Speed: Increase by 40% AOE: Increase by 10% HRS Trident Damage: Range: 600m -> 500m AOE decrease by 15% I wouldn't reduce the range and the AOE, One or the other would work, and IMO that is probably too strong of a nerf. 550 is probably a better range for them.Galahad is fine as it is. And I don't think a supersonic Destrier (in this game's terms) is a good idea. Gepard... Well, if the new matchmaking turns out right, the need to nerf it will be gone too. Rogatka is so damn slow and cumbersome. They should up the jump too, it's the weakest jump of all right now. I think the Galahad is just too fast for a Medium with its durability. I mean, 50k is way faster than the other mediums outside of the proposed Rog changes. I'm curious why you don't think a 70k Destrier would be good in game terms. I mean at low levels it would be faster, but not crazy fast for low level play. I'm sure it would change the dynamic at the newbie teir a bit, but maybe in a good way, maybe two destriers isn't a trap choice etc. The Gepard still isn't viable at Top Teir or Gold short of the Aphid build. It needs to be faster at high levels, and at low levels it is too good. There is nothing wrong with using a very natural speed progression to fix part of the clubbing problem. The MM definitely needs fixing, but that doesn't take away from the bot having problems too. Rogatka is getting its needed buff shortly, I mean its jump isn't that bad and the added speed and HP will help. It is a medium. Personally, I think it is the Griffin Jump that is too good for its class, I'd take a worse jump for more Speed and likely a touch less HP on a Griffin.
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Post by ivx on Jan 11, 2017 22:47:03 GMT -5
I don't see why Galahad would be too fast "for a medium" - if you ask me, I'd up all their speeds to some degree.
As it is, the game can feel incredibly slow - you get destroyed on bot one, it takes a minute to get back into battle slugging it slowly on bot two. Half of the time in Silver I choose a Gepard as a second bot not because it's the best thing to do overall but simply because it's my best bet to get back into action on time to cause some damage and make a good difference.
Carnage is about +/- equal to Galahad when Rush is taken into account (though yes, Carnage does need speed because it's the only way it can survive, unlike Galahad). Rhino by comparison is a heavy with the same speed and a ton of durability. And all three of them can be dealt with. I don't think nerfing the speed of bots is a solution when most of them already feel really slow (this may be in part because I'm not even close to Gold yet so everything is at a lower level for me).
Regarding Destrier... It wouldn't be bad at lower tiers if the increase on those wasn't large. But for higher tiers, what's their selling point on a Stalker then? Stealth hardly makes a difference in my experience.
Gepard is definitely too good in lower tiers but it probably won't stay in lower tiers for much longer is what I meant. It stops being too good in Silver, which is where it's new 'base level' is probably going to be. The fix to lower level speeds would more solve the fact that everyone leaves it at level 2 in order to keep the weapons indestructible.
Rogatka - I agree I'd rather see more speed than more Jump.
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Post by Ron Gaul on Jan 12, 2017 5:19:35 GMT -5
Only way to cook a 70-speed Destrier at close range would be rockets. And lots of them. Sounds good.
Destrier would still be inferior to Stalker...having seen what a good Stalker pilot can do, there'd still be a difference. But one wouldn't be completely useless. There is literally NO reason to upgrade the Destrier, currently.
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Post by zman on Jan 12, 2017 11:15:32 GMT -5
I don't see why Galahad would be too fast "for a medium" - if you ask me, I'd up all their speeds to some degree. As it is, the game can feel incredibly slow - you get destroyed on bot one, it takes a minute to get back into battle slugging it slowly on bot two. Half of the time in Silver I choose a Gepard as a second bot not because it's the best thing to do overall but simply because it's my best bet to get back into action on time to cause some damage and make a good difference. Carnage is about +/- equal to Galahad when Rush is taken into account (though yes, Carnage does need speed because it's the only way it can survive, unlike Galahad). Rhino by comparison is a heavy with the same speed and a ton of durability. And all three of them can be dealt with. I don't think nerfing the speed of bots is a solution when most of them already feel really slow (this may be in part because I'm not even close to Gold yet so everything is at a lower level for me). Regarding Destrier... It wouldn't be bad at lower tiers if the increase on those wasn't large. But for higher tiers, what's their selling point on a Stalker then? Stealth hardly makes a difference in my experience. Gepard is definitely too good in lower tiers but it probably won't stay in lower tiers for much longer is what I meant. It stops being too good in Silver, which is where it's new 'base level' is probably going to be. The fix to lower level speeds would more solve the fact that everyone leaves it at level 2 in order to keep the weapons indestructible. Rogatka - I agree I'd rather see more speed than more Jump. Now, I might agree that speed for Lights and Mediums as a whole could use a couple Kph bump, that is neither here nor there. In relation to other Mediums the Gallahad is very fast, only the Rog if jumping is a touch faster and Carnage while Rushing, but neither is as survivable as a Gallahad with its massive forward facing shield. The Carnage is actually kind of slow, it is only the special ability that makes it viable. It is also the second best Medium bot to the Galahad. Take a look at the other mediums for comparison. I didn't say nerf the speed of bots, just one bot that is an outlier for its build, durability, and class. For the Destrier, that is exactly what I'm talking about. I revamped the low end speed down a bit because I didn't remember just how slow they were base so made the range bigger for the Destrier. Gepard is too good in low tiers and not good enough in high tiers, it needs a rebalancing to speed across the board like I suggested. In Silver it would be just right using my suggestions and your own criteria. Only way to cook a 70-speed Destrier at close range would be rockets. And lots of them. Sounds good. Destrier would still be inferior to Stalker...having seen what a good Stalker pilot can do, there'd still be a difference. But one wouldn't be completely useless. There is literally NO reason to upgrade the Destrier, currently. I agree with you, although the Stalker would still be superior, the Destrier would be a more viable alternative, especially in the Silver Tiers if someone couldn't afford the WP Stalker. And at least the Destrier would have a touch of use at the lower tiers when Stalkers aren't on the tables yet, I mean at least people wouldn't have the trap of buying a second Destrier.
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Post by Curry Pot on Jan 12, 2017 23:41:03 GMT -5
The bullet throwers have been seriously underpowered for a long time, but it actually makes a lot of sense from a developer standpoint. Like the destrier, they are starter equipment, and should be relatively weak in the early game to nudge new players to diversify and try out new weapons and setups when they are unlocked. However, unlike the destrier, which is designed as a gateway to more expensive bots and is directly superseded by the stalker, the bullet guns occupy a certain niche that is not filled in at higher tiers. This represents a missed opportunity to diversify and improve the later game meta, since there are no comparable late game weapons to the bullet guns.
I think that the solution would not be a flat buff to their damage, but rather a change to their level progression. A flat buff would disrupt the early game meta and turn games into bullet spam sessions. I think that the leveling bonuses should get larger as the bullet throwers reach higher levels instead of staying at a constant 10%, i.e. 11% bonus for 2 to 3, 12% for 3 to 4, 13% for 4 to 5, and so on. That way, the guns remain weak enough at low levels to serve as starter weapons, but would get strong enough at high levels to be a viable choice.
In short, the bullet guns taper off in effectiveness as they go up tiers and become near useless late game, leaving an unfilled hole in weapon options. An altered level progression may solve the problem without disturbing the early game meta.
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Post by thypoonhunter on Sept 14, 2017 9:54:51 GMT -5
I got some. Light Weapons ____________________________________ AT Spiral Damage: Lv1 750 -> 760 Lv2 784 -> 794 Lv3 862 -> 872 Lv4 996 -> 1,006 Lv5 1,041 -> 1,051 Lv6 1,145 -> 1,155 Lv7 1,259 -> 1,269 Lv8 1,385 -> 1,395 Lv9 1,523 -> 1,533 Lv10 1,676 -> 1,686 Lv11 1,843 -> 1,854 Lv12 2,028 -> 2,038 Curving ability reduced by 25% Ecu Health: Lv3 35,000 -> 55,000 Lv4 41,000 -> 61,000 Lv5 50,000 -> 70,000 Lv6 60,000 -> 80,000 Lv7 72,000 -> 92,000 Lv8 86,000 -> 106,000 Lv9 103,000 -> 123,000 Lv10 124,000 -> 144,000 Lv11 149,00 -> 169,000 Lv12 178,000 -> 190,000 SM Noricum Missile Speed: Increase by 40% AOE: Increase by 10% ____________________________________ Medium Weapons ____________________________________ SMS Hydra Damge: Lv1 761 -> 786 Lv2 838 -> 863 Lv3 923 -> 948 Lv4 1,014 -> 1,039 Lv5 1,116 -> 1,141 Lv6 1,227 -> 1,252 Lv7 1,350 -> 1,375 Lv8 1,485 -> 1,510 Lv9 1,634 -> 1,659 Lv10 1,797 -> 1,822 Lv11 1,977 -> 2,002 Lv12 2,174 -> 2,199 Curving ability reduced by 25% ____________________________________ Heavy Weapons ____________________________________ ETC Kang-Dae Damage: Lv5 6,149 -> 6,201 Lv6 6,764 -> 6,814 Lv7 7,441 -> 7,491 Lv8 8,185 -> 8,235 Lv9 9,003 -> 9,053 Lv10 10,399 -> 10,449 Lv11 10,866 -> 10,916 Lv12 11,953 -> 12,000 Zenit Missile Speed: Increase by 40% AOE: Increase by 10% HRS Trident Damage: Range: 600m -> 500m AOE decrease by 15% Was there such a good idea from such a long time ago?
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Post by thypoonhunter on Sept 14, 2017 10:08:02 GMT -5
Heavy weapon _________________________________
"Zenit" Zenit explosion range 20% increase Please increase Zenit's object speed by 180km (assuming) 10%.
"Kang dae" Reduce the increase rate of level 6 by 1%, increase the rate of increase after 10 level to around 11%. Increase power by 30%
"Narshorn" Decrease the object speed by 20%. Reduce the reload by 2 seconds. Eliminate additional damages to the shield
"Trebuchet" Extend the number of seconds you can charge from 20 seconds to 30 seconds. Increase the damage after 20 seconds by 10%. (= 1.1 times increase) It will cause the effects after 20 seconds to follow After 20 seconds, 5% of the attack power is generated per one slip damage to the main body every 1 second.
"Thunder" Increases damage again by 5%. We will abolish additional damage to the shield. Reduce the number of shots from 5 to 4 shots. Reduce the reload to 8 seconds and extend the launch interval by 0, 5% IMO,It was OP beacon rush that I reduced it to 4 shots. (Rijin)
"Tempest" Increase launch speed from 4.2 / s to 6.4 / s. Magazine: 140 shots Shorten the range by 100 m. Effective range: 650m (or 600m) IMO, I have Tempest saying "Because it means storm or storm, Uproar, (also as heavy punisher) I want you to raise the firing speed.There is the fact that Moolot_T also had faster shot speed than Molot. I fire alternately like Molot_T.Effective range, fire power, fire speed, bullet number are all excellent. Instead, it should be inferior in maximum range, so that it will not get too strong than Molot Molot_mark2. It also contains elements of Punisher.
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Miedium weapon _________________________________
"Hydra" Return to the specification of Swarm, reduce the power by 2K. Modify the trajectory somewhat linearly (approach Aphid instead of Spiral)
"Molot_mark2" It reduces damage by 10% Reduce the launch speed from 4.2 / s to 4.1 / s. It will be a little too much damage.
"Punisher_mark2" It reduce power by 5%.
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light weapon _________________________________
"Noricm" Make shot pattern change according to distance. Increase speed by 50%. Reduce reload for 1 second. We will increase (return) the power by 10% I will increase the number of bullets to 24 shots.
"Aphid" Increase damage by 10%.
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What else _________________________________
'Adjustment of New Ui"
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