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Post by pirateb0t on Jul 21, 2017 11:45:33 GMT -5
I've been playing around with this concept and it's been surprisingly effective. I've tried orkans/punisher griffin and a close-mid range punisher/pin griffin. My punishers are massively underleveled at 5 and it still does well enough to get me top damage.
The logic behind this build is that enemies rarely stay in sight long enough for you to hose them down with lead. So the quick burst damage from the rockets drops them low enough so the massive close range damage of the punishers can finish them off fast as they flee or try to back peddle.
I've surprised quite a few guys who thought they were safe once I unloaded my orkans only to shred them with punishers as they tried to come at me or run away.
This also drops shields pretty fast too.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 21, 2017 11:53:33 GMT -5
Yup, I have had moderate success with the Ork Puns Galahad... and on the TS I used a Mk 2 Dash with 2 Pun Mk 2s and 1 Ork. TBH, it is the exact same concept as a Thunder Ork Lance... Puns just weren't as good b4 the update.
I, personally, have not tried the Griff setup... But I was actually thinking about doing that with Tulus and Punisher Mk 1s, as well as Pins and Punisher Mk 2s. Haven't gotten to it yet, so cheers for the positive report!
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Post by noobcake on Jul 21, 2017 11:55:21 GMT -5
That might work well against super slow bots or at ultra close ranges (or in low leagues). However, the punishers and rockets have different targeting requirements. You'll miss with the punishers if you lead your rockets. Likewise, you'll miss a moving target with your rockets if you stay on target for your punishers. It makes it so that fast opponents are only getting half of your maximum damage unless they sit still for you to destroy. The ancile crushing is probably the only advantage I can think of for combining the two.
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Post by Deadeye on Jul 21, 2017 15:49:11 GMT -5
pirateb0t
This bot would strike fear into me one-v-one in my tarancilot. Charging with it, you take down the ancile with the punishers while taking no damage from my tarans, and when the ancile is down and you are in range, unload with your orkans. It may have other good uses too, but I'm just thinking about how it would work against my bots. Susceptible to jumping bots as soon as you drop your shield, for sure.
side note: noobcake, you have my exact hanger, minus a couple levels. I've seen Fanghorn with the same hanger as well. Great minds...
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dilwale
Destrier
Posts: 66
Karma: 20
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Post by dilwale on Jul 21, 2017 16:56:41 GMT -5
Good different view on this setup...I have not tried but curious to try myself as well. I will try pin/punisher2 griffin soon.
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Post by pirateb0t on Jul 21, 2017 19:36:15 GMT -5
That might work well against super slow bots or at ultra close ranges (or in low leagues). However, the punishers and rockets have different targeting requirements. You'll miss with the punishers if you lead your rockets. Likewise, you'll miss a moving target with your rockets if you stay on target for your punishers. It makes it so that fast opponents are only getting half of your maximum damage unless they sit still for you to destroy. The ancile crushing is probably the only advantage I can think of for combining the two. I run an underleveled hanger in expert III so i'm usually going up against expert, masters, champions with way higher to max lvl hangers. This means I have to be crafty with 1v1 and can't rely on any edge. The punishers are most effective within <250 and there's a brief spin up period until they really start to rock and roll. I'm finding that it doesn't matter if i'm off target while I lead rockets as long as I catch them during the spin up when the punishers really start to shred. At any rate i'm extreme close up knife fighting with this setup and it's working well so far. Mind you..i'm running lvl 5 punishers too (lol) so I can imagine how beastly punishers are lvl 8+. I'm not so sure about the pin/mk2 punisher setup on the otherhand. It seems to do less well than the orkan/punisher setup with my play style. I'm going to test it more before maybe swapping to the tulu/pun 1 build someone else mentioned here. The punishers are becoming my favorite weapon now in War Robots. They are truly metal.
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Post by noobcake on Jul 22, 2017 16:53:22 GMT -5
That might work well against super slow bots or at ultra close ranges (or in low leagues). However, the punishers and rockets have different targeting requirements. You'll miss with the punishers if you lead your rockets. Likewise, you'll miss a moving target with your rockets if you stay on target for your punishers. It makes it so that fast opponents are only getting half of your maximum damage unless they sit still for you to destroy. The ancile crushing is probably the only advantage I can think of for combining the two. I run an underleveled hanger in expert III so i'm usually going up against expert, masters, champions with way higher to max lvl hangers. This means I have to be crafty with 1v1 and can't rely on any edge. The punishers are most effective within <250 and there's a brief spin up period until they really start to rock and roll. I'm finding that it doesn't matter if i'm off target while I lead rockets as long as I catch them during the spin up when the punishers really start to shred. At any rate i'm extreme close up knife fighting with this setup and it's working well so far. Mind you..i'm running lvl 5 punishers too (lol) so I can imagine how beastly punishers are lvl 8+. I'm not so sure about the pin/mk2 punisher setup on the otherhand. It seems to do less well than the orkan/punisher setup with my play style. I'm going to test it more before maybe swapping to the tulu/pun 1 build someone else mentioned here. The punishers are becoming my favorite weapon now in War Robots. They are truly metal. At that range it should work well. Granted at 250m why not all rocket or all plasma? I believe you that it works. I question whether it is optimal. The higher leagues tend to be really unforgiving.
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Post by Anon O. Mous on Jul 22, 2017 17:02:55 GMT -5
In lower leagues, I ran Molot Mk II's and Pins. I also tried Tullies and Molots. Both of these, I ran on Griffins. For quite a while, while climbing the leagues, I outfitted my strongest Griffin with Molot MkII, Tullie, Molot, Pin (this was before the reload while firing buff). It was pretty effective.
I've also run my Galahad with a Punisher Mk II and Pinatas, and on my Gareth, but with only one Pinata (naturally). Now that Molots and Punishers have received the latest buff, I'm seeing more Molots and Punishers. For the past couple of days, I've been running my level 11 Gareth with 9/9 Punisher/Punisher Mk II. Honestly, I think they're more effective than my 10/10 Plasmas. For one thing, they have a longer range. Perhaps not super accurate beyond 300 meters, but still pretty deadly.
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Post by locutis on Jul 22, 2017 17:28:35 GMT -5
That might work well against super slow bots or at ultra close ranges (or in low leagues). However, the punishers and rockets have different targeting requirements. You'll miss with the punishers if you lead your rockets. Likewise, you'll miss a moving target with your rockets if you stay on target for your punishers. It makes it so that fast opponents are only getting half of your maximum damage unless they sit still for you to destroy. The ancile crushing is probably the only advantage I can think of for combining the two. This. I've been experimenting with plasma punished combos and like it better than rocket/puns because the aim point matches.
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Post by pirateb0t on Jul 23, 2017 21:57:53 GMT -5
Here's the thing about punishers..the spin up time is the big factor. The lag time between rocket leading and spin up works out for me when targeting at least.
After playing around 50+ matches with the orkan/punish griffin it's become a regular part of my hanger. It fits my playstyle really well. My average damage has gone up quite a bit and i've found a number of beneficial things about this setup:
It allows quick chaining of kills. If another target immediately engages me I usually still have more than half clip of punisher to do substantial damage if not outright kill them if they are not at full health. This is better than the trickle of rockets that you're left with in the standard DB setup.
A number of plasma wielders have tried to jump out of my orkan range only to meet their untimely demise via punishers. I've discovered this setup really confuses people at times. I had one Plasma DB jump _AT_ me when he saw I had punishers..which of course was amusing.
The enemy can't really jump evade you as effectively since the punishers will wreck them in mid air or anywhere else even if you don't get a full salvo of orkans on them.
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Post by 0ppressor on Jul 23, 2017 22:45:43 GMT -5
I used to love playing a Tulu Punisher Griffin as it allowed me to hit the top two individual fire buttons for the Punishers at the same time to wear down Anciles or the last sliver of hp from a red and then either adjust my aim or hit the big red button to fire off the Tulus when I wanted.
Kind of miss that setup now that I think of it again.
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