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Post by Dredd77 on Jul 14, 2017 10:51:02 GMT -5
On the Spectrum today, we've got a strong analysis of the metagame shifts in the wake of the most recent rollout from none other than our own MCYL. Check it out!
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tugipus
Destrier
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Karma: 21
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Post by tugipus on Jul 14, 2017 11:09:32 GMT -5
Most likely aimed at a certain hydra doc pilot Thanks for posting.
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ouch
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Post by ouch on Jul 14, 2017 15:30:53 GMT -5
Am I missing something, this is a joke post right?
An indepth anyalysis of an update from an IOS player when the update is not live on IOS, and therefore has no actual experience of it!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 14, 2017 15:32:40 GMT -5
Am I missing something, this is a joke post right? An indepth anyalysis of an update from an IOS player when the update is not live on IOS, and therefore has no actual experience of it! Yes... you are missing quite a lot. I'll let others explain it if you don't want to take the time to read other entries in Dredd's blogs and such.
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Post by bugdoc on Jul 14, 2017 15:43:34 GMT -5
How am I supposed to take Dredd's blog seriously given his new avatar...
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Post by noobcake on Jul 14, 2017 15:50:49 GMT -5
Another great addition from Dredd77. I'm looking forward to the changes but, like you, I'm concerned about the gekko and hydra buffs. The weapons were intended for suppression and finishing wounded bots. They performed these functions well already and, once buffed, could become so strong that the teams become immobilized. Luckily, pixonic seems to be more responsive to game imbalances lately thus any craziness should only last a few months. Alternately, maybe this is just a prelude to the distance closing dash bots?
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Post by MCYL on Jul 14, 2017 18:03:04 GMT -5
Am I missing something, this is a joke post right? An indepth anyalysis of an update from an IOS player when the update is not live on IOS, and therefore has no actual experience of it! Although I used the latest test server 2.9.2 on iOS to verify the changes briefs with no actual experience IS rather common. In fact trillions have been spent on hypotheticals and interest to money borrowed is being paid for for generations to come...it was called the Cold War. Of course with somewhat imperfect data there'll certainly be a margin of error but given the nature of upgrades in War Robots (time consuming) I felt an examination of stats yet to arrive was warranted.
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Post by lilryry on Jul 14, 2017 18:45:06 GMT -5
Am I missing something, this is a joke post right? An indepth anyalysis of an update from an IOS player when the update is not live on IOS, and therefore has no actual experience of it! Although I used the latest test server 2.9.2 on iOS to verify the changes briefs with no actual experience IS rather common. In fact trillions have been spent on hypotheticals and interest to money borrowed is being paid for for generations to come...it was called the Cold War. Of course with somewhat imperfect data there'll certainly be a margin of error but given the nature of upgrades in War Robots (time consuming) I felt an examination of stats yet to arrive was warranted. agree with most of your conclusions in the article, I was leveling some gekkos prior to having knowledge of this buff to try them out and am curious to see how effective they will be now, probably op but time will tell.
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Post by MCYL on Jul 14, 2017 19:10:57 GMT -5
Although I used the latest test server 2.9.2 on iOS to verify the changes briefs with no actual experience IS rather common. In fact trillions have been spent on hypotheticals and interest to money borrowed is being paid for for generations to come...it was called the Cold War. Of course with somewhat imperfect data there'll certainly be a margin of error but given the nature of upgrades in War Robots (time consuming) I felt an examination of stats yet to arrive was warranted. agree with most of your conclusions in the article, I was leveling some gekkos prior to having knowledge of this buff to try them out and am curious to see how effective they will be now, probably op but time will tell. At level 8, 4 will deal out 44K dmg in 5s. They're easy to corner shoot from a distance outside of rocket range. I'd say they'll be pretty effective.
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Post by ΜØØSE on Jul 14, 2017 23:53:43 GMT -5
I'm looking forward to the changes but, like you, I'm concerned about the gekko and hydra buffs. The weapons were intended for suppression and finishing wounded bots. How do you know what the intentions are?
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Post by Dredd77 on Jul 15, 2017 0:39:58 GMT -5
Am I missing something, this is a joke post right? An indepth anyalysis of an update from an IOS player when the update is not live on IOS, and therefore has no actual experience of it! Although I used the latest test server 2.9.2 on iOS to verify the changes briefs with no actual experience IS rather common. In fact trillions have been spent on hypotheticals and interest to money borrowed is being paid for for generations to come...it was called the Cold War.
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Post by noobcake on Jul 15, 2017 11:16:11 GMT -5
I'm looking forward to the changes but, like you, I'm concerned about the gekko and hydra buffs. The weapons were intended for suppression and finishing wounded bots. How do you know what the intentions are? There are many articles by pixonic within the last year and a half which explicitly state or allude to their role. You can look them up if you are so inclined.
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Post by mijapi300 on Jul 15, 2017 11:26:05 GMT -5
Am I missing something, this is a joke post right? An indepth anyalysis of an update from an IOS player when the update is not live on IOS, and therefore has no actual experience of it! Yes... you are missing quite a lot. I'll let others explain it if you don't want to take the time to read other entries in Dredd's blogs and such. I can somewhat see where his comment came from, only because I've been lamented so many times for sharing my thoughts/speculation about things before I've actually experienced them on the live server. Obviously, based on many of my prior posts, I'm completely fine with speculation. It's fun and interesting conversation, and can help get ideas of what to prepare for. I enjoyed the article, so thanks for taking the time to put it all together MCYL.
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Post by The VVatcher on Jul 15, 2017 15:47:23 GMT -5
I'm just going to wait and see for myself.
There will be plenty of dirt flying around when it finally hits live on iOS. I'll save my energy for when that time comes.
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Post by hyderier on Jul 15, 2017 16:27:56 GMT -5
I didn't read every word, so whack me if I missed it, but the blog seems to completely miss the explosion trigger change of all unguided rockets.
They used to explode at what was enemy distance when they were fired.
Now they explode only on impact.
This is really a radical change. It removes some uses of these rockets (getting enemies behind cover is very hard now). It makes back pedalling and running forward to avoid splash moot, now you have to avoid impact, direct hit, and not the splash. It makes the rockets much harder to use, leading just right to actually hit a perpendicularily running robot requires very high skill.
You could say Pinatas, Orkans, Pins, Tulus and Tridents are now a new weapon which needs to be re-learned, and a lot of old reflexes about them need to be unlearned.
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Post by MCYL on Jul 15, 2017 16:48:19 GMT -5
I didn't read every word, so whack me if I missed it, but the blog seems to completely miss the explosion trigger change of all unguided rockets. They used to explode at what was enemy distance when they were fired. Now they explode only on impact. This is really a radical change. It removes some uses of these rockets (getting enemies behind cover is very hard now). It makes back pedalling and running forward to avoid splash moot, now you have to avoid impact, direct hit, and not the splash. It makes the rockets much harder to use, leading just right to actually hit a perpendicularily running robot requires very high skill. You could say Pinatas, Orkans, Pins, Tulus and Tridents are now a new weapon which needs to be re-learned, and a lot of old reflexes about them need to be unlearned. It wasn't observed during test server sessions but that would be a huge change. We'll have to wait and see if this is so in the coming week. If so it could push the effective DPS of hydras past that of a tulumba.
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ouch
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Post by ouch on Jul 15, 2017 21:27:46 GMT -5
And thats the problem when you dont know the difference between supposition and analysis.
What was presented in the blog was a supposition of how 2.9.2 would impact the meta. Actual analysis of the impact of 2.9.2 would have highlighted the single biggest change in the update, the change in rocket mechanics.
Now at this time we don't know if this change was intended by Pixonic or not because 2.9.2 is full of bugs, a fact acknowledged by Pixonic on their Facebook and Reddit where within hours of the update dropping they were asking for bug reports from players.
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Post by hyderier on Jul 16, 2017 2:02:13 GMT -5
And thats the problem when you dont know the difference between supposition and analysis. What was presented in the blog was a supposition of how 2.9.2 would impact the meta. Actual analysis of the impact of 2.9.2 would have highlighted the single biggest change in the update, the change in rocket mechanics. Now at this time we don't know if this change was intended by Pixonic or not because 2.9.2 is full of bugs, a fact acknowledged by Pixonic on their Facebook and Reddit where within hours of the update dropping they were asking for bug reports from players. I think this change was discussed (and even tested in test server?) in the spring. People were worried how it would remove backpedalling and hurt fast bots (how wrong it was to fear this change...). It is certainly plausible they enabled by accident. If so, I wonder if they then would leave it off from the iOS 2.9.2, even if it is in Android? Though I suspect even if it was an accident, they like what they see (fix of the RDB problem).
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Post by moses on Jul 16, 2017 3:37:00 GMT -5
And thats the problem when you dont know the difference between supposition and analysis. What was presented in the blog was a supposition of how 2.9.2 would impact the meta. Actual analysis of the impact of 2.9.2 would have highlighted the single biggest change in the update, the change in rocket mechanics. Now at this time we don't know if this change was intended by Pixonic or not because 2.9.2 is full of bugs, a fact acknowledged by Pixonic on their Facebook and Reddit where within hours of the update dropping they were asking for bug reports from players. I think this change was discussed (and even tested in test server?) in the spring. People were worried how it would remove backpedalling and hurt fast bots (how wrong it was to fear this change...). It is certainly plausible they enabled by accident. If so, I wonder if they then would leave it off from the iOS 2.9.2, even if it is in Android? Though I suspect even if it was an accident, they like what they see (fix of the RDB) I believe these are two separate updates? One that people worried about for fast bots was in 2.9.1 and described in the release notes as "– fixed a bug causing rockets to explode before reaching fast-moving opponents (Cossack, Rogatka and others) without dealing damage". I didn't actual feel any change from that one so figured it was a real bug fix rather than change. It sounds like this new one in 2.9.2 is a major change.
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Post by Danny Linguini on Jul 16, 2017 7:53:22 GMT -5
Simple solution to all the weapon buffs that I see -- level up your bots before weapons. Rule of thumb before was to level weapons first, but keep bots no more than two levels below them. Now, I'd say do just the opposite -- level the bots first. That will make them more durable and a little faster (up to level 9, anyway), and should counter most of the weapon buffs. That'll be my strategy anyway -- I'm sure you'll find how that works out for me in Rants at a later date.
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