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Post by Deleted on Jul 14, 2017 10:43:40 GMT -5
You have received this email because you applied for War Robots testing. ATTENTION! Please delete the previous War Robots test app before installing the current one in order to avoid possible app performance issues. Test server will be open on July 15-16th from 7 to 10 PM in the following timezones: GMT/UTC (Universal Time Coordinated), EST (Eastern Standard Time), PT (Pacific Time) and JST (Japanese Standard Time) All content is set to LEVEL 8. It is the most optimal level to test the balance changes. This time squads will be unable. Boa is disabled. What’s new: — New battle UI: We fixed some problems and redesigned the UI according to your feedback; — Beacon Rush: The new game mode is very similar to our original game mode, but there’s one key difference: ability to deploy your robots near captured beacons. The gameplay and victory conditions are the same as usual. — Extra damage to physical shields: Machine guns, Kang Dae and Nashorn are dealing 200% damage to physical shields; — Various robots and weapons rebalance Here you can find all the instructions: goo.gl/PXoe5P (Android) goo.gl/BNRCyQ (iOS) When the test is finished, please submit your feedback here: EN: goo.gl/HdLzCeRU: goo.gl/vfwER5JA: goo.gl/gUPVuZAttention! From this test Youtube video or stream link is required to receive test server reward. Follow War Robots test server news: www.facebook.com/Walking War Robots.test.page/ Enjoy!
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Post by Russel on Jul 15, 2017 6:59:31 GMT -5
And the proposed rebalance:
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Post by miscanthus on Jul 15, 2017 8:08:25 GMT -5
I like the proposed Carnage change. The Thunder Carnage would be a beast.
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Post by Russel on Jul 15, 2017 8:29:34 GMT -5
I like the proposed Carnage change. The Thunder Carnage would be a beast. Colored word makes me wonder what level your Thunders at.
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Post by Deleted on Jul 15, 2017 8:48:06 GMT -5
I found the +200% damage vs physical shields by machine guns, nashorn and kang dae to be way op'd. Even the increase to the tempest is over the top.
People can talk about using cover all they want but that's not always possible unless everyone just plays fornicate a wall for ten minutes. When a machine gun at 700m can kill u nearly as quick as a pdb or rdb griffin at knifefighter range it tends to negatively effect gameplay.
I like the beacon rush though it'll be better once people learn to go for beacons.
Still don't like the new UI. Too difficult to see what's what. Never understood why developers like to change cosmetic things instead of fixing internal bugs and glitches. You can put lipstick on a pig, it's still a pig.
Is that carnage rebalance live on the test server now? I didn't use one during the first round. Would like to check that out.
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Post by Russel on Jul 15, 2017 8:54:58 GMT -5
I found the +200% damage vs physical shields by machine guns, nashorn and kang dae to be way op'd Even the increase to the tempest is over the top. People can talk about using cover all they want but that's not always possible unless everyone just plays fornicate a wall for ten minutes. When a machine gun at 700m can kill u nearly as quick as a pdb or rdb griffin at knifefighter range it tends to negatively effect gameplay. I like the beacon rush though it'll be better once people learn to go for beacons. Still don't like the new UI. Too difficult to see what's what. Never understood why developers like to change cosmetic things instead of fixing internal bugs and glitches. You can put lipstick on a pig, it's still a pig. Is that carnage rebalance live on the test server now? I didn't use one during the first round. Would like to check that out. Yes it is, you can check it in 5 hours
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Post by miscanthus on Jul 15, 2017 10:37:12 GMT -5
I like the proposed Carnage change. The Thunder Carnage would be a beast. Colored word makes me wonder what level your Thunders at. OK More of a beast.
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Post by Danny Linguini on Jul 15, 2017 23:04:25 GMT -5
I still can't see 「dookie」 with the new UI. Can't see enemy targets, can't see which one I'm aiming at, can't see what's happening around the battlefield. Add to that the beacon rush drops you facing every which way except towards what you NEED to see -- specifically at enemy bots. The weapon control is still too big, and the enemy name and distance are still too small. And I don't know if this is happening to anybody else, but the targeting window us constantly jerk ing away from the target while I'm firing. If this is what they're going live with, it's gonna suck.
The weapons and bots rebalancing are alright -- I think I can get used to them or just figure out how to deal with them at some point. But the new UI is 「dookie」.
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Post by Deleted on Jul 18, 2017 10:22:32 GMT -5
And the proposed rebalance: HAH! I fricken called it! In another thread, of course, but HAH! I knew they would do this!!! lolololololololololololololololololololololololol Also, I noticed that the Leo is NOT on this list. Since the Raijin only got a speed buff, I guess that makes sense for the Leo to not see any changes, but now it matches up much worse against the Natasha and Fury, since the health pool difference is much smaller, and the firepower now favors the Fury and Natasha, when before those bots were fragile enough to be taken down by Leos. We will see what is in store for my precious Leo...
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Post by Russel on Jul 18, 2017 11:31:11 GMT -5
And the proposed rebalance: HAH! I fricken called it! In another thread, of course, but HAH! I knew they would do this!!! lolololololololololololololololololololololololol Also, I noticed that the Leo is NOT on this list. Since the Raijin only got a speed buff, I guess that makes sense for the Leo to not see any changes, but now it matches up much worse against the Natasha and Fury, since the health pool difference is much smaller, and the firepower now favors the Fury and Natasha, when before those bots were fragile enough to be taken down by Leos. We will see what is in store for my precious Leo... Notice Lance is not on the list, too. It would be the slowest snail out there :(
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Post by Deleted on Jul 18, 2017 11:50:25 GMT -5
HAH! I fricken called it! In another thread, of course, but HAH! I knew they would do this!!! lolololololololololololololololololololololololol Also, I noticed that the Leo is NOT on this list. Since the Raijin only got a speed buff, I guess that makes sense for the Leo to not see any changes, but now it matches up much worse against the Natasha and Fury, since the health pool difference is much smaller, and the firepower now favors the Fury and Natasha, when before those bots were fragile enough to be taken down by Leos. We will see what is in store for my precious Leo... Notice Lance is not on the list, too. It would be the slowest snail out there Right, sorry to hear that. Also, is there test above the Vityaz 10% health increase? Is there a full list of these changes anywhere?
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Post by Russel on Jul 18, 2017 12:08:04 GMT -5
Notice Lance is not on the list, too. It would be the slowest snail out there :( Right, sorry to hear that. Also, is there test above the Vityaz 10% health increase? Is there a full list of these changes anywhere? That is the full list - it was on the test server last weekend. So it's NOT yet set in stone, might change a lot.
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Post by Deleted on Jul 18, 2017 12:29:06 GMT -5
Right, sorry to hear that. Also, is there test above the Vityaz 10% health increase? Is there a full list of these changes anywhere? That is the full list - it was on the test server last weekend. So it's NOT yet set in stone, might change a lot. good to know, we shall see if they take care of your Lances and my Leos, hopefully they don't leave them behind. Also would like to see a nerf to the Gekko, that's the only weapon that I have to say is op at this point (based on current live server on Android), have a lvl 1 Patton carrying lvl 5 Gekkos, it's way too stupid (stupid gewd).
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Post by Russel on Jul 18, 2017 12:45:42 GMT -5
That is the full list - it was on the test server last weekend. So it's NOT yet set in stone, might change a lot. good to know, we shall see if they take care of your Lances and my Leos, hopefully they don't leave them behind. Also would like to see a nerf to the Gekko, that's the only weapon that I have to say is op at this point (based on current live server on Android), have a lvl 1 Patton carrying lvl 5 Gekkos, it's way too stupid (stupid gewd). Oh, I'm not advocating Lances here. I got one and it's kind of boring to play. Honestly I would like to see _COSSACK_ buffed. Or Gepard\Schutze\Destrier for that matter. I find it very fun bot to play. However I don't like the idea of buffin HP\damage pair all the time. It's stupid and we end up where we first started. For example, it would be fun to have Destrier to be blurred at distance more than 300 meters, say. So you can hit hit only with splash\spread weaponry. And let Cossack double jump (like double dash), while jumping. Let Schutze Quickdraw between the Shield and the weapon. Let Gepard instantly cap a beacon while loosing 1 weapon (so 3 times in lifetime). Something fun and creative, not just "let's make more speed\hp\regen"
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Post by Deleted on Jul 18, 2017 14:05:15 GMT -5
good to know, we shall see if they take care of your Lances and my Leos, hopefully they don't leave them behind. Also would like to see a nerf to the Gekko, that's the only weapon that I have to say is op at this point (based on current live server on Android), have a lvl 1 Patton carrying lvl 5 Gekkos, it's way too stupid (stupid gewd). Oh, I'm not advocating Lances here. I got one and it's kind of boring to play. Honestly I would like to see _COSSACK_ buffed. Or Gepard\Schutze\Destrier for that matter. I find it very fun bot to play. However I don't like the idea of buffin HP\damage pair all the time. It's stupid and we end up where we first started. For example, it would be fun to have Destrier to be blurred at distance more than 300 meters, say. So you can hit hit only with splash\spread weaponry. And let Cossack double jump (like double dash), while jumping. Let Schutze Quickdraw between the Shield and the weapon. Let Gepard instantly cap a beacon while loosing 1 weapon (so 3 times in lifetime). Something fun and creative, not just "let's make more speed\hp\regen" All very valid points. I would also like to see unique abilities aded to bots, to make gameplay much more dynamic and choices more important. Since I'm obsessed with heavies (basically Leo, Natasha, Griffin and Fury, those are the only ones I have), I would like to see different abilities given to each of those (except Griffin, it's fine as is): Leo would get smokescreen, which gives stealth to allies in aoe bubble (same size as ancile bubble), stays put once placed. Natasha would get stash, which instantly reloads/refills all weapons (since it has that enormous back, it should put it to use). Fury would get burnout, increasing the fire rate of all it's weapons by 1.5x (on top of any other fire rate increases from weapons), but not reload time. Just as thoughts, I would love to see more dynamic abilities in all bots.
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Post by Russel on Jul 18, 2017 15:19:08 GMT -5
Oh, I'm not advocating Lances here. I got one and it's kind of boring to play. Honestly I would like to see _COSSACK_ buffed. Or Gepard\Schutze\Destrier for that matter. I find it very fun bot to play. However I don't like the idea of buffin HP\damage pair all the time. It's stupid and we end up where we first started. For example, it would be fun to have Destrier to be blurred at distance more than 300 meters, say. So you can hit hit only with splash\spread weaponry. And let Cossack double jump (like double dash), while jumping. Let Schutze Quickdraw between the Shield and the weapon. Let Gepard instantly cap a beacon while loosing 1 weapon (so 3 times in lifetime). Something fun and creative, not just "let's make more speed\hp\regen" All very valid points. I would also like to see unique abilities aded to bots, to make gameplay much more dynamic and choices more important. Since I'm obsessed with heavies (basically Leo, Natasha, Griffin and Fury, those are the only ones I have), I would like to see different abilities given to each of those (except Griffin, it's fine as is): Leo would get smokescreen, which gives stealth to allies in aoe bubble (same size as ancile bubble), stays put once placed. Natasha would get stash, which instantly reloads/refills all weapons (since it has that enormous back, it should put it to use). Fury would get burnout, increasing the fire rate of all it's weapons by 1.5x (on top of any other fire rate increases from weapons), but not reload time. Just as thoughts, I would love to see more dynamic abilities in all bots. I like your way of thinking. It is always fun to see some alternative thoughts, and not the usual "give this bot ability of that bot". Like "give Gepard a dash ability" or "give Schutze an Ancile, small one". I think new abilities would be much much more fun that re-mixing of an old ones. Too bad Pix won't listen to that :\
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