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Post by FlashAhAhh on Jul 10, 2017 21:39:11 GMT -5
Am playing a Spydra which I just started for fun and am sort of really loving it. At the right time and place in a match it can be absolutely brilliant (And the field rage it causes is second to none). Thinking of spending the 20k odd WP to try out a Hydra Fujiin but I suspect the jump on the Griffin is a superb thing to have when you are being a smarty pants.
Would love to hear peoples thoughts on the differences!
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Post by Deleted on Jul 10, 2017 21:53:10 GMT -5
Hydra Spiral Griffin is better in today's meta. Here's why:
When you're shooting Spirals and Hydras, you want to be always behind cover and lobbing Spirals + Hydras one at a time for maximum annoyance. The Griffin has better mobility than the Fujin and slightly better firepower. Also, the meta is slowly shifting towards a 'dodge' instead of 'block'. Meaning that a Griffin's jump to avoid all enemy rockets is better than the Fujin standing still and absorbing rockets.
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Post by bronzeknee on Jul 10, 2017 23:20:18 GMT -5
I have hard time understanding that the Hydra is fun to use because it doesn't take any skill (I find it incredibly boring). But I guess it is if you enjoy thinking you make people rage. Honestly, I like when my opponents run Hydras (Or Zenits and Noricums), because it isn't good. I am more concerned when I see a teammate run Hydras (or Zenits and Noricums), because it isn't good and they sit in the back doing next to nothing. I've climb high enough that I rarely see them.
Either way, your damage is going to be limited, especially as you climb and people learn how to take cover, so I'd think you'd be more effective with a Fuijin so you can use the shield to help allies defend a beacon.
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IRON Mechhuntr. Amazon.
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Post by IRON Mechhuntr. Amazon. on Jul 11, 2017 6:30:13 GMT -5
I run a 12/12 spydra griff, up into champions. It's a bot you need to know when to eject from. I use primarily to nail beacon runners at the start and harass and occupy/neutralise snipers. The trick to using it is to know the maps and know when to face away from your target to curve the missiles around cover or shields. Often you're shooting in a completely different direction to the target.
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Post by wildboar on Jul 11, 2017 6:43:24 GMT -5
It may not have huge damage output but i don't think you can underestimate the screen shake you are giving the red camped in yamantau centre while you team storm up/down the ramp... as been said pick off a low HP bot that might be on the way to flip a beacon ... I have one that is in & out of the hangar ... it is in at the mo as I am on a kill task and generally comes out at the end of a game ... scan the reds looking for a weak one - finish him off
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Post by Poopface on Jul 11, 2017 9:08:35 GMT -5
Hydra Spiral Griffin is better in today's meta. Here's why: When you're shooting Spirals and Hydras, you want to be always behind cover and lobbing Spirals + Hydras one at a time for maximum annoyance. The Griffin has better mobility than the Fujin and slightly better firepower. Also, the meta is slowly shifting towards a 'dodge' instead of 'block'. Meaning that a Griffin's jump to avoid all enemy rockets is better than the Fujin standing still and absorbing rockets. Another bonus is that the Spydra is slightly more bursty given you have the ability to dump both sets of Spirals at the same time.
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Post by tenayshuzd on Jul 11, 2017 9:17:10 GMT -5
I run a 12/12 spydra griff, up into champions. It's a bot you need to know when to eject from. I use primarily to nail beacon runners at the start and harass and occupy/neutralise snipers. The trick to using it is to know the maps and know when to face away from your target to curve the missiles around cover or shields. Often you're shooting in a completely different direction to the target. Sounds like a good build. Is it a good set up against campers?
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Post by wildboar on Jul 11, 2017 9:21:36 GMT -5
it's a relatively weak build but if you have an effective red sniper you can push him out ...helping the rest of your team out
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IRON Mechhuntr. Amazon.
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Post by IRON Mechhuntr. Amazon. on Jul 11, 2017 12:24:29 GMT -5
Yeah it's pretty good against campers. Your team sometimes needs to provide cover for you to move into position though. Which they frequently don't.
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hammer
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Post by hammer on Jul 11, 2017 13:02:35 GMT -5
I have hard time understanding that the Hydra is fun to use because it doesn't take any skill (I find it incredibly boring). But I guess it is if you enjoy thinking you make people rage. Honestly, I like when my opponents run Hydras (Or Zenits and Noricums), because it isn't good. I am more concerned when I see a teammate run Hydras (or Zenits and Noricums), because it isn't good and they sit in the back doing next to nothing. I've climb high enough that I rarely see them. Either way, your damage is going to be limited, especially as you climb and people learn how to take cover, so I'd think you'd be more effective with a Fuijin so you can use the shield to help allies defend a beacon.
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hammer
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Post by hammer on Jul 11, 2017 13:13:35 GMT -5
I think you got spidra all wrong it has a usfull purpose and does require some skill in the hands of the right pilot it can be very effective bait to pull reds from the main battle evening the odds for the blues who can finish who's left or wait to ambush the reds who are focused on spydra and on a mission to take it out in a 6 vs 6 battle pulling 3 or 4 bots attention from your 5 teammates can change the direction of the battle very quickly
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Post by Poopface on Jul 11, 2017 14:13:55 GMT -5
But I guess it is if you enjoy thinking you make people rage. Either way, your damage is going to be limited, especially as you climb and people learn how to take cover, so I'd think you'd be more effective with a Fuijin so you can use the shield to help allies defend a beacon. I have one and that's one reason I use it. I prefer playing as a knife-fighter, but when I get tired of the lightshow picking me off from 1000m or RDBs from 500, I pull out my Spydra and take a deep breath. It's also a good way for me to get some payback from afar. I'm also a bit of a sick puppy. I admit it. Yes, damage is limited compared to DBs and it should be. In my opinion, if you're knife fighting, the burst damage should be supreme. Something like Spydra should be less. That being said, I see the benefit in being able to impact a large area of effect without needing to be LOS. Within a 1200m diameter, you can assist your whole squad. When you have a teammate who gets an enemy down to a sliver of health, you can help finish them off. This way, the Blue doesn't need to stick his "head" out from cover to reengage. You also can nudge a Red turtle into traffic. You can distract someone who's otherwise being a PITA. You can also help dislodge a sniper from a good firing lane. And, as you mentioned initially, you can make people rage which helps take them off their game. Psych ops is an effective tool in your arsenal -- it's why I hate the Gekko buff.
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Post by Deleted on Jul 11, 2017 14:26:45 GMT -5
Which Gekko buff??? Also, I am saving up WSP for my own Archer Griff (Spydra Griff, Archer Griff, I've heard both), I really like the harass builds in this game, not necessarily because I am also slightly sick, but more so to make my games interesting. I don't like to sit behind cover. In fact, I like this build because I have seen it able to push out into middles of maps and force ALLIES behind cover (has anyone faced six Archer Griffs at a time? it's quite insane). Let's just say I was inspired by all the Reds who had the build, and wanted to be on that train. I feel like this build would be good for walking around map edges to get closer to Red's safe zones and hit them from behind, which is also how I use my Spiral Stalker (Gepards suck until they increase their health and speed, I'm protesting their weakness). It gets pilots moving for sure, which can help drive games in a direction you want. I see these builds like sheep dogs - herd 'em up to the slaughter house!
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Post by Deleted on Jul 11, 2017 14:29:28 GMT -5
I think you got spidra all wrong it has a usfull purpose and does require some skill in the hands of the right pilot it can be very effective bait to pull reds from the main battle evening the odds for the blues who can finish who's left or wait to ambush the reds who are focused on spydra and on a mission to take it out in a 6 vs 6 battle pulling 3 or 4 bots attention from your 5 teammates can change the direction of the battle very quickly THIS is how I use my Spiral Stalker currently, not just as a beacon capper, but as a lure to Blue firing lanes. SSOOOOOOOO GOOD! The moment when you turn around and watch three Reds fall behind you as they chased you quarter cross the map, only to be shot down by charged Trebs and tons of Thunders and plasma, OOOOOOOOOOHHH so good.
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Post by Poopface on Jul 11, 2017 15:32:49 GMT -5
Gekkos are getting another buff in 2.9.2 which rolled out to Android today.
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