Warside
Destrier
Posts: 25
Karma: 3
Pilot name: Warside
Platform: Android
Favorite robot: Lancelot
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Post by Warside on Dec 29, 2016 16:49:53 GMT -5
EEE Their change is to make all three reload while firing, similar to the Orkan
Then I have spent 12000 gold unnecessarily for 10 Orkan and soon come to lvl 12
My gold My gold heeeee weee prrrrrrr
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 29, 2016 17:25:51 GMT -5
If auto-reload was really that big of a deal you would have seen more Ork Fujins. The difference, I think, is that you are susceptible to Plasma's 350m range when in a fujin running Orks... effectively keeping you from hitting back and allowing your biggest threat to kill you quickly. With Tulumbuses though, 500 - 375m out you can effectively fire at will, non-stop with the proposed tweak to the mechanics... if the Fujin started firing in a staggered way, rather than the big red button smash, you could end up eating 1 of those much higher powered missiles a second and not be able to touch it. Only another Fujin's Ancile (I'm talking Pre-buff) would be able to withstand that. By itself, not the worst threat, but while engaged with other Reds? It could be a fun time had by all! I know the firing rate ain't great, just pointing out the reason you wouldn't see it with Orks but very well could with Tulumbuses.
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Post by Mechronis on Dec 29, 2016 19:03:35 GMT -5
If auto-reload was really that big of a deal you would have seen more Ork Fujins. The difference, I think, is that you are susceptible to Plasma's 350m range when in a fujin running Orks... effectively keeping you from hitting back and allowing your biggest threat to kill you quickly. With Tulumbuses though, 500 - 375m out you can effectively fire at will, non-stop with the proposed tweak to the mechanics... if the Fujin started firing in a staggered way, rather than the big red button smash, you could end up eating 1 of those much higher powered missiles a second and not be able to touch it. Only another Fujin's Ancile (I'm talking Pre-buff) would be able to withstand that. By itself, not the worst threat, but while engaged with other Reds? It could be a fun time had by all! I know the firing rate ain't great, just pointing out the reason you wouldn't see it with Orks but very well could with Tulumbuses. All bots with medium slots will most definitely become viable support bots. Now I see the fujin as a little mobile base, that can hurt enemies and give allies a second or two of extra protection (via ancile) if positioned correctly. Turtle around behind allies and just pop off rockets at enemies. The griffin will cause a bit more psychological damage. So will the natasha. The leo will gain a whole lot with any of these buffs (lets just say mechanics changes) besides the tulu. Maybe we get the devs to put back the medium slot's ability to use light weapons. Or just the ability to mount weapons lower than the current slot rating.
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Post by Tyrannosaurus on Dec 29, 2016 23:55:35 GMT -5
Just implement this for extra utility for the Tulus/Pins and Pinatas, its all this tweak does, add some utility to the weapons, IDK why everyone is so worried about this, 1 rocket every 3 seconds is VERY slow for Pins, 1 rocket every 2 seconds (about) is also slow, for pinatas its 1 rocket every 1 second (again about), which is a bit more than the Orkans, but you can see how little damage auto reloading and firing with Orkans does
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mr7q
Destrier
Posts: 71
Karma: 48
Pilot name: mr7q
Platform: Android
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Post by mr7q on Jan 1, 2017 11:34:57 GMT -5
Making the first shot take twice as long to reload with the remaining shots reloading at normal rate could potentially balance out such a change. That way only the sustained fire rates take a penalty, and the overall function of the burst fire remains roughly the same.
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mojo81
Destrier
FORGET THE BEACONS! JUST KILL THEM ALL!
Posts: 34
Karma: 9
Pilot name: Mojo-81
Platform: iOS
Clan: PURITY
Server Region: North America
Favorite robot: GRIFFIN
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Post by mojo81 on Jan 1, 2017 14:32:32 GMT -5
Alright, looks like I am going to need to tell you kids to do your math. Remember that it will be proportional to the reload.....in other words, the dpm will be.....exactly the same. Consider that it just means that people will be using that fire rate over a longer period of time. Sure, it will change up tactics, a bit. But why, please tell me, do you not want the people being slaughtered by gepeards to be able to hit back when trimag is smacking them senseless? We all know that accuracy is not a steong suit for a majority of the players being victimized down in bronze. Lets see.....8 rockets. 18 second reload. 18/8= 1 missile every 2.25 seconds. This is for a Tulu. Now....4 rockets. Every 12 seconds. 12/4 = 1 rocket every 3 seconds. A single rocket from either weapon isnt much to think about. The orkan still holds the advantage in all situations with it's payload and relaod fire rate. These weapons will literally have no dps/m change. At all. Now, lets check the piniata. 16 missiles with a reaload of 15 seconds. 16/15= 1 missile just barely every 1 second. Remember the delay before the clip emptying and relaoding one. It isnt much. It's literally a mass fearmongering that is occuring. I imagine that people look at it like a gau is firing tulumbas rockets. Not happening like that. Its literally just a change in relaod mechanics.....a buff to a weapon that simply increases usefulness. Not the damage. Not the splash radius. It's not like the trident can fire like this. Now that....tha would be something to fear. But this is almost trivial. The orkan, hands down, still holds a better burst damage over all of these weapons. Breath guys. Dont freak out. This isnt bad. This isnt an Aphid being able to fire while reloading. Now that would suck... On another note: People thought the gun buff made gaus and molots op. The gau ACTUALLY got worse and the molot became marginally better. Personally I like it. I worry more about the quick dump of pins that kill at once. One rocket every one to three seconds! Good luck hitting my jogging 3x aphid gep! Orkans are sweet either way.
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Post by genesis5 on Jan 1, 2017 16:18:49 GMT -5
New players need ability to compete until earning enough gold. Keep updates on weapons that don't cost a fortune!!!
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SwitcherLP
Destrier
Just a little bot trying to make it in a big bot's world...
Posts: 121
Karma: 80
Pilot name: Switcher Legendary Pilot
Platform: Android
Clan: [IRΩN] Formerly
League: Master
Server Region: North America
Favorite robot: Storm Nemesis
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Post by SwitcherLP on Jan 1, 2017 19:56:53 GMT -5
I think we need to test this out to truly form opinions on it. It seems to me that there is a lot involved in this change to implement, and little info was given except for that a change is planned.
My first thought was that it would render Orkans pretty much wasted Au, with the same ability going to cheaper rockets with now potentially more power, except for the massive silo Orkans afford. I would like to see this, as it would certainly level the beginner playing field. I am very interested in seeing/testing this.
With that said, I feel that lowering the cost of Orkans would be due as it's advantage is not as much of one. Also, a reimbursement/bonus to previous Orkan buyers would also be warranted IMHO, if you can come near the power of an Orkan with an Ag milssile thrower.
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Post by CΛΜΡΞΓ™ on Jan 1, 2017 19:58:38 GMT -5
I think we need to test this out to truly form opinions on it. It seems to me that there is a lot involved in this change to implement, and little info was given except for that a change is planned. My first thought was that it would render Orkans pretty much wasted Au, with the same ability going to cheaper rockets with now potentially more power, except for the massive silo Orkans afford. I would like to see this, as it would certainly level the beginner playing field. I am very interested in seeing/testing this. tulumbas dont have even close to the same firepower as orkans . With this update, even if it was implemented, orkans wouldnt be going anywhere.
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SwitcherLP
Destrier
Just a little bot trying to make it in a big bot's world...
Posts: 121
Karma: 80
Pilot name: Switcher Legendary Pilot
Platform: Android
Clan: [IRΩN] Formerly
League: Master
Server Region: North America
Favorite robot: Storm Nemesis
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Post by SwitcherLP on Jan 1, 2017 20:04:12 GMT -5
I think we need to test this out to truly form opinions on it. It seems to me that there is a lot involved in this change to implement, and little info was given except for that a change is planned. My first thought was that it would render Orkans pretty much wasted Au, with the same ability going to cheaper rockets with now potentially more power, except for the massive silo Orkans afford. I would like to see this, as it would certainly level the beginner playing field. I am very interested in seeing/testing this. tulumbas dont have even close to the same firepower as orkans . With this update, even if it was implemented, orkans wouldnt be going anywhere. I would have to believe this certainly, as we all know that Pixonic will not shoot themselves in the foot when it comes to making money... And I have no basis of comparison, as I am currently saving for my first Orkan. I only know by means of trying to AVOID them on the battlefield...which certainly are pretty ferocious, from the viewpoint of a shredded hull lol.
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Post by Tyrannosaurus on Jan 1, 2017 23:56:11 GMT -5
I think we need to test this out to truly form opinions on it. It seems to me that there is a lot involved in this change to implement, and little info was given except for that a change is planned. My first thought was that it would render Orkans pretty much wasted Au, with the same ability going to cheaper rockets with now potentially more power, except for the massive silo Orkans afford. I would like to see this, as it would certainly level the beginner playing field. I am very interested in seeing/testing this. With that said, I feel that lowering the cost of Orkans would be due as it's advantage is not as much of one. Also, a reimbursement/bonus to previous Orkan buyers would also be warranted IMHO, if you can come near the power of an Orkan with an Ag milssile thrower. Orkans still have the least amount of time in between rocket firing while reloading, at about 0.6 sec, while the Pinata only fires 1 missile a second while reloading, the Orkans still has far superior reloading while firing
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Post by Tyrannosaurus on Jan 1, 2017 23:57:21 GMT -5
I think we need to test this out to truly form opinions on it. It seems to me that there is a lot involved in this change to implement, and little info was given except for that a change is planned. My first thought was that it would render Orkans pretty much wasted Au, with the same ability going to cheaper rockets with now potentially more power, except for the massive silo Orkans afford. I would like to see this, as it would certainly level the beginner playing field. I am very interested in seeing/testing this. tulumbas dont have even close to the same firepower as orkans . With this update, even if it was implemented, orkans wouldnt be going anywhere. Same for Pinatas, Pinatas would be too slow compared to Orkans when firing in the reload time, a missile a second is not that fast
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Post by Tyrannosaurus on Jan 1, 2017 23:58:48 GMT -5
tulumbas dont have even close to the same firepower as orkans . With this update, even if it was implemented, orkans wouldnt be going anywhere. I would have to believe this certainly, as we all know that Pixonic will not shoot themselves in the foot when it comes to making money... And I have no basis of comparison, as I am currently saving for my first Orkan. I only know by means of trying to AVOID them on the battlefield...which certainly are pretty ferocious, from the viewpoint of a shredded hull lol. Orkans are easily countered by plasma, backpedalling and jumping away, no need to avoid them, just try not to fight them if you are ill-equipped for the job
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Post by Loop_Stratos on Jan 2, 2017 0:19:02 GMT -5
I just thought that while DPS was unchanged, Pins/Tulus get an extra shell if they reload like Thunder; after they finish unloading, a shell will have reloaded soon enough, so it'll be like 5 shell and 9 shell.
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Post by Tyrannosaurus on Jan 2, 2017 2:19:12 GMT -5
I just thought that while DPS was unchanged, Pins/Tulus get an extra shell if they reload like Thunder; after they finish unloading, a shell will have reloaded soon enough, so it'll be like 5 shell and 9 shell. We dont have enough information about this about they said it will be like an Orkans, not a Thunders reload while firing
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Post by CΛΜΡΞΓ™ on Jan 2, 2017 2:20:03 GMT -5
I just thought that while DPS was unchanged, Pins/Tulus get an extra shell if they reload like Thunder; after they finish unloading, a shell will have reloaded soon enough, so it'll be like 5 shell and 9 shell. We dont have enough information about this about they said it will be like an Orkans, not a Thunders reload while firing they have the same reload while firing mechanic.
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Post by Tyrannosaurus on Jan 2, 2017 2:22:02 GMT -5
We dont have enough information about this about they said it will be like an Orkans, not a Thunders reload while firing they have the same reload while firing mechanic. Yea but Orkans dont fire many more extra missiles compared to the clip size Plus depends how long a Tulu and Pin take to unload, For the statement to be true, the Tulus unload time must be equal to or less than 2 seconds and the Pin has to be equal to or less than 3 seconds for that extra missile
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Post by frunobulax on Jan 3, 2017 7:26:58 GMT -5
Can't judge for gold, but in bronze and silver neither Tulumbas nor Pins are really a menace, so I'm not worried about a boost. Maybe this changes in gold, but if they were that effective then you would see a lot of robots with them - I don't. Pinatas seem to lose some punch in higher tiers, maybe because newbies are easier to trick into taking a full salve. The change might make them OP in bronze and low silver.
But I'd much prefer a boost to Noricums and Zenits, these are the weapons that need one.
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Post by Tyrannosaurus on Jan 3, 2017 8:02:50 GMT -5
Can't judge for gold, but in bronze and silver neither Tulumbas nor Pins are really a menace, so I'm not worried about a boost. Maybe this changes in gold, but if they were that effective then you would see a lot of robots with them - I don't. Pinatas seem to lose some punch in higher tiers, maybe because newbies are easier to trick into taking a full salve. The change might make them OP in bronze and low silver. But I'd much prefer a boost to Noricums and Zenits, these are the weapons that need one. Aphids have killed Pinatas in gold tier, you see them on DB and PDB Griffins (Orkan/Aphid and Taran/Aphid), a weapon that puts itself in such an old META setup in such a short time period is a sign saying that weapon is OP. This tweak will bring the RDB back on server other than the Russian and make it competitive against the Fury Trident, this tweak will make Pinatas an actual option compared to Aphids (if the Aphid doesnt get nerfed in the next update)
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Deleted
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Post by Deleted on Jan 3, 2017 8:13:37 GMT -5
Can't judge for gold, but in bronze and silver neither Tulumbas nor Pins are really a menace, so I'm not worried about a boost. Maybe this changes in gold, but if they were that effective then you would see a lot of robots with them - I don't. Pinatas seem to lose some punch in higher tiers, maybe because newbies are easier to trick into taking a full salve. The change might make them OP in bronze and low silver. But I'd much prefer a boost to Noricums and Zenits, these are the weapons that need one. Aphids have killed Pinatas in gold tier, you see them on Death Button and Plasma Death Button Griffins (Orkan/Aphid and Taran/Aphid), a weapon that puts itself in such an old META setup in such a short time period is a sign saying that weapon is OP. This tweak will bring the Russian Death Button back on server other than the Russian and make it competitive against the Fury Trident, this tweak will make Pinatas an actual option compared to Aphids (if the Aphid doesnt get nerfed in the next update) Pretty much this. My problem is that I don't see the need to buff Russian Death Button Griffins - they're pretty good as is and *many* top players field one. I don't see the need to make an all-silver setup fully competitive against a 5000 gold + 22500 wsp setup (with upgrade costs to match). Or maybe I'm just against this because I have two Trident Fury's...
EDIT: If they are going to buff a weapon, how about the Zeus?? Most expensive weapon (along with Gekko considering the 1H=2L standard) and most underpowered (except for Gekko).
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Post by Tyrannosaurus on Jan 3, 2017 8:51:07 GMT -5
Aphids have killed Pinatas in gold tier, you see them on Death Button and Plasma Death Button Griffins (Orkan/Aphid and Taran/Aphid), a weapon that puts itself in such an old META setup in such a short time period is a sign saying that weapon is OP. This tweak will bring the Russian Death Button back on server other than the Russian and make it competitive against the Fury Trident, this tweak will make Pinatas an actual option compared to Aphids (if the Aphid doesnt get nerfed in the next update) Pretty much this. My problem is that I don't see the need to buff Russian Death Button Griffins - they're pretty good as is and *many* top players field one. I don't see the need to make an all-silver setup fully competitive against a 5000 gold + 22500 wsp setup (with upgrade costs to match). Or maybe I'm just against this because I have two Trident Fury's...
EDIT: If they are going to buff a weapon, how about the Zeus?? Most expensive weapon (along with Gekko considering the 1H=2L standard) and most underpowered (except for Gekko).
The fact you use 2 Fury Tridents a game shows that they are a bit too powerful, and as no other Gold bot can compete ith the Fury, the only ones left to compete are Silver and WSP bots, mainly the RDB Griffin and Carnage Trident/Zeus, the Carnage is already balanced so no point buffing that, but that leaves the Fury still powerful, so they buff the RDB to make it able to compete against a Fury Trident
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Deleted
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Post by Deleted on Jan 3, 2017 8:55:12 GMT -5
Well, I only use one as I'm still levelling the other, but I see your point. I would be for some kind of nerf to Tridents - say -5% damage. That would give better balance than boosting RDBs.
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Post by zman on Jan 3, 2017 14:46:03 GMT -5
Well, I only use one as I'm still levelling the other, but I see your point. I would be for some kind of nerf to Tridents - say -5% damage. That would give better balance than boosting RDBs. I agree, a minor nerf to the Tridents would be appropriate. But, instead of just a small 5% damage decrease, I'd rather see a 10% slower firing, so it would dump three rockets in 4 seconds, not 3.7s. I think that fraction of added time would allow more mobile bots to dodge more of the damage and require a bit more skill to use. It doesn't sound like a ton, but would have reasonable affects on balance.
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Pulse Hadron
Destrier
Posts: 85
Karma: 52
Pilot name: Pulse Hadron
Platform: iOS
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Post by Pulse Hadron on Jan 3, 2017 17:03:41 GMT -5
Not sure if this was already accounted for, but for the same damage output in a cycle doesn't the unload time have to be added in. So I get these figures for continuous fire rate...
| capacity | unload sec | reload sec | cycle sec | seconds per missile | Pinata | 16 | 1.6 | 15 | 16.6 | 1.0375 | Pin | 4 | 1.6 | 12 | 13.6 | 3.4 | Tulumba | 8 | 3.2 | 18 | 21.2 | 2.65 |
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Deleted
Deleted Member
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Post by Deleted on Jan 6, 2017 20:35:32 GMT -5
There need to be a few more rockets in Pins and Tulus.
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Post by themisto on Jan 6, 2017 21:11:11 GMT -5
I dont think that is so much of a buff to power but much more of a buff to experience
I NEVER enjoyed waiting those big 「bum-bum」 reloads for any weapon. I think we do need these kinds of pauses, but the way thunder and orkan and trebuchet works are so much more fun...
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Post by jazzykat on Jan 6, 2017 22:52:10 GMT -5
When are these updates going to be released?
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johnny5
Destrier
Posts: 77
Karma: 35
Pilot name: Johnny5
Platform: Android
League: Gold
Server Region: North America
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Post by johnny5 on Jan 6, 2017 23:49:45 GMT -5
It looks to me like the only ones to truly benefit from this will be those pilots on the verge of having true RDB bots. Not having to wait for the full reload time will help them immensely.
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karljackson
Destrier
Posts: 120
Karma: 28
Platform: Android
League: Champion
Server Region: North America
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Post by karljackson on Jan 7, 2017 7:37:56 GMT -5
Probably should limit the update to just Tulus, then make them a gold purchase. Just to stay consistent as far as rocket weapons.
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Post by The Püsle on Jan 10, 2017 10:17:44 GMT -5
One of the worst ideas ever...
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