Ostrava
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Deep Cover
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Post by Ostrava on Jun 22, 2017 13:01:44 GMT -5
What do you think about a Trident/Pin Leo in Diamond 3? I don't have enough Au for a Fury, and the Natasha is too slow for my taste. Are 3 Pins better than the extra Trident on a Carnage or Raijin? Trident is level 9, and Pins are all level 8.
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Post by drake1588 on Jun 22, 2017 13:09:10 GMT -5
It's totally fine. If you have tulumbas already levelled, I would go with an RDB Griff instead, but if it requires extra expenditure to do it, the tri pin Leo works just fine. If I could have 6 pins instead of 2 tridents on a Carnage, I would take that trade all day long for the firing flexibility.
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Post by Jame-thon on Jun 22, 2017 14:06:55 GMT -5
This is personal opinion, but I really just rather have the mobility of Carnage, shield of the Raijin or jump ability of a RDB. I find Leo too slow and his hardpoints combination not as attractive for a long ranger. Personal preference. Good luck.
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oddun
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Server Region: Europe
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Post by oddun on Jun 22, 2017 14:14:42 GMT -5
I have one. It's a beast.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Jun 22, 2017 14:44:10 GMT -5
I use one too and it's a solid performer.
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Deleted
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Post by Deleted on Jun 22, 2017 16:01:45 GMT -5
It's good with the midrange buff, but mediocre as compared to the Russian Griffin. As a midranger, you want to be able to keep shooting your rockets in order to severely damage or kill your enemy before he gets to a beacon. I find the Leo a tad bit too slow for that role, and the firepower with the Trident Pin Leo isn't all that impressive either. If you have Tulumbas leveled, go for the Russian Griffin and if you don't stick with the Trident Pin Natasha until you level Tulumbas.
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koob
Destrier
How do those aphids hit me in stealth!?!?!?!?!?!?!?!
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Platform: Android
League: Silver
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Post by koob on Jun 22, 2017 17:38:24 GMT -5
Russian griffin? What's that?
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Deleted
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Post by Deleted on Jun 22, 2017 17:39:34 GMT -5
Griffin with Pins and Tulumbas.
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koob
Destrier
How do those aphids hit me in stealth!?!?!?!?!?!?!?!
Posts: 13
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Platform: Android
League: Silver
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Post by koob on Jun 22, 2017 17:41:06 GMT -5
Oh.thanks.
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riznfire
Destrier
Official Warning
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Post by riznfire on Jun 22, 2017 17:43:29 GMT -5
Trident pin Leo is a solid bot.
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Post by Team Alpha Strike on Jun 22, 2017 18:07:44 GMT -5
What do you think about a Trident/Pin Leo in Diamond 3? I don't have enough Au for a Fury, and the Natasha is too slow for my taste. Are 3 Pins better than the extra Trident on a Carnage or Raijin? Trident is level 9, and Pins are all level 8. This is a good build that actually doesn't get much play because of how it was viewed prior to the 2.9 update. Note that all stats are at L12. Prior to 2.9, the output was far below a TT Fury (10K below). After 2.9, the output is about 64K for the Trident/PIN Leo - which is due to 5 PIN rockets coming out by the time the Trident finishes (i.e., the PIN fire 1 extra rocket in that setup's true salvo time). So with the 2.9 update, you have the Leo actually outperforming the TT Fury by around 4K per salvo ---- AND every 3 seconds it will spit out 8,700 damage via 3 PIN rockets. This type of damage kills Galahad in under 20 seconds. Remember how easy it was to kill a Trident/PIN Leo with a Plasmahad? Well, that's now it not even advisable to fight this Leo even if you can surprise them, as you have to do it in 20 seconds now. What does this all mean? The 2.9 update elevated many mediocre setups that carry PINs and Tuls into solid MRS choices. Remember that the bar for MRS splash is still the TT Fury at 60K damage per salvo and any MRS PIN/Tulu/Trident combo that meets or exceeds this has to be considered viable now. If you want to know the impact of 2.9 on those mediocre MRS setups, consider these setups and their 1 salvo outputs (at L12): - PIN Patton and PIN Jesse: was 40K and now 58K - Trident/PIN Leo: was 50K and now 63K - Trident/PIN Natasha: was 60K and now 69K - Trident/Tulu Lancelot: was 60K and now 69K - Tulu/PIN Griff and Tulu/PIN Rhino: was 60K and now 78K Like how the Trident/PIN Leo stacks up? Sure it isn't close to the RDB Griff/Rhino, but has 100m extra on the Trident and it's an HP tank. I'll bet you didn't consider the PIN Jesse - that's not a bad build now either. Sorry to go long, but yes, the Trident/PIN Leo is a superior build now - as all the builds mentioned above are ---- all thanks to update 2.9.
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Post by pirateb0t on Jun 22, 2017 20:42:04 GMT -5
None of those builds are superior to the TT fury or rdb sorry. TT furys 600m range can still beast mode mid range especially on canyon which all those builds have no answer for.
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Deleted
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Post by Deleted on Jun 22, 2017 22:06:27 GMT -5
Leo is a tank, an absolute tank. I walked under the tunnel on Moon map and got shot up by someone. I kept charging forward looking for targets (this was Thunder Piñata build) and then another red on my right flank unloaded his rockets on me. I didn't even see who he was, and didn't care since I was still alive and they ran out of missiles. Then 2 more reds spawned, and I fired my last rockets at one of them before being taken out by the newly spawned red. So it took 3 reds with splash bots to take me out, and I made it all the way to their spawn.
I prolly encountered all 5 of the red players on my way to their spawn, and just kept going further inside their base. I didn't want to waste my rockets on Ancile bots, and the game was gonna be over soon, so my goal was to get damage in. Leo is nimble and easy to drive compared to most other heavy rocket platforms, and it has enough speed and health.
I know my build is different, but it still has the same strengths and weaknesses. Good health and speed, but lowest damage out of mid-range rocket builds. If you're a good pilot and have good awareness, then it's better to go with a higher damage build. If you find yourself getting shot up and surprised often, then this build will help you but at the cost of some damage. Carnage is really good as a beacon capper and flanker. Griffin is good at jumping up from cover and surprising the enemy.
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Post by Shahmatt on Jun 23, 2017 1:47:05 GMT -5
Team Alpha StrikeI think you mean Trident Tulu Lancelot But what he says. I figured the same after update 2.9 and leveled up my Leo and Pins and Trident forthwith, and I've been having a blast. The HP is high, the speed is decent: 35kmph, and the damage is fantastic. The best thing of all is that the Pin with reload mechanic is a pretty decent defensive rocket. Just keep firing, 3 of them are nothing to be sneezed at.
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Post by Uhnonimis on Jun 23, 2017 6:15:35 GMT -5
As I said in another thread, I am in low gold, and start with a trident pin Leo on most maps for a number of reasons, some mentioned.
A big pile of hp, and the squishiness of the Leo matters less at 450-500 meters than at close range.
Good speed for a heavy, and you are not THAT far away from the action, so there are beacon capping opportunities.
At the beginning of the match, robots are often bunched up, which increases the chance of doing splash damage to multiple bots.
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Post by K A Z on Jun 23, 2017 6:31:16 GMT -5
I have 2 Leos in backroom of my hangar. I do not use them at all - they just sit there collecting dust. The little extra speed you get when comparing with Natasha is no compensation for lost firepower and 300m/100m extra range you get when using TriMolotTasha setup. Both bots are slow and chubby bullet catchers so only way I see them in field is when they stay away from heat; Leo cannot do that. The moment Leo or Tasha passes 500m mark from red pounding starts; that's why I stopped using pins in my lineup for Tasha. RDB Griff beats both setups in terms of firepower and mobility and while Tasha offers some extra range to shape the battlefield, Leo simply has to get into the oven and eat all the pins / tulus while lacking the mobility to escape or respond if Griff jumps away.
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Post by shivaswrath on Jun 23, 2017 8:05:43 GMT -5
anyone use Thunder/Pinata on leo?
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Deleted
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Post by Deleted on Jun 23, 2017 8:08:39 GMT -5
The Thunder Pinata is a good and cheap build for beginners though it's outclassed by more specialized bots such as the Lancelot and the Rhino.
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Post by K A Z on Jun 23, 2017 8:22:29 GMT -5
What about thunder pin? Could actually be a nice ancile counter (ancilots included). Anyone tried that?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 23, 2017 8:29:52 GMT -5
What about thunder pin? Could actually be a nice ancile counter (ancilots included). Anyone tried that? Yup. Not bad... it sorta lives between the mid and short range variants. Not as good at either, but better for both if you have to cover both ranges. Mostly used it on my Silver Account.
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Post by K A Z on Jun 23, 2017 8:57:38 GMT -5
What about thunder pin? Could actually be a nice ancile counter (ancilots included). Anyone tried that? Yup. Not bad... it sorta lives between the mid and short range variants. Not as good at either, but better for both if you have to cover both ranges. Mostly used it on my Silver Account. As I suggested in other post (butch) - I would save thunders for ripping ancile and pins for chewing what was under the ancile. If used properly the effective range would end at 520m or so. EDIT: does not change the RDB or Trident threat. Only against plasma ancilots, thunder carnys and similar
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Post by drake1588 on Jun 23, 2017 9:26:21 GMT -5
What about thunder pin? Could actually be a nice ancile counter (ancilots included). Anyone tried that? It's a much better squad bot than random game bot. Before the 2.9 patch, I really liked it when I was playing one around gold 2, even though it was massively underlevelled (6's). Was a good carnage and ancilot softener, and galahads wanted to go the other way. Really needs an RDB Griff or similar support behind it. Also, I could see it being problematic since pins don't all fire at once now - one of the more useful strategies I found was to fire one all weapons salvo against one bot, then ancile strip another with the thunder while it was reloading the pins. It was just the right amount of time to knock down an ancile before the pins hit the squishy bits beneath.
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Post by carnage on Jun 23, 2017 10:07:01 GMT -5
anyone use Thunder/Pinata on leo? It's one of the most common setups around, I used it for a very long time. Love it.
About the OP question, the Trident/Pins is actually a setup that I used after I dropped the Thunder/Pinatas. I thought it was alright, but not ideal. One of the reason being that the Pins have a lower range than the Trident, and being under 500m will expose you to RDB Griffins.
So it's not a setup I would personally advice. I mean there is worse than that and it can do the job for a while, but it's ideally not a setup you'd want to keep very long in your garage.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 23, 2017 10:32:46 GMT -5
anyone use Thunder/Pinata on leo? It's one of the most common setups around, I used it for a very long time. Love it.
About the OP question, the Trident/Pins is actually a setup that I used after I dropped the Thunder/Pinatas. I thought it was alright, but not ideal. One of the reason being that the Pins have a lower range than the Trident, and being under 500m will expose you to RDB Griffins.
So it's not a setup I would personally advice. I mean there is worse than that and it can do the job for a while, but it's ideally not a setup you'd want to keep very long in your garage.
Yup... on that silver account I mentioned above... I tried Thunder Pins, then when I got enough WSP, finally, for a Trident I leveled it and tried Trident Pins. It was, less than stellar, tbh. I ended up settling on Trident + 3x Molots. I mostly try and keep things from 550m to 700m, and primarily use the molots and only incorporate the Trident if they advance on me or if I can get away with getting close enough to use it and back out... just to keep those pesky RDBs far enough away to keep their jump from bringing them too close and to keep them under constant fire. It is surprisingly effective. Keep in mind that this is a level 6 Leo with level 6-7 Molots and level 6 Trident. Pins were the same. I had used the TriPin setup on my main account a while ago before the MM change and it did OK, but I was figuring post 2.9 it would rock... lml_ (-_-) _lml Well... It didn't. The range issue was the main problem. 1v1 against most RDBs, it's fine. But usually there are multiple 500m splash bots, and even 1v1 a good RDB pilot can use Jump to avoid a lot of your damage. With the Molots, they have to stay under fire, under cover, or out of range. It seems to have as much of a Psychological effect from the constant fire as it does the actual Physical effect from the damage. IMO, YMMV
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