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Post by seanh on Jun 12, 2017 6:02:42 GMT -5
So my current hanger is as follows (all on a voyage of upgrade somewhere between 7 and 9): Rog Orkan Thunder Carnage Plasma Griff Grif RDB Zeus Carnage
In short something to run at beacons, two close range and two mid range. I like them all, everyone of them is good at what it does and I am getting a lot better piloting each in turn. However I am not using the two midrange bots. I am getting better with the mid rangers, getting the range right staying out of trouble, all good. Whichever one I use, unless I made a basic enough mistake I can keep the mid ranger alive until I decide otherwise or the game goes badly against the blues.
So the last bot in the hanger is always a mid ranger. When the blues win a game I hardly ever use all the slots, so no problem. If it goes badly I’m stuck with the wrong tool for the job on those absolute down to the wire kind of matches when there are reds everywhere and things need to die quick. So I was giving serious thought to running 3 close range knife fighters at the expense of a mid ranger. The other option, which I don’t particularly like is that maybe the Rog needs a rest in favour of something with more firepower? I love it, but if I am honest, its utility is dropping a bit. As I am going up the tiers (just made it to diamond III on ios over the weekend), its like expectancy is shortening and while always fun, I am throwing it against larger higher levelled, better piloted bots which means the first serious exchange usually leaves it fairly battered.
Any thoughts?
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Post by TravLar on Jun 12, 2017 6:24:08 GMT -5
I'm in Diamond 3, almost 2 now, and I have magnum thunder Leo that I keep trying to replace because I don't like to walk slowly but its got so much punch and just won't go down easily that I always end up putting it back in. So that'd be my recommendation if you want to drop a mid-ranger. I'm busy levelling a carnage zeus to replace it in my hangar though, would be cool if we just swap, the carny is expensive! Funny how this game is...
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Post by seanh on Jun 12, 2017 7:17:05 GMT -5
I actually have a Tunder Pinata Leo I used before I got the carnage (still at lvl 6). But in a moment of beer fuelled madness I went a bought a Lance. Which once upgraded is going in the line up. Just having doubts about putting him in instead of the plasma griffin or running them both and losing a mid ranger?
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Post by bugdoc on Jun 12, 2017 8:38:52 GMT -5
I'm also in Diamond on iOS (currently D 1, flirting with E 3). I experimented A LOT with different bots & builds going through silver & gold leagues, and settled on a formula of two fast brawlers (galahads, rockets & plasma), one power brawler (plasma ancilot), a mobile mid-ranger (RDB Griff), and a heavy mid-ranger (triple trident Fury). The Fury is only used on long-range maps (or in emergencies) while the other four work on any map. I tried to incorporate a dedicated beacon runner early on, but found my damage points suffered too much, so I utilize the Galahads for beacon running.
When the last update dropped, I tried a bunch of different builds to replace my now squishy Galahads, including several different combinations of Zeus/Gekko/Tulu/PIn/Molot/Trident/Thunder/Magnums on my old Leo and Carnage. I found that having three mid-rangers hurt my scores and win rate (just not enough brawlers/beacon cappers for the short range maps). I did better when I had at least three dedicated brawlers. After about a week of trying all sorts of different combinations I ended up putting the Galahads back in rotation, only removing the plasma and running both as death buttons. Their speed make them much more flexible than Leo or Carnage, and as long as I used cover to close to Orkan/Pinata range I could launch quick, devastating attacks and get back under cover fast. Just gotta watch out for all the red rockets flying around.
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Post by DarkVagabond on Jun 12, 2017 9:37:41 GMT -5
So my current hanger is as follows (all on a voyage of upgrade somewhere between 7 and 9): Rog Orkan Thunder Carnage Plasma Griff Grif RDB Zeus Carnage
In short something to run at beacons, two close range and two mid range. I like them all, everyone of them is good at what it does and I am getting a lot better piloting each in turn. However I am not using the two midrange bots. I am getting better with the mid rangers, getting the range right staying out of trouble, all good. Whichever one I use, unless I made a basic enough mistake I can keep the mid ranger alive until I decide otherwise or the game goes badly against the blues.
So the last bot in the hanger is always a mid ranger. When the blues win a game I hardly ever use all the slots, so no problem. If it goes badly I’m stuck with the wrong tool for the job on those absolute down to the wire kind of matches when there are reds everywhere and things need to die quick. So I was giving serious thought to running 3 close range knife fighters at the expense of a mid ranger. The other option, which I don’t particularly like is that maybe the Rog needs a rest in favour of something with more firepower? I love it, but if I am honest, its utility is dropping a bit. As I am going up the tiers (just made it to diamond III on ios over the weekend), its like expectancy is shortening and while always fun, I am throwing it against larger higher levelled, better piloted bots which means the first serious exchange usually leaves it fairly battered.
Any thoughts?
Hi Sean, thanks for posting. Nice hangar dude. Almost all of those setups can be seen in legend hangars. You have good taste. I'm in iOS Expert III and im still running a Rog and finding it quite competitive. As you go up the leagues you just need to be a little more selective which targets you engage. I don't engage anything with tarans, but I love to jump over a missle salvo and return fire. Also, if I see a any bot with a physical shield, I'm on them like white on rice. As long as it doesn't expose me to Zeus and trebs that is. Yesterday I even caught a lancelot off guard, entered his Ancile shield from behind and unloaded my whole wad.... he was down before he even knew what was happening! Wait, that sounded like a prison reference... Anyway, never, never, drop your soap gentlemen... But I hear you about firepower. Sometimes I swap in a Stuka griffin (Orks and Aphids) to beef up that slot a bit. It usually doesn't take me long to switch back to the Rog though. Mobility is not just fun, sometimes it's the only thing that keeps you alive. As for your mid range options, I would keep the Zeus carnage and maybe experiment swapping the RDB griffin with something. I personally hate running the RDB griffin now, mainly because so many people use it and many of them pilot it better than me. My tulumbus doc is fulfilling this role at the moment. For your purposes, most people would advise you to sub in the plain DB griffin, but that sounds a bit pedestrian to me. A lot of forum members have been saying that they're having success with the Ork/Piñata Galahad since the update. It's not as powerful as the DB griff, but as long as you're selective again with your targets, it is very survivable when played at the right time. It has enough speed to get back to the fight quickly. This is also great if reserved as a late beacon capper. And it has comparable firepower to the RDB griffin, so hopefully you won't lose damage. Don't know if this suits your playing style, but just some thoughts. For me, I'd prefer to run an aphid Jesse than run a second griff
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Post by Deleted on Jun 12, 2017 9:41:30 GMT -5
Short answer is drop one mid-range for a close range fighter. You may find that doing this leads to more early mech-outs, but you'll learn from that and become a better pilot.
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Post by Ron Gaul on Jun 12, 2017 10:37:13 GMT -5
My current hangar is this. Lowest anything is the hybrid Rhino, which is L6 with L7 weapons. Everything else is mostly L8-9 with one L10 Taran in there. Oh, and one of the Trebs on the Fury is L6.
PDB Rhino DB Rhino Taran/Orkan/Pinata Rhino Trebuchet Fury Tulumbas Rog
Wait...wut??? No power midranger?!?
Yep. Midrange has become saturated to the point where it's ridiculous. So, I built a hangar to counter that. Turns out, this hangar also happens to counter pretty much anything else.
Fury can counter any Midrange bot. If it can find a shooting lane, which forces you to think about how best to use it. And if you're thinking, you're playing well. Why Fury instead of Natasha? Fury is DPS, Natasha is DPM. I'd rather have Fury's burst damage than Natasha's protracted damage. I'm not going to take a whole lot of shots, and the ones I do take, I want them to hurt.
Three knifers form the backbone of my hangar. However not just any knifers; fast, heavy knifers with massive firepower. Yes, Griffin has as much firepower and the Jump ability. But Rhino is far faster, has more HP, and has that almost unbreakable shield up front. If you're careful, you'll be able to negate Griffin's agility advantage by forcing it into a slugfest. Which the Griffin will lose, ten times out of ten.
Last of all, there's a fast, agile harrier. Which packs a decent punch. Rog is good on any map, and while Orkans or Tarans would give more firepower, they both require closing to dangerous distances. Using Tulus means less damage dealt, but you can dodge return fire far more effectively. The point of this mech is to pressure weak points in the enemy lines, late in the game. It's an exploiting bot. I ALSO drop it if my team is behind on beacons and we need to swing some right away. Rog can survive and escape interception, Rhino has to fight its way through. Which it can, but fighting takes time and time is something you too often don't have in this game.
With the hangar you have, here's what I'd suggest for experimentation:
Tulu Rog DB Griffin PDB Griffin Thunder Carnage Zeus Carnage
Zeus Carnage is your midrange mech. That Rog, isn't a midrange mech. It's a fast bot that is capable of engaging at midrange, but its true purpose is NOT dealing damage. It's a support mech, supporting the main battle either with extra firepower or by distracting and capping beacons. It should NEVER be your first drop - if anything it should always be the fourth or fifth drop. If your first three mechs can't get the job done, you want to have this one in reserve to try to turn the tide late.
The three knifers should be self-explanatory. They're your main battle squad, what you'll be driving most of the match.
The Zeus Carnage should generally be either your first drop or your last drop. First on maps where it's highly effective, to establish command over the battlefield and support your team. If you're on a map where it's less useful, it should be the last mech you reach for and only if you've expended everything else.
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Post by seanh on Jun 12, 2017 13:47:03 GMT -5
Thanks, but can't take any credit, it was very different a few weeks ago, whats in there now is the product of some good advice from the forum.
Thanks to the various posters, I have a few things to experiment with and a try and a plan of action try. I had never thought of a Tumblus Rog, but I'll give it a go. I think the RDB Griffen might hit the bench for a few matches and see how it goes.
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