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Post by Thunderkiss on Dec 18, 2016 11:46:34 GMT -5
You are absolutely not meant to keep one bot for an entire match unless you have the most competent of teams. At some point you'll need to ditch.
Yes, campers, some of this is just for you. If your team is getting slaughtered, you are absolutely NOT doing any good on the field. You're going to lose. 10-15,000 ish damage every 23 seconds is AWFUL. ESPECIALLY when your mates are dropping like flies.
So you do the unthinkable....... you ditch. *gasp*
Some ultra basic guidelines for Ditching are as follows:
- are you long range and your team is down on beacons? Ditch. - are you close range and your legs are busted? Ditch. - are 3/4 of your weapons destroyed? Ditch. - are you a trident fury with only 1-2 tridents? Ditch. - are you getting new spawns that your bot sucks at killing and you're 2/3s of the way across the map and can't make any meaningful contributions to the fight at hand? Ditch.
Now, sometimes, you'll break these rules. Do so only for a VERY good reason.
Are you behind enemy lines and at a sliver of health but you have 2-3 opponents trying to hunt you down? Make them kill you. You have 1/3 to 1/2 their team tied up for a meaningless kill. Pray your teammates capitalize on this disparity.
There really aren't that many reasons I can think of NOT to ditch when it would seem otherwise advantageous, but they do exist. And this list was not meant to be exhaustive by any stretch.
But realise that Ditching your bot is actually the correct thing to do under the right circumstances. It certainly is NOT a dirty trick that only clubbers would execute. It is a valid tactic that requires good judgement and practice to perform correctly.
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Post by josette2 on Dec 18, 2016 13:37:49 GMT -5
I agree for the most part but I'd like to point out that you dont have to ditch when your legs are damaged as long as you still have the weapons and a fury with 2 tridents is still a big threat high priority target in the field regardless.
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Post by Dredd77 on Dec 18, 2016 13:51:14 GMT -5
Some larger maps, such as Springfield, if I take a distant beacon early in the Cossack, then it sometimes can be a one-way trip if the action's on the other side of the map. Good advice from OP
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Post by moody on Dec 18, 2016 14:26:42 GMT -5
I will say. I rarely ditch. Generally if any of the reasons above apply then I am seconds from being dead anyway.
What I don't do is cower in a corner trying not to die.
Another thing. Being caught in the hole next to centre beacon in yamatau is not necessarily a good reason to ditch.
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Post by CΛΜΡΞΓ™ on Dec 18, 2016 14:54:51 GMT -5
Yes, campers, some of this is just for you. (
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Post by Thunderkiss on Dec 18, 2016 15:51:07 GMT -5
Yes, campers, some of this is just for you. ( LOL, only if the shoe fits my friend;)
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Post by Thunderkiss on Dec 18, 2016 15:52:40 GMT -5
I agree for the most part but I'd like to point out that you dont have to ditch when your legs are damaged as long as you still have the weapons and a fury with 2 tridents is still a big threat high priority target in the field regardless. I disagree. 2 tridents = a bad Natasha, and Nats are already bad ?
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Post by josette2 on Dec 18, 2016 21:46:28 GMT -5
I agree for the most part but I'd like to point out that you dont have to ditch when your legs are damaged as long as you still have the weapons and a fury with 2 tridents is still a big threat high priority target in the field regardless. I disagree. 2 tridents = a bad Natasha, and Nats are already bad ? Wow double trident nat is bad? Somethings wrong with you man.
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Post by BLYTHE on Dec 18, 2016 22:02:39 GMT -5
Your spawn site getting compromised and having no one to defend it makes for good reason to ditch especially if it'll take too long to walk back.
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Post by mechbond on Dec 18, 2016 22:03:09 GMT -5
I can kill quite a few bots if everything is just right, after my legs are disabled. It's situational, but I agree on other points.
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Post by CΛΜΡΞΓ™ on Dec 18, 2016 23:45:32 GMT -5
Your spawn site getting compromised and having no one to defend it makes for good reason to ditch especially if it'll take too long to walk back. love ditching just as they get into DB range, they never see it coming.
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DRTYDAV
Destrier
Posts: 69
Karma: 43
Pilot name: DRTYDAV
Platform: Android
Clan: Wolf
League: Expert
Favorite robot: Timber Wolf
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Post by DRTYDAV on Dec 19, 2016 11:13:55 GMT -5
After I take the red's side beacon on Yamantau from underneath the overhang I usually ditch because I almost never have enough health to do anything and I need to get the walk back into battle started, I'll grow a few inches on my beard by the time the next bot sees any action anyway.
If the battle is almost over (less than a 1/3 of the red bar is left) and my legs work, I will harass and lure multiple enemies back behind the map and then ditch leaving them a 3 minute march back, lol.
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Post by Thunderkiss on Dec 19, 2016 17:20:24 GMT -5
I disagree. 2 tridents = a bad Natasha, and Nats are already bad ? Wow double trident nat is bad? Somethings wrong with you man. Yes. Dual trident Natasha is bad. Either carnage, fury or stay home.
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Post by josette2 on Dec 19, 2016 17:31:17 GMT -5
Wow double trident nat is bad? Somethings wrong with you man. Yes. Dual trident Natasha is bad. Either carnage, fury or stay home. Well excuse me. My Natasha trident/spiral has brought me a 90+% Winrate before I even got my fury.
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Post by Thunderkiss on Dec 19, 2016 17:36:24 GMT -5
Yes. Dual trident Natasha is bad. Either carnage, fury or stay home. Well excuse me. My Natasha trident has brought me a 90+% Winrate before I got my fury I don't know why you feel the need to be excused, you can feel free to play with whatever bad config you choose, I couldn't care less. I didn't say the weapons didn't work, because they do; you hit fire and tridents fire, bots get hurt. But choosing a Natasha on purpose over a fury or carnage is flat out wrong unless you don't have either and really want to use tridents. But like I said, however you choose to configure your bots is your business. And likewise, if you get called out on it, you have lost your right to protest.
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Post by josette2 on Dec 19, 2016 17:38:15 GMT -5
Well excuse me. My Natasha trident has brought me a 90+% Winrate before I got my fury I don't know why you feel the need to be excused, you can feel free to play with whatever bad config you choose, I couldn't care less. I didn't say the weapons didn't work, because they do; you hit fire and tridents fire, bots get hurt. But choosing a Natasha on purpose over a fury or carnage is flat out wrong unless you don't have either and really want to use tridents. But like I said, however you choose to configure your bots is your business. And likewise, if you get called out on it, you have lost your right to protest. Does fury cost silver? Nobody ever mentioned fury over Natasha. But you can start wrecking everyone with a Natasha trident/spiral early in the game.
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Post by Thunderkiss on Dec 19, 2016 17:40:47 GMT -5
I never contradicted that. I did however mention fury. And carnage as well. And the fact that you can do whatever you want if you can't afford either.
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Post by josette2 on Dec 19, 2016 17:44:47 GMT -5
I never contradicted that. I did however mention fury. And carnage as well. And the fact that you can do whatever you want if you can't afford either. You make make no sense at all when you decided to tell me I have no right to protest when Natasha trident spiral is the best mid range bot you can get early in the game. So yes your argument it sucks just failed
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Post by Thunderkiss on Dec 19, 2016 17:48:39 GMT -5
It did not. You are being deliberately obtuse now, and I have no patience for your nonsense.
Go be somewhere else.
I'm done with your foolishness.
Good day to you and yours.
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Post by Thunderkiss on Dec 19, 2016 17:50:28 GMT -5
Your spawn site getting compromised and having no one to defend it makes for good reason to ditch especially if it'll take too long to walk back. Another great reason to ditch.
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Post by josette2 on Dec 19, 2016 18:00:51 GMT -5
It did not. You are being deliberately obtuse now, and I have no patience for your nonsense. Go be somewhere else. I'm done with your foolishness. Good day to you and yours. Going with your logic every bot that sucks at end game sucks in general too yes? So in your eyes cossack, destier,gepard ,golem,vityaz,shutz,rog,gareth must suck big time. Next time before you post something meaningful think it through dont feed nonsense to other forum members.
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Post by Thunderkiss on Dec 19, 2016 19:35:25 GMT -5
After I take the red's side beacon on Yamantau from underneath the overhang I usually ditch because I almost never have enough health to do anything and I need to get the walk back into battle started, I'll grow a few inches on my beard by the time the next bot seezs any action anyway. If the battle is almost over (less than a 1/3 of the red bar is left) and my legs work, I will harass and lure multiple enemies back behind the map and then ditch leaving them a 3 minute march back, lol. Heh, if I made it that far I'd raise hell and make them kill me
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Post by sochilli (Saltesers) on Dec 19, 2016 20:02:00 GMT -5
If you get toasted, before your legs go, don't ditch just yet. See how much melee damage ramming does XD
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Post by sochilli (Saltesers) on Dec 19, 2016 20:02:43 GMT -5
^if the sarcasm wasn't explicit enough, use up a mere 3-10 seconds to charge and act as a meat shield if toasted.
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Post by Team Alpha Strike on Dec 20, 2016 1:06:12 GMT -5
Tasha with 2 Tridents and 2 CRVs is functionally the same as a Trident Fury on most maps. Personally, I don't like either setup and both setups may be less of an option after the Doc comes out. I predict the quad Tulumbas Doc will be a serious contender for the bot slot currently occupied by RDB Griffs and Triple Trident Furies.
If you've tested the Doc with Tuls, it will outperform a Trident Fury pretty easily and be able to get mid-range splash support to more parts of the battlefield --- much faster than either Trident Fury or RDB Griffin can.
If you say the Doc is fragile - it isn't when used in the mid-range support role (not bad with quad Hydras either, but iffy in the close range support role with knifer weapons).
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Post by Gdu4ever on Dec 20, 2016 1:37:55 GMT -5
Are you behind enemy lines and at a sliver of health but you have 2-3 opponents trying to hunt you down? Make them kill you. You have 1/3 to 1/2 their team tied up for a meaningless kill. Pray your teammates capitalize on this disparity. That's probably the circumstances which frustrate me the most. e.g. Already keeping 1 knife fighter, 1 homing missle and 1 sniper busy by myself. Yet the team is still behind on beacons...hell, can I team kill?
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Post by CΛΜΡΞΓ™ on Dec 20, 2016 1:49:35 GMT -5
Are you behind enemy lines and at a sliver of health but you have 2-3 opponents trying to hunt you down? Make them kill you. You have 1/3 to 1/2 their team tied up for a meaningless kill. Pray your teammates capitalize on this disparity. That's probably the circumstances which frustrate me the most. e.g. Already keeping 1 knife fighter, 1 homing missle and 1 sniper busy by myself. Yet the team is still behind on beacons...hell, can I team kill? random teams only capture beacons if you are lucky. Often you will need to sacrifice some (or even all, depending on map) of your bots just to regain beacon control, or make a death run to the enemy teams flank, getting persued by 3-4 reds. This is the reason I find squad play much more enjoyable than solo play on most occasions.
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Post by Gdu4ever on Dec 20, 2016 2:01:27 GMT -5
That's probably the circumstances which frustrate me the most. e.g. Already keeping 1 knife fighter, 1 homing missle and 1 sniper busy by myself. Yet the team is still behind on beacons...hell, can I team kill? random teams only capture beacons if you are lucky. Often you will need to sacrifice some (or even all, depending on map) of your bots just to regain beacon control, or make a death run to the enemy teams flank, getting persued by 3-4 reds. This is the reason I find squad play much more enjoyable than solo play on most occasions. I already do that, but the outcome of random battles is still largely dependent on luck - except seal clubbing. Sadly my playing time is very random and thus, remained to be lone wolf.
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Post by RightOn on Dec 21, 2016 14:17:17 GMT -5
Weapons... if I'm in Griff T n' A and I lose both Tarans but have Aphids I'll stay... if I lose one of each I will bail if nobody is near and Jump/Legs broke.
Generally speaking you shouldn't bail too early in the game. Give it at least 3 minutes to decide the flow of that fight. You might regret bailing on your only support unit (and moreover choosing it early).
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Post by josette2 on Dec 21, 2016 14:38:20 GMT -5
I predict the quad Tulumbas Doc will be a serious contender for the bot slot currently occupied by Russian Death Button Griffs and Triple Trident Furies. If you've tested the Doc with Tuls, it will outperform a Trident Fury pretty easily and be able to get mid-range splash support to more parts of the battlefield --- much faster than either Trident Fury or Russian Death Button Griffin can. Doc quad tulu might out perform a trident fury in tight maps like deadcity, shenzen, and powerplant because it has speed but certainly not in more open maps like canyon,Springfield, yamantau where that extra 100 range and faster cool down from tridents play a big factor. Tulu has an 18 second cool down followed by the 3 seconds it takes to shoot the first set - swap - shoot 2nd set, by the time doc can shoot again a trident fury 3rd volley would've been ready.
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