=Rogue-13=
Destrier
Posts: 105
Karma: 59
Pilot name: =Rogue-13=
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Post by =Rogue-13= on Jun 1, 2017 2:43:53 GMT -5
My clan mate has a punisher Galahad and it looks devastating and lights up his opponents...
are they as as good as I think they might be?
you don't see many and this makes me think I'm wrong!
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Post by TravLar on Jun 1, 2017 3:03:31 GMT -5
It just gets your face eaten while you try to do damage, rather go RDB and duck and dive. For now (I believe they're getting a shield eating buff in the future), Punishers have the best impact on a Griff on the open maps - guys just don't want to walk through the hail of lead. I think its the sound the impact makes and the visual of 6 streams of fire.
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Deleted
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Post by Deleted on Jun 1, 2017 6:37:33 GMT -5
Punisher Galahad does too little damage to be a beacon capper and an aggressive attacker which the Galahad was meant for. May as well use a Punisher Griffin.
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Post by fιяєfℓαмє on Jun 1, 2017 10:40:35 GMT -5
It's too slow to take damage, taran/magnums or orkan/pinatas is better.
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Post by Poopface on Jun 1, 2017 12:18:47 GMT -5
Punisher Galahad does too little damage to be a beacon capper and an aggressive attacker which the Galahad was meant for. May as well use a Punisher Griffin. Yep. The only thing is where the Bullet-hose Griffin needs to use the terrain to stay out of line of fire, the Galahad's shield lets it hang in the fight. Whether that's worth the loss of damage from a Punisher + Punisher 2 is debatable/preference. Personally, I find the Griffin to be more appealing for the exact reasons you stated.
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smanker
Destrier
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Post by smanker on Jun 1, 2017 13:56:38 GMT -5
Why are you guys pimping the punisher griff when the Punisher Rhino is far superior. You're not gonna get any jumping surprise kills with the punisher griff, whereas the Rhino can deploy a strong shield to soak up major plasma.
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Post by Poopface on Jun 1, 2017 14:28:29 GMT -5
I see it as a philosophical debate.
You seem to prefer standing in the midst of the fray in a clash of the titans sort of fight.
I (and @darkangel12s I believe) prefer to avoid taking damage. I don't need to "soak up major plasma" if I'm toward the edge of the melee when using them.
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smanker
Destrier
Posts: 74
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Post by smanker on Jun 1, 2017 14:38:38 GMT -5
Better to have a shield and not need it than, whatever.
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Post by Tatamat on Jun 1, 2017 16:11:59 GMT -5
Currently have it on Gareth and will pass it on Galahad as soon as I upgrade one more. With Gareth, nothing extra impressive. One more then, and I'll try Griffin.
Also, I've tried it on my son's account with Leo Thunder. A little bit better - Leo has the HP to withstand open fire, Thunder + 3xPunisher is somehow useful even in 400-500 m range (at least to finish those who think they're safe from me).
Quite strange, it seems to me that Punishers have less spread than Thunder (though have the same range). Hitting with 2xThunder Carny @ long range seemed to do less damage than Leo.
To sum it up, some buff is still needed for me to have Punishers as stable part of weapon load.
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Post by Insane Demon on Jun 1, 2017 19:12:54 GMT -5
My clan mate has a punisher Galahad and it looks devastating and lights up his opponents... are they as as good as I think they might be? you don't see many and this makes me think I'm wrong! They're good if you run into a red with low health. I'm currently using a Punisher/Thunder Lancelot. I refuse to use Pinatas and Tulumbas on heavy bots. That's so lame.
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Post by 0ppressor on Jun 1, 2017 23:20:23 GMT -5
Tried it. Tried it multiple times. Tried it post patch 2.9 with yet another punisher buff.
Sucks out loud.
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Post by Team Alpha Strike on Jun 2, 2017 0:11:01 GMT -5
My clan mate has a punisher Galahad and it looks devastating and lights up his opponents... are they as as good as I think they might be? you don't see many and this makes me think I'm wrong! Punisher Gals make less sense now than they did before 2.9. Heres why - these are the L12 weapon specs fir 24,750 damage of one L12 Tulu in 4 seconds (9 rockets because of new reload firing) 29,000 damage of two L12 PINs in 4 seconds (10 rockets or 5 rockets each because if the new reload firing) 53,750 damage in 4 seconds for a Mini-RDB Gal About every 3 seconds the Gal fires 3 rockets for around 8.5K damage - or just 10 more seconds after the first salvo to kill outright a Gareth (about 15 seconds in total time for the Gareth kill). Heck, you'll kill a Plasmahad in your Mini-RDB Gal in around 30 seconds. Yeah, I know those numbers aren't impressive and no one will run a mini RDB Gal, but the point is that you can make these realistic kills at 400-500 meters ----- what would the Punisher Gal do in 15 and 30 seconds even at sub 200m range against a short range rocket version of a Gary, Gal, Lance, Rog, or Griffin? Would the Punisher Gal kill or get killed by these 4 bots? I'd say the Punisher Gal gets crippled (more like killed most if the time) at the least while inflicting minor damage (even to the Rog and Griff). If you want Punishers, the Griffin is the best platform for them.
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=Rogue-13=
Destrier
Posts: 105
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Pilot name: =Rogue-13=
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Post by =Rogue-13= on Jun 2, 2017 0:44:24 GMT -5
My clan mate has a punisher Galahad and it looks devastating and lights up his opponents... are they as as good as I think they might be? you don't see many and this makes me think I'm wrong! Punisher Gals make less sense now than they did before 2.9. Heres why - these are the L12 weapon specs fir 24,750 damage of one L12 Tulu in 4 seconds (9 rockets because of new reload firing) 29,000 damage of two L12 PINs in 4 seconds (10 rockets or 5 rockets each because if the new reload firing) 53,750 damage in 4 seconds for a Mini-RDB Gal About every 3 seconds the Gal fires 3 rockets for around 8.5K damage - or just 10 more seconds after the first salvo to kill outright a Gareth (about 15 seconds in total time for the Gareth kill). Heck, you'll kill a Plasmahad in your Mini-RDB Gal in around 30 seconds. Yeah, I know those numbers aren't impressive and no one will run a mini RDB Gal, but the point is that you can make these realistic kills at 400-500 meters ----- what would the Punisher Gal do in 15 and 30 seconds even at sub 200m range against a short range rocket version of a Gary, Gal, Lance, Rog, or Griffin? Would the Punisher Gal kill or get killed by these 4 bots? I'd say the Punisher Gal gets crippled (more like killed most if the time) at the least while inflicting minor damage (even to the Rog and Griff). If you want Punishers, the Griffin is the best platform for them. Good points and well made!
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Post by Why? on Jun 2, 2017 0:55:15 GMT -5
Correct me if I am wrong, Punishers have more DPS than Taran-Mags right? So for even shortest engagements, the punisher would out-Damage the Plasma setups?
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Post by 0ppressor on Jun 2, 2017 11:34:20 GMT -5
Correct me if I am wrong, Punishers have more DPS than Taran-Mags right? So for even shortest engagements, the punisher would out-Damage the Plasma setups? The problem is that on paper, they're great! In game, they're stopped by both shields, have a spool up time, 10sec reload and no way to quickly deplete your ammo to speed up/force a reload.
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Deleted
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Post by Deleted on Jun 2, 2017 11:47:32 GMT -5
My clan mate has a punisher Galahad and it looks devastating and lights up his opponents... are they as as good as I think they might be? you don't see many and this makes me think I'm wrong! Punisher Galahads are easy to kill and they suck. I don't know why anyone would want to use one. If you want to be devastating, use a Plasmahad.
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SlamCatalina
Destrier
Posts: 96
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Pilot name: ᴄ ᴜ ↄ ᴋ ᴏ ᴏ
Platform: iOS
Clan: [•Ω•] ΩMΣGΔ
League: Champion
Server Region: North America
Favorite robot: Thunder Carnage (RIP)
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Post by SlamCatalina on Jun 2, 2017 11:57:32 GMT -5
Why are you guys pimping the punisher griff when the Punisher Rhino is far superior. You're not gonna get any jumping surprise kills with the punisher griff, whereas the Rhino can deploy a strong shield to soak up major plasma. I tried the Punisher Galahad myself and really wanted it to work. Unfortunately it didn't. I agree the Punisher Rhino (or Gunboat Rhino) works far better if you're going to go this route.....
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Post by greyhawk on Jun 2, 2017 16:25:04 GMT -5
Punusher galahad is a good punisher platform but subpaired with plasma and rockets , if you want to use punishers i suggest to use a leo or a lancelot, both are tought enought to make the best use of this weapon
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smanker
Destrier
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Post by smanker on Jun 6, 2017 12:31:43 GMT -5
Why are you guys pimping the punisher griff when the Punisher Rhino is far superior. You're not gonna get any jumping surprise kills with the punisher griff, whereas the Rhino can deploy a strong shield to soak up major plasma. I tried the Punisher Galahad myself and really wanted it to work. Unfortunately it didn't. I agree the Punisher Rhino (or Gunboat Rhino) works far better if you're going to go this route..... THANK YOU!
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Post by 0ppressor on Jun 6, 2017 17:43:15 GMT -5
Punisher Rhino is a horrible build.
It's the worst of all worlds. Punishers require LOTs of time on target, negating your shield usage and punsishers are stopped by both kinds of shields.
If you're going to use punishers, use the MkIs with Tulumbas/Orkans, you can have all the spool up time you want/need while charging in or postioning yourself in a shooting alley with your shield up, and you can even take down anciles before dropping (anchor) your shield and unleashing the rockets, then put shield back up and wait a few while rockets reload, or continue to unload rockets on targets that have run behind cover.
ETA; The only thing worse is a Punisher Griffin as it doesn't even have at least a shield to hide behind.
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Deleted
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Post by Deleted on Jun 7, 2017 2:23:20 GMT -5
Punisher Rhino is a horrible build. It's the worst of all worlds. Punishers require LOTs of time on target, negating your shield usage and punsishers are stopped by both kinds of shields. If you're going to use punishers, use the MkIs with Tulumbas/Orkans, you can have all the spool up time you want/need while charging in or postioning yourself in a shooting alley with your shield up, and you can even take down anciles before dropping (anchor) your shield and unleashing the rockets, then put shield back up and wait a few while rockets reload, or continue to unload rockets on targets that have run behind cover. ETA; The only thing worse is a Punisher Griffin as it doesn't even have at least a shield to hide behind. +1 to stock rhino loadout over pure Punishers. Realistically though, Punisher anything is just bad, as their base fire rate was decreased 25%, meaning they do 10% less damage per second, only doing 15% more damage than the base fire rate of the pre-nerf version when spun up. Go full RDB, as Pix/mail.ru has made it clear that bullet weapons are going to be trash. Even in the case of damaging shields, they'll be doing the same damage to the shield that they were doing on their own to everything 2 updates ago. 2.7 15% damage increase, 45% less rounds per second (20->11), accelerated fire added (1.5x rounds per second after 3 seconds) 11->16 accelerated=20% decrease in rounds per second vs previous version IN ACCELERATED MODE= nerf 2.9 15% damage increase, 25% decrease in rounds per second (11->8.3) 8.3->12.5 accelerated= 25% decrease in RoF vs 15% increase in damage= nerf Total damage increase since original "rebalance": 30% Total base RoF decrease since original "rebalance": 60% Go pin/Tulu, Mag/Tulu, pin/Orkan, Mag/ Orkan...anything but punishers.
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Post by Russel on Jun 7, 2017 2:42:45 GMT -5
Correct me if I am wrong, Punishers have more DPS than Taran-Mags right? So for even shortest engagements, the punisher would out-Damage the Plasma setups? No, they HAD more dps, now they have less. It was a punisher nerf in disguise. And it was NOT even a +10% damage increase on every level. Now punishers lower than lvl9 are 「dookie」. Update 2.9 Damage increased +10% at lvl12 Firerate decreased -23% (from 11\17 rps to 8.3\12.45 rps per second) Actual burst DPS went down from 2,010 to 1,711, approx -15% nerf (lvl1) Actual burst DPS went down from 5,679 to 5,011, approximately -12% nerf (lvl12) Actual cycle DPS went down from 1,184 to 1,100, approximately -7% nerf
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Post by Russel on Jun 7, 2017 2:43:12 GMT -5
My clan mate has a punisher Galahad and it looks devastating and lights up his opponents... are they as as good as I think they might be? you don't see many and this makes me think I'm wrong! Punisher Gals make less sense now than they did before 2.9. Yep, because Punishers were nerfed. Update 2.9 Damage increased +10% at lvl12 Firerate decreased -23% (from 11\17 rps to 8.3\12.45 rps per second) Actual burst DPS went down from 2,010 to 1,711, approx -15% nerf (lvl1) Actual burst DPS went down from 5,679 to 5,011, approximately -12% nerf (lvl12) Actual cycle DPS went down from 1,184 to 1,100, approximately -7% nerf
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Post by Russel on Jun 7, 2017 2:43:28 GMT -5
Tried it. Tried it multiple times. Tried it post patch 2.9 with yet another punisher buff. Sucks out loud. No-no, it's a nerf. Update 2.9 Damage increased +10% at lvl12 Firerate decreased -23% (from 11\17 rps to 8.3\12.45 rps per second) Actual burst DPS went down from 2,010 to 1,711, approx -15% nerf (lvl1) Actual burst DPS went down from 5,679 to 5,011, approximately -12% nerf (lvl12) Actual cycle DPS went down from 1,184 to 1,100, approximately -7% nerf
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Post by Russel on Jun 7, 2017 2:46:20 GMT -5
Punisher Rhino is a horrible build. It's the worst of all worlds. Punishers require LOTs of time on target, negating your shield usage and punsishers are stopped by both kinds of shields. If you're going to use punishers, use the MkIs with Tulumbas/Orkans, you can have all the spool up time you want/need while charging in or postioning yourself in a shooting alley with your shield up, and you can even take down anciles before dropping (anchor) your shield and unleashing the rockets, then put shield back up and wait a few while rockets reload, or continue to unload rockets on targets that have run behind cover. ETA; The only thing worse is a Punisher Griffin as it doesn't even have at least a shield to hide behind. +1 to stock rhino loadout over pure Punishers. Realistically though, Punisher anything is just bad, as their base fire rate was decreased 25%, meaning they do 10% less damage per second, only doing 15% more damage than the base fire rate of the pre-nerf version when spun up. Go full RDB, as Pix/mail.ru has made it clear that bullet weapons are going to be trash. Even in the case of damaging shields, they'll be doing the same damage to the shield that they were doing on their own to everything 2 updates ago. 2.7 15% damage increase, 45% less rounds per second (20->11), accelerated fire added (1.5x rounds per second after 3 seconds) 11->16 accelerated=20% decrease in rounds per second vs previous version IN ACCELERATED MODE= nerf 2.9 15% damage increase, 25% decrease in rounds per second (11->8.3) 8.3->12.5 accelerated= 25% decrease in RoF vs 15% increase in damage= nerf Total damage increase since original "rebalance": 30% Total base RoF decrease since original "rebalance": 60% Go pin/Tulu, Mag/Tulu, pin/Orkan, Mag/ Orkan...anything but punishers. It was +10% damage, and not on every level. For example, level 1 punishers were only +7% Update 2.9 Damage increased +10% at lvl12 Firerate decreased -23% (from 11\17 rps to 8.3\12.45 rps per second) Actual burst DPS went down from 2,010 to 1,711, approx -15% nerf (lvl1) Actual burst DPS went down from 5,679 to 5,011, approximately -12% nerf (lvl12) Actual cycle DPS went down from 1,184 to 1,100, approximately -7% nerf
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Post by Russel on Jun 7, 2017 2:46:47 GMT -5
Sorry for overposting, please just stop calling it "a buff"
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Post by ΒΣRΖΣRKΛ²³ on Jun 7, 2017 4:10:56 GMT -5
Sorry for overposting, please just stop calling it "a buff" Now just do I get this right. I get that a reduced fire rate reduces damage per time. An increase in damage increases damage per clip/Magazin though, even if it takes a lil longer to empty. Right? I don't care about the punisher, but It's the same with Orkans right?
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Post by Russel on Jun 7, 2017 4:16:57 GMT -5
Sorry for overposting, please just stop calling it "a buff" Now just do I get this right. I get that a reduced fire rate reduces damage per time. An increase in damage increases damage per clip/Magazin though, even if it takes a lil longer to empty. Right? I don't care about the punisher, but It's the same with Orkans right? Exactly, but to different extent for different weapons. Orkan was nerfed slightly in terms of dps, the most difference it was more like rebalanced. It is now awesome if you can fire your Orkans from a shielded bot (think Orkan Fujin now more viable against against Orkan Griffin or Thunder-Pinata Leo), when you are able to fire entire clip, but it's definitely worse in situations when you need to kill opponent very fast (think DB against ThunderCarnage). Punisher, Punisher Mk2, Molot, Molot Mk2, Orkan and Pinata. It is tricky with Pinata, because they made it "shoot when reloading", so it is hard to tell if weapon got better or worse. And Tulu\Pin were definitely buffed, both in terms of damage and "fire when reload" thingy. P.s. oh, and I know about additional rocket for Pinata. DPS decreased nevertheless.
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magnumforce
Destrier
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Pilot name: MagnumForce
Platform: iOS
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Favorite robot: Blitz
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Post by magnumforce on Jun 15, 2017 5:57:44 GMT -5
This is a good setup in my opinion, if you have all Punishers leveled up to at least 7, and used in the right situation. At 500m or less, you might finish off a low Red fairly quickly. The Punisher lives up to its name at less than 200m, and if your Galahad is running all Punishers(at least level 7) the damage is better than a Thunder,(math/fact checkers anyone?) but sustained over longer time with a full clip. After 2.9 it got better! Isn't nice to deal that kind of pain with a shield on your side(Galahad?). Even if 75% of your bullets hit, it's a bad day for anyone without shielding or Ancile. That being said, due to the high area of affect for the Ancile, Punishers are effective at draining them, for your teammates to finish the job. Oh yeah, Large bots soak up more "punishment" than smaller ones.
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Post by Russel on Jun 15, 2017 6:15:37 GMT -5
This is a good setup in my opinion, if you have all Punishers leveled up to at least 7, and used in the right situation. At 500m or less, you might finish off a low Red fairly quickly. The Punisher lives up to its name at less than 200m, and if your Galahad is running all Punishers(at least level 7) the damage is better than a Thunder,(math/fact checkers anyone?) but sustained over longer time with a full clip. After 2.9 it got better! Isn't nice to deal that kind of pain with a shield on your side(Galahad?). Even if 75% of your bullets hit, it's a bad day for anyone without shielding or Ancile. That being said, due to the high area of affect for the Ancile, Punishers are effective at draining them, for your teammates to finish the job. Oh yeah, Large bots soak up more "punishment" than smaller ones. Punishers are very good in the following situations: - Against Ancile (any range, even at 520m it will disable Ancile quickly) - Against big bots (think Natasha\Fury\Raijin in normal mode) at ~200-300m tops - Upclose at 50m it will outperform Taran(*). However all the good things are IMHO outweighted by bad things, namely: - Awful accuracy at longer distances (250m is a good guess) (my bet is just 25%-40% damage is done against medium bots, and 10-20% against smaller ones) - Stupid reload mechanism (10 seconds reload time and 14 seconds fire time? really?) - Stupid 3-seconds spinup. You either need to pre-spin it before fight, thus loosing 3 seconds of firepower, or you will be doing tiny damage for whole 3 seconds in battle (and usual real upclose confrontation lasts for 5~8 seconds tops) - It is not fun for hit and run tactics at all. Say, DeadCity\Moon\Powerplant\Industrial area at Springfield. You need to pop out, fire, hide behind a corner. With Punishes you need either to keep it firing, and thus you will be harmless in 14 seconds, or you will be putting much less DPS in a real fight. (*) by "outperforming" we mean that pre-spinned Punisher which is hitting target with every bullet would lay out higher BURST DPS while ammo supplies last. Your mileage may vary.
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