|
Post by sochilli (Saltesers) on Dec 12, 2016 16:48:54 GMT -5
I feel there's even more to teamwork than just Comms and combo-ing hangars when playing with the Forum fam... if only we could add one more layer to the teamwork side.
|
|
DRTYDAV
Destrier
Posts: 69
Karma: 43
Pilot name: DRTYDAV
Platform: Android
Clan: Wolf
League: Expert
Favorite robot: Timber Wolf
|
Post by DRTYDAV on Dec 12, 2016 17:40:49 GMT -5
I prefer to open with a knife fighter/runner combo bot, follow that with 3 more knife fighters, then finish the game with my mid-ranger and try to balance corawdly with supportive as best as possible to survive until the end.
I TIFU today and ended up 4 on 1 in a rhino. Tried to crash their home beacon in dead city and had an Aphid Patton, Aphid Gepard, DB Griffin, and Orkan Boa spawn all around me within 20 seconds of each other. Apparently my squad decided to kill all 4 at once before I could get set up. I just sat there for the 10 seconds it took and took my thumping like a man, didn't even eject.
|
|
|
Post by SGT D00M! on Dec 12, 2016 20:29:10 GMT -5
I'm a light bot pilot, so I get beacons, kill other light bots (few in number when I battle with my clan) and distract as many power bots as possible so my team can get into a favorable position to hold the beacons I capped earlier.
|
|
|
Post by ŞĆĦŇIŦŽ€Ł on Dec 12, 2016 20:55:05 GMT -5
I'm mainly a knife fighter, but if squadding with my clan-mates, I'm the midrange trident carny support guy, that sometimes goes close range with tridents
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 12, 2016 21:47:10 GMT -5
I open with galahads, to try to gain an early beacon advantage and pick off potential cappers (stalkers) and see if I can usher a few unshielded heavies to the sky, then either some plasma aphid griffin hijinks, or push for contested beacons with a rhino. Also use the rhino as a agent of chaos and distraction, pushing into an area where multiple enemies will focus on me and not my clanmates, buying them precious seconds. With my clan, I know they will use any potential windows to the greatest effect. As it is many of my clanmates have better knife fighters than me, so I'll finish with tridents or a RDB to support them. Although the midrange can come out much earlier. This is all very fluid of course and can change depending on the needs of the moment.
|
|
|
Post by CΛΜΡΞΓ™ on Dec 12, 2016 21:49:46 GMT -5
1/5 KF, 3/5 Power Runner, 1/5 midranger.
In a full platoon I'll use 2 KF and 2 Power Runners.
Generally start out with a Plasma Galahad, possibly pull out another one if I feel there is still many cappers / fast bots / non-shield bots on the field. After taking out all the annoying fast stuff, I'll either swap to a midranger if the enemy starts pushing aggressively, or a knife fighter if the force is smaller.
|
|
|
Post by Strayed on Dec 12, 2016 23:51:59 GMT -5
Power Runner. Pretty much the best tactic for solo play.
|
|
|
Post by Team Alpha Strike on Dec 13, 2016 0:40:10 GMT -5
I use typically either 3-4 bots that can go 50KPH and all of them would be considered power runners.
Beacon and area control are my priorities. Power runners allow me to both grab/defend beacons and to get quickly to areas where I can add my firepower to support my fellow blue bots the best.
The new Doc bot really has me interested - it's not as speedy as my Rhino/Gal/Carnage but in quad Orks or quad Tul formats it could fit well in the power runner role since no other bot can deliver that much splash DPS at knifer or mid-range (so much DPS, that I'd forget its 5KPH slower than the Rhino).
|
|
|
Post by Strayed on Dec 13, 2016 0:48:21 GMT -5
The only problem would be the amount of time it takes to unload. An orkan takes around 3.2 sec to unload and switch takes around 2 sec, so around 8.4 sec to unload everything.
|
|
|
Post by CΛΜΡΞΓ™ on Dec 13, 2016 1:18:18 GMT -5
The only problem would be the amount of time it takes to unload. An orkan takes around 3.2 sec to unload and switch takes around 2 sec, so around 8.4 sec to unload everything. it would work well in high silver - low gold, not so much above or below that.
|
|
|
Post by Team Alpha Strike on Dec 13, 2016 1:27:03 GMT -5
The only problem would be the amount of time it takes to unload. An orkan takes around 3.2 sec to unload and switch takes around 2 sec, so around 8.4 sec to unload everything. The quad Tul unload time is actually more problematic, as it is significantly longer than the unload time of the the triple Trident Fury. This means that there is a good chance your target can escape the 2nd quickdraw Tul salvo. With the buffed HP at 145 and the speed upped to 45KPH, the quad Orkan Doc's 8.4 full load time and level 12 total damage of around 180K is not that much of an issue. I say this because 8 secs for 180K damage is pretty much in the realm of what the dual Thunder Carnage delivers at 75m if you factor in some misses by the Thunder - and you know what happens to Griffins when they fight Thunder Carnages at under 75m. Imagine a plasma Griffin jumps at less than 50m in on your quad Orkan Doc --- in 8 seconds that Griffin is dead and the Doc will probably still have more than half its HP left, as a that range the Orks don't miss and Tarans/Mags miss quite a bit due to the slow turret speed and a moving Doc at 45KPH. Sure the PDB would win at over 300m, but even the Orkan/Thunder Lance wouldn't survive long either. Now of it's a DB Griffin or DB Rhino, the Orkan Doc's 8 sec unload matters less, as both Griffin/Rhino and the Doc will survive --- but the winner most of the time should be the quad Orkan Doc due to the massive firepower advantage and the fact that the DBs basically never make it to the next reload. I will say that the Doc's speed advantage over the Rhino/Griffin will give it more options to disengage/reengage after firing starts --- which is a major tactical advantage by itself.
|
|
|
Post by Zhøu™ on Dec 13, 2016 1:28:41 GMT -5
I enter with a big bang....usually attracting all opponents on me, while my teammates take them out. Now with my new skin on Lance, my ability to pull aggro has multiplied. LOL
|
|
|
Post by CΛΜΡΞΓ™ on Dec 13, 2016 1:35:49 GMT -5
Now of it's a DB Griffin or DB Rhino, the Orkan Doc's 8 sec unload matters less, as both Griffin/Rhino and the Doc will survive --- but the winner most of the time should be the quad Orkan Doc due to the massive firepower advantage and the fact that the DBs basically never make it to the next reload. I will say that the Doc's speed advantage over the Rhino/Griffin will give it more options to disengage/reengage after firing starts --- which is a major tactical advantage by itself. the Orkan doc will win against conventional db's at 150m+ if back-pedalling, however in a close quarters engagement it will lose to either DB bot, as the conventional DB setups unload faster and take the Orkan doc down to 10k hp, which is more often than not going to take off a weapon or 2, meaning the doc will lose. I'm not saying the doc won't see use, because it definitely will, but if it was up to me I'd be using a rocket Galahad instead, purely because the shield for blocking and escaping plasma is just so useful.
|
|
|
Post by Strayed on Dec 13, 2016 3:30:35 GMT -5
The only problem would be the amount of time it takes to unload. An orkan takes around 3.2 sec to unload and switch takes around 2 sec, so around 8.4 sec to unload everything. The quad Tul unload time is actually more problematic, as it is significantly longer than the unload time of the the triple Trident Fury. This means that there is a good chance your target can escape the 2nd quickdraw Tul salvo. With the buffed HP at 145 and the speed upped to 45KPH, the quad Orkan Doc's 8.4 full load time and level 12 total damage of around 180K is not that much of an issue. I say this because 8 secs for 180K damage is pretty much in the realm of what the dual Thunder Carnage delivers at 75m if you factor in some misses by the Thunder - and you know what happens to Griffins when they fight Thunder Carnages at under 75m. Imagine a plasma Griffin jumps at less than 50m in on your quad Orkan Doc --- in 8 seconds that Griffin is dead and the Doc will probably still have more than half its HP left, as a that range the Orks don't miss and Tarans/Mags miss quite a bit due to the slow turret speed and a moving Doc at 45KPH. Sure the PDB would win at over 300m, but even the Orkan/Thunder Lance wouldn't survive long either. Now of it's a DB Griffin or DB Rhino, the Orkan Doc's 8 sec unload matters less, as both Griffin/Rhino and the Doc will survive --- but the winner most of the time should be the quad Orkan Doc due to the massive firepower advantage and the fact that the DBs basically never make it to the next reload. I will say that the Doc's speed advantage over the Rhino/Griffin will give it more options to disengage/reengage after firing starts --- which is a major tactical advantage by itself. If you factor in the orkan reloading while shooting, the total burst damage would go up to just over 200k. WMC's stats for the tri ork was 154k, so quad ork should be around 201k. The conventional db will still win though, it can do 135k damage in the time it takes for the doc to do 100k. Doc will lose one or two weaps and the db can fire a few more shots off while the doc is switching. Don't forget the griff's jump either. Rhino will have to try to kite its rockets at 200m or greater. Plasma griff and plasma rhino definitely does depend on range yes. Not too sure on the lancelot, it's rush can allow it to avoid sveral rockets and its high burst dps theoretically has enough firepower to finish the doc off before its first salvo is over. Anyways, it seems that the doc is shaping up to be better than the fujin.
|
|
|
Post by CΛΜΡΞΓ™ on Dec 13, 2016 3:41:57 GMT -5
|
|
whitecrow666
GI. Patton
Posts: 144
Karma: 36
Pilot name: whitecrow666
Platform: Android
Clan: 2017 war Gods
League: Gold
Favorite robot: Gareth
|
Post by whitecrow666 on Dec 13, 2016 5:33:32 GMT -5
At moment i run.
Gareth Ninja Assasain Beacons runner. RDB for support and attack Beacons Rhino Head on attack and Beacons Galahad Head on attack and Beacons Carnage Thunder Attack Beacons.
I like this set up due Speed . Speed wins beacons and wins games.
I aim get beacons and kill.
I do use Leo instead Carnage alot moment due to leveling it up still.
|
|
|
Post by sochilli (Saltesers) on Dec 13, 2016 7:06:48 GMT -5
At moment i run. Gareth Ninja Assasain Beacons runner. RDB for support and attack Beacons Rhino Head on attack and Beacons Galahad Head on attack and Beacons Carnage Thunder Attack Beacons. I like this set up due Speed . Speed wins beacons and wins games. I aim get beacons and kill. I do use Leo instead Carnage alot moment due to leveling it up still. Please you're hurting my heart, use the names. Plasma Gareth (Beacon Capper) RDB (Griffin/Rhino?) (Power Runner) Mix & Match? Rhino (Power Runner) Mix & Match? Galahad (Shield Knife Fighter) Thunder Carnage (Glass Cannon)
|
|
|
Post by sochilli (Saltesers) on Dec 13, 2016 7:07:43 GMT -5
Power Runner. Pretty much the best tactic for solo play. That is literally the opposite of answering the question XD what do you run when you squad?
|
|
DRTYDAV
Destrier
Posts: 69
Karma: 43
Pilot name: DRTYDAV
Platform: Android
Clan: Wolf
League: Expert
Favorite robot: Timber Wolf
|
Post by DRTYDAV on Dec 13, 2016 10:01:56 GMT -5
lol, I work alot like Zhou, wreak havoc, piss off the reds, head for their home beacon after capping the center, hide in cover and hit with my hellfire rhino when the timing is right. Works well with a good team who knows how to capitalize on the distraction and solidify control over their side beacon.
Follow that with a plasma Galahad, Plasma Aphid Griff, Thunder Carnage, then my trident/CRV Leo if I need to. Usually when squadding I only go through 2 or 3 bots. If I get to my Carnage it's a good battle, if I get to my Leo it's a really tough one.
|
|
|
Post by B30RLL on Dec 13, 2016 11:09:39 GMT -5
What is the role where you just try to shoot at reds as much as possible + trying to cap beacons when in reach? That's what I do.
|
|
|
Post by RightOn on Dec 14, 2016 8:27:22 GMT -5
I have beacon runners, I have mid range support, I've got knifers, I even have my Tasha Sniper.
I always have a mix of beacon getting, close range, and further back in every match. (Playing 7 different bots thus far in top tier)
|
|
PeashooterInBlack
Destrier
Just gatlin' around
Posts: 104
Karma: 41
Pilot name: 0pTiCd3Rp
Platform: Both
Clan: Not Yet...
Server Region: Europe
Favorite robot: Rhino, Boa and Galahad
|
Post by PeashooterInBlack on Dec 14, 2016 9:49:01 GMT -5
Boa. I really like run boa when i squad
|
|
|
Post by CΛΜΡΞΓ™ on Dec 14, 2016 13:33:13 GMT -5
I have beacon runners, I have mid range support, I've got knifers, I even have my Tasha Sniper. I always have a mix of beacon getting, close range, and further back in every match. (Playing 7 different bots thus far in top tier) 7 slots??? Hacker!
|
|
|
Post by RightOn on Dec 14, 2016 13:45:32 GMT -5
I have beacon runners, I have mid range support, I've got knifers, I even have my Tasha Sniper. I always have a mix of beacon getting, close range, and further back in every match. (Playing 7 different bots thus far in top tier) 7 slots??? Hacker! lol I like to mix and match. Of my 7, 4 are heavy, so I just swap those. I want an Orkan Rog but a Ghad would be smart.
|
|
|
Post by sochilli (Saltesers) on Dec 14, 2016 16:25:20 GMT -5
I'm surprised how few of y'all play midrange when you platoon... I'd think there's always at least one per platoon, meaning I wouldn't be the only midranger...
Does that make me the Lone Mid Ranger?
|
|
|
Post by SGT D00M! on Dec 14, 2016 16:29:09 GMT -5
Ba dum tiss. Bad salty, bad.
|
|
|
Post by petevb on Dec 14, 2016 16:59:01 GMT -5
I'd say running only any one type of bot is poor strategy and should be discouraged when running in a squad of equal skill/ tier.
Rule #1: every squad mate should mech out at the same time. In a close or losing match you want every guy to die right as the beacon bar runs out- that means they have used every bit of every bot's potential. If someone mechs out early they leave their teammates outnumbered, and fighting outnumbered means much higher losses.
Rule #2: range bots (generally) live longer than brawlers or power runners. 2x as long on average, more like 3 minutes vs 1.5. This is only natural- they are further from the fight, and they are often also slower so in takes them longer to get to the action.
So if you get one guy running range while the others run brawlers he's going to be looking around at the end wondering where his teammates went. Meched at center will be the answer.
On the other hand the team does need range. An all brawler team will mech to Trident Fury, and some long range is highly desirable on most maps to keep those Fury at bay.
The solution is for every player to take a turn in range. The extra time they spend in those bots lets them push harder when in brawlers/ runners. They don't all drop the range at once but in phases so the team on the field always has the right mix of skills, and they adjust their bot mix and play style to manage their bots to the end.
If you have weaker players you'll often put them in range more to last longer, while stronger players sometimes go all brawler. But in a balanced and evenly matched crew they should all really be running a mix. $.02
|
|
|
Post by Noreceipts400 on Dec 14, 2016 17:13:33 GMT -5
Now of it's a DB Griffin or DB Rhino, the Orkan Doc's 8 sec unload matters less, as both Griffin/Rhino and the Doc will survive --- but the winner most of the time should be the quad Orkan Doc due to the massive firepower advantage and the fact that the DBs basically never make it to the next reload. I will say that the Doc's speed advantage over the Rhino/Griffin will give it more options to disengage/reengage after firing starts --- which is a major tactical advantage by itself. the Orkan doc will win against conventional db's at 150m+ if back-pedalling, however in a close quarters engagement it will lose to either DB bot, as the conventional DB setups unload faster and take the Orkan doc down to 10k hp, which is more often than not going to take off a weapon or 2, meaning the doc will lose. I'm not saying the doc won't see use, because it definitely will, but if it was up to me I'd be using a rocket Galahad instead, purely because the shield for blocking and escaping plasma is just so useful. It will have lost all its weapons well before it's down to 10,000hp
|
|
|
Post by Noreceipts400 on Dec 14, 2016 17:14:11 GMT -5
What's this Flex role?
|
|
|
Post by CΛΜΡΞΓ™ on Dec 14, 2016 17:31:16 GMT -5
it means the bot you are running is flexible between the two roles.
|
|