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Post by Nitro on May 28, 2017 1:39:59 GMT -5
I need some advice on my Rogatka. I've been using him as a beacon runner and he's pretty good against Gareths and Stalkers, and if he can land enough hits with Orkan missiles (both lvl 7), he can rip half a Griffin's health away (in my tier, which is Gold 1) before the Griffin realizes he's being hit (rare occurrence). However, my Tulu Fujin (all lvl 7 Tulumbas) has really been treating me well too. At one point one of his Tulumbas was destroyed, leaving him with just 2, and I was still able to deal decent damage from a safe distance.
So my question is, what do you recommend I use? Keep using Orkans? Or should a level some Tulus up for him and make him a mobile mid-ranger?
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Post by psyflex on May 28, 2017 2:39:37 GMT -5
I am currently testdriving a L2 Rog with 2 L5 Tulus and while i am lacking speed and firepower due to the low levels, i find it still is a decent support bot. Its mobility, jump and speed is also useful to get a beacon here and there and keep the 500+m distance to brawlers.
MY suggestion would be, buy 2 L5 Tulus for 435k each and try for yourself, how you like it.
I guess Orkans or Tarans will be better, but playing a midranger is fun too and sometimes more helpful to the team than a brawler.
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ziglodyte
GI. Patton
Posts: 147
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Pilot name: Light Legs
Platform: Facebook
Clan: ANgr
League: Master
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Favorite robot: Gareth
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Post by ziglodyte on May 28, 2017 3:01:56 GMT -5
I've been testing different Rog setups. The Rog makes them all fun to play, but it has been difficult settling on one.
Ultimately, I think it's best to put yourself in the shoes of your different weapons. Ask yourself, which of these weapon set most wants to be on a speedy, jumpy platform? Every weapon benefits from speed to some degree, but some want it more than others.
Rockets love a jumpy platform more than any other weapon type, both for jump-firing and post-fire escapes. I only have one set of Orkans, and I love them on the Rog because it can move them around so much.
Tarans and Punishers can both work great too though because the Rog is fast enough to do some kiting with them, and also to get into flanking position. Flanking with one of these setups can be incredibly effective.
I haven't done as much testing with Tulumbus, but I would recommend the above more unless jump-firing over buildings is your favorite thing. Tulumbus don't need to be as mobile generally thanks to their range, and they aren't ideal kiting or flanking weapons. Better to run more firepower if doing midrange support.
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Post by Alanbit on May 28, 2017 3:13:53 GMT -5
I love my Rogatka with Orkans. I've tried some other weapons and configurations, and orkans is my favorite choice, just becouse how I like to play my Rogatka. I use her to cap beacons and to beat down "dangerous" targets. Using its speed, jump and mobility I get close to my target and avoid midrange fire exchange, becouse her health is not that great. Once in front of her target, she needs to deal as more damage as possible, thus the orkans.
Trying to kill an ancillot, carnage/zeus or spydra griffin with other setups didn't go so well for me as with orkans. But as someone said before, it depends of your playing style and you need to try the different options.
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Post by T34 on May 28, 2017 7:18:02 GMT -5
Orkans for me too. Rog is an ambush predator. So fast. Hit a red hard and run to the other red and keep doing it. Creates confusion and shifts the balance where it turns up. At level 9 it's fast. I generally don't jump unless rushing into battle, obstacle or about to surprise a red. Also nice to be behind someone who takes the fire for you. Don't get stuck out in the open.
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Post by eluray on May 28, 2017 8:33:49 GMT -5
Rorkan is best setup imso sometimes i flip my RDB Griff for a 2nd Rog Rogulu is fun to play to but have a serios lag on FP compared to RDB but the speed can pay out why didnt you just put the Tulus you alredy have on your Rog for a couple of Battles ?
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Post by drake1588 on May 28, 2017 9:29:09 GMT -5
I've been liking the tulu rog, especially on dead city and shenzhen, and as a first mech on moon. My tulus are only level 6, so the damage is quite low, but as a hit and run capper he has been quite good.
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Post by Nitro on May 28, 2017 13:30:12 GMT -5
I've been asking for preference, and it seems that Rorkan is the prefered setup. I'm just worried that he has the shortest range of anyone in the game, and unloading Tulus is faster than unloading Orkans, plus further range. Also considering he does not have the best amount of health.
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Post by 0ppressor on May 28, 2017 21:28:04 GMT -5
Tulumbas Rogatka: Orkans Rogatka: Poor poor Blanka...
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Post by noobcake on May 28, 2017 23:23:14 GMT -5
I can't imagine using a tulumbas rog. There is very little point to staying far away with such a fast and fragile bot. Orkans are a natural hit and run weapon for a bot that can close the distance quickly.
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Post by eluray on May 29, 2017 10:24:25 GMT -5
If Rog is a fragile bot in your opinion than Griff is one also they a very close Hp wise what Rog lag on Fp compared to a RDB Griff he can compansat with speed and jump to some point be at the right point at the right time is way more easy with rog on large maps rog can bring support where griff wouldnt be there in time and the jump alow him to get full use of new rocket mechanic and better attack angels more easy but the missin pins ........
ps at some maps a rogulu can be a mid range supporter and good capper make him multipurpose
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Post by Blurred Vision on May 29, 2017 11:00:29 GMT -5
Two Rogs are in my starting lineup, and I vascilate between Orkans on both, or Tarans on one, Orkans on the other. Tarans make the Rog a very effective Carnage hunter, but Orkans allow the Rog to mix it up with Brit bots. I've never run Tulumbas, but will give that a try once the latest update hits iOS and we get the new reload mechanics. I can't see playing keep-away from mid-range targets with a Rog, but it might work.
One thing is for sure: you can't go wrong with Tarans or Orkans on a Rog (though I might give Orks the nod with the recent damage buff).
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Post by Nitro on May 29, 2017 15:59:12 GMT -5
I really appreciate all of your input! I'm leveling some more Tulumbas just in case though, but my orkan rog makes a great brit bot hunter.
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Post by psyflex on May 30, 2017 5:07:44 GMT -5
I really appreciate all of your input! I'm leveling some more Tulumbas just in case though, but my orkan rog makes a great brit bot hunter. As i already wrote in my first reply, Tulumbas = support If you prefer to kill reds alone, better go for Orkans or Tarans.
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Post by piginapoke on May 30, 2017 5:53:47 GMT -5
I can't imagine using a tulumbas rog. There is very little point to staying far away with such a fast and fragile bot. Orkans are a natural hit and run weapon for a bot that can close the distance quickly. That is a fair point but, is the Rog faster than any weapon being fired at it? You get too close to a robot brandishing level 10 orkans and the rog ends up looking for its bolts in the scrap heap. You get too close to a bot with high level plasma and the Rog gets turned into baco foil. I want to try the Tulus on the rog. Hit from afar, duck, weave come out from another spot and hit again. Right now I have a set of level 10 tulus on a griffin. My rog goes around with a couple of level 10 tarans but I will probably switch them round to try.
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Post by Russel on May 30, 2017 5:59:49 GMT -5
This is VERY VERY VERY personalized opinion, there is not "rights" and "wrongs" in this question. So I state my opinion, which makes perfect sense for my playstyle. I like to run and jump a lot, and I am NOT trying to destroy every bot I see\can get near. I am beacon guy. So if something sounds familiar - you might find useful info for you.
Got my first Rog from the chest, and then second one and Anarchy finally =) So during the Event I was testing several different setups with different weapons (think "ECU-Taran" or "2xHydra" or "2xMolot"), but for me Taran Rog is the best.
Tulu Rog - no, no, no and no. Tulu is pretty boring, high-precision, long-reload, away-from-the-action weapon. You need 2 or 3 salvos to destroy high-level Gareth, nevermind bigger beacon runners. Not good for a beacon runner (I use Rog for beacon capping, remember? ;) )
Now why Taran is better than Orkan:
1) Extra 50m helps a lot against Thunder bots 2) Firing short bursts blends impeccably for me with jump cooldown. Fire 1 bust, jump\hide, see if you need to reload, rinse and repeat. 3) In my liking Rog is not a brawler, because it is very easy to have critical hit, and either get 1 weapon destroyed or leg\jump drive damaged. Leaving you with kind of underpowered Griffin. That's why standing 3.2 seconds in enemy direct sight is not very profitable for a Orkan Rog.
Usually when you hit enemy, he will react; and I prefer running away at this moment, so +50m range and hide and seek type of Taran fire helps a lot with that. Also, main purpose of a Rog for me is to cap beacons; and I am seeing Taran Fujin guarding beacons pretty often. It is not profitable enough to fight it with Orkan Rog.
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Post by snk on May 30, 2017 7:19:43 GMT -5
I can't imagine using a tulumbas rog. There is very little point to staying far away with such a fast and fragile bot. Orkans are a natural hit and run weapon for a bot that can close the distance quickly. That is a fair point but, is the Rog faster than any weapon being fired at it? You get too close to a robot brandishing level 10 orkans and the rog ends up looking for its bolts in the scrap heap. You get too close to a bot with high level plasma and the Rog gets turned into baco foil. I want to try the Tulus on the rog. Hit from afar, duck, weave come out from another spot and hit again. Right now I have a set of level 10 tulus on a griffin. My rog goes around with a couple of level 10 tarans but I will probably switch them round to try. RBD Griffin has almost double the damage than a Tulumbus Rogatka, I would take double damage over speed at 500m. I would use Rogatka for beacons runner.
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Post by piginapoke on May 30, 2017 8:49:39 GMT -5
Yes, true. but the rog is more mobile.
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Post by Alanbit on May 30, 2017 10:27:09 GMT -5
Now why Taran is better than Orkan: 1) Extra 50m helps a lot against Thunder bots 2) Firing short bursts blends impeccably for me with jump cooldown. Fire 1 bust, jump\hide, see if you need to reload, rinse and repeat. 3) In my liking Rog is not a brawler, because it is very easy to have critical hit, and either get 1 weapon destroyed or leg\jump drive damaged. Leaving you with kind of underpowered Griffin. That's why standing 3.2 seconds in enemy direct sight is not very profitable for a Orkan Rog. Usually when you hit enemy, he will react; and I prefer running away at this moment, so +50m range and hide and seek type of Taran fire helps a lot with that. Also, main purpose of a Rog for me is to cap beacons; and I am seeing Taran Fujin guarding beacons pretty often. It is not profitable enough to fight it with Orkan Rog. I also use (and love) my orkan rogatka to cap beacons, and I prefer orkan to taran because: 1) Usually I get to the beacons at the same time than a blue gareth/stalker. In both cases tarans work remarkably faster than tarans, kill the enemy and cap the beacon. 2) When a fujin or ancillot appears is amazing to sneak behind them, get inside the energy shield and unload both orkans. 3) Raijins also guard beacons, when they rise the phisical shield tarans are useless, but orkans do the job if you manage to get close enough, which is also an appealing challenge. 4) Fire a bust, jump/hide, reload, rinse and repeat. With orkans usually takes two iterations of this algorithm, with tarans gets me three. But as Russel said, "This is VERY VERY VERY personalized opinion", and I couldn't agree more, there's no right or wrong, it's more what you like/diskike more...
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Post by Russel on May 30, 2017 10:32:51 GMT -5
Now why Taran is better than Orkan: 1) Extra 50m helps a lot against Thunder bots 2) Firing short bursts blends impeccably for me with jump cooldown. Fire 1 bust, jump\hide, see if you need to reload, rinse and repeat. 3) In my liking Rog is not a brawler, because it is very easy to have critical hit, and either get 1 weapon destroyed or leg\jump drive damaged. Leaving you with kind of underpowered Griffin. That's why standing 3.2 seconds in enemy direct sight is not very profitable for a Orkan Rog. Usually when you hit enemy, he will react; and I prefer running away at this moment, so +50m range and hide and seek type of Taran fire helps a lot with that. Also, main purpose of a Rog for me is to cap beacons; and I am seeing Taran Fujin guarding beacons pretty often. It is not profitable enough to fight it with Orkan Rog. I also use (and love) my orkan rogatka to cap beacons, and I prefer orkan to taran because: 1) Usually I get to the beacons at the same time than a blue gareth/stalker. In both cases tarans work remarkably faster than tarans, kill the enemy and cap the beacon. 2) When a fujin or ancillot appears is amazing to sneak behind them, get inside the energy shield and unload both orkans. 3) Raijins also guard beacons, when they rise the phisical shield tarans are useless, but orkans do the job if you manage to get close enough, which is also an appealing challenge. 4) Fire a bust, jump/hide, reload, rinse and repeat. With orkans usually takes two iterations of this algorithm, with tarans gets me three. But as Russel said, "This is VERY VERY VERY personalized opinion", and I couldn't agree more, there's no right or wrong, it's more what you like/diskike more... I believe one should try every combination to find the best one, so Orkans might be as well great for TopicCaster, as for you! But in your situation p.2 and p.3 are less relevant, because when you "sneak behind" you might as well be wearing Tarans ;) Once again, I know when setup is utterly good\bad\equal, and I say that Orkan Rog and Taran Rog are +\- the same, only difference would be your gameplay style.
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yohomymy
Destrier
Posts: 24
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Pilot name: yohomymy
Platform: Android
League: Diamond
Server Region: Asia
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Post by yohomymy on May 30, 2017 13:40:26 GMT -5
left Taran right orkan hybrids..problem solved
call it rogbrid, hygatka, tarkanrog, taranorog whatever
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Post by Russel on May 30, 2017 14:29:56 GMT -5
left Taran right orkan hybrids..problem solved call it rogbrid, hygatka, tarkanrog, taranorog whatever Actually was running that for two days, didn't like at all :\
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Post by noobcake on May 30, 2017 18:28:45 GMT -5
The hybrids are terrible. The range difference is annoying but it is the targeting that is the final nail in the coffin. The Taran requires targeting the enemy bot while the Orkan requires leading the target. You can't do both and thus you'll only ever be hitting with one weapon.
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Post by Deleted on May 30, 2017 19:26:35 GMT -5
I've been using the Orkan Rogatka lately, and have become more fond of it. At first, I didn't like it at all and preferred the Tarans due to the extra 50m. It's basically like a Cossack if you want to play hide-and-seek. But I play the Rogatka first and I make a beeline for centre beacon. When I say beeline, I mean beeline. I don't get any home beacons or do any other detours. Once I cap beacon first, i wait for them to arrive. Usually you know what's coming because you can see them. Then take out the Gareths and Stalkers that try to take your beacon away. Today I took out a Gareth and Gepard that came to centre of Canyon, and I should have lost the mismatch due to being outnumbered. But I snuck up and took out the Gareth then hopped back over the divider. Then recharged a bit, and jumped on top and surprised the Gepard. If I'm on Shenzhen, I keep trucking right for their sole home beacon, and cause havok and chaos. I think that's what a Rogatka can do in general. Pretty soon, I have 3 or 4 reds tied trying to take me out or not leaving their home base area, so they get 4 or 5 capped pretty soon by my other teammates getting the rest of the beacons. This is random by the way, so I'm not squadding with anyone today. Games have been pretty short, and it's working so far, and lots of wins. This is in Diamond so I'm gonna try on my other account which is in Gold and see if the same strategy works.
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Post by Pulse Hadron on May 30, 2017 20:13:55 GMT -5
I usually play Orkans but have tried em all including Punisher and Molot. Well, don't think I've tried Hydra yet. Anyways, for me the main advantage of Rog is it's nimbleness (imperative to be level 9+), it's ability to get in close quickly, and Orkans have the biggest bang once you get there. Going against PDB builds at a distance is deadly but often if I'm right next to them the Rogs agility makes it very hard to hit and I can kill a PDB Griffin or Tarancilot with barely a scratch. Not always though What's a real challenge is encountering another Orkan Rog because they can backpedal or jump from your Orkans so pursuit is tricky. This is a case where Tarans would be much much better.
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Post by GreenFace on May 30, 2017 20:33:45 GMT -5
The question is: What is your preferred playing style? Then adjust with it.
To my style (guerilla), the most logical option is RogKan (besides the monster ThunNage). That combination works perfectly to the playing style.
If your style is medium ranger, of course you can use Tulumbas. But imho, the Rog's superior agility will be wasted.
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Post by gr3ygh05t on May 30, 2017 20:40:29 GMT -5
I have one collecting dust in my hangar. I'm still trying to figure out how to effectiely use it. I also don't have the silver to upgrade it sooo...
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Post by jckidd on Jun 2, 2017 13:32:03 GMT -5
The hybrids are terrible. The range difference is annoying but it is the targeting that is the final nail in the coffin. The Taran requires targeting the enemy bot while the Orkan requires leading the target. You can't do both and thus you'll only ever be hitting with one weapon. absolutely CORRECT. Tell him what he wins Johnny ?
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Post by Shahmatt on Jun 3, 2017 23:49:35 GMT -5
Orkans, Tarans, Tulumbas. They are all viable on a Rog. Best rather to choose a build that is based off existing hangar configs. Fill in a gap, whatever that might be.
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