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Post by ᕲΣΣᕲƧ on Dec 10, 2016 14:20:17 GMT -5
So I was just playing on Dead City and came across a situation I've wanted to discuss. Below I'm going to attach an image to illustrate what I'm trying to convey. In the image we'll see the blue X about to be engaged by 2 reds. Or a red and a pink for ease of explanation. The lines are the areas they have an angle to fire into. As you can see the pink O can safely be fired upon by the blue X if he hugs the wall to his left and moves up just barely. That makes him the priority. As the red advances (in this case it was a Leo, so speed isn't as much of an issue) his angle of fire increases. As that occurs the blue will need to move back. Some awareness of what weapons everyone has is needed to fully make use of this. The red Leo had a thunder and pinatas. He had just fired his pinatas and I assume was waiting while they reloaded. That meant it was relatively safe to bump up and attack the pink O. I went for Pink first and destroyed him. Then I went back and around the obstacle to my left, came up behind the red O and caught him by surprise because he was focused on where I was previously instead of staying aware of my movement. By the time he realized what was occurring he was flying toward the heavens, the beacon was defended, and the blue team had the advantage of 2 reds respawning. That allowed the rest of blue to double team the remaining reds and continue to hold the advantage. Had I attacked the Red O first, they would double teamed me, almost surely killed me, taken the beacon, and quite possibly the game. This is only one example. The game and every map is full of angles that can be used both to attack and as cover. Learning to use them will positively improve your performance.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 10, 2016 14:23:34 GMT -5
I do this all the time, love it.
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Post by ᕲΣΣᕲƧ on Dec 10, 2016 14:41:22 GMT -5
I do see plenty of pilots who use angles well but I also see some that seem to struggle with or have no idea of the concept. This shouldn't be news to most people who have played for a while. It was intended to assist newer pilots mostly.
I played tournament paintball for years. Walking the fields and identifying every crack that provides a lane of fire was a huge part of the pregame preparation. In many respects War Robots is a lot like paintball and many of the skills transfer over very easily. The more you play, the more experience you gain. You'll remember angles that were successful and you'll better at finding them.
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Post by KaneoheGrown on Dec 10, 2016 15:30:19 GMT -5
That is one of the best ambush spots on the map. Allows you to defend center with cover from Aphids and jumping Griffs.
In turn you can bump out and rush the side beacon. The close proximity to both beacons allows a db Lance or Thunder Carn to close quickly and get their Thunder(s) into action quickly.
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Post by [ധ¡к¡] oDDD on Dec 10, 2016 16:13:54 GMT -5
I do see plenty of pilots who use angles well but I also see some that seem to struggle with or have no idea of the concept. This shouldn't be news to most people who have played for a while. It was intended to assist newer pilots mostly. I played tournament paintball for years. Walking the fields and identifying every crack that provides a lane of fire was a huge part of the pregame preparation. In many respects War Robots is a lot like paintball and many of the skills transfer over very easily. The more you play, the more experience you gain. You'll remember angles that were successful and you'll better at finding them. Paintball ftw! Cross covering ftw, I played and was also a ref at a speedball indoor field for years. Def helped me acclimate myself to War Robots tactics. Angles for attack and advance must be payed attention too to be a competent player with consistent wins for sure.
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Post by CΛΜΡΞΓ™ on Dec 10, 2016 16:18:24 GMT -5
Paintball ftw! Cross covering ftw, I played and was also a ref at a speedball indoor field for years. Def helped me acclimate myself to War Robots tactics. Angles for attack and advance must be payed attention too to be a competent player with consistent wins for sure. then in top tier this alll goes out the window with all the griffins and their experienced little jump spots haha.
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Post by ᕲΣΣᕲƧ on Dec 10, 2016 20:35:27 GMT -5
Paintball ftw! Cross covering ftw, I played and was also a ref at a speedball indoor field for years. Def helped me acclimate myself to War Robots tactics. Angles for attack and advance must be payed attention too to be a competent player with consistent wins for sure. then in top tier this alll goes out the window with all the griffins and their experienced little jump spots haha. Admittedly I haven't played very much gold. That said angles can be played on a horizontal plane and the vertical plane. Using aphids or spirals the distance you are from an obstacle determines if the missiles go over or slam into the wall. How close the red is to his cover affects whether the missiles hit the roof or the target. With jump bots the distance from the obstacle can provide cover or leave you exposed. I instinctively move closer to my cover when a Griffin jumps at me. If possible I try to stay near a corner so once it closes the distance in the air, I can duck around the corner and move in just a little bit so that he no longer has an angle on me. In a sense that is playing a diagonal plane, since the Griffin is moving both forward as well as up until it reaches it's apex, then down as it descends.
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