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Post by carnage on May 22, 2017 7:49:56 GMT -5
I have a clanmate who does that. And yes, the Anciles stack up. Obviously it's not a very productive setup, but just curious, did you see it in action ? Some thoughts ?
At this point, I'm curious to try new setups just for fun. It is only a game after all.
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Post by arakos on May 22, 2017 8:00:27 GMT -5
I use trident, zeus and thunder carnages. The three of them will stay in my active hangar I believe those are the best options. However, for me it would be boring to get three similar bots in hangar for long. I've got three Jesses now, and the only thing that helps is that lvl3 Jesses very squishy, so it feels like one bot =) I'm lucky: can play with 15+ different bots, using my kids accounts My son has an aphid Jesse and I found it squishy at first, but now I like it. Deals a surprising quantity of damage, if you manage to keep it out of danger. Fun bot
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Post by DogTrail on May 22, 2017 8:35:13 GMT -5
I have a clanmate who does that. And yes, the Anciles stack up. Obviously it's not a very productive setup, but just curious, did you see it in action ? Some thoughts ?
At this point, I'm curious to try new setups just for fun. It is only a game after all.
Yeah, there were times he would follow me in it. Obviously he'll avoid following Ancilots. I can't say if it's productive or a waste, but it's pretty fun if you manage to stay alive longer than usual and deal good amounts of damage. Obviously the speed disparity can be a challenge, and for certain bots like Griffin, it limits your use of jump ability. But it's pretty fun.
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Post by Pilot Moby_dic on May 22, 2017 9:18:33 GMT -5
Zeus > Thunder >> Trident
Zeus is epic. Thunder can be hit and miss. Really got to be patient and ambush tactics. Also good at hitting Anciles for a team mate to finish.
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Post by Russel on May 22, 2017 9:55:26 GMT -5
I believe those are the best options. However, for me it would be boring to get three similar bots in hangar for long. I've got three Jesses now, and the only thing that helps is that lvl3 Jesses very squishy, so it feels like one bot =) I'm lucky: can play with 15+ different bots, using my kids accounts ;) My son has an aphid Jesse and I found it squishy at first, but now I like it. Deals a surprising quantity of damage, if you manage to keep it out of danger. Fun bot I run three of them currently, and the one I like the most is Pinata Jesse. Could pack a punch to either Gareth or Stalker (usual beacon runners), and is awesome fun to use. Don't quite like Aphids, because light bots could dodge it altogether, and it's not very powerful against big guys. The most fun with Pinata Jesse is getting into serious firefight between, say, blue Plasma Griff and red Plasma Rhino. This guy usually don't pay attention to such small bot running around, until ~60% of his HP is gone =) Very funny. And also Raijins\Lancelots are prone to having tons of damage. However, might be just due to Pinatas being lvl9, and Aphids lvl6 though
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Post by 7iquid on May 22, 2017 10:42:18 GMT -5
My Zarnage is all level 8. 2 x Zeus at level 8 do pretty good damage and the bot can cut it at Diamond 3 IOS.
Great mid range attack potential and enough speed with special ability to run away from Plasmabots.
Targeting can be horribly twitchy and often jumps between different bots (I use a gamepad to play and target lock doesn't map to the pad unfortunately)
Zarnage is really fun to play provided you have an active team with at least a few knife fighters. It's NOT great when team mates only use trebuchet Natasha's and x4 missile Pattons and haven't yet realised that territory and beacons are win conditions so it's never my Spawnbot - I use it mid game to pick off the enemy, support knife fighters and generally be as bigger nuisance as possible to the enemy so that my team can advance.
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Post by Russel on May 22, 2017 11:45:50 GMT -5
My Zarnage is all level 8. 2 x Zeus at level 8 do pretty good damage and the bot can cut it at Diamond 3 IOS. Great mid range attack potential and enough speed with special ability to run away from Plasmabots. Targeting can be horribly twitchy and often jumps between different bots (I use a gamepad to play and target lock doesn't map to the pad unfortunately) Zarnage is really fun to play provided you have an active team with at least a few knife fighters. It's NOT great when team mates only use trebuchet Natasha's and x4 missile Pattons and haven't yet realised that territory and beacons are win conditions so it's never my Spawnbot - I use it mid game to pick off the enemy, support knife fighters and generally be as bigger nuisance as possible to the enemy so that my team can advance. *whispering* (anything except for the Destrier and Schutze can cut to D3 in iOS)
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Post by gr3ygh05t on May 22, 2017 12:01:51 GMT -5
2x Thunder, 2x Trident or 2x Zeus. These are probably the only useful ones at the moment. Which one is best for you depends on the rest of your hangar. Thunders - very powerful. However, given Carnage's very limited hit points, it's best if you can get really close - like 100m or closer - before you strike. Also, not very ideal when you're in a wide open map like Canyon. But it works and it's fun. Tridents - Strong, but kinda lacking once you try a Trident Fury. It's a great Trident Fury counter, though. Zeus - Probably my favorite Carnage setup since it lets you keep distance while punching hard enough. Shield bots can be a problem, but you own everything else - Griffins, Trident Fury, plus all those Stalkers running around. I am just saving my Au for those zeus' otherwise I switch between tridents and thunders.
update: Just had a game where I managed to kill 7 bots with the thunder carnage. When it works it works and sometimes it works really well. I managed to sneak behind enemy lines in Shenzen.
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Post by 7iquid on May 22, 2017 12:25:21 GMT -5
[/quote]*whispering* (anything except for the Destrier and Schutze can cut to D3 in iOS)[/ I keep trying to whisper that to the Red Ancilots and the Red Rhinos while my team gets slaughtered and plays the "let's all avoid the beacons" strategy....no one hears me....must be the virtually non-existent noise of my Zeus drowning things out!
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Post by Russel on May 22, 2017 14:02:30 GMT -5
I keep trying to whisper that to the Red Ancilots and the Red Rhinos while my team gets slaughtered and plays the "let's all avoid the beacons" strategy....no one hears me....must be the virtually non-existent noise of my Zeus drowning things out! :) Well, I usually just ignore those sloooooowwlly walking pieces of red metal and go straight for the beacons =) P.s. I'm with you on "let's all avoid the beacons". It literally hurts when blue Gepard on Canyon rushes straight at the center with his Magnums ablaze, and all Rhinos\Griffins\Raijins are rumbling along. It's good I got 5 slots, so I can teleport back to our base fast, without being afraid of loosing 25% of my hangar.
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Post by carnage on May 22, 2017 14:19:05 GMT -5
Guys, it's really funny.
I tried the double Ancile Carnage, and it was quite an experience. I actually won more than I lost, of course, was very low damage.
I even received an invitation to squad with another player. We had a few games together.
Seriously, that was funny. I don't know about efficience, but about fun, I recommend.
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dahltron
Destrier
Posts: 37
Karma: 37
Pilot name: Dahltron
Platform: Android
League: Gold
Server Region: North America
Favorite robot: Leo
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Post by dahltron on May 22, 2017 14:46:47 GMT -5
IMO zues carnage works better than tridents as the quick reload makes better use of the carnage's maneuverability around the battlefield. Thunders are so fun but if we're all honest not hugely effective. Well not with that attitude....
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Post by Insane Demon on May 22, 2017 17:48:45 GMT -5
Thanks for reading. what loadout works best for your carnage and why? I would like a trident trident... why: seen how they support the team and see that as the carnage role in my hangar. what about Zeus trident! Range is similar... id love to hear your thoughts please. The game itself tells you what to equip each bot with...
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=Rogue-13=
Destrier
Posts: 105
Karma: 59
Pilot name: =Rogue-13=
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Post by =Rogue-13= on May 23, 2017 0:29:10 GMT -5
Thanks for reading. what loadout works best for your carnage and why? I would like a trident trident... why: seen how they support the team and see that as the carnage role in my hangar. what about Zeus trident! Range is similar... id love to hear your thoughts please. The game itself tells you what to equip each bot with... I am aware of that, it suggests, 2x Zeus, 2x Trident & 2x Thunder. Not an overly helpful post post to be candid.
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Post by Russel on May 23, 2017 1:53:57 GMT -5
The game itself tells you what to equip each bot with... I am aware of that, it suggests, 2x Zeus, 2x Trident & 2x Thunder. Not an overly helpful post post to be candid. Honestly game description sucks. It was written long time ago and hasn't been updated since. Punisher and ECU for Leo? Rly? Kangdae and Pin? Gepard is not "one of the fastest" Bots, even Carnage is faster Punisher for Cossack is a waste of a good bot
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Post by inesb on May 23, 2017 2:49:26 GMT -5
what about Zeus trident! Range is similar... id love to hear your thoughts please. I have such a combo and I like it a lot. Ok, the main reason first was I had no gold to buy a second Zeus. But after long time collecting experience with this bot I even don´t miss a second Zeus. My Carnage is lvl 10, Zeus and Trident are both lvl 10, too. I play in high silver/low gold tier (android) and the bot is doing fine here. With the combination of Zeus and Trident the bot is very versatile. In his support role this carnage doesn´t fight in the first line. The Zeus is very good against fast light bots who try to steal a beacon, because Zeus has auto-aiming. With this bot I can engage Ancile protected bots and shielded bots. Playing this bot effective requires a lot of battlefield awareness. Because Carnage is a fragile bot. Staying out of enemy´s plasma range is very important. Emeny Trebuchets and Gekkos are dangerous, too. On the one hand an open field is good to use the range advantage, on the other hand cover is needed for protection. Fortunally Carnage is fast and becomes even faster in rush mode. Sometimes I even use rushmode not only for escape but for getting an unprotected beacon. Using only this Carnage I survied a lot of battles, winning and doing top damage.
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Post by DogTrail on May 23, 2017 6:12:30 GMT -5
Trident Carnage is pretty strong, and in itself is a good counter for Trident Furies. Overall though, Trident Fury is better because 1. obviously it carries one more Trident, and 2. for a weapon with really big splash, speed matters less. Zeus on the other hand, is better on Carnage for me than Fury because getting to the right spots requires better speed. And it still works as a Trident Fury counter. Just be sure to use the target lock feature so your cursor doesn't go all over the place when another bot passes by or jumps across.
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vinceh
Destrier
Posts: 82
Karma: 39
Pilot name: Pilot VincentH
Platform: Android
League: Master
Server Region: North America
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Post by vinceh on May 24, 2017 8:08:39 GMT -5
I love carnage thunder. I loved thunder shutz, so it is pretty consistent.
I find trident carnage a bit underwhelming in terms of damage dealing potential. Don't have enough gold to try zeus yet.
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Post by DogTrail on May 25, 2017 0:42:09 GMT -5
I love carnage thunder. I loved thunder shutz, so it is pretty consistent. I find trident carnage a bit underwhelming in terms of damage dealing potential. Don't have enough gold to try zeus yet. Yeah, it's a bit lacking in terms of raw damage. But it deals enough damage to give you area control, though.
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Post by Russel on May 25, 2017 2:32:29 GMT -5
I love carnage thunder. I loved thunder shutz, so it is pretty consistent. I find trident carnage a bit underwhelming in terms of damage dealing potential. Don't have enough gold to try zeus yet. Yeah, it's a bit lacking in terms of raw damage. But it deals enough damage to give you area control, though. ...for it's speed, you might add. Because Natasha with superior firepower and bigger health pool is not good for area control at all.
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vinceh
Destrier
Posts: 82
Karma: 39
Pilot name: Pilot VincentH
Platform: Android
League: Master
Server Region: North America
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Post by vinceh on May 25, 2017 8:41:51 GMT -5
Yeah, it's a bit lacking in terms of raw damage. But it deals enough damage to give you area control, though. ...for it's speed, you might add. Because Natasha with superior firepower and bigger health pool is not good for area control at all. Natasha is reasonable with trident and pins if there is cover nearby. It has grown on me quite a bit recently.
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Post by Russel on May 25, 2017 8:49:43 GMT -5
...for it's speed, you might add. Because Natasha with superior firepower and bigger health pool is not good for area control at all. Natasha is reasonable with trident and pins if there is cover nearby. It has grown on me quite a bit recently. Carnage in same situation would still be better. However, with Pin damage buff and fire when reload this might change.
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Post by DogTrail on May 25, 2017 19:17:39 GMT -5
Natasha is reasonable with trident and pins if there is cover nearby. It has grown on me quite a bit recently. Carnage in same situation would still be better. However, with Pin damage buff and fire when reload this might change. What I don't like with the Trident/PIN Tasha is the extra 100m closer you need to be for the PINs coupled with its slow speed. Makes it much more vulnerable than Carnage. I prefer Spirals - use them to make hiding bots move closer to the edge where you can then use the Trident splash.
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Post by Russel on May 26, 2017 4:05:55 GMT -5
Carnage in same situation would still be better. However, with Pin damage buff and fire when reload this might change. What I don't like with the Trident/PIN Tasha is the extra 100m closer you need to be for the PINs coupled with its slow speed. Makes it much more vulnerable than Carnage. I prefer Spirals - use them to make hiding bots move closer to the edge where you can then use the Trident splash. Yeah, and you don't have enough speed to actually make it IN 500m range, shoot, and quickly make it OUT. As you said, that could be countered by fitting Spirals. But for my liking "faster bot" is a more pleasant solution.
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Post by DogTrail on May 26, 2017 4:35:00 GMT -5
What I don't like with the Trident/PIN Tasha is the extra 100m closer you need to be for the PINs coupled with its slow speed. Makes it much more vulnerable than Carnage. I prefer Spirals - use them to make hiding bots move closer to the edge where you can then use the Trident splash. Yeah, and you don't have enough speed to actually make it IN 500m range, shoot, and quickly make it OUT. As you said, that could be countered by fitting Spirals. But for my liking "faster bot" is a more pleasant solution. Yeah, that little bit there was maybe for guys who don't have enough WSP for a Carnage yet.
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Post by Russel on May 26, 2017 4:44:34 GMT -5
Yeah, and you don't have enough speed to actually make it IN 500m range, shoot, and quickly make it OUT. As you said, that could be countered by fitting Spirals. But for my liking "faster bot" is a more pleasant solution. Yeah, that little bit there was maybe for guys who don't have enough WSP for a Carnage yet. :) And imo Natasha looks "more menacing".. "menacier"...well, you got the idea :-D
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