=Rogue-13=
Destrier
Posts: 105
Karma: 59
Pilot name: =Rogue-13=
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Post by =Rogue-13= on May 22, 2017 0:42:59 GMT -5
Thanks for reading.
what loadout works best for your carnage and why?
I would like a trident trident... why: seen how they support the team and see that as the carnage role in my hangar.
what about Zeus trident! Range is similar...
id love to hear your thoughts please.
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Post by DogTrail on May 22, 2017 1:29:21 GMT -5
2x Thunder, 2x Trident or 2x Zeus. These are probably the only useful ones at the moment. Which one is best for you depends on the rest of your hangar.
Thunders - very powerful. However, given Carnage's very limited hit points, it's best if you can get really close - like 100m or closer - before you strike. Also, not very ideal when you're in a wide open map like Canyon. But it works and it's fun.
Tridents - Strong, but kinda lacking once you try a Trident Fury. It's a great Trident Fury counter, though.
Zeus - Probably my favorite Carnage setup since it lets you keep distance while punching hard enough. Shield bots can be a problem, but you own everything else - Griffins, Trident Fury, plus all those Stalkers running around.
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Post by Why? on May 22, 2017 1:38:33 GMT -5
2x Thunder, 2x Trident or 2x Zeus. These are probably the only useful ones at the moment. Which one is best for you depends on the rest of your hangar. Thunders - very powerful. However, given Carnage's very limited hit points, it's best if you can get really close - like 100m or closer - before you strike. Also, not very ideal when you're in a wide open map like Canyon. But it works and it's fun. Tridents - Strong, but kinda lacking once you try a Trident Fury. It's a great Trident Fury counter, though. Zeus - Probably my favorite Carnage setup since it lets you keep distance while punching hard enough. Shield bots can be a problem, but you own everything else - Griffins, Trident Fury, plus all those Stalkers running around. I was thinking, in that sense, won't a Natty work better as a trident platform vs Carnage due to it's two light hardpoints?
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Post by DogTrail on May 22, 2017 1:47:07 GMT -5
2x Thunder, 2x Trident or 2x Zeus. These are probably the only useful ones at the moment. Which one is best for you depends on the rest of your hangar. Thunders - very powerful. However, given Carnage's very limited hit points, it's best if you can get really close - like 100m or closer - before you strike. Also, not very ideal when you're in a wide open map like Canyon. But it works and it's fun. Tridents - Strong, but kinda lacking once you try a Trident Fury. It's a great Trident Fury counter, though. Zeus - Probably my favorite Carnage setup since it lets you keep distance while punching hard enough. Shield bots can be a problem, but you own everything else - Griffins, Trident Fury, plus all those Stalkers running around. I was thinking, in that sense, won't a Natty work better as a trident platform vs Carnage due to it's two light hardpoints? If you're just starting out and don't have the WSP for a Carnage, Natasha would work. But overall I'd still choose Carnage. Defensively, the downside is obvious. No shield of any kind, and very slow. Basically if anything gets close enough, you're as good as dead. Offensively, the upside of the two light hardpoints aren't very pronounced. 2 Gekko's or 2 Molots don't do a lot of damage. 2 PINs bring you a little too close for comfort for anything you're targeting - plus, it still needs line-of-sight. Moving to another angle takes a long time in a slow bot. The best that worked for me is 2 Spirals - used properly, you can use it on bots that are hiding to move closer to the edge of the wall or building they're hiding at, making them more prone to your Tridents' splash. Overall I find it easier and faster to find shots using the Carnage because of its extra speed.
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Post by Why? on May 22, 2017 1:56:10 GMT -5
I was thinking, in that sense, won't a Natty work better as a trident platform vs Carnage due to it's two light hardpoints? If you're just starting out and don't have the WSP for a Carnage, Natasha would work. But overall I'd still choose Carnage. Defensively, the downside is obvious. No shield of any kind, and very slow. Basically if anything gets close enough, you're as good as dead. Offensively, the upside of the two light hardpoints aren't very pronounced. 2 Gekko's or 2 Molots don't do a lot of damage. 2 PINs bring you a little too close for comfort for anything you're targeting - plus, it still needs line-of-sight. Moving to another angle takes a long time in a slow bot. The best that worked for me is 2 Spirals - used properly, you can use it on bots that are hiding to move closer to the edge of the wall or building they're hiding at, making them more prone to your Tridents' splash. Overall I find it easier and faster to find shots using the Carnage because of its extra speed. Gekkos are getting a buff+ what if someone uses it only in conjunction with the Tridents and pop out after it reloads? I have a Thunder Carny but wanted to try out Trident setup, so wondering if it'd be optimal with carny or natty. I also have 2 Gekkos btw.
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Post by DogTrail on May 22, 2017 2:13:04 GMT -5
Gekko's are getting a buff, Molots already got a buff. Still not worth it in my experience. Still very dependent on line of sight. If your Tridents won't work, neither will those 2 weapons. Re-positioning takes a long time.
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Post by piginapoke on May 22, 2017 2:25:05 GMT -5
Gekko's are getting a buff, Molots already got a buff. Still not worth it in my experience. Still very dependent on line of sight. If your Tridents won't work, neither will those 2 weapons. Re-positioning takes a long time. That is true. However, I am upgrading some Molots to bolt on to a Patton. The difference in range (800 for the molot vs 600 for the Trident) should keep the Carnage at bay from my team. At least that is what I think. When it comes to a Carnage with two Trebs hanging from its ears, then that is a different matter.
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Post by DogTrail on May 22, 2017 2:28:54 GMT -5
That's different, because in 4's it makes a big difference. Same with Gekko's. 4 Gekko's on a Patton, if upgraded enough, hurt pretty bad. But 2 on the light hardpoints of a Nat... Not really.
If you're going to harass Carnage though, better to use Gekko don't you think? So you don't need to deal with the shield?
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Post by Russel on May 22, 2017 2:43:54 GMT -5
I'll just leave it here. I've encountered him on Yama, and every Carnage was hard to take down.
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Post by carnage on May 22, 2017 3:47:48 GMT -5
Ha ha ! Zenit Carnage, that's funny. Well, other than that, I guess it's fair to say that this guy like his Carnages.
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Post by K A Z on May 22, 2017 3:54:20 GMT -5
Zenith all the way! ;D I went through Trident, Thunder and now I've got Zeuses. All those loadouts are viable, Due to fragile nature of carny and high mobility I find Zeuses the best match so far. One day when I get my Thunders to appropriate level, I may change my mind though
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Post by carnage on May 22, 2017 4:00:43 GMT -5
BTW.. serious question, what about Anciles Carnages ?
Somebody posted a picture of a teammate having that setup recently.
It's obviously an odd setup but since I won two Anciles in the event, I'd be curious to try it out to troll around. I'd pick a solid teammate (=> britbot ) and follow him like a shadow. Could be funny to try a couple of times.
But would Anciles stack up in such situation ?
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Post by DogTrail on May 22, 2017 4:46:04 GMT -5
I have a clanmate who does that. And yes, the Anciles stack up.
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Post by cypho on May 22, 2017 5:11:09 GMT -5
IMO zues carnage works better than tridents as the quick reload makes better use of the carnage's maneuverability around the battlefield.
Thunders are so fun but if we're all honest not hugely effective.
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Post by Russel on May 22, 2017 5:40:12 GMT -5
IMO zues carnage works better than tridents as the quick reload makes better use of the carnage's maneuverability around the battlefield. Thunders are so fun but if we're all honest not hugely effective. Thunder Carnages laugh at you ;) Meet Drax, Destroyer of Worlds
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Post by piginapoke on May 22, 2017 5:40:46 GMT -5
That's different, because in 4's it makes a big difference. Same with Gekko's. 4 Gekko's on a Patton, if upgraded enough, hurt pretty bad. But 2 on the light hardpoints of a Nat... Not really. If you're going to harass Carnage though, better to use Gekko don't you think? So you don't need to deal with the shield? That's a fair point. I got 3 extra Gekkos from the last event, so I can go out like a walking laser disco. For some reason I don't like gekko much - it doesn't LOOK like it does much damage. Anyway, I had better start upgrading those Gekkos and hope that the improvement being promised to them is tangible.
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=Rogue-13=
Destrier
Posts: 105
Karma: 59
Pilot name: =Rogue-13=
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Post by =Rogue-13= on May 22, 2017 5:40:47 GMT -5
Zenith all the way! ;D I went through Trident, Thunder and now I've got Zeuses. All those loadouts are viable, Due to fragile nature of carny and high mobility I find Zeuses the best match so far. One day when I get my Thunders to appropriate level, I may change my mind though Does a Zeus do damage at any range, like thunders lose power at distance... does a Zeus?
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=Rogue-13=
Destrier
Posts: 105
Karma: 59
Pilot name: =Rogue-13=
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Post by =Rogue-13= on May 22, 2017 5:44:32 GMT -5
2x Thunder, 2x Trident or 2x Zeus. These are probably the only useful ones at the moment. Which one is best for you depends on the rest of your hangar. Thunders - very powerful. However, given Carnage's very limited hit points, it's best if you can get really close - like 100m or closer - before you strike. Also, not very ideal when you're in a wide open map like Canyon. But it works and it's fun. Tridents - Strong, but kinda lacking once you try a Trident Fury. It's a great Trident Fury counter, though. Zeus - Probably my favorite Carnage setup since it lets you keep distance while punching hard enough. Shield bots can be a problem, but you own everything else - Griffins, Trident Fury, plus all those Stalkers running around. Thanks for the answer... does a zeus lose power like a thunder over distance? im leaning towards two trident as I like the ability to damge those in cover...
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meanrobo
Destrier
Posts: 67
Karma: 11
Pilot name: mean robo
Platform: Android
Clan: ●Dark●Shadows●
League: Master
Favorite robot: Galahad/griffin
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Post by meanrobo on May 22, 2017 5:48:04 GMT -5
Zenith all the way! ;D I went through Trident, Thunder and now I've got Zeuses. All those loadouts are viable, Due to fragile nature of carny and high mobility I find Zeuses the best match so far. One day when I get my Thunders to appropriate level, I may change my mind though Does a Zeus do damage at any range, like thunders lose power at distance... does a Zeus? Zeus require lock on and it does similar damage at all range but due to a well known bug some time it does no damage at all or take a while to register damage
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meanrobo
Destrier
Posts: 67
Karma: 11
Pilot name: mean robo
Platform: Android
Clan: ●Dark●Shadows●
League: Master
Favorite robot: Galahad/griffin
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Post by meanrobo on May 22, 2017 5:49:49 GMT -5
Thunder carnage works well as sneak attacker.
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sethile
GI. Patton
Posts: 126
Karma: 54
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Post by sethile on May 22, 2017 5:51:28 GMT -5
I always wondered why there were not more Zarnages.
On paper the Zeus on a carnage looks awesome. Range, speed and energy shield all with a weapon that ignores anciles...
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Post by DogTrail on May 22, 2017 5:53:17 GMT -5
Does a Zeus do damage at any range, like thunders lose power at distance... does a Zeus? Zeus require lock on and it does similar damage at all range but due to a well known bug some time it does no damage at all or take a while to register damage Yup, Zeus does the same damage at any range, but it requires lock-on that only begins at max range (similar to Spirals). So it may take a while and some effort to lock-on and maintain it. Also, in my experience, the damage bug (meaning no damage is registered) happens between 500-600m - and if you're able to get a second hit in a row, double damage will register.
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Post by Russel on May 22, 2017 5:59:04 GMT -5
Zenith all the way! ;D I went through Trident, Thunder and now I've got Zeuses. All those loadouts are viable, Due to fragile nature of carny and high mobility I find Zeuses the best match so far. One day when I get my Thunders to appropriate level, I may change my mind though ;) Does a Zeus do damage at any range, like thunders lose power at distance... does a Zeus? Yes, it does; And don't mind the notorious "damage bug" - it is fixed on Test Server, and would be fixed in next release, that is due very soon! However, Trident can splash those who are hiding behind small obstacle or around the corner.
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Post by miscanthus on May 22, 2017 6:05:41 GMT -5
I've used the three main load outs quite a bit. My preference goes in this order: Zeus>Thunder>Trident. I regularly run both a Zeus and Thunder Carnage in my hangar. I do better with the Zeus so I'll give it a slight edge. The Thunder is still very deadly albeit fragile. The Trident version is fun in the lower leagues, but becomes inferior when Furys become more prevalent.
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Post by Russel on May 22, 2017 6:11:08 GMT -5
Thunder: 1) you need to engage them from the back (whatever that might sounds like...) 2) do not, I repeat do NOT start firing at more than 250m 3) Have fun!
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Post by cypho on May 22, 2017 6:14:12 GMT -5
IMO zues carnage works better than tridents as the quick reload makes better use of the carnage's maneuverability around the battlefield. Thunders are so fun but if we're all honest not hugely effective. Thunder Carnages laugh at you Meet Drax, Destroyer of Worlds Don't get me wrong - when the stars align they're one of the most fun bots to be piloting and can deal massive damage. Unfortunately, most of the time the stars aren't aligned, so you'll ambush one red and promptly get dropped by his mate around the corner.
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Post by Russel on May 22, 2017 6:22:59 GMT -5
Thunder Carnages laugh at you ;) Meet Drax, Destroyer of Worlds Don't get me wrong - when the stars align they're one of the most fun bots to be piloting and can deal massive damage. Unfortunately, most of the time the stars aren't aligned, so you'll ambush one red and promptly get dropped by his mate around the corner. Well, that means that Carnage is not for you.
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Post by K A Z on May 22, 2017 6:59:31 GMT -5
Zenith all the way! ;D I went through Trident, Thunder and now I've got Zeuses. All those loadouts are viable, Due to fragile nature of carny and high mobility I find Zeuses the best match so far. One day when I get my Thunders to appropriate level, I may change my mind though Does a Zeus do damage at any range, like thunders lose power at distance... does a Zeus? Zeus deals same damage regardless of the range. One annoying thing to keep in mind is its tendency to jump between the targets during discharge. It's even more important to use target lock with zeus. General notes: - it takes some time to discharge, make sure to have a clean shot for the duration - if you (consciously) change targets after first one is locked, and the new one is within the 600m, the new target is already locked and you do not need to loose 3s for locking - sometimes some damage may not register or registers with some delay (server lag I guess) - as mentioned, use target lock to avoid "ammo" loss Tips: - great Thunder/Trident Carnage repellent - don't forget the advantage of top-mounted hardpoints and use low buildings for cover - good for flanking (yama, spring, shenz is where it shines) - rather useless combo in knifing-range engagements (it generally sucks in dc) as the output is so-so and carny has glass face
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Post by arakos on May 22, 2017 7:23:07 GMT -5
I'll just leave it here. I've encountered him on Yama, and every Carnage was hard to take down. I use trident, zeus and thunder carnages. The three of them will stay in my active hangar
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Post by Russel on May 22, 2017 7:45:07 GMT -5
I'll just leave it here. I've encountered him on Yama, and every Carnage was hard to take down. I use trident, zeus and thunder carnages. The three of them will stay in my active hangar :) I believe those are the best options. However, for me it would be boring to get three similar bots in hangar for long. I've got three Jesses now, and the only thing that helps is that lvl3 Jesses very squishy, so it feels like one bot =)
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