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Post by psyflex on May 21, 2017 8:22:50 GMT -5
Howdy,
When playing Moonmap, almost always the reds do a spawnraid or at least get our homebeacon and my team is not able to get it back, resulting that red have all 5 beacons suddenly and it's "game over" so to say, even if there are still 7 minutes to play... Waste of time, the blues just don't get anything done.
I found a way to at least keep our home beacon and a way how to get it back, but no way how to get more beacons.
Holding the homebeacon - I put my Ancile/Thunder Rajin right onto our homebeacon, using the pillar facing the tunnel as additional shield (cover). If one good player (preferably with plasma) stays with me, we can hold that beaon several minutes, as i am pretty defenseless on my own, with my single Thunder.
Conquering the homebeacon - If i spawn in my plasma Griffin, i can kill (mainly with cornershooting) one red after another, together with my teammates. If i don't use my strongest mech, the other 5 blue players don't seem to get at least one red killed... What's going on there? Do they miss? Do they all have Level 1 weapons? Are they shooting the walls or the clouds instead the reds ?
However, anyone else experiencing such problems and what are you doing to push the reds back ?
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Post by Golden Sabre on May 21, 2017 8:26:09 GMT -5
Hard to do, with such a small map the team with the higher levels takes over quickly
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Post by mechtout on May 21, 2017 8:31:39 GMT -5
Spawn raid them and shoot them in the back on your way home
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Asp
Destrier
Every component counts
Posts: 27
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Pilot name: Asp
Platform: iOS
Clan: [AuTo] - Aurora Tolero
League: Gold
Server Region: North America
Favorite robot: Tulu-Orkan Doc (painted, of course)
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Post by Asp on May 21, 2017 8:43:16 GMT -5
Conquering the homebeacon- If i spawn in my plasma Griffin, i can kill (mainly with cornershooting) one red after another, together with my teammates. If i don't use my strongest mech, the other 5 blue players don't seem to get at least one red killed... What's going on there? Do they miss? Do they all have Level 1 weapons? Are they shooting the walls or the clouds instead the reds ? Sorry to be that one guy (there always is one), but if there are clouds on the moon something is wrong with that map. Also, as an actual tip, try using a rog on moon map. I start off with my orkan rog, then jump up and capture mid in the top room. From there, I can rain down rockets on most enemies trying to come our way. To further avoid spawnraids, try keeping a strong defensive bot (Leo, Lancelot, either turret bot) in your hanger just in case. I agree that in the end of a moon map game, one team is almost always getting spawnraided. Another quick thing - many times my team spawnraids, there is some stalker or cossack jumping around capping our home beacons. If you can be that person, you can provide your team with a major distraction and a good chance to recover and steamroll the reds.
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sethile
GI. Patton
Posts: 126
Karma: 54
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Post by sethile on May 21, 2017 8:45:06 GMT -5
If you lose momentum and get strung out and get picked off one by one, it's very hard to regroup.
If you get enough respawning you can counter push back.
If in a pub match, it's very hard, as your team invariably scatters...
Pairing up with a clan mate and working as a pair helps. As you have stated, cover in the map is vital. Keep using it.
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Deleted
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Post by Deleted on May 21, 2017 15:44:26 GMT -5
Try to coordinate your attack with your teammates. Get their left beacon, then proceed to their flank and hit them in the back while your team assaults them under the tunnel.
Drop in a brawler first. Defend your home beacon while you wait for the inevitable push. Try to hold at least one beacon until reinforcements arrive. Too many light bots will give early lead, then sudden reversal.
Sometimes, I've seen 4 blues go up the ramp at the beginning. Leaving one person to grab the home beacon, and one person to grab the far right beacon. There's safety in numbers, but that's a recipe to getting 4 capped and getting home beacon taken.
No idea why your team doesn't kill 1 red. They could be in light bots. Or they are disorganized, so get picked off one-by-one quickly. This is common in lower levels of play (no strategy, no skill).
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Post by Insane Demon on May 21, 2017 16:04:43 GMT -5
Howdy, When playing Moonmap, almost always the reds do a spawnraid or at least get our homebeacon and my team is not able to get it back, resulting that red have all 5 beacons suddenly and it's "game over" so to say, even if there are still 7 minutes to play... Waste of time, the blues just don't get anything done. I found a way to at least keep our home beacon and a way how to get it back, but no way how to get more beacons. Holding the homebeacon- I put my Ancile/Thunder Rajin right onto our homebeacon, using the pillar facing the tunnel as additional shield (cover). If one good player (preferably with plasma) stays with me, we can hold that beaon several minutes, as i am pretty defenseless on my own, with my single Thunder. Conquering the homebeacon- If i spawn in my plasma Griffin, i can kill (mainly with cornershooting) one red after another, together with my teammates. If i don't use my strongest mech, the other 5 blue players don't seem to get at least one red killed... What's going on there? Do they miss? Do they all have Level 1 weapons? Are they shooting the walls or the clouds instead the reds ? However, anyone else experiencing such problems and what are you doing to push the reds back ? No advice will help if you and your teammates don't wait for each other and try to stay together after dying and spawning. What I've noticed is separation usually leads to losses. I usually will try to wait for two or three teammates to die and spawn so we won't be bombarded alone... instead of spawning and trying to get to them before they're killed... then I'll be alone away from my teammates. And try not to get into 1-on-1 fights... you and your teammates should attack one red together to kill them faster.
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Post by Tatamat on May 22, 2017 6:09:58 GMT -5
As to spawn raid, good advice by ID above.
As to reds holding your home beacon area: pick up fast bot and go straight (don't turn to your home beacon). Protected by the hills, you hopefully reach the passage between the large central building and the surrounding.
If you succeed, soon you reach red's side beacon and turn it blue, then you may proceed to their home beacon and after that to your side beacon (going by their side). You begin to distract their attention and slow down countdown.
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Post by Shahmatt on May 22, 2017 21:25:39 GMT -5
Splash weapons like Tridents, Pins and Tulumbas are good for taking out spawn raiders enmasse.
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Deleted
Deleted Member
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Post by Deleted on May 23, 2017 17:34:42 GMT -5
Try to coordinate your attack with your teammates. Get their left beacon, then proceed to their flank and hit them in the back while your team assaults them under the tunnel. Drop in a brawler first. Defend your home beacon while you wait for the inevitable push. Try to hold at least one beacon until reinforcements arrive. Too many light bots will give early lead, then sudden reversal. Sometimes, I've seen 4 blues go up the ramp at the beginning. Leaving one person to grab the home beacon, and one person to grab the far right beacon. There's safety in numbers, but that's a recipe to getting 4 capped and getting home beacon taken. No idea why your team doesn't kill 1 red. They could be in light bots. Or they are disorganized, so get picked off one-by-one quickly. This is common in lower levels of play (no strategy, no skill). I used this strat today. Took out my toughest bot, and headed for the tunnel. Cleared that, and waited in a corner under the tunnel. When the flankers were in position, we hit their last home beacon and cleared them. Of course, none of this was communicated, so you just have to know and have instincts. Usually that last Galahad can hide behind the Pylons surrounding home beacon, so you can't take him out by yourself. Or they play peek-a-boo and hide behind the rocks/wall. But when they are being hit from 2 sides, there's no where they can hide. Once you clear the first wave, then you'll be the one spawn raiding them and they can't get out of their spawn. Game ended fast. SO yes, most save their best bot for last, usually something like an Ancilot. But it's a gamble and it turns the coin on its head. An Ancilot can hold the tunnel by itself and have its flanks protected. Sometimes they end up behind you though. There's 3 other guys to protect the right flank and the hallway above centre beacon.
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Post by Insane Demon on May 23, 2017 17:38:19 GMT -5
Splash weapons like Tridents, Pins and Tulumbas are good for taking out spawn raiders enmasse. I saw a bot with 4 Tulumbas take out a few low health reds in Yam at the center beacon. It was one of those event bots that cost gold.
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Deleted
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Post by Deleted on May 23, 2017 18:00:19 GMT -5
Splash weapons like Tridents, Pins and Tulumbas are good for taking out spawn raiders enmasse. I saw a bot with 4 Tulumbas take out a few low health reds in Yam at the center beacon. It was one of those event bots that cost gold. I've been experimenting with the Patton CRV Pin lately. It's a bot I used to hate when I first started playing my second account, terrible, slow, weak, short, died quick, etc. And I haven't touched it for months. Now that I came back to it and I leveled up my skill, I like it more. It has the same DPM as a Carnage, slightly more but who's counting, but the reload time is longer. For targeting most bots, it's prolly not a big deal, but you don't have to expose yourself as often when using the Patton. Against shield bots, it has an advantage in that you can continuing doing damage after taking down the Ancile, while a Trident user would have to wait for reload and the shield will recharge again so they never do any damage. Plus with the new maps that don't favour the big slow bots like the Fury, I am trying to find alternative choices and the Patton works great on Moon map. Weapons with differing timings on reloads (like RDB Griff) will have a disadvantage when going up against Ancile bots. That Doc should work even better. 4 Tulumbas vs 4 Pins. Gonna have to start saving for next event.
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Post by amoebastudios on May 23, 2017 18:04:11 GMT -5
Hard to come back when that happens. You have to:
1) Wait for your teammates to come with you so you can push to home beacon together.
2) Instead of heading right to the home beacon, go left behind the hill. It'll draw the enemies out and distract them.
3) If you are in a fast bot, go along the left hill, then straight, and capture their beacons behind their back. You can get 2-3 beacons before they split up and come to you.
Never never never stand on the rise next to the home beacon. You can shoot at enemies there sooner but everyone from home beacon and center beacon can shoot at you.
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Deleted
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Post by Deleted on May 23, 2017 18:06:22 GMT -5
I can show you what not to do....
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Post by Thunderkiss on May 23, 2017 19:45:39 GMT -5
Be the one raiding. Push center and take their home then fall back and defend.
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Post by gr3ygh05t on May 23, 2017 19:59:53 GMT -5
Easy, when the games starts press the blue button that says "leave" booya! problem solved. You're welcome.
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Post by SoCalGrndR on May 25, 2017 16:18:32 GMT -5
It depends on where I am on the drop que, but I always try make sure we are balanced pushing straight vs. going to the right. If I am not in front I look to see how the reds are forming and go to back up my blues there. I usually dropping my Stuka Griffin, so unless I can jump to beacon I am backing up my blues. Also, you really need to be aware of reds at center beacon and play the 2nd level effectively. If you have someone camping there and dont counter it is hard to get ahead of beacons and vice versa.
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