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Post by Golden Sabre on May 3, 2017 5:52:33 GMT -5
I'm beginning to thint that the bug is intentional to nerf it without having to nerf it. Why else would it take so long to fix ? Then angain, why not just nerf the dam thing ? I like the basis of the zues but that bug is on my last nerve and I'm ready to put my thunders or tridents back on. Is there anyway to talk me out of it?
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Post by [apotheosis] on May 3, 2017 6:52:52 GMT -5
You know I run zues a lot and I always chime in on these threads. I never see the zues bug. I am starting to wonder if some of the bugs are device dependant.
Hasnt it been stated that hits are tied to the visuals? Maybe certain devices have micro lag with the visuals causing the bugs?
That could also explain why its taking so long to fix, its much harder to replicate and may require an overhaul to a larger part of the code.
Either way sorry your one of the bug affected ones sabre.
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Post by Firebeard on May 3, 2017 7:36:34 GMT -5
I've heard talk of this, "Bug." Can someone please explain what it is ..
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Post by arakos on May 3, 2017 7:41:12 GMT -5
I've heard talk of this, "Bug." Can someone please explain what it is .. ^this^
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Post by [apotheosis] on May 3, 2017 8:23:58 GMT -5
The zues bug is when you score a direct hit on a target that should take damage, but doesnt. Some people have reported entire games like this. The DPS of zues is crippled by the bug.
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Post by Firebeard on May 3, 2017 8:35:36 GMT -5
Is this Mecha specific? I ask because the Lancilot is nearly immune to the Zeus by design and the Leo takes reduced damage. Mecha have individual properties that aren't readily known.
Just asking for clarification .. that's all ..
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Post by moody on May 3, 2017 8:56:37 GMT -5
Is this Mecha specific? I ask because the Lancilot is nearly immune to the Zeus by design and the Leo takes reduced damage. Mecha have individual properties that aren't readily known. Just asking for clarification .. that's all .. Reduced damage since when? leo just has a lot of health to begin with.
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Post by Firebeard on May 3, 2017 9:13:24 GMT -5
Is this Mecha specific? I ask because the Lancilot is nearly immune to the Zeus by design and the Leo takes reduced damage. Mecha have individual properties that aren't readily known. Just asking for clarification .. that's all .. Reduced damage since when? leo just has a lot of health to begin with. I believe I read it in an article on War Robots. I'll try to find it again. Yes, the Leo does have more armour but I don't believe that is the cause. My Pins do more damage to a Leo than the Zeus cannon.
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Post by miscanthus on May 3, 2017 9:32:27 GMT -5
You know I run zues a lot and I always chime in on these threads. I never see the zues bug. I am starting to wonder if some of the bugs are device dependant. Hasnt it been stated that hits are tied to the visuals? Maybe certain devices have micro lag with the visuals causing the bugs? That could also explain why its taking so long to fix, its much harder to replicate and may require an overhaul to a larger part of the code. Either way sorry your one of the bug affected ones sabre. I also have never seen this bug. Like others I've had terrain or shields block my shots, but never had an open shot that didn't connect. Also wondering if it's device related.
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BumbleBeast
Destrier
Posts: 48
Karma: 8
Pilot name: BumbleBeast
Platform: iOS
League: Expert
Favorite robot: Lancelot
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Post by BumbleBeast on May 3, 2017 15:22:09 GMT -5
I use a Zeus carnage with a iPad Pro, I do have the no damage bug occasionally, but the bug I get more is 5+ second lag when the 1st shots damage registers after the 2 shot. This makes getting kills harder with Zeuses because people steal my kill. Btw my internet is great so the slow registering is not because of the internet.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 3, 2017 15:24:01 GMT -5
Reduced damage since when? leo just has a lot of health to begin with. I believe I read it in an article on War Robots. I'll try to find it again. Yes, the Leo does have more armour but I don't believe that is the cause. My Pins do more damage to a Leo than the Zeus cannon. I would be VERY interested in the source for this...
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Post by Paps on May 3, 2017 16:11:20 GMT -5
I aint heard about any such thing, in regards to certain bots havin' 'special properties'. Leos have a big health pool. The damage done by weapons is the damage that's done, either to a shield (physical or energy) or the mech itself. Period.
Zeuseses, on the other hand are bugged in some fashion. I've had it happen. Also. Trebuchets on Butch are funky. If you fire,use quickdraw and fire too quickly, the weps don't seem to track right away and the second pair of shots don't register.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on May 3, 2017 18:00:41 GMT -5
It has something to so with the Zeus damage being tied to the graphics portion of the game, and not so much the mechanics - or some nonsense. That is kinda what PIX said. FWIW?
Probably just a nerfing lie
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Post by Golden Sabre on May 3, 2017 18:09:32 GMT -5
This ^^^
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Post by frunobulax on May 4, 2017 7:06:10 GMT -5
I also have never seen this bug. Like others I've had terrain or shields block my shots, but never had an open shot that didn't connect. Also wondering if it's device related. I've seen it, unshielded robots in the open taking no damage. However, this occurs only after switching target - sometimes the lock is immediate. And this may be exactly the problem, the client thinking that the target lock is acquired while it really isn't.
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Post by cypho on May 4, 2017 7:19:22 GMT -5
Up until recently I had run a zeus carnage solidly in my hangar for a good two or three months and over that period I did experience the bug on a few occasions. I eventually noticed that it usually - but not always - applies the damage with a varying degree of lag. So, for instance, I could land 5 shots with seemingly no effect, then land the 6th and see a whopping chunk of health come off the target's bar. Sometimes it wouldn't show up for a good minute or so. I have no idea how this reconciles with the target's experience (i.e. whether they see the damage come off progressively, as they are hit, or all in one big chunk a while later). I know from my own experience that I have never been hit by a zeus and not suffered damage straight away, so I suspect that it is purely a lag in reporting the damage to the person firing the weapon. This is further backed up by one match I played where I only used the Carnage Zeus and in which the bug seemingly occurred. At the end of the game the damage score was roughly commensurate with what I expected from the number of hits I had landed. Some comfort, but still frustrating to the in-game experience.
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