(°<'G'>°)
Destrier
Posts: 82
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Pilot name: °ᄁΙɢᅢȚ₩ᄋᄂԲ°
Platform: Android
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Favorite robot: Gareth
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Post by (°<'G'>°) on Apr 25, 2017 10:42:45 GMT -5
I'd like your opinions on which is a better build for midrange in your experience. Zeus isn't really an option for me right now as I'm saving for the 5th slot. Not sure if it matters but I'm currently in Silver 2. Thanks for your help.
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Post by gr3ygh05t on Apr 25, 2017 10:54:09 GMT -5
Tripin Natty is comparable to a Fury at 500 range. Your mobility is pretty limited and once a PDB gets in range with no cover nearby you are pretty much done for. On a Carnage you trade the 2 pins for mobility and an Ancile.
You may not have the firepower but you can get into a better firing position faster.
The RDB has the best DPM but the reload times don't sync as well as range is limited to 500. It is also dirt cheap to get.
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Post by Scuzzbopper on Apr 25, 2017 11:01:12 GMT -5
I have fielded all three of these combos at one time or another and I come back to the Trident Carnage. I just like the mobility. I only have a single leveled Griff but I run it as a Pinata/Ork or Aphid/Ork. I have had pretty good success with a Tulu-Pin Griff but as mentioned the reload offset is sort of a downer. My Nat is sitting idle as although the Tri-Pin is a solid option I just can't get past the slow movement. Sooner or later a Thunder Carnage, Plasma Gary or Aphid Stalker comes along and that is the end.
You owe it to yourself to find out where the mid-range game is for you. Some people lead with it. I tend to leave it off till late in the match.
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Post by Deleted on Apr 25, 2017 11:18:32 GMT -5
I very much like my Trident Carnage. I used to use a RDB Griffen, but the reload time was too long and the additional 100m of range with the Trident is great. I tried the Trident/Pin Natasha, but I having to be within 500m for the pins to work defeats the beauty of the Trident.
I found that the Trident Carnage only became really effective for me once the Tridents were at 8+, but upgrading 2 weapons rather than 4 (as per the Natasha and Griffin) is much quicker, so it won't take long to have a powerful long ranger in your hanger. My Tridents are at levels 9 and 10 now, and I just played a game where I exclusively used the Trident Carnage from spawn to finish and scored close to 500k damage, which is pretty good for a support bot. It's the ability of the Carnage to run into a targeting position by the time the Tridents reload that is key... you may do less damage per round than a Trident Fury, but you don't have to camp and wait, which makes it the better option. Also, the energy shield is a huge bonus.
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Post by noobcake on Apr 25, 2017 12:03:14 GMT -5
They all have totally different play styles.
The Natasha is slow AF and should be considered more of a semi-stationary turret. I have heard some folks swear by molots instead of pins for the extra range and ancile abatement. Your biggest enemies will be other mid-rangers and knifers that slip past. If you like that playstyle, consider the natasha.
The Carnage is super mobile and is very strong against splash damage. Your biggest threats will be plasma (especially ranged plasma). You can get into position and usually stay out of knifer range using sprint. The damage isn't anything to write home about (I prefer the zeus). If you enjoy being mobile and don't mind being slightly more fragile this might be the bot for you.
The RDB griffin has excellent mobility and decent burst (equivalent to trident fury). The strength of this bot is that it is usable on EVERY map (although it isn't the best on any either). If you enjoy the knife fighter play style but want a mid-ranger, this is the bot for you. Just beware that all the energy shields have severely weakened this bot and its reload is mismatched and slow AF.
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(°<'G'>°)
Destrier
Posts: 82
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Pilot name: °ᄁΙɢᅢȚ₩ᄋᄂԲ°
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Post by (°<'G'>°) on Apr 25, 2017 13:08:48 GMT -5
Thanks for the input. I was leaning toward the Carnage for the mobility factor but wasn't sure how it factored against the added firepower of the other two. My hangar lacks range, all confrontations are up close and personal. I like that type of action but my 5th slot might be best filled with a midranger. I have an aphid orkan Griff so not really looking for another Griff. Natasha just doesn't seem like fun for me, buying one would be only to fill the midrange role but Carnage sounds like a better fit. Thank you guys.
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Post by Deleted on Apr 25, 2017 13:12:13 GMT -5
Trident Pin Natasha: Slow mobility and DPS = Fury Trident Carnage: Very fast, Ancile but low firepower and it's a Trebuchet magnet. Russian Griffin: Jump, decent DPS and works well in close ranged maps.
I would run a Trident Pin Natasha if I were you.
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(°<'G'>°)
Destrier
Posts: 82
Karma: 61
Pilot name: °ᄁΙɢᅢȚ₩ᄋᄂԲ°
Platform: Android
Clan: Nitro Elite
League: Master
Server Region: North America
Favorite robot: Gareth
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Post by (°<'G'>°) on Apr 25, 2017 13:29:28 GMT -5
Trident Pin Natasha: Slow mobility and DPS = Fury Trident Carnage: Very fast, Ancile but low firepower and it's a Trebuchet magnet. Russian Griffin: Jump, decent DPS and works well in close ranged maps. I would run a Trident Pin Natasha if I were you. The DPS in your opinion has more value than mobility? I've been killed by the Fury and Trident Pin Natasha so I know the damage is for real but would assume the ability to move around would be a greater benefit more often than not.
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Post by Deleted on Apr 25, 2017 14:37:49 GMT -5
Trident Pin Natasha: Slow mobility and DPS = Fury Trident Carnage: Very fast, Ancile but low firepower and it's a Trebuchet magnet. Russian Griffin: Jump, decent DPS and works well in close ranged maps. I would run a Trident Pin Natasha if I were you. The DPS in your opinion has more value than mobility? I've been killed by the Fury and Trident Pin Natasha so I know the damage is for real but would assume the ability to move around would be a greater benefit more often than not. Yes it does. As a midranger, you usually want to be parked in a spot to defend a beacon from away.
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Post by Tatamat on Apr 27, 2017 4:59:33 GMT -5
Since you're Silver, I'd suggest to try Tri/Molot Natasha as well just to see if you like it (upgrading 2 Molots is no pain).
I'm still testing RDB Grif and Naty with Molots/Pins/Spirals, IMO each has it's strength and its up to you to choose which fits your style: - RDB Grif - mobility - Pin - burst + same reload time - Molots - theoretically higher DPS, not helplessly watching red bot rushing towards you during Trident recharge, Ancile pop up help to 830 m, force-to-cover fire. Higher leagues probably less and less useful due to shielded bots - Spirals - low DPS, however no compromise on range - additional 100 m is quite handy. Rocket guidance is sometimes also helpful.
So far, I like Tri-Molot Natasha when solo, RDB Grif when paired with another one.
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Post by K A Z on Apr 27, 2017 5:14:32 GMT -5
Atm I have TriMolotTasha - better setup than Tri Pin imo. For Carny I got pair of zeuses - better match for highly-mobile platform like carny. 500/600m in TriPinTasha made it very exposed - with clumsy tashy, besides all 600m setups that I could not avoid, I was also making red RDB griff pilots happy. Even worse with PDB's as they are <50m + 1 jump away at 500m. Having 600/800m TriMolotTasha, since tashy stays alive quite a while longer, I can deal much more damage over time. Added range of molots allows also to engage 200m "earlier"...by the time the fat girl crawls those 200m you can see a nice piece of red bar nipped off; moreover it allows more continuous output, chipping off that last few HPs from the red guy before the tridents reload, saving them for next customer. Other bonus is when dealing with carnys - molots have enough output to melt the Ancile and keep it down so Tridents can chew the actual meat.
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Post by arakos on Apr 27, 2017 6:43:55 GMT -5
Atm I have TriMolotTasha - better setup than Tri Pin imo. For Carny I got pair of zeuses - better match for highly-mobile platform like carny. 500/600m in TriPinTasha made it very exposed - with clumsy tashy, besides all 600m setups that I could not avoid, I was also making red RDB griff pilots happy. Even worse with PDB's as they are <50m + 1 jump away at 500m. Having 600/800m TriMolotTasha, since tashy stays alive quite a while longer, I can deal much more damage over time. Added range of molots allows also to engage 200m "earlier"...by the time the fat girl crawls those 200m you can see a nice piece of red bar nipped off; moreover it allows more continuous output, chipping off that last few HPs from the red guy before the tridents reload, saving them for next customer. Other bonus is when dealing with carnys - molots have enough output to melt the Ancile and keep it down so Tridents can chew the actual meat. ^this^ After molot buff this set is better than pins/trident. I have tried my son's rdb Griffin and own a trident carnage. My vote would be the carnage. I love it's mobility. Arakos
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crave1ne
GI. Patton
Posts: 149
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Post by crave1ne on Apr 27, 2017 8:02:15 GMT -5
I'll chime in even though I've only used two of these set ups. RDB Griffin is quite nice! I loved in on canyon, and on yama. Sure, the reload time does take some getting used to, but as long as your not standing in one spot and taking shots at different targets its great! And does some nice damage. I've never owned a Nat, but as stated, mobility is my thing and I wouldn't go with a Nat. Even if i've had bots destroyed by trident nats in game play, I'd never get one. I've recently upgraded my RDB Griffin with a Carnage Zeus. And have added a second midrange set up to my hangar, another Carnage equipped with Tridents. I LOVE both set ups. They are both fun to play. I'd suggest a Carnage for mobility. But, if your short on funds and not really into midrange I'd say the RDB Griffin would be a wise choice as well.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 27, 2017 8:13:25 GMT -5
I have been switching between all 3 bots for a while, for various reasons. I would run any, without fear. I will say that the Carny fits me better (hence why I have one with a couple of Zeuses, right now), in most cases... but after dusting off the RDB recently and running it a lot over the past few weeks I found that it really WAS the best for fitting in in all maps. Moon map... I'd rather have the RDB. That jump makes it easier. The only reason Carny shoved its way back in, was the weapon... not the bot. I want Zeuses in my hangar. If there were plasma options for midrange on a Light and Medium weapon hard-point, I'd be back to the RDB. That Jump... on Moon, PP, DC, Shen, Canyon, Yam, hell, even in SF, seems to be the most effective way to deal with cover and make use of that 500m range.
IMO, YMMV
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Post by K A Z on Apr 27, 2017 8:29:41 GMT -5
RDB is a special thing. Takes more patience and planning than any other setup imo. Learning curve is slow and long...but once you get a grip, you can influence the game quite a lot. In case pix decides to introduce orkan firing mechanics to it, I'm surely taking it back to my lineup. [...] I've never owned a Nat, but as stated, mobility is my thing and I wouldn't go with a Nat. [...] Same was with me. I'm a huge gep fan (no clubbin' though!) for it's agility and grace in the fight. I did my share of laughing at Natty until the upgrade...then one day I put Thunders on my Carny and started to look around for a better place to put my 2 shelved Tridents on. Natty is chap, so why the hell not? 1st I went for obvious TriPin setup and despite the clumsy nature of that fat ballerina I did quite a lot of damage. Later, following some ideas from the forum I swapped Pins with Molots. To my surprise, that setup is now permanently present in my hangar (with bunch of bots on standby and 41k WSP unused). Try it one day maybe. Cheap like dirt (upgrade it to L8 min though) and can perform very well in MR. It takes kind of a mental step for someone who loves highly mobile bots to accept Natty's clumsiness, but in the end can be quite rewarding especially on Yama, Canyon and Shenz.
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Post by wannabetoughguy on Apr 27, 2017 8:37:44 GMT -5
Trident Carnage is the best midrange setup.
If you go RDB make sure you cap beacons because griffins are great at that.
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Post by procrastinatron on Apr 27, 2017 9:01:03 GMT -5
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Post by Sebenza 21 on Apr 27, 2017 9:31:58 GMT -5
Nice chart, it shows the carnage as being the weakest but just keep in mind it's maneuverability will keep you alive for longer and it will put you in position to take shots at bots that are using cover to get around.
Another reason to get the carnage is if you get a fury later on you can still use the carnage with thunders, you wont really want to do that with the nat.
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crave1ne
GI. Patton
Posts: 149
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Pilot name: crave1ne
Platform: Android
Clan: ŴIҜITT€ŇŞ [ധ¡к¡]
League: Gold
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Favorite robot: Carnage
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Post by crave1ne on Apr 27, 2017 12:47:49 GMT -5
RDB is a special thing. Takes more patience and planning than any other setup imo. Learning curve is slow and long...but once you get a grip, you can influence the game quite a lot. In case pix decides to introduce orkan firing mechanics to it, I'm surely taking it back to my lineup. [...] I've never owned a Nat, but as stated, mobility is my thing and I wouldn't go with a Nat. [...] It takes kind of a mental step for someone who loves highly mobile bots to accept Natty's clumsiness, but in the end can be quite rewarding especially on Yama, Canyon and Shenz. I have a hard enough time using lance, and if it were for the boost button i'd be cursing the whole way back to center beacon with it. This is the main reason why I don't see myself getting fury. I understand fire power and what not. And maybe I won't be as competitive as a player with a Fury if I ever make to TT. But that staggering pace makes me bite my fingers!!!
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(°<'G'>°)
Destrier
Posts: 82
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Pilot name: °ᄁΙɢᅢȚ₩ᄋᄂԲ°
Platform: Android
Clan: Nitro Elite
League: Master
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Favorite robot: Gareth
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Post by (°<'G'>°) on Apr 27, 2017 17:00:59 GMT -5
Even though the Carnage is probably the best fit for my play style, I have decided to give the Natasha a test drive. It definitely wasn't my first choice but testing it first gives me time to stock up on more wsp while I get a feel for the midrange game. That chart kinda put a different spin on it too. I'll go trident pin first, then trident molot. If I enjoy either of them I might just wait until I have the gold to build a Zeus Carnage. If the speed of the Natty is too much of an issue, I'll throw those tridents on a Carnage and go to work. Thanks to all for the advice.
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Post by fιяєfℓαмє on Apr 29, 2017 2:43:00 GMT -5
Trident Natasha.
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