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Post by Deleted on Apr 23, 2017 15:56:19 GMT -5
I just think heavies need a speed nerf. Not as severe as they were when they were first started, but a moderate one. No! They're slow enough as is. Any change which hurts playability is bad, and making heavies slower would do that. My proposals would be - optionally +5 speed buffs on Gepard, Shutze and Destrier, +3 on Cossack - making Spiral and Hydra lag just a little, so they would usually miss a light bot going at full speed - increasing spread of Aphids, so a few will miss even a stationary small bot - change the maps to add tunnels where only light bots fit, shortcuts through buildings and rocks, and just dead ends as hiding places, into which heavy bots can't easily even shoot And they are too common. Heavies are meant to be slow for a reason.
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Post by Strayed on Apr 23, 2017 19:11:33 GMT -5
Strayed - Medium bots play a role in the game meta - so if the light bots were nerfed as you say they might take over the mid game "defend beacons capture others" role which is important in diamond 3. I'm only speaking from my experience and I quite like the existing feeling of accomplishment I get from taking out a plasma griffin with a lightweight (but more agile) Gareth! It's not to say your ideas should be rejected out of hand tho - what about a skills tree for bots so you perhaps choose from increased speed bots, more armour firepower. I.e. Individual bot development so you have a specialist hangar? No they don't. Only two medium bots, out of nine medium bots total, play an actual role in the game's meta. And even then, some don't regard them as top meta bots. The seven others may as well just be medium sized bags of silver. The changes that I'm proposing will mainly buff the light bots yes, but it will allow us to buff and nerf other bots more effectively as well by giving us different avenues with which to buff them. This means that we can buff other bots to be effective without giving them the rog treatment where it suddenly has the health of a heavy bot and the speed of a light bot.
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Post by War Child on Apr 23, 2017 19:38:25 GMT -5
Boa,it has more health than natasha,butch,fury and griffin.Rog has only 150k hp,thats less than natasha,butch,fury,and griffin,therefore,Rog does not have heavy level hp,only boa.
Just sayin...
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Post by Strayed on Apr 23, 2017 19:58:47 GMT -5
Boa doesn't have the firepower and speed to be useful anymore. Rog is now viable, but it still isn't a "meta" bot.
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Post by ewing411 on Apr 24, 2017 0:32:06 GMT -5
In a classic sense light units are recon. How about simply letting them capture objectives faster?
In general FPS/3rdPS are only concerned with damage dealing, damaging tanking, and mobility. Sensory could make for a nice fourth dimension. Spotting was something taken into account in Dust 514. Frames that generally excelled at raw combat in turn suffered poorly with detection.
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Post by 7iquid on Apr 24, 2017 15:41:38 GMT -5
You have just contradicted yourself or missed my point entirely. You start by saying medium bots don't play a part in the mid game meta - then you state that you think it's two out of a possible nine.
So do they or don't they?
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Post by Strayed on Apr 24, 2017 20:31:44 GMT -5
Where did I contradict myself? Only two, out of nine medium bots total(that's around 22.22%), play a somewhat substantial role in the game's meta. And even then, they have been getting phased out recently, to the point where there are some who don't even consider them as meta bots anymore. Medium bots as a class don't play a substantial role in the meta, as only 22.22% of them can participate in it without being wrecked. Meanwhile, heavy bots have a 50% participation rate(four bots out of eight heavy bots total) and light bots don't even have a bot in the meta.
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Post by shaolinrogue on Apr 24, 2017 21:47:10 GMT -5
I like all of your ideas because I play on PC Without reworking the whole game (Dude if you know a developer let me know we will make this happen) but still adding to the skill factor: - Slower midrange rockets, also, make the splash damage a % of direct hit damage, that goes for Tridents too. Tulu & Pin reload time should be closer together. - Shorter Range better Velocity for ork/pin - I like this, it encourages more movement and QCC. Especially if Pix goes live with the Orkan mechanics for Rockets, that goes double for the first one. - Plasma range change - yes it counters aphids in the open & doesn't put you in splash range. The "trave time" of the plasma balls should be reduced a little upping the skill factor & will buff faster bots. - Yes on all accounts for making ranged weapons harder to use but better damage & how bout some CHAFF for the tracking missiles - Yes to increasing speed/mobility on light AND medium silver bots but maybe not quite that much, would have to test it out before settling on a top speed. I would like to see more medium bots in meta, health buff (Not for Boa) - The aim mechanics are mostly what would alienate most people & others have mentioned aiming upper left and trying to single fire weapons would be hard on a large tablet. I think a not too hardcore target change might be to require visual line of sight/paint with crosshair or close proximity to get the red square like you suggested but you should be able to "LOCK-IT" like you can now even from range. If you loose it you have to visually re-acquire it again. - While we are at it double the clip on the both molots & tighten the spread of the punisher a wee bit. I think Pix is more likely to implement ideas that won't require a new game engine So pretty much everything except the 100% free aim & the range spotting thing is only useful with comms without adding a "Target of Target" mechanic.
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Post by 7iquid on Apr 25, 2017 1:06:19 GMT -5
No they don't. Only two medium bots, out of nine medium bots total
Your first two sentences contradict each other. "No they don't" refers to my statement about medium robots playing a part in the mid game meta.
After your "no they don't" statement" you then state some figures about how many medium bots do in fact play a part in the mid game meta - which unfortunately negates your first "no they don't" statement.
Notwithstanding the above, the figures are interesting in respect of calculating how effective and useful certain medium bots are in the mid game. Are these your own figures or are they drawn from a particular source?
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Post by Tatamat on Apr 25, 2017 2:44:10 GMT -5
Which lights do we need to buff? I agree that there's nothing strange if light bots are less usable in TT. Gareth - IMO viable for a fairly long time, able to cope with heavies (save TT) Cossack - IMO challenge to pilot, but viable Gepard - IMO easy-advantage-in-the-beginning type of bot. Viable for some time, no problem if not viable in TT. Destrier & Schutze - learning bots, I can hardly imagine the buff that would make them viable it TT while still playable for beginners
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Post by frunobulax on Apr 25, 2017 8:17:00 GMT -5
I think it would work, even though it would require some major rebalancing. I'm also a bit worried about performance, the lag is bad enough right now, it would be even worse with faster robots. But then, wouldn't changing the matchmaking back to a hangar-based tier system be the solution that is way, way easier, and proven to work? Just add some newbie protection by taking number of wins (or maybe level) into account, which eliminates seal clubbing. Make weapon level count slightly more than robot level, and you're done.
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