Post by ChillyTempurrrrr on Nov 24, 2016 17:06:29 GMT -5
Ok so playing the same mode over and over can get boring so why not discuss some other game modes
Capture the flag-each team starts of with 4 players.The objective of the mode is to grab the flag thats in the middle of the map and take it to a certain location on you opponents half.This will require lots of teamwork and each bot build will have a different role to fill.
win requirements:2 captures
gold distribution:winning team gets 5 gold each
Deathmatch-Deathmatch would be a very competitive mode where players would battle against each other 1v1 style.there would be no worries about teammates playing badly,because you wont have any.this could add a new competitive level to the game by even adding 1v1 leagues and a ranking system.
Win requirements:player with most kills after 5 minutes or last man standing
Gold distribution:1st=10 gold 2nd=8 gold 3rd=5
Number of players per game:10
Team DeathMatch-Similar to the normal gamemode except without the beacon bars.This mode would encourage players to use Bigger bots such as Rhino,Lancelot,fury etc.there would be no need to worry about beacons becausethere would be none
Win requirements:Most kills in 10 minutes or last team standing
Gold distribution:same as regular mode just switch beacons with kills
Players per team:6
Random-Now we start getting into some more creative ideas for game modes.Random game mode would be where you get randomly picked 1 silver bot,1 gold bot,and 1 workshop bot.then you can equip them with any setup you want.This would be a fun game mode for any leveled players.the levels of the bots and weapons will be mirrored from you existing current hangar.
Win requirement:same as normal mode
Gold disrtribution:same as normal mode
Players per team:6
Battle frenzy:in this mode everything will be the same except weapons will do double damage and robots speed will be doubled.This is more of a fun game mode rather than serious but may be something worth trying out.
Win requirements:normal
Gold distribution:normal
Players per team:8
Bigger Beacon Battle:in this mode the beacon bar will be 50% bigger and there will be 7 beacons instead of the usual 5.this would encourage people to use faster bots and be more cautious when gaurding or attacking beacons
Win requirements:normal
Gold distribution:8 gold for most beacons 5 for 2nd most and 3 for 3rd most
players per team:6
3 Strikes out-this game mode will be a very quick and fun mode where you select one robot from your current hanger and then you can use it 3 times over and over.this will encourage people to use less ranged bots and more knife fighters.
Win requirements:last one standing
Gold distribution:10 gold for winner
Players in total:12
Duo Deathmatch-this game mode is basically Deathmatch but as a duo.in this mode you will work with your ally to try and destroy all the other duo teams.sticking together will be key to surviving
Win requirements:last team standing
Gold distribution:Winning teams gets 7 gold each plus a added 3 for the last person alive on there team(if both players are still alive then they both get a 3 gold bonus)
Bots per team:1 for each player
Teams per match:6
Army wars:this could start a new age to war robots if this game mode gets implemented.each team has 12 players per team.the objectives are all the same but instead of 5 beacons there 10.each player will still have all there bots at use and may use all 5 of them if they need.instead of a 10 minute game,games will be boosted to 20 minutes to add a strategics approach to them.
Win requirements:normal
Gold distribution:normal but double everything includer the amount of winners of gold
Beacon spawn-this gamemode will be based of a game mode that was tried out on the test server a few months ago.in this mode you will be able to choose which beacon you want to spawn on (you can only spawn on beacons controlled by your team)
Win requirements:normal
Gold distribution:normal
player per team:6
Random spawn-in this mode it will be all like normal except that you randomly spawn between any of the beacons you currently have under control.this will keep you on your toes because you will not know where your going to spawn which adds a new strategy to making your setup.
Win requirements:normal
Gold distribution:normal
Players per team:6
ok so thats all of them this took about a hour and a bit to makes so please take the time to vote and read all the modes descriptions
Capture the flag-each team starts of with 4 players.The objective of the mode is to grab the flag thats in the middle of the map and take it to a certain location on you opponents half.This will require lots of teamwork and each bot build will have a different role to fill.
win requirements:2 captures
gold distribution:winning team gets 5 gold each
Deathmatch-Deathmatch would be a very competitive mode where players would battle against each other 1v1 style.there would be no worries about teammates playing badly,because you wont have any.this could add a new competitive level to the game by even adding 1v1 leagues and a ranking system.
Win requirements:player with most kills after 5 minutes or last man standing
Gold distribution:1st=10 gold 2nd=8 gold 3rd=5
Number of players per game:10
Team DeathMatch-Similar to the normal gamemode except without the beacon bars.This mode would encourage players to use Bigger bots such as Rhino,Lancelot,fury etc.there would be no need to worry about beacons becausethere would be none
Win requirements:Most kills in 10 minutes or last team standing
Gold distribution:same as regular mode just switch beacons with kills
Players per team:6
Random-Now we start getting into some more creative ideas for game modes.Random game mode would be where you get randomly picked 1 silver bot,1 gold bot,and 1 workshop bot.then you can equip them with any setup you want.This would be a fun game mode for any leveled players.the levels of the bots and weapons will be mirrored from you existing current hangar.
Win requirement:same as normal mode
Gold disrtribution:same as normal mode
Players per team:6
Battle frenzy:in this mode everything will be the same except weapons will do double damage and robots speed will be doubled.This is more of a fun game mode rather than serious but may be something worth trying out.
Win requirements:normal
Gold distribution:normal
Players per team:8
Bigger Beacon Battle:in this mode the beacon bar will be 50% bigger and there will be 7 beacons instead of the usual 5.this would encourage people to use faster bots and be more cautious when gaurding or attacking beacons
Win requirements:normal
Gold distribution:8 gold for most beacons 5 for 2nd most and 3 for 3rd most
players per team:6
3 Strikes out-this game mode will be a very quick and fun mode where you select one robot from your current hanger and then you can use it 3 times over and over.this will encourage people to use less ranged bots and more knife fighters.
Win requirements:last one standing
Gold distribution:10 gold for winner
Players in total:12
Duo Deathmatch-this game mode is basically Deathmatch but as a duo.in this mode you will work with your ally to try and destroy all the other duo teams.sticking together will be key to surviving
Win requirements:last team standing
Gold distribution:Winning teams gets 7 gold each plus a added 3 for the last person alive on there team(if both players are still alive then they both get a 3 gold bonus)
Bots per team:1 for each player
Teams per match:6
Army wars:this could start a new age to war robots if this game mode gets implemented.each team has 12 players per team.the objectives are all the same but instead of 5 beacons there 10.each player will still have all there bots at use and may use all 5 of them if they need.instead of a 10 minute game,games will be boosted to 20 minutes to add a strategics approach to them.
Win requirements:normal
Gold distribution:normal but double everything includer the amount of winners of gold
Beacon spawn-this gamemode will be based of a game mode that was tried out on the test server a few months ago.in this mode you will be able to choose which beacon you want to spawn on (you can only spawn on beacons controlled by your team)
Win requirements:normal
Gold distribution:normal
player per team:6
Random spawn-in this mode it will be all like normal except that you randomly spawn between any of the beacons you currently have under control.this will keep you on your toes because you will not know where your going to spawn which adds a new strategy to making your setup.
Win requirements:normal
Gold distribution:normal
Players per team:6
ok so thats all of them this took about a hour and a bit to makes so please take the time to vote and read all the modes descriptions