derhead
Destrier
Posts: 15
Karma: 2
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Post by derhead on Mar 29, 2017 5:44:03 GMT -5
Does anybody else have trouble targeting . I am firing at a player , when all of a sudden , I get taken to another player . In the mean time the first player is doing big damage with his griff ( love trying to take them out first ). This also happens when I lock on . Have deleted the game and re installed but still happening .
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Post by K A Z on Mar 29, 2017 5:57:05 GMT -5
indeed lately targeting got a bit more jumpy. most times lock-on works though
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Post by [apotheosis] on Mar 29, 2017 5:57:16 GMT -5
Targets shouldnt switch oncw youve locked on.
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Post by ♧SGT FURY 24/7♧ on Mar 29, 2017 15:51:24 GMT -5
Yes! And when you try to cycle back to the original target it's the last one selected and you're dead. Glad it isn't just me.
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Post by ♧SGT FURY 24/7♧ on Mar 29, 2017 15:53:12 GMT -5
Even when my desired target is closest and my cross hairs are directly on it, targeting will usually lock on it last. And I'm dead.
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Post by Pulse Hadron on Mar 29, 2017 17:25:06 GMT -5
The problem I have is it won't switch. I'll lock onto someone for a bit then try to toggle through again but it stays stuck on that first red. Have to rotate em out of view to drop the lock before being able to toggle through again.
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Post by blackhawk2002 on Jun 13, 2017 18:33:14 GMT -5
Anyone know if Pix has any plans to rework the targeting program anytime soon? Getting rather annoyed having to cycle thru 3 reds who aren't even in range before the game gets to selecting that pesky red chewing up my armor not 300m from me. Also, anyone else having an issue with target swap even though you're locked on your desired target? I've had this happen several times recently too.
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Post by Uhnonimis on Jun 13, 2017 19:11:26 GMT -5
I agree. Targeting has gotten more jumpy. And lock occasionally sticks for me too.
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Post by >bobby_digital< on Jun 13, 2017 19:35:46 GMT -5
In the summer roadmap on the blog, it says they're reworking the system. Not sure if they're working on operation but the look is going to be different for sure... videopress.com/v/RzvxQaBo
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Post by blackhawk2002 on Jun 13, 2017 20:12:41 GMT -5
In the summer roadmap on the blog, it says they're reworking the system. Not sure if they're working on operation but the look is going to be different for sure... videopress.com/v/RzvxQaBoI'm ok with the current look, it's the selection process I have issue with currently. Is this Pixo's answer to everything, just give it a prettier bow? Or did I misunderstand your reply? I think most players would agree that more emphasis should be placed on targets closest to themselves first rather than those furthest away. But thanks for the reply, and if I misunderstood then my deepest apologies.
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Post by mijapi300 on Jun 13, 2017 20:23:06 GMT -5
blackhawk2002I think they've said they're working on a brand new user interface, and trying to make it more user friendly. I'm not sure exactly what that means, as they don't really release a whole lot of in-depth detail on things until they're at least ready for the test server. I agree the targeting system is a pain. My only solution is to try to be locked on to the proper target before I'm in range and sight of said target.
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Post by adrenachrome on Jun 13, 2017 20:56:33 GMT -5
I have often thought of starting a thread about this. But I don't have a solution or any good ideas.... Just complaining.... I wish I had a solution. Manually sucks... The AI can't read my mind.... Not that one the one shooting me!!!! Lol
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Post by BLYTHE on Jun 13, 2017 21:07:44 GMT -5
I don't use "target lock" as it prevents me from knowing the closest target; it's also a pain to rifle through to get through other targets when lock is engaged--to cancel I'd have to turn, which is the last thing I want if I'm under attack.
I only use target lock on certain maps like Yama--that's when targeting tends to jump a lot.
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Post by shakingrabbit on Jun 13, 2017 23:21:26 GMT -5
Have experienced all above. Most annoying is the poor selection. There's a guy 100m dead center and it chooses the red 750m way off to the right. 「whiskey tango foxtrot」?!?!
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Post by >bobby_digital< on Jun 14, 2017 0:34:48 GMT -5
In the summer roadmap on the blog, it says they're reworking the system. Not sure if they're working on operation but the look is going to be different for sure... videopress.com/v/RzvxQaBoI'm ok with the current look, it's the selection process I have issue with currently. Is this Pixo's answer to everything, just give it a prettier bow? Or did I misunderstand your reply? I think most players would agree that more emphasis should be placed on targets closest to themselves first rather than those furthest away. But thanks for the reply, and if I misunderstood then my deepest apologies. No, I have the same issues and it's frustrating at times for sure. My hope is, along with the new look, there's a more sensible selection algorithm. Personally, I'm partial to a manual targeting option, like target lock; I'd welcome a better target lock feature that's more than tap on a micro-button at the barely-usable edge of the screen to scroll through targets inside of your rectile. Unfortunately screen real estate on mobile devices doesn't leave much space for something more sophisticated. Not to go off on a tangent, but if you're firing at an opponent that's not selected as a target, do the hits count? Sometimes I'll be locked on one target and I'll switch focus, firing on and hitting a nearby target (lets say with tulus) but the lock focus is still on the first target. Does the damage still register? I can never tell because I don't know the status of the target's health before the salvo.
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Post by Tatamat on Jun 14, 2017 3:06:42 GMT -5
I usually lock on before I open fire, so no problem. Without lock on = only while moving & scanning battlefield.
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Post by kaakaahead on Jun 14, 2017 4:18:05 GMT -5
Dunno if the damage still counts if you're hitting an unlocked-on target, but I sure as he'll hope so since it seems to be happening with more and more frequency.
Anyone else noticing the lock-on not actually "locking-on" to the target when you're airborne?
Pretty dang frustrating to make aerial maneuvers for high angle shots, only to have the target "lock" change mid-flight.
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Post by blackhawk2002 on Jun 14, 2017 8:36:58 GMT -5
I'm not a 100% certain but I don't think shots affect untargeted bots. I have done much the same as others and I have noticed that the crosshairs don't flash red for a successful hit. I've always wondered if I am shooting several bots standing next to each other with my thunder would it damage both bots?
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Post by Firebeard on Jun 14, 2017 8:43:33 GMT -5
Bet you're all wishing Targeting was LOS now, aren't ya? ..
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Post by 0ppressor on Jun 14, 2017 9:01:28 GMT -5
It cycles from nearest to farthest based on which enemies are closest to the reticle IME.
Now, the lock on deciding to unlock, that's BS and I am getting really sick and tired of that.
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Post by Vectivus on Jun 14, 2017 9:13:41 GMT -5
I've had issues with this lately, too. It's cost me dearly more than once.
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Post by kingnutz on Jun 14, 2017 9:42:48 GMT -5
I've wondered how many experienced players use the "target lock" feature?? I've never tried it thinking it was more of a beginners tool and something I should adapt to.
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Post by kaakaahead on Jun 14, 2017 9:51:10 GMT -5
I've wondered how many experienced players use the "target lock" feature?? I've never tried it thinking it was more of a beginners tool and something I should adapt to. I've found using target launch essential, lest the lock on jump all over the place at a frenetic and horribly discombobulating pace. Now that the lock doesn't really lock, maybe I should see what happens when I turn it off now...
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Post by steveo666 on Jun 14, 2017 9:52:19 GMT -5
I'm not a 100% certain but I don't think shots affect untargeted bots. I have done much the same as others and I have noticed that the crosshairs don't flash red for a successful hit. I've always wondered if I am shooting several bots standing next to each other with my thunder would it damage both bots? You can hit and kill stalkers while in stealth mode. Also splash from tridents can kill if you are not locked on, I have gotten multi kills with one shot while shooting at center beacon on canyon when they are huddled together.
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Post by porcupyne on Jun 14, 2017 10:03:16 GMT -5
Yep, getting this problem to. It's most annoying when I'm dropping a barrage of rockets. The target jumps to some prat who is waaay out of range and I have to cycle back through three bots to ensure my original target get's the feeble drizzle that is the last few rockets.
Why it snaps to bots out of range of everything but a gekko is beyond me.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 14, 2017 10:20:16 GMT -5
I've wondered how many experienced players use the "target lock" feature?? I've never tried it thinking it was more of a beginners tool and something I should adapt to. I use it all the time... Contrary to a few posts here... when I am locked I don't lose it unless I turn away enough to lose visual contact. But if you are firing Tridents or Rockets when there are reds at several different ranges in front of you, it is essential in order to keep the target box from jumping from that 450m target to the untargetable 800m target.
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Post by Poopface on Jun 14, 2017 10:47:15 GMT -5
I've wondered how many experienced players use the "target lock" feature?? I've never tried it thinking it was more of a beginners tool and something I should adapt to. I use it all the time... Contrary to a few posts here... when I am locked I don't lose it unless I turn away enough to lose visual contact. But if you are firing Tridents or Rockets when there are reds at several different ranges in front of you, it is essential in order to keep the target box from jumping from that 450m target to the untargetable 800m target. I've never had the lock come off by mistake. Regarding targeting problems, I hate trying to get a target while on the moon map. I've had someone that I'm shooting at (and didn't see a need to be locked on) on while in the tunnel only to have someone come over top of me, have my crosshairs suddenly target whatever is above me only to get me killed. Unfortunately, this has happened a number of times further proving that I'm a slow learner.
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Deleted
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Post by Deleted on Jun 14, 2017 11:42:53 GMT -5
Bet you're all wishing Targeting was LOS now, aren't ya? .. I've been wishing that the whole time! The auto selection, whether locking or not, consistently chooses the wrong bot. I'm just mashing on the lock button trying to pick the bot right in front of me when the reds blow me up. Like when that Griffin suddenly lands right in front of you and you can't choose it as a target before it kills you, even if it can't do it quick...you just can't seem to select it, y'know, because there's a Natasha waaaaaay off to the left 900m away behind some cover and you've got Orks but the targeting system is just in firetrucking love with that damn Natasha. ? I don't see why Pixo is so allergic to LOS.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 14, 2017 11:48:22 GMT -5
I use it all the time... Contrary to a few posts here... when I am locked I don't lose it unless I turn away enough to lose visual contact. But if you are firing Tridents or Rockets when there are reds at several different ranges in front of you, it is essential in order to keep the target box from jumping from that 450m target to the untargetable 800m target. I've never had the lock come off by mistake. Regarding targeting problems, I hate trying to get a target while on the moon map. I've had someone that I'm shooting at (and didn't see a need to be locked on) on while in the tunnel only to have someone come over top of me, have my crosshairs suddenly target whatever is above me only to get me killed. Unfortunately, this has happened a number of times further proving that I'm a slow learner. Yes.. the tunnel is a prime example... anyone in it will usually take the target away from whoever I am shooting at on the other side of the tunnel... if not using Lock-On, that is.
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Post by 0ppressor on Jun 14, 2017 11:51:20 GMT -5
To clarify, I have target lock break when circle strafing/'mounting' in close combat and while ninja'ing in the Rogatka despite red bot still being on screen, it's just outside the targeting computer's cone of effectiveness and breaks the lock, which can lead to death as I now have to try and reacquire target on top of super manuevering.
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