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Post by Poopface on Jan 11, 2021 8:26:23 GMT -5
I think the solid Gauss is a relic from a previous OP. I can't tell if you're being funny with this. Maybe off topic, but are these worth annyyyything? The numbers look awful. What's the device system ignore about? santaclaus - I elected to answer here to not derail the other thread.
No, I was serious. The Solid Gauss was an award from a previous Operation Pass. I think Warmonger accidentally left that in as a reward from when it was listed before.
As far as whether the gun is any good, I asked the same question a few days ago. I was comparing them to the Trebuchet and wasn't terribly impressed. I asked a guy in my clan that does very very well running a Gauss Jaeger playing TDM. His response was that the Treb has a considerably longer load time vs Gauss and that the Gauss ignores Defense. He's at least correct about the reload times (8 sec vs 23).
As far as evaluating the nuances of ignoring defense, in looking at the wiki it says the following:
I can't really speak to how effective the Gauss is. I have two and have started experimenting, but they're only 1/4 and 1/5. I think there's some potential as I do see small chunks getting taken out of robots when I fire, but they're obviously not gamechangers at this point. I will also say that the range is shorter than I'd like. I wish they were greater than 800m as I've found myself lit up by Trebs and Flux weapons while being out of range, myself.
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Post by Poopface on Jan 11, 2021 8:44:31 GMT -5
I neglected to include this. I watched this video of a comparison of Gauss vs Treb. Granted, it was 1/8 from the test server and it was 4 months ago, it wasn't terribly complimentary vs the Gauss.
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Post by Rollo Tomasi on Jan 11, 2021 9:32:04 GMT -5
I’ll be building a 3x Gauss Falcon soon. I’ll take them to lvl 1.9 and try to get a feel for how they perform in my LR FU hanger. It’ll be a few weeks before they’re battle rdy.
I’m not expecting much, but I wasn’t expecting to like Vipers much and my all Viper Falcon is now a cornerstone in my main hanger.
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Post by santaclaus on Jan 11, 2021 9:42:05 GMT -5
I can't tell if you're being funny with this. Maybe off topic, but are these worth annyyyything? The numbers look awful. What's the device system ignore about? santaclaus - I elected to answer here to not derail the other thread.
No, I was serious. The Solid Gauss was an award from a previous Operation Pass. I think Warmonger accidentally left that in as a reward from when it was listed before.
As far as whether the gun is any good, I asked the same question a few days ago. I was comparing them to the Trebuchet and wasn't terribly impressed. I asked a guy in my clan that does very very well running a Gauss Jaeger playing TDM. His response was that the Treb has a considerably longer load time vs Gauss and that the Gauss ignores Defense. He's at least correct about the reload times (8 sec vs 23).
As far as evaluating the nuances of ignoring defense, in looking at the wiki it says the following:
I can't really speak to how effective the Gauss is. I have two and have started experimenting, but they're only 1/4 and 1/5. I think there's some potential as I do see small chunks getting taken out of robots when I fire, but they're obviously not gamechangers at this point. I will also say that the range is shorter than I'd like. I wish they were greater than 800m as I've found myself lit up by Trebs and Flux weapons while being out of range, myself.
Thank you for the concise answer, and understanding what I was talking a out through my typos. I need to start proof reading my phone posts. The defence system ignore was my biggest curiosity.
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Post by vonpaulus on Jan 13, 2021 5:19:54 GMT -5
I’ve got a jaeger with Basil as the pilot and have been trying to wok out whether to go with trebs, fluxes, tempest or gauss.
I haven’t made a final decision, but I am leaning towards the gauss.
Having faced Trebs many times, the reload cycle is too long. The rate of fire is too slow, no matter how hard they hit. For me the only difficulty in killing a behemoth or Fury loaded with trebs is other reds trying to spoil my fun. Fluxes can do well especially when loaded with LD ammo, but they don’t seem to do enough damage. Maybe deploying them with a drone with modulative intensifiers will do the job. Tempest, my main concern is the low hit% beyond 500m.
I have been on the receiving end of Gausses and the reload cycle is noticeably shorter than trebs. They hit reasonably hard, and getting whacked by one with a full charge is a nasty surprise. Their visual signal is much smaller than trebs or fluxes so it is harder to pinpoint where the fire is coming from. I’m not sold on the ignoring DR as a major feature, you rarely get the chance to pick and choose targets, I think of it as bonus damage not something to rely on.. There are 2 main reasons why I am thinking of running with Gausses. 1) Powerman skill. 2) I am expecting they will get a buff in the near future.
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Post by Deleted on Jan 18, 2021 6:33:45 GMT -5
I’ll be building a 3x Gauss Falcon soon. I’ll take them to lvl 1.9 and try to get a feel for how they perform in my LR FU hanger. It’ll be a few weeks before they’re battle rdy. I’m not expecting much, but I wasn’t expecting to like Vipers much and my all Viper Falcon is now a cornerstone in my main hanger. I hope you dont mind my bother you if too long time ago this post. But I hoping for update on gauss weapon for what you think.
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Post by Rollo Tomasi on Jan 18, 2021 7:00:09 GMT -5
I’ll be building a 3x Gauss Falcon soon. I’ll take them to lvl 1.9 and try to get a feel for how they perform in my LR FU hanger. It’ll be a few weeks before they’re battle rdy. I’m not expecting much, but I wasn’t expecting to like Vipers much and my all Viper Falcon is now a cornerstone in my main hanger. I hope you dont mind my bother you if too long time ago this post. But I hoping for update on gauss weapon for what you think. Too long ago? No chance, this is Pix we’re talking about. You’re actually too early, lol. I’ve been pouring vids into the upgrade project and have them to 6, 7 and 9 so far. I thought it would take weeks, but looks like I’ll be testing them out this week, I’ll keep you posted.
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Post by Deleted on Jan 18, 2021 8:23:54 GMT -5
I hope you dont mind my bother you if too long time ago this post. But I hoping for update on gauss weapon for what you think. Too long ago? No chance, this is Pix we’re talking about. You’re actually too early, lol. I’ve pouring vids into the upgrade project and have them to 6, 7 and 9 so far. I thought it would take weeks, but looks like I’ll be testing them out this week, I’ll keep you posted. Thanks very much you. You know good stuff and what you say is good information. Not always good information when people say they know and they talking but no really know. Is no good like this. What you saying is very good like this. I have many trust in you say. (I am from haiti and use google translate much but am get better so please forgive when english very bad. Is when I dont use it so much but try to learn so no use google no more. Thanks you guys. )
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Post by Rollo Tomasi on Jan 18, 2021 9:18:06 GMT -5
Too long ago? No chance, this is Pix we’re talking about. You’re actually too early, lol. I’ve pouring vids into the upgrade project and have them to 6, 7 and 9 so far. I thought it would take weeks, but looks like I’ll be testing them out this week, I’ll keep you posted. Thanks very much you. You know good stuff and what you say is good information. Not always good information when people say they know and they talking but no really know. Is no good like this. What you saying is very good like this. I have many trust in you say. (I am from haiti and use google translate much but am get better so please forgive when english very bad. Is when I dont use it so much but try to learn so no use google no more. Thanks you guys. ) Thank you for the kind and thoughtful words. Do not worry about any google translate issues, but it is good that you mention it so we know. Sometimes google gets too literal with translations and it can come out strange. Cheers
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Post by Rollo Tomasi on Jan 18, 2021 14:51:50 GMT -5
Too long ago? No chance, this is Pix we’re talking about. You’re actually too early, lol. I’ve pouring vids into the upgrade project and have them to 6, 7 and 9 so far. I thought it would take weeks, but looks like I’ll be testing them out this week, I’ll keep you posted. Thanks very much you. You know good stuff and what you say is good information. Not always good information when people say they know and they talking but no really know. Is no good like this. What you saying is very good like this. I have many trust in you say. (I am from haiti and use google translate much but am get better so please forgive when english very bad. Is when I dont use it so much but try to learn so no use google no more. Thanks you guys. ) Well, I put it in early, levels 9, 7 and 7. So far very underwhelming. I’ll play with it while I level the weapons to all 9, but so far Gauss is a disappointment. I know it is early and not a fair comparison, but my long range workhorse is a near maxed 3-Tempest Falcon w Basil pilot and Sharpshooter. I was thinking a Gauss build would replace it. Maybe after I get some experience with them shooting Titans my opinion will change. But right now, I expect that I will NOT invest in these past level 9. Instead, I’ll save my silver for the Hornet (heavy version of the Wasp), rumoured to be coming soon. In my long range hanger, I REALLY like my Ravana Wasp build and it’s only level 9.
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jaycl
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Post by jaycl on Jan 18, 2021 14:57:10 GMT -5
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Post by Method Games[YT] on Jan 18, 2021 18:25:13 GMT -5
This is the jaeger I use. It hits hard and damage defense mitigation is very noticeable. Mings are easy targets. Plasma Mings were everywhere, these weapons were a miniature cash grab attempt to get revenge on them (and the "F" group, Falcon/Fenrir). I don't think they have been taken up as well as Pix would have wanted. The game moves so fast that you don't have time to sit there and wait to get damage in. I do occasionally see the odd Hawk sporting these things and doing reasonable damage from far. If you try to close the gap on them, well you know what happens.
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Post by vonpaulus on Jan 19, 2021 0:13:12 GMT -5
I’ve been doing a little testing of the Gauss.
My initial impression: - It is a shoot and scoot weapon, not a stand and deliver system. Take your shots then reposition. I think the best bots to fit railguns on will be high mobility bots. Jaeger fits the hill with spider mobility, but I’d consider also bots like Raykers, Striders or Ravens. Slower bots with jump units (boost your mobility) or LD ammo (nerf the reds mobility) might also work. - Powerman skill makes a huge difference. Probably the number 1 skill I’d recommend for anyone trying a railgun build, before mechanic, road hog, armor expert or any of the usual suspects. - It is underpowered, so unless you want to invest more silver than usual or wait until the buff (assuming one will come) you may want to look at other weapons for long range fire. - It is a lot of fun whacking Mings floating off to the side on Carrier where they think they are out of range, but unless you are at high levels you won’t do enough damage quickly enough to make it a winning strategy. You can bait Mings into coming close enough to other blues
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Post by Poopface on Jan 19, 2021 7:47:58 GMT -5
This is the jaeger I use. It hits hard and damage defense mitigation is very noticeable. Mings are easy targets. I do occasionally see the odd Hawk sporting these things and doing reasonable damage from far. If you try to close the gap on them, well you know what happens. Yes, you saw one a little bit ago, in fact.
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Post by Method Games[YT] on Jan 19, 2021 8:06:32 GMT -5
I do occasionally see the odd Hawk sporting these things and doing reasonable damage from far. If you try to close the gap on them, well you know what happens. Yes, you saw one a little bit ago, in fact.
I'm thinking it was the game where the shotgun Minos was in our spawn which took forever to get rid of.
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Post by Poopface on Jan 19, 2021 8:54:11 GMT -5
Yes, you saw one a little bit ago, in fact.
I'm thinking it was the game where the shotgun Minos was in our spawn which took forever to get rid of. Yep. That was the same game.
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Post by Rollo Tomasi on Jan 19, 2021 14:09:30 GMT -5
I’ve been doing a little testing of the Gauss. My initial impression: - It is a shoot and scoot weapon, not a stand and deliver system. Take your shots then reposition. I think the best bots to fit railguns on will be high mobility bots. Jaeger fits the hill with spider mobility, but I’d consider also bots like Raykers, Striders or Ravens. Slower bots with jump units (boost your mobility) or LD ammo (nerf the reds mobility) might also work. - Powerman skill makes a huge difference. Probably the number 1 skill I’d recommend for anyone trying a railgun build, before mechanic, road hog, armor expert or any of the usual suspects. - It is underpowered, so unless you want to invest more silver than usual or wait until the buff (assuming one will come) you may want to look at other weapons for long range fire. - It is a lot of fun whacking Mings floating off to the side on Carrier where they think they are out of range, but unless you are at high levels you won’t do enough damage quickly enough to make it a winning strategy. You can bait Mings into coming close enough to other blues Good summary, especially the Powerman, mobility and underpowered comments. My Falcon has some mobility as well, especially if we are down beacons. The Survivor skill was a tough trade off, but I hit T4 on the first random re-roll so decided to keep it. IF I stick w the Gauss, I’ll of course get Powerman instead of Sharpshooter, even though it’s value is a bit diluted by the Falcon’s cooldown.
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Post by Deleted on Jan 19, 2021 15:11:11 GMT -5
mother of jesus christo this machine is crazy if i start to make this now pix nerf it to pee pee before i get to make it like this how long and how much money it cost you please?
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Post by vonpaulus on Jan 19, 2021 20:18:40 GMT -5
I’ve been doing a little testing of the Gauss. My initial impression: - It is a shoot and scoot weapon, not a stand and deliver system. Take your shots then reposition. I think the best bots to fit railguns on will be high mobility bots. Jaeger fits the hill with spider mobility, but I’d consider also bots like Raykers, Striders or Ravens. Slower bots with jump units (boost your mobility) or LD ammo (nerf the reds mobility) might also work. - Powerman skill makes a huge difference. Probably the number 1 skill I’d recommend for anyone trying a railgun build, before mechanic, road hog, armor expert or any of the usual suspects. - It is underpowered, so unless you want to invest more silver than usual or wait until the buff (assuming one will come) you may want to look at other weapons for long range fire. - It is a lot of fun whacking Mings floating off to the side on Carrier where they think they are out of range, but unless you are at high levels you won’t do enough damage quickly enough to make it a winning strategy. You can bait Mings into coming close enough to other blues Good summary, especially the Powerman, mobility and underpowered comments. My Falcon has some mobility as well, especially if we are down beacons. The Survivor skill was a tough trade off, but I hit T4 on the first random re-roll so decided to keep it. IF I stick w the Gauss, I’ll of course get Powerman instead of Sharpshooter, even though it’s value is a bit diluted by the Falcon’s cooldown. I’m not so sure about adamant road hog. My strategy with sniper bots is to drop them when the blues have a beacon/ticket lead. I find they work when the reds have to cross open ground to get to beacons, but if they can safely turtle then the sniping doesn’t get you back in the game.
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jaycl
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Post by jaycl on Jan 20, 2021 7:32:54 GMT -5
mother of jesus christo this machine is crazy if i start to make this now pix nerf it to pee pee before i get to make it like this how long and how much money it cost you please? Not sure on resources. Let’s just say expensive. Took like two months. I doubt they will nerf anything on this build due to it not being very popular. I’ve only ever seen a handful out in the wild and none as powerful as mine. Instead I actually see a buff in the future for it. But it absolutely a beast on long maps like canyon and Springfield. It shoots fast and has great mobility. I’ve learned where to set up an over watch position and prioritize targets correctly. I’ll wait till I see blue pushing a beacon and deliver suppressing fire. I had a match where I got 4mil damage and 14 kills on canyon with this one bot. It definitely is a skill bot and in order to be effective you often need to wait to shoot the perfect shot. It is totally worth it. TDM is very fun with this
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Post by Poopface on Jan 20, 2021 12:06:11 GMT -5
Good summary, especially the Powerman, mobility and underpowered comments. My Falcon has some mobility as well, especially if we are down beacons. The Survivor skill was a tough trade off, but I hit T4 on the first random re-roll so decided to keep it. IF I stick w the Gauss, I’ll of course get Powerman instead of Sharpshooter, even though it’s value is a bit diluted by the Falcon’s cooldown. I’m not so sure about adamant road hog. My strategy with sniper bots is to drop them when the blues have a beacon/ticket lead. I find they work when the reds have to cross open ground to get to beacons, but if they can safely turtle then the sniping doesn’t get you back in the game. That’s why I have my Gausses paired up with Noricums on my Hawk. Unless they’re under something, it’s really hard for them to hide.
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Post by Rollo Tomasi on Jan 21, 2021 13:43:44 GMT -5
I’m shelving my Gauss project, stopped short at levels 9/8/8.
Short version:
In 30 seconds, Tempest w Sharpshooter delivers about 60% more damage at 700m than Gauss.
Longer version:
I did manage to get a couple of cool kill shots, including 2 Titans but I’ve been generally unimpressed in field trials. So I went back to my Tempests and conducted a controlled test of a single Gauss vs single Tempest at 700m using my smurf account level 7 Griffin as a test dummy. Basil Pilot, Sharpshooter, but not Powerman and no drones used.
If I extrapolate the level 9 Gauss results to Mk2 level 12 (assume 10% boost per level and 20% for Mk2) then add 25% for Powerman skill, I get about 77,200 damage in 30 seconds. Coincidentally, this is about how long it takes a single maxed Tempest to finish off the Griffin (123,400).
Gauss has the burst advantage for a single shot and DR bypass, but Tempest is much more versatile and can even brawl in a pinch. If Gauss got a 25% or greater buff/individual shot AND a 25% higher total shots capacity, I’d consider investing in them. Until then my Gausses join the ever growing pile of dust collectors.
EDIT - If I were using this only vs Titans and other DR bots, I’d be satisfied with less of a buff, but most battles are a mixed bag, so versatility has advantages.
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Post by slugpug on Jan 21, 2021 23:57:07 GMT -5
I’m shelving my Gauss project, stopped short at levels 9/8/8. Short version: In 30 seconds, Tempest w Sharpshooter delivers about 60% more damage at 700m than Gauss. Longer version: I did manage to get a couple of cool kill shots, including 2 Titans but I’ve been generally unimpressed in field trials. So I went back to my Tempests and conducted a controlled test of a single Gauss vs single Tempest at 700m using my smurf account level 7 Griffin as a test dummy. Basil Pilot, Sharpshooter, but not Powerman and no drones used. If I extrapolate the level 9 Gauss results to Mk2 level 12 (assume 10% boost per level and 20% for Mk2) then add 25% for Powerman skill, I get about 77,200 damage in 30 seconds. Coincidentally, this is about how long it takes a single maxed Tempest to finish off the Griffin (123,400). Gauss has the burst advantage for a single shot and DR bypass, but Tempest is much more versatile and can even brawl in a pinch. If Gauss got a 25% or greater buff/individual shot AND a 25% higher total shots capacity, I’d consider investing in them. Until then my Gausses join the ever growing pile of dust collectors. EDIT - If I were using this only vs Titans and other DR bots, I’d be satisfied with less of a buff, but most battles are a mixed bag, so versatility has advantages. Ah...Tempests...anyone remember those? Most reds do after my Behemoth delivers just under 1 million cycle damage!! Then add freezer for another 20%....
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Post by Rollo Tomasi on Jan 22, 2021 6:51:59 GMT -5
Iâm shelving my Gauss project, stopped short at levels 9/8/8. Short version: In 30 seconds, Tempest w Sharpshooter delivers about 60% more damage at 700m than Gauss. Longer version: I did manage to get a couple of cool kill shots, including 2 Titans but Iâve been generally unimpressed in field trials. So I went back to my Tempests and conducted a controlled test of a single Gauss vs single Tempest at 700m using my smurf account level 7 Griffin as a test dummy. Basil Pilot, Sharpshooter, but not Powerman and no drones used. If I extrapolate the level 9 Gauss results to Mk2 level 12 (assume 10% boost per level and 20% for Mk2) then add 25% for Powerman skill, I get about 77,200 damage in 30 seconds. Coincidentally, this is about how long it takes a single maxed Tempest to finish off the Griffin (123,400). Gauss has the burst advantage for a single shot and DR bypass, but Tempest is much more versatile and can even brawl in a pinch. If Gauss got a 25% or greater buff/individual shot AND a 25% higher total shots capacity, Iâd consider investing in them. Until then my Gausses join the ever growing pile of dust collectors. EDIT - If I were using this only vs Titans and other DR bots, Iâd be satisfied with less of a buff, but most battles are a mixed bag, so versatility has advantages. Ah...Tempests...anyone remember those? Most reds do after my Behemoth delivers just under 1 million cycle damage!! Then add freezer for another 20%.... I miss jumping with the glorious shower of shell casings, but they still hit harder than most folks think. I do love taking down an AoMing with em and can almost hear the Red pilot - Tempests? I got killed by Tempests? 「whiskey tango foxtrot」!
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Post by slugpug on Jan 22, 2021 8:15:53 GMT -5
Ah...Tempests...anyone remember those? Most reds do after my Behemoth delivers just under 1 million cycle damage!! Then add freezer for another 20%.... I miss jumping with the glorious shower of shell casings, but they still hit harder than most folks think. I do love taking down an AoMing with em and can almost hear the Red pilot - Tempests? I got killed by Tempests? 「whiskey tango foxtrot」! I know right! Been awhile since I did the math out... With 5 circle freezer chips I get the effect on Titans usually within 1/4 clip. That translates to roughly 1,150,000 per cycle. I’ve also got that 800m range shooting drone for whatever that’s worth. I’m also using basil with tier 4 sharpshooter and speedshooter. Since Mings got nerfed it’s been pretty hilarious...especially on Canyon.
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Post by vonpaulus on Jan 22, 2021 8:31:37 GMT -5
I’m shelving my Gauss project, stopped short at levels 9/8/8. Short version: In 30 seconds, Tempest w Sharpshooter delivers about 60% more damage at 700m than Gauss. Longer version: I did manage to get a couple of cool kill shots, including 2 Titans but I’ve been generally unimpressed in field trials. So I went back to my Tempests and conducted a controlled test of a single Gauss vs single Tempest at 700m using my smurf account level 7 Griffin as a test dummy. Basil Pilot, Sharpshooter, but not Powerman and no drones used. If I extrapolate the level 9 Gauss results to Mk2 level 12 (assume 10% boost per level and 20% for Mk2) then add 25% for Powerman skill, I get about 77,200 damage in 30 seconds. Coincidentally, this is about how long it takes a single maxed Tempest to finish off the Griffin (123,400). Gauss has the burst advantage for a single shot and DR bypass, but Tempest is much more versatile and can even brawl in a pinch. If Gauss got a 25% or greater buff/individual shot AND a 25% higher total shots capacity, I’d consider investing in them. Until then my Gausses join the ever growing pile of dust collectors. EDIT - If I were using this only vs Titans and other DR bots, I’d be satisfied with less of a buff, but most battles are a mixed bag, so versatility has advantages. I’m getting a similar vibe. - Railguns generally need to be on high mobility bots to take advantage of their charge up, pop out and shoot a heavy burst ability.Which kind of begs the question of what are they doing better than existing weapons. Trebs have longer range. Tempests do more damage over time, Dragoons do higher burst for pop up shooting, and aren’t all or nothing shots. The only thing they have going for them is DR mitigation, and you really need an extended flight capacity to be able to pick and choose targets to make that a major selling point. - They need powermac at T3 or T4 just to get i to the ballpark of being effective enough to consider. - Without a significant buff they will be dust collectors for all but the most dedicated of players. JCL’s jaeger for example has an absolute boatload of skills and modules sunk into it, but bots like Hawks and Scorpions can be very effective without having to put so many resources into them. I am going to persist with my Solid Gauss-Jaeger but that’s more from me liking the look of it and a fondness for off-meta setups than any expectations of it being a fearsome opponent.
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Post by Rollo Tomasi on Jan 22, 2021 8:46:15 GMT -5
I miss jumping with the glorious shower of shell casings, but they still hit harder than most folks think. I do love taking down an AoMing with em and can almost hear the Red pilot - Tempests? I got killed by Tempests? 「whiskey tango foxtrot」! I know right! Been awhile since I did the math out... With 5 circle freezer chips I get the effect on Titans usually within 1/4 clip. That translates to roughly 1,150,000 per cycle. I’ve also got that 800m range shooting drone for whatever that’s worth. I’m also using basil with tier 4 sharpshooter and speedshooter. Since Mings got nerfed it’s been pretty hilarious...especially on Canyon. I guess this is still valid in the Gauss thread as Tempest is a primary competitor for the 800m range. With Sharpshooter, you’re looking at about 95k per clip at 700m vs a Griffin sized Hit Box. Read that again...AT 700 METERS! It’s gotta be north of 100k vs a Titan. Gauss has the obvious advantages of DR bypass, single shot burst and 100% damage at 800m. Disadvantages include: no forgiveness for missing by a little bit, zero brawling potential and much lower DPM.
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Post by Rollo Tomasi on Jan 22, 2021 8:50:33 GMT -5
I’m shelving my Gauss project, stopped short at levels 9/8/8. Short version: In 30 seconds, Tempest w Sharpshooter delivers about 60% more damage at 700m than Gauss. Longer version: I did manage to get a couple of cool kill shots, including 2 Titans but I’ve been generally unimpressed in field trials. So I went back to my Tempests and conducted a controlled test of a single Gauss vs single Tempest at 700m using my smurf account level 7 Griffin as a test dummy. Basil Pilot, Sharpshooter, but not Powerman and no drones used. If I extrapolate the level 9 Gauss results to Mk2 level 12 (assume 10% boost per level and 20% for Mk2) then add 25% for Powerman skill, I get about 77,200 damage in 30 seconds. Coincidentally, this is about how long it takes a single maxed Tempest to finish off the Griffin (123,400). Gauss has the burst advantage for a single shot and DR bypass, but Tempest is much more versatile and can even brawl in a pinch. If Gauss got a 25% or greater buff/individual shot AND a 25% higher total shots capacity, I’d consider investing in them. Until then my Gausses join the ever growing pile of dust collectors. EDIT - If I were using this only vs Titans and other DR bots, I’d be satisfied with less of a buff, but most battles are a mixed bag, so versatility has advantages. I’m getting a similar vibe. - Railguns generally need to be on high mobility bots to take advantage of their charge up, pop out and shoot a heavy burst ability.Which kind of begs the question of what are they doing better than existing weapons. Trebs have longer range. Tempests do more damage over time, Dragoons do higher burst for pop up shooting, and aren’t all or nothing shots. The only thing they have going for them is DR mitigation, and you really need an extended flight capacity to be able to pick and choose targets to make that a major selling point. - They need powermac at T3 or T4 just to get i to the ballpark of being effective enough to consider. - Without a significant buff they will be dust collectors for all but the most dedicated of players. JCL’s jaeger for example has an absolute boatload of skills and modules sunk into it, but bots like Hawks and Scorpions can be very effective without having to put so many resources into them. I am going to persist with my Solid Gauss-Jaeger but that’s more from me liking the look of it and a fondness for off-meta setups than any expectations of it being a fearsome opponent. And the upcoming Hornet will be additional competition. True it will be only 600m, but the corrosion dmg is DR bypass like the Gauss.
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shish77
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Post by shish77 on Jan 22, 2021 10:57:54 GMT -5
I’m shelving my Gauss project, stopped short at levels 9/8/8. Short version: In 30 seconds, Tempest w Sharpshooter delivers about 60% more damage at 700m than Gauss. Longer version: I did manage to get a couple of cool kill shots, including 2 Titans but I’ve been generally unimpressed in field trials. So I went back to my Tempests and conducted a controlled test of a single Gauss vs single Tempest at 700m using my smurf account level 7 Griffin as a test dummy. Basil Pilot, Sharpshooter, but not Powerman and no drones used. If I extrapolate the level 9 Gauss results to Mk2 level 12 (assume 10% boost per level and 20% for Mk2) then add 25% for Powerman skill, I get about 77,200 damage in 30 seconds. Coincidentally, this is about how long it takes a single maxed Tempest to finish off the Griffin (123,400). Gauss has the burst advantage for a single shot and DR bypass, but Tempest is much more versatile and can even brawl in a pinch. If Gauss got a 25% or greater buff/individual shot AND a 25% higher total shots capacity, I’d consider investing in them. Until then my Gausses join the ever growing pile of dust collectors. EDIT - If I were using this only vs Titans and other DR bots, I’d be satisfied with less of a buff, but most battles are a mixed bag, so versatility has advantages. I’m getting a similar vibe. - Railguns generally need to be on high mobility bots to take advantage of their charge up, pop out and shoot a heavy burst ability.Which kind of begs the question of what are they doing better than existing weapons. Trebs have longer range. Tempests do more damage over time, Dragoons do higher burst for pop up shooting, and aren’t all or nothing shots. The only thing they have going for them is DR mitigation, and you really need an extended flight capacity to be able to pick and choose targets to make that a major selling point. - They need powermac at T3 or T4 just to get i to the ballpark of being effective enough to consider. - Without a significant buff they will be dust collectors for all but the most dedicated of players. JCL’s jaeger for example has an absolute boatload of skills and modules sunk into it, but bots like Hawks and Scorpions can be very effective without having to put so many resources into them. I am going to persist with my Solid Gauss-Jaeger but that’s more from me liking the look of it and a fondness for off-meta setups than any expectations of it being a fearsome opponent. Run hawk with tempests and molot-t's (both mk2.12). 3 fully loaded thermonuke reactors, Basil Lapate with all Tempest skills. LD module, drone with Modulative intensifiers that give additional 45% damange. The setup is specific against Titans on large maps, but shreds other bots quite well too. This hawk keeps all Ao Mings grounded indefinitely . But if they dare... It's a quick death. Once I took out 4 Ao Mings in one battle on Canyon.
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