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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 26, 2017 4:10:46 GMT -5
Hello guys! So I took the time to make a short but informative guide to anyone ho wants some advice on how they should build their hangar and how to expend correctly your currencies, so lets start! *Edit* - Remember that this is only basic stuff so that you dont get yourself frustrated on buying something you think will be good, but it isnt after all.(*cough* gekkos *cough*) One can adapt his playstyle to fit in what I will advise here, enjoy the game and have fun. League: Recruit Priorities: 3rd slot, save gold & silver for better gear later Hangar builds: Destrier/Pinata - Patton/Punisher - Cossack/Punisher MK2 League: Soldier Priorities: Same as above, but with a little tweaks in hangar Hangar builds: Griffin/Pin/Tulumbas - Patton/Pinata - Cossack/Punisher MK2 Griffin/Pin/Tulumbas - Patton/Pinata - Boa/Thunder/Punisher MK2 League: Bronze Priorities: 4th slot, save gold for 2 Orkans & silver for priority upgrades, should be LV 20 and have workshop unlocked Hangar builds: Griffin/Pin/Tulumbas - Patton/Pinata - Boa/Thunder/Taran - Leo/Thunder/Pinata Griffin/Pin/Tulumbas - Leo/Thunder/Pinata - Boa/Thunder/Taran - Boa/Thunder/Orkan League: Silver Priorities: 5th slot, should have 2 Orkans & at least 2x Tarans & 2x Magnuns Hangar builds: Griffin/Pin/Tulumbas - Griffin/Magnum/Taran - Griffin/Pinata/Orkan - Leo/Thunder/Pinata Natasha/Pin/Trident - Griffin/Magnum/Taran - Griffin/Pinata/Orkan - Leo/Thunder/Pinata League: Gold Priorities: 2x Orkans & 2x Aphids, might start considering Galahad & Lancelot and must have 4x Tarans & 4x magnuns, and maybe 2x Tridents Hangar builds: Natasha/Pin/Trident - 2x Griffin/Magnum/Taran - Griffin/Pinata/Orkan - Griffin/Aphid/Orkan Natasha/Pin/Trident - Griffin/Magnum/Taran - Galahad/Magnum/Taran - Griffin/Pinata/Orkan - Griffin/Aphid/Orkan League: Diamond Priorities: Lancelot & Ancile, if on Android, all levels must be at least 9 to compete, squading advised. Hangar builds: Natasha/Pin/Trident - Galahad/Magnum/Taran - Lancelot/Taran/Ancile - Griffin/Pinata/Orkan - Griffin/Aphid/Orkan Fury/Trident - Galahad/Magnum/Taran - Lancelot/Taran/Ancile - Griffin/Pinata/Orkan - Griffin/Aphid/Orkan League: Expert+ Priorities: Everything at least level 10, must have Fury with Tridents, from this point everyone should be near or already be maxed out, squading highly advised. Hangar builds: Fury/Trident - Lancelot/Thunder/Orkan - Lancelot/Taran/Ancile - Griffin/Pinata/Orkan - Griffin/Aphid/Orkan Fury/Zeus - Lancelot/Taran/Ancile - Lancelot/Taran/Ancile - Griffin/Pinata/Orkan - Griffin/Aphid/Orkan Carnage/Zeus - Galahad/Magnum/Taran - Lancelot/Taran/Ancile - Griffin/Pinata/Orkan - Griffin/Aphid/Orkan So thats it! Every info I have writen here was taken from my experience in Android platform, so it shouldnt change much if you are playing on iOS. Hope this helps you in any maner, thank you for reading.
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Post by snk on Mar 26, 2017 4:54:15 GMT -5
I think this is pretty good info for someone new to War Robots. ?
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Post by The VVatcher on Mar 26, 2017 5:16:28 GMT -5
This is it right here. This is how you do it. Good job!
Excellent presentation too. Kudos!
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Deleted
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Post by Deleted on Mar 26, 2017 5:30:29 GMT -5
My only quibbles: I'd keep 1 Boa rather than going to 3 Griffins so quickly. Buying an orkan as soon as you can and putting it on a Boa is devastating and you can start upgrading that orkan very early. Also I see no Gareth. Gareth triples or quadruples your chance of winning beacon gold while not diminishing your chance of winning damage gold too much. And it is another single medium slot bot, so it nicely fills a time period where you might have only one taran or orkan. It is also a steal at the price of an Orkan.
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Post by ou812gr8m8 on Mar 26, 2017 5:39:15 GMT -5
Pretty darn good summary. Good work.
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morel22
Destrier
Posts: 110
Karma: 29
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Post by morel22 on Mar 26, 2017 5:41:57 GMT -5
No mention of beacon cappers and totally skipped over long range.. No mention of Carnage or Rhino either..
One can't enjoy the game without trying out everything.. And there are always different routes to the top..
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Post by snk on Mar 26, 2017 7:44:22 GMT -5
No mention of beacon cappers and totally skipped over long range.. No mention of Carnage or Rhino either.. One can't enjoy the game without trying out everything.. And there are always different routes to the top.. yeah, thunder Carnage is good other option in early league.
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Post by The VVatcher on Mar 26, 2017 8:05:31 GMT -5
This thing cuts the fat, so to speak.
It goes straight to tournament-style hangar.
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Post by ou812gr8m8 on Mar 26, 2017 8:25:08 GMT -5
A Carnage is mentioned.
I didn't assume the guide was meant to be the only way to progress, but a few suggested routes.
I liked it.
Including all bots and all weapons for all play-styles would be cumbersome.
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morel22
Destrier
Posts: 110
Karma: 29
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Post by morel22 on Mar 26, 2017 9:27:04 GMT -5
I forgot to thank Ninja for the effort. Always appreciate sincere effort and time dedicated to the benefit of others.
The post gives a good insight on what is momentarily perceived by the majority as the best bot setups in the game..
It should be mentioned though that this is not the only way up..
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Post by blastronaut on Mar 26, 2017 10:41:08 GMT -5
boring, but effective
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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 26, 2017 11:34:20 GMT -5
Thank you guys for the positive feedback. Remember that this is a "how to" start the game and go as quickly as possible to a competitive hangar build and not waste many resources on unecessary stuff. It is really basic to what you see the best in each league and one can adapt his playstyle to fit in what I have mentioned. Also, do remember that any bot can cap beacons just as fine, and that is why I recommended Galahad starting from Gold+ since in lower tiers lights tend to be more popular and it is even easier to cap beacons there. I did only recommended Carnage/Zeus since it is the most consistent Carnage build so far, Carnage/Thunder is a high risk high reward setup.
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Post by whatttupG on Mar 26, 2017 14:05:01 GMT -5
Nice job, seems like great info.
Not exactly my recipe but that doesn't mean much, looks kinda Griffin heavy, Gareth is missing, but maybe that works for this?
4 slots and no capper is the wall I hit, there's a point you can't run Cossacks anymore but don't have a replacement either, I don't see something here that would have helped me beat that.
Still, amazing post, maybe I wouldn't have my problems if I did it this way haha
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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 26, 2017 14:16:04 GMT -5
Nice job, seems like great info. Not exactly my recipe but that doesn't mean much, looks kinda Griffin heavy, Gareth is missing, but maybe that works for this? 4 slots and no capper is the wall I hit, there's a point you can't run Cossacks anymore but don't have a replacement either, I don't see something here that would have helped me beat that. Still, amazing post, maybe I wouldn't have my problems if I did it this way haha Lower leagues if played with skill you can cap beacons just fine with alot of heavies, I did not recommended the Gareth even though I have one since it is not a long term investment, so it should lose its viability in Diamond and above. Even though the game's main objective is to capture beacons, you need the firepower to actually hold on them. Maybe the rogatka from the test servers would do the job of the Cossacks without being a troll pick on higher levels, we'll see soon. And thanks for the comment! Maybe this wouldnt have worked before since the meta changed a little bit from when I started playing (about 3 months ago).
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88generalblue
GI. Patton
Posts: 137
Karma: 76
Platform: Android
Clan: Wik2
League: Silver
Favorite robot: Gareth w/ Taran, Aphids
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Post by 88generalblue on Mar 27, 2017 23:58:28 GMT -5
very nice post, thank you! they have something kindof similar on the main wikia site, but this really spells it out & has pictures, I appreciate this effort to help everyone
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Post by zr on Mar 28, 2017 0:27:10 GMT -5
Nice? But what sort of level weapons to break in to each different league. I,m not sure if the leagues are stable enough to answer this? One day I am just about to break in to gold 1, 2 days later all the way back to silver 1. Running level 8 weapons
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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 28, 2017 0:39:52 GMT -5
Nice? But what sort of level weapons to break in to each different league. I,m not sure if the leagues are stable enough to answer this? One day I am just about to break in to gold 1, 2 days later all the way back to silver 1. Running level 8 weapons The Bronze & Silver leagues at the moment are very unstable because of tankers and people dropping to farm gold & silver. I may say that anything above Soldier and bellow Diamond league should do fine level 7+, and you can climb with more than 50% winrate playing solo if you follow my guide (It just gets better if you find someone to play with, or play in a squad).
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Post by gr3ygh05t on Mar 28, 2017 1:55:07 GMT -5
I disagree with the recruit and soldier guide. I started with molots instead of punishers. This is because it saves more silver as this is the Patton's default weapons. So I ended up with a piñata destrier, a molot cossack and molot patton for recruit. I purchased the Leo for private league as it requires less skill to use and mows down anything in it's path that is less than a Leo. The griffin was also the fourth purchased converted into a molot griffin replacing the destrier. So here is my line up: Recruit : molot patton, piñata destrier, molot cossack Private: molot griffin, thunder pinata leo, pin molot patton, punished cossack
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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 28, 2017 3:21:39 GMT -5
I disagree with the recruit and soldier guide. I started with molots instead of punishers. This is because it saves more silver as this is the Patton's default weapons. So I ended up with a piñata destrier, a molot cossack and molot patton for recruit. I purchased the Leo for private league as it requires less skill to use and mows down anything in it's path that is less than a Leo. The griffin was also the fourth purchased converted into a molot griffin replacing the destrier. So here is my line up: Recruit : molot patton, piñata destrier, molot cossack Private: molot griffin, thunder pinata leo, pin molot patton, punished cossack Punishers are cheap and do alot more damage up close than molots. Leo is not so good as a long term investment but it is strong on lower tiers since his stock stats are nice. Its up to personal opinion, but I preffer Punishers over Molots early.
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Post by gr3ygh05t on Mar 28, 2017 9:07:29 GMT -5
Punishers are cheap and do alot more damage up close than molots. Leo is not so good as a long term investment but it is strong on lower tiers since his stock stats are nice. Its up to personal opinion, but I preffer Punishers over Molots early. The reason I chose the molots is economy. It allows you to save for better setups later. I may have to re-evaluate the punishers after 2.7 since the buff as I can't tell which is more effective now. Also the molots have some viability against trident furies later. As for the Leo Vs. Griffin early on the Leo is better because the griffin can't shine without gold or WSP weapons which unless you spend $$$ or is at Lv 20+.
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Post by Conflict's Student on Mar 28, 2017 9:43:44 GMT -5
Nice job overall. Good advice to promote a quality beginners' experience. I'm still a "slots before bots" advocate (and extend that to waiting until after 5th slot - which you can get while still leveling up - before getting Au weapons too) but I can't disagree too much with the progression shown. It is much more effective than what I see most pilots pursuing and ensures the player always has a capable hangar. I do agree with this though: My only quibbles: I'd keep 1 Boa rather than going to 3 Griffins so quickly. Buying an orkan as soon as you can and putting it on a Boa is devastating and you can start upgrading that orkan very early. Also I see no Gareth. Gareth triples or quadruples your chance of winning beacon gold while not diminishing your chance of winning damage gold too much. And it is another single medium slot bot, so it nicely fills a time period where you might have only one taran or orkan. It is also a steal at the price of an Orkan. The nice thing about two-hardpoint bots is they are much quicker to upgrade with only two weapons instead of four. You can get your hangar to 6/6, 7/7, or 8/8 with Boas and Gareths, then start shifting those upgraded weapons slowly onto platforms that carry more hardware. Meanwhile, both Boa and Gareth have other abilities to offset their limited firepower (high durability, small hitbox, Gareth's speed) so you don't suffer as much for not having many upgraded weapons early on.
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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 28, 2017 10:57:17 GMT -5
Nice job overall. Good advice to promote a quality beginners' experience. I'm still a "slots before bots" advocate (and extend that to waiting until after 5th slot - which you can get while still leveling up - before getting Au weapons too) but I can't disagree too much with the progression shown. It is much more effective than what I see most pilots pursuing and ensures the player always has a capable hangar. I do agree with this though: My only quibbles: I'd keep 1 Boa rather than going to 3 Griffins so quickly. Buying an orkan as soon as you can and putting it on a Boa is devastating and you can start upgrading that orkan very early. Also I see no Gareth. Gareth triples or quadruples your chance of winning beacon gold while not diminishing your chance of winning damage gold too much. And it is another single medium slot bot, so it nicely fills a time period where you might have only one taran or orkan. It is also a steal at the price of an Orkan. The nice thing about two-hardpoint bots is they are much quicker to upgrade with only two weapons instead of four. You can get your hangar to 6/6, 7/7, or 8/8 with Boas and Gareths, then start shifting those upgraded weapons slowly onto platforms that carry more hardware. Meanwhile, both Boa and Gareth have other abilities to offset their limited firepower (high durability, small hitbox, Gareth's speed) so you don't suffer as much for not having many upgraded weapons early on. Thank you for the comment! I think 2 Orkans before the 5th slot wont hurt at all since they are really valuable, and by the time you get 2 you will already start seeing shield bots. I'm against anything besides the 2 Orkans before going to the 5th slot though, I do recommended a second Boa with an Orkan but did not show it in the image since it is a secondary build to the hangar, going for the Griffins are better future investments since they can compete on higher tiers. Boa is not viable anymore after the release of Lancelot. I also own myself a Gareth but I didnt recommended it because again its not a good future investment, but it can help you farm gold on lower tiers and untill Gold league, that is something people could aim for before one Orkan, but it is not advised though.
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Post by Deleted on Mar 28, 2017 12:27:23 GMT -5
Nice job overall. Good advice to promote a quality beginners' experience. I'm still a "slots before bots" advocate (and extend that to waiting until after 5th slot - which you can get while still leveling up - before getting Au weapons too) but I can't disagree too much with the progression shown. It is much more effective than what I see most pilots pursuing and ensures the player always has a capable hangar. I do agree with this though: The nice thing about two-hardpoint bots is they are much quicker to upgrade with only two weapons instead of four. You can get your hangar to 6/6, 7/7, or 8/8 with Boas and Gareths, then start shifting those upgraded weapons slowly onto platforms that carry more hardware. Meanwhile, both Boa and Gareth have other abilities to offset their limited firepower (high durability, small hitbox, Gareth's speed) so you don't suffer as much for not having many upgraded weapons early on. Thank you for the comment! I think 2 Orkans before the 5th slot wont hurt at all since they are really valuable, and by the time you get 2 you will already start seeing shield bots. I'm against anything besides the 2 Orkans before going to the 5th slot though, I do recommended a second Boa with an Orkan but did not show it in the image since it is a secondary build to the hangar, going for the Griffins are better future investments since they can compete on higher tiers. Boa is not viable anymore after the release of Lancelot. I also own myself a Gareth but I didnt recommended it because again its not a good future investment, but it can help you farm gold on lower tiers and untill Gold league, that is something people could aim for before one Orkan, but it is not advised though. I reset my progress back to the beginning and purchased an orkan before my 4th slot. As of now it is working out well. It is on a boa and I almost always win damage gold (beacon as well). Occasionally I mech out but we usually still win and I usually win damage/beacon gold despite dying early. To be fair, I am an advanced player and it is quite obvious everyone else is not, so my experience is no doubt different than a genuine beginner if they tried the same thing.
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Post by shivaswrath on Mar 28, 2017 14:46:15 GMT -5
For Diamond, I would say RH Slap Galahad to replace the Natasha and/or replace a griffin with a Tri Fury and/or a Zeus Carny.
I agree need level 9 MINIMUM for Diamond (both weapons and bots - in this case, do bots first so you can save up enough to upgrade the weapons).
I'm going to hang in Diamond for awhile because it's not worth going into Expert.
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Post by frunobulax on Apr 7, 2017 7:16:03 GMT -5
Bump Solid advice. I'd add that a Zeus Carnage is an excellent addition to that hangar at gold or above, as many players prefer to run 2 midrange robots. Your hangars have 4 knife fighters. I actually upgrade 6 robots (Android gold), running a Zeus Carnage in all configurations, 4 knife fighters when running solo and 3 knife fighters with a Trident Fury for squad games.
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Post by [ita]SirKenzoY2J on Apr 7, 2017 8:21:25 GMT -5
I Belong to Expert League, and my hangar vision is similar... think about add more aphids, or switch tridents fury in favour or something faster to cap beacons in occasion
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Post by Deleted on Apr 12, 2017 23:06:20 GMT -5
What about a double trident Carnage? It's a great way to spend your WSP.
As I was coming up in the leagues, I played a RDB Griffin, which is a lot of fun, but replaced it with a double Trident Carnage because the quicker reload time produced a lot more damage overall. I tried a trident/pin Natasha, but it was less mobile than a Carnage and to use the pins I had to get within 500m which left me open to RDB Griffins and Thunders. The double Trident provides great mobility which allows you to have a target lined up by the time the tridents reload, rather than having to camp and wait... plus the energy shield protects you from Thunders within 500m and Molot fire. Double Trident/Trebuchet/Zues Carnage are definitely much more sporty and fun to play than Natasha's and you should be able to develop one well before you can afford a Fury.
I agree with you overall however. Until you can afford to buy Lancelots and Galahads, Griffins are the best choice if you are going for a high damage hanger, and you're better to spend gold on Orkans and Aphids before spending gold on premium robots.
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