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Post by themandalorian on May 29, 2020 1:56:51 GMT -5
I know Iâm speaking for thousands here and I know this isnât a new issue. Been playing since August. Worked up to Champions league. Spent good money on this game. Iâm vested.
Why in the hell canât/wonât Pix fix is targeting issues? In Champion leagues it truly competitive as it is, without the issues like this or buffering. It has cost me many kills, beacons, and points and has caused me to be killed rank low. I donât recall these issues when I was a noob in low level matches. It was perfect but it wasnât this bad. Right around Expert somewhere I really noticed this. I canât rely on automatic targeting because it jumps from one to the next like an indecisive puppy or select the target I want manually. When opponents are all crammed together or in the same line of sight it makes it really impossible to stay locked on. This might be a tactic by some players taking advantage of the 「bum-bum」 that is War Robots targeting systems.
How hard can it be after 6 years of being in biz to solve this? I gave them my money, so itâs not about not getting the shaft for being a cheap skate. Does anyone have a logical or rational explanation (player or MOD) as to WHY such a fundamental aspect of the game is virtually useless?
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Post by bravex on May 29, 2020 6:09:55 GMT -5
Here's something that always happens now :
I drop my Kid Titan, line up my shot and press the fire button. As the Tsar rocket swings up from Kid's back the target changes. Often to someone out of range or behind cover.
I only get 4 shots with the Tsar and I almost always miss with the first round!
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Post by ʂωєєтცяєα∂ on May 29, 2020 7:16:02 GMT -5
IMO I don’t think the current platform’s targeting mechanic can take all the variety of bots with their varied abilities including module abilities. I say this as auto and manual targeting seems to get worse with each update and subsequent new content release. Hopeful that the upcoming War Robots Remastered can better handle targeting.
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Post by AVC on May 29, 2020 7:45:35 GMT -5
It's probably the most frustrating thing in the entire game.
Changing targets while you are actually firing is just so annoying. Especially when it decides you want to fire at something that is either:
1- Behind cover 2- Out of range 3- Behind cover AND out of range 4- Using an invulnerability
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Post by MΞCHДИISΓIC on May 29, 2020 8:17:14 GMT -5
Trying to target an AM is the worst. It’s like a stealth bonus they get. Nothing pisses me off more when I finally target one and I end up suppressing a random red somewhere else and my noodles gets fried. I even use manual targeting/lock and it still sucks
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Post by Shockwave on May 29, 2020 9:44:53 GMT -5
Trying to target an AM is the worst. It’s like a stealth bonus they get. Nothing pisses me off more. Exactly, like they need another F****** advantage.
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Post by ѻﻭɼﻉ on May 29, 2020 10:30:56 GMT -5
The only issues I ever have with targeting:
- Ming is often difficult to acquire as a target. This is especially an issue if other opponents are below them whether Auto-lock or Manual-lock cycling are used. We do not know if this is an intentional deficit to give the Ming greater dominance
- The cycling mechanics of Manual-lock no longer scroll through all opponents in the field of vision. Due to this, sometimes I am unable to Manual-lock my intended target
- Nodens radar does not allow scrolling recipients for healing. It only has Auto-lock. Being unable to cycle through recipients sometimes results in the death of an ally you should have been able to heal.
Other than those, I never have issues because I don’t overly depend on Auto-lock, and I am careful not to lose the criteria for maintaining Manual-lock on my target.
I believe there are two reasons there are targeting issues:
- Players are relying too much on Auto-lock despite knowing it can jump targets if multiple opponents appear simultaneously in the field of vision
- The conditions for maintaining a lock-on have been lost.
If your target passes the targeting threshold on the vertical or horizontal planes, or you turn your reticle beyond the outer perimeters of the horizontal threshold, both Auto-lock and Manual-lock will be lost.
If the conditions for Manual-lock are maintained, targeting will not jump. Some people say it does. Imo either lag has occurred, or, you have lost the criteria for maintaining that lock. I encourage people to watch more carefully.
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Post by frunobulax on May 29, 2020 10:57:12 GMT -5
- The cycling mechanics of Manual-lock no longer scroll through all opponents in the field of vision. Due to this, sometimes I am unable to Manual-lock my intended target And that's precisely the issue. No targeting algorithm can guess which target you want to acquire, so I'm totally fine with the way it used to work (kinda random acquisition) because I use manual lock 100% of the time. But it's completely ridiculous that I can't get a lock on a flying AM if two other robots are nearby on the ground.
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Post by ѻﻭɼﻉ on May 29, 2020 11:29:03 GMT -5
- The cycling mechanics of Manual-lock no longer scroll through all opponents in the field of vision. Due to this, sometimes I am unable to Manual-lock my intended target And that's precisely the issue. No targeting algorithm can guess which target you want to acquire, so I'm totally fine with the way it used to work (kinda random acquisition) because I use manual lock 100% of the time. But it's completely ridiculous that I can't get a lock on a flying AM if two other robots are nearby on the ground. In the past, the Manual-lock would scroll through all of the opponents in the field of vision. Something was changed though, so my meaning was that when you do Manual-lock and scroll, it will now only cycle through some of the opponents and skip others even if they’re standing right next to one you just acquired. That’s frustrating
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Post by Munki on May 29, 2020 11:43:55 GMT -5
IMO I don’t think the current platform’s targeting mechanic can take all the variety of bots with their varied abilities including module abilities. I say this as auto and manual targeting seems to get worse with each update and subsequent new content release. Hopeful that the upcoming War Robots Remastered can better handle targeting. Unfortunately, the targeting will not get fixed in the remaster and most likely not at any point in the future. Remaster is slated to fix many things including most of the multi-second lag events plaguing the games currently. It is my understanding that Pix has made a good targeting system for Dino Squad but that it cannot (or will not) be incorporated into War Robots.
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Post by ʂωєєтცяєα∂ on May 29, 2020 13:51:03 GMT -5
IMO I don’t think the current platform’s targeting mechanic can take all the variety of bots with their varied abilities including module abilities. I say this as auto and manual targeting seems to get worse with each update and subsequent new content release. Hopeful that the upcoming War Robots Remastered can better handle targeting. Unfortunately, the targeting will not get fixed in the remaster and most likely not at any point in the future. Remaster is slated to fix many things including most of the multi-second lag events plaguing the games currently. It is my understanding that Pix has made a good targeting system for Dino Squad but that it cannot (or will not) be incorporated into War Robots. That’s interesting but I’m not sure I believe that. The new remastered platform is much more robust and supposedly able to handle the needs of the current gen game. I can only imagine that improved targeting would be a major consideration for inclusion considering it’s been one of the most widely discussed criticisms for the past 4 years or so. Where did you hear that would not be addressed, can you share?
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Post by alexmcph on May 29, 2020 19:06:32 GMT -5
The targeting has only been bad for me since the recent update. There was the occasional stuff up before but in general I could cycle through the opponents without any problem. Now it just goes back and forth between the enemies that I don't want and refuses to target the one I'm after no matter how many times I press it. I assume they are working on a way to get whales to pay for advanced targeting. Funny how there's no targeting problems when you're piloting a ming hey...
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Post by MΞCHДИISΓIC on May 29, 2020 20:36:58 GMT -5
The cycling mechanics of Manual-lock no longer scroll through all opponents in the field of vision. Due to this, sometimes I am unable to Manual-lock my intended target. That’s it right there. You have a red on the left, a red on the right and an AM in the middle. You can click the acquire target button 5 times and it just goes back and forth between the reds on the ground. It used to scroll through all. Now you have to click, click, click, click before you lock on the AM and half the time after lock it jumps to the ground again. Thing is with Quantum Radar and a flying Ao Jun, or a nightingale, etc this is not an issue for me. Only AM
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Post by themandalorian on May 29, 2020 22:38:13 GMT -5
The only issues I ever have with targeting: - Ming is often difficult to acquire as a target. This is especially an issue if other opponents are below them whether Auto-lock or Manual-lock cycling are used. We do not know if this is an intentional deficit to give the Ming greater dominance - The cycling mechanics of Manual-lock no longer scroll through all opponents in the field of vision. Due to this, sometimes I am unable to Manual-lock my intended target This is the chief issue. Iâ??m set to manual exclusively now and it seems like it wants to acquire targets like automatic. Tapping the target I want doesnâ??t do a thing. The AM targeting is beyond reeedikULussss!! I have to move sideways to get the targets to separate but that works 50/50 depending on how other players are moving. When about 3 or more bots are all lined up even loosely an AM is essentially given a bonus unless youâ??re also flying. Conversely, an AG/AO Jun flying has similar targeting issues in a cluster of ground opponents. That Dino game looks absolutely stupid imo and I hope that silly lil game doesnâ??t end up with a superior targeting system over this more established game. If true I sure do hope they can integrate it into War Robots. The thing is they would do really well to announce something like that to prevent people from bailing outta frustration prematurely. That would be a literal game changer.
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Post by frunobulax on May 30, 2020 8:20:58 GMT -5
And that's precisely the issue. No targeting algorithm can guess which target you want to acquire, so I'm totally fine with the way it used to work (kinda random acquisition) because I use manual lock 100% of the time. But it's completely ridiculous that I can't get a lock on a flying AM if two other robots are nearby on the ground. In the past, the Manual-lock would scroll through all of the opponents in the field of vision. Something was changed though, so my meaning was that when you do Manual-lock and scroll, it will now only cycle through some of the opponents and skip others even if they’re standing right next to one you just acquired. That’s frustrating More than frustrating. If 2 targets are behind cover and I have to hit the 3rd, I can't do it. That's not a nuisance, but a major issue.
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Post by Deleted on May 30, 2020 9:17:01 GMT -5
I think one of the first tips I ever got was to abandon manual locking; that was years ago, before it got this bad.
As pretty much everyone has stated, the Awwww Ming is one of the most obvious 'instigators' of this ... frustration.
Personally, I find it can make Quantum Radar useless. I hit Quantum Radar, try in vain to target the Ao Jun which is completely unaware I'm there. I target every single red other than the Ao Jun and just as my Quantum Radar runs out (I mean, it's already too short), the Ao Jun notices the ready meal that is moi, and proceeds to roast me long passed the recommended cooking time.
Thanks Pix.
I suppose they could argue that it's merely a realistically plausible targeting error IN THE BOTS.
Nah,they just screwed up.
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Post by The Doctor Is Out on May 30, 2020 9:28:15 GMT -5
Here's something that always happens now : I drop my Kid Titan, line up my shot and press the fire button. As the Tsar rocket swings up from Kid's back the target changes. Often to someone out of range or behind cover. I only get 4 shots with the Tsar and I almost always miss with the first round! Kid doesn't work well with Tsar. The absolute best loadout for Kid would be Gendarme/Cyclones with a Self-Repair module and the enhanced armor/damage kits. Cyclones provide excellent damage up close and far away with Gendarme can actually empty it's clip before exiting Full Action, something that can't be said for Vengeance or Cataclysm. Tsar reloads every 4 seconds, making it better on a continuous fire option like Arthur. IMO, wait until the end of the event and drop on Tokens for the Titan chest. You'll either get a shiny new Titan, a huge assortment of modules or a handful of nice guns. If you've just started with Titans you can't go wrong with it. Oh, and save your Platinum.
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Post by Munki on May 31, 2020 14:57:47 GMT -5
Unfortunately, the targeting will not get fixed in the remaster and most likely not at any point in the future. Remaster is slated to fix many things including most of the multi-second lag events plaguing the games currently. It is my understanding that Pix has made a good targeting system for Dino Squad but that it cannot (or will not) be incorporated into War Robots. That’s interesting but I’m not sure I believe that. The new remastered platform is much more robust and supposedly able to handle the needs of the current gen game. I can only imagine that improved targeting would be a major consideration for inclusion considering it’s been one of the most widely discussed criticisms for the past 4 years or so. Where did you hear that would not be addressed, can you share? It is possible I picked up the idea from a forum post or some other unreliable source as I cannot find where I heard that. Hoping that they find a solution since the targeting system was built for Walking War Robots bit with all the vertical energy play with flying bots, something just has to be done.
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Post by Danny Linguini on May 31, 2020 18:01:32 GMT -5
Just had a game on Yam where for a change I was on the team that was aggressive on beacons. We were still 5 on 5, and blues had just taken beacon #4. Most if the titans were out, but I was still in my Tyr keeping teammates on CB healthy, and reds had one Ming in the air. I cycled around every red bot on the field but could absolutely not lock on that Ming. Luckily the game was well in hand by then, and the Ming was occupied with other blues, so it didn’t matter at that point. But if we were still close on beacons and were fighting for that center, I’d have been just a little miffed.
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Post by foxypotato on May 31, 2020 22:22:49 GMT -5
Here's something that always happens now : I drop my Kid Titan, line up my shot and press the fire button. As the Tsar rocket swings up from Kid's back the target changes. Often to someone out of range or behind cover. I only get 4 shots with the Tsar and I almost always miss with the first round! I just realised what your avatar is supposed to be and I am horrified. Excellent work on that one.
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Post by bravex on Jun 1, 2020 5:46:22 GMT -5
Here's something that always happens now : I drop my Kid Titan, line up my shot and press the fire button. As the Tsar rocket swings up from Kid's back the target changes. Often to someone out of range or behind cover. I only get 4 shots with the Tsar and I almost always miss with the first round! I just realised what your avatar is supposed to be and I am horrified. Excellent work on that one. I got that from Reddit. My previous one was Kumiho. I absolutely loved my Kumiho but he's been out of my hangar since Loki came out. I don't exactly love Ares but I certainly don't hate him. He's an important part of my balanced lineup.
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Post by chiseler on Jun 1, 2020 6:54:56 GMT -5
i love it when it switches the second your target comes into view. happens 99.9% of the time
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Post by frunobulax on Jun 1, 2020 8:11:41 GMT -5
As pretty much everyone has stated, the Awwww Ming is one of the most obvious 'instigators' of this ... frustration. Personally, I find it can make Quantum Radar useless. I hit Quantum Radar, try in vain to target the Ao Jun which is completely unaware I'm there. I target every single red other than the Ao Jun and just as my Quantum Radar runs out (I mean, it's already too short), the Ao Jun notices the ready meal that is moi, and proceeds to roast me long passed the recommended cooking time. This. Turn on Ares shield, wait 2 seconds, turn on Quantum Radar, and waste 6 seconds frantically cycling targets without locking onto the Ao Jun that I wanted to get, and that is coincidentally the only enemy within line of sight. Happens once every game, approximately.
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Post by mobius13 on Jun 2, 2020 1:47:31 GMT -5
I was so frustrated recently with the targeting system I was going to make a thread. But here is another thread in all it's glory, and I'm glad to see I'm not the only one.
The targeting system should actually be #1 priority task for Pixonic to fix in my opinion. Literally THE #1 task. It would increase the enjoy-ability of the game significantly for everyone, free-to-play, pay-to-win, play-for-fun, it doesn't matter... the targeting system sucks for us all!
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Post by cheap on Jun 2, 2020 2:20:33 GMT -5
i would love a True Manual Targeting System where i controlled the Cross hairs but.... that would make Ao Jun and anything with Stealth useless. since most players use these Bots it would be a Big Problem.
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Post by themandalorian on Jun 4, 2020 1:22:56 GMT -5
I was so frustrated recently with the targeting system I was going to make a thread. But here is another thread in all it's glory, and I'm glad to see I'm not the only one. The targeting system should actually be #1 priority task for Pixonic to fix in my opinion. Literally THE #1 task. It would increase the enjoy-ability of the game significantly for everyone, free-to-play, pay-to-win, play-for-fun, it doesn't matter... the targeting system sucks for us all! I canâ??t EVEN with this targeting crap!! I have lost kill after kill and been killed time and again waiting for the ?fluffernutter?ing targeting to set on the bot Iâ??m going for. This aspect of the game is so abysmal it might finish the job in driving me off that the ads didnâ??t quite do. How can a game that is 90% about the targeting be sooooo awful at it. Is it a RUSSIAN thing? I know Pix is a rusky company and they havenâ??t mastered targeting technology going back to e Cold War era! Yeah. I went there. Your move Pix. Prove me wrong. Now whereâ??s the middle finger emoji....
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Post by themandalorian on Jun 4, 2020 23:08:29 GMT -5
And again today! Ao Ming, couldnât target bc in a Ares in-line and under. Targeting kept bouncing long enough to let them both chew up my Arthur...at full strengrh! Canât tell if the player is smart enough to know how to use this to his advantage (which is brilliant taking advantage of a flaw in The Matrix) or if he was just lucky.
Then again on the freighter map i take my MK2/12 Falcon thru a tunnel filled to with damaged reds. And that lone red bot up above (ABOVE this time!!!) and protected the overpass kept drawing the ducking target and they all mauled me and only joking one when I couldâve otherwise taken them all out!
So when I try to target high from the ground, it defers to the ground targets. When I try to target at my level, it bounces to a target (an single solitary lone target) up above. And when Iâm flying with my Ao Jun it will bounce all the 「fluffernutter」 over! Walking War Robots targeting is utter 「bum-bum」!!
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Post by themandalorian on Jul 14, 2020 4:06:34 GMT -5
What are the chances they fix the targeting with the next update? Losing interest faster than a millennial with ADHD on his iPhone while at a strip club.
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Post by ʂωєєтცяєα∂ on Jul 14, 2020 5:19:34 GMT -5
What are the chances they fix the targeting with the next update? Losing interest faster than a millennial with ADHD on his iPhone while at a strip club. Highly unlikely given all the bugs introduced in 6.2.
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Post by themandalorian on Jul 14, 2020 23:37:44 GMT -5
What are the chances they fix the targeting with the next update? Losing interest faster than a millennial with ADHD on his iPhone while at a strip club. Highly unlikely given all the bugs introduced in 6.2. m Well they better get to 6.3 ASAFP. This game is UNPLAYABLE. If I was rating the game now there wouldn’t be a rating low enough for it.
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