mauer
Destrier
Chrome Hounds
Posts: 88
Karma: 18
|
Post by mauer on Nov 10, 2016 5:17:24 GMT -5
Hi guys, Did you try Griffins with Molots? (max) in big fields battles like Canyon, Ice, Spf, even Schenzen. Does it worth it? I see that joint DPS is 12262 and joint cycle DPS is 7518 but this guys can really clean Furys from 650-700m. So i questions are: - How much lower is damage from 650-700m distance? - Are molots impact directly health of armored bots (lancelot, galahad, rhino and etc) - do you see any stronger DPS (combination of weapons) for distance of 650-700m? Dont suggest Fury Trebs please Constantly shooting is so much fun i guess
|
|
|
Post by couchtrader on Nov 10, 2016 5:25:35 GMT -5
Oh hells yeah!!! I have a Griff 6 - quad 6 Molots and it works amazingly well. My fav map for this is Shenzen and Canyon. On Shenzen specially, I jump on the roof and snipe out the snipers. I've also tried 4x L9 Molots on a Patton and it's pretty good! The only thing I hate is you run out of ammo fairly quick compared to Punishers. Some will say that it's not that accurate so YMMV.
|
|
mauer
Destrier
Chrome Hounds
Posts: 88
Karma: 18
|
Post by mauer on Nov 10, 2016 5:33:33 GMT -5
roof is funny and very annoying...but on Canyon it is very interesting weapon, i guess.
|
|
mauer
Destrier
Chrome Hounds
Posts: 88
Karma: 18
|
Post by mauer on Nov 10, 2016 5:36:32 GMT -5
Perhaps also a combination of Molots with Tarans can be interesting?
|
|
|
Post by BigBear on Nov 10, 2016 5:52:13 GMT -5
I would love to use a Molot combo on my Griff but unfortunately I only have one Molot at lvl 7 the rest are low lvl as other weapon upgrades became important as I got them
|
|
|
Post by couchtrader on Nov 10, 2016 5:58:13 GMT -5
Perhaps also a combination of Molots with Tarans can be interesting? that setup would not work effectively on a griffin. While the dual Tarans are deadly at close range, you'll be doing minimal damage with dual Molots. Taran-Mags and Ork-Pinatas are the way to go for close range.
|
|
|
Post by ShutUpAndSmokeMyWeed on Nov 10, 2016 7:22:23 GMT -5
Molots are great for taking out furies! A good fury pilot will hide as much as possible but out in the open I'd say it does at least 50% damage at 700m
|
|
mauer
Destrier
Chrome Hounds
Posts: 88
Karma: 18
|
Post by mauer on Nov 10, 2016 7:37:20 GMT -5
basically there are three most popular mid range (600m) - 3 Zeuses, 3 Tridents Furys, Griffs RDB - i would say that basically Grif with molots is best approach to kill them from long distance (comparing to Fury with Trebs and Kwk/Kang Dae) staying also effective to all other bots from 520-550m where they cant do anything.
From 620-650m zeuses and tridents already doing nothing - molots and trebs are basically leading. And i feel like Molots are better and funnier to play. Yes, we also have kwks and kang-dae but i feel like only molots doing direct impact through armour.
|
|
mauer
Destrier
Chrome Hounds
Posts: 88
Karma: 18
|
Post by mauer on Nov 10, 2016 7:39:35 GMT -5
Shenzhen is the map where you can hide with Fury. Canyon and Ice, Spring? pretty open - not easy to hide and still shoot constantly. But, lets see.
|
|
mauer
Destrier
Chrome Hounds
Posts: 88
Karma: 18
|
Post by mauer on Nov 10, 2016 7:54:33 GMT -5
i think i saw one top tier #1 Terror guys who used maxed Leo with 3 molots and 1 treb on Ice. Was so annoying
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 10, 2016 13:19:53 GMT -5
I recently posted a video by Adrian Chong about piloting a Rhino that had a short little section about using Molots (I bring this up since Rhinos and Griffs have the same weapon hardpoints) on it, and they do look effective for Furies... I've been getting them updated in between the other updates I have been doing, to get ready for the hoped for firearm buff (PLEASE PIX... RELEASE THIS BUFF!) so I may give this a try. I played with it a little in bronze and low silver when I was still a noob, but I haven't used it in the tier I am in now, might do that to break up the monotony of Orks and Plasma.
|
|
mauer
Destrier
Chrome Hounds
Posts: 88
Karma: 18
|
Post by mauer on Nov 11, 2016 9:03:47 GMT -5
i'm currently doing molots lev12 cause on lev9-10 it feels very weak in gold/top tier.
|
|
|
Post by Curry Pot on Nov 12, 2016 16:52:53 GMT -5
The worst part about molots is that you have to maintain a line of sight for a long while to do any significant damage, and most maps are very cluttered, making that extremely difficult without exposing yourself to a lot of enemies. Additionally, your most important targets like Trident Furies and RDB Griffins both have short firing times and will spend most of their time in cover reloading, further limiting your damage potential. The gunship Griff can be quite powerful in the right hands under the right conditions, especially on Canyon and Yamantau, but most of the time it's dead weight. Still, it's a lot of fun to use, and there still is the possibility that Pixonic has not completely given up the idea buffing the molot.
|
|
|
Post by SGT D00M! on Nov 12, 2016 17:38:57 GMT -5
I just killed one in bronze with a magnum Destrier, so there is that....
|
|
|
Post by Kinetic1 on Nov 12, 2016 17:40:37 GMT -5
The more time that goes bye, the less likely that buff will ever happen.
|
|
|
Post by CΛΜΡΞΓ™ on Nov 12, 2016 18:04:41 GMT -5
If they release the buff at all, it will likely be with the release of the heavy molot, if the guns buff comes out without the heavy molot, then I have no expectations that the heavy molot will come out (and vice versa)
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 12, 2016 18:07:26 GMT -5
I'm much less concerned about the heavy version than making the ones we have worth a darn.
|
|
|
Post by Curry Pot on Nov 12, 2016 19:21:37 GMT -5
I put a molot Griffin in my hangar for quite a few games today just to see how well it does, the results have been underwhelming. The accuracy is quite poor beyond 500m, and few of its shots will hit even a big target like a Natasha. The damage is quite poor and it takes several seconds of sustained fire to deal any significant damage, and the bot has to be exposed, a big downside. Sure, the bot can outrange a Trident Fury and most other dangerous midrangers, but at that range the setup doesn't do enough damage to be worthwhile, and most opponents will take cover as soon as you start hitting them. In short, I would not recommend this setup unless you can get it maxed or until a buff comes out for the molots, which gets unlikelier every day.
|
|
|
Post by Ron Gaul on Nov 12, 2016 23:01:10 GMT -5
"...most bots will take cover as soon as you start hitting them...". Exactly. Molot Griff is a support unit for laying down suppressing fire. It may not deal a ton of damage...but anything it hits will duck for cover and stay there. Kinda like a Hydra that can hit you from further away but can't reach behind cover. Both are harassment weapons to drive enemies into unfavorable confrontations with your own teammates. Not much can counter a Trident Fury...Griff can drive one crazy, and if you're persistent you'll start knocking off weapons long before the Fury dies. Which renders it far less dangerous. Destroying an enemy isn't always necessary - sometimes delaying is enough to win.
|
|
|
Post by CΛΜΡΞΓ™ on Nov 12, 2016 23:11:56 GMT -5
"...most bots will take cover as soon as you start hitting them...". Exactly. Molot Griff is a support unit for laying down suppressing fire. It may not deal a ton of damage...but anything it hits will duck for cover and stay there. Kinda like a Hydra that can hit you from further away but can't reach behind cover. Both are harassment weapons to drive enemies into unfavorable confrontations with your own teammates. Not much can counter a Trident Fury...Griff can drive one crazy, and if you're persistent you'll start knocking off weapons long before the Fury dies. Which renders it far less dangerous. Destroying an enemy isn't always necessary - sometimes delaying is enough to win. Currently, the kwk fury is the most effective hard counter to a trident fury, otherwise, rush around the map outside of its range capping beacons, coordinate with your team about taking it out (platooning only), or you know... use your own trident fury to take it out
|
|
|
Post by Kinetic1 on Nov 13, 2016 1:54:58 GMT -5
I put a molot Griffin in my hangar for quite a few games today just to see how well it does, the results have been underwhelming. The accuracy is quite poor beyond 500m, and few of its shots will hit even a big target like a Natasha. The damage is quite poor and it takes several seconds of sustained fire to deal any significant damage, and the bot has to be exposed, a big downside. Sure, the bot can outrange a Trident Fury and most other dangerous midrangers, but at that range the setup doesn't do enough damage to be worthwhile, and most opponents will take cover as soon as you start hitting them. In short, I would not recommend this setup unless you can get it maxed or until a buff comes out for the molots, which gets unlikelier every day. What level r ur molots?
|
|
|
Post by Curry Pot on Nov 13, 2016 2:11:56 GMT -5
"...most bots will take cover as soon as you start hitting them...". Exactly. Molot Griff is a support unit for laying down suppressing fire. It may not deal a ton of damage...but anything it hits will duck for cover and stay there. Kinda like a Hydra that can hit you from further away but can't reach behind cover. Both are harassment weapons to drive enemies into unfavorable confrontations with your own teammates. Not much can counter a Trident Fury...Griff can drive one crazy, and if you're persistent you'll start knocking off weapons long before the Fury dies. Which renders it far less dangerous. Destroying an enemy isn't always necessary - sometimes delaying is enough to win. Yes, Molots are good for suppressing, but suppression fire only works if it can keep the target from moving or otherwise endangering your team, which is often not the case. Most maps have enough clutter for bots to move through cover without exposing themselves for too long, making the whole point of suppressing fire moot. Also, more than a few players are willing to leave cover and take a few seconds of Molot exposure to fire off their much more damaging splash loads or Trebuchets, not to mention all the shield bots infesting the battlefields these days. The dismal DPS of the molots means that suppression fire only works well on maps with sparse cover like Canyon and Yamantau, and in most cases you are better off with something else. That was just my personal experience, of course with this setup YMMV.
|
|
|
Post by Curry Pot on Nov 13, 2016 2:21:41 GMT -5
I put a molot Griffin in my hangar for quite a few games today just to see how well it does, the results have been underwhelming. The accuracy is quite poor beyond 500m, and few of its shots will hit even a big target like a Natasha. The damage is quite poor and it takes several seconds of sustained fire to deal any significant damage, and the bot has to be exposed, a big downside. Sure, the bot can outrange a Trident Fury and most other dangerous midrangers, but at that range the setup doesn't do enough damage to be worthwhile, and most opponents will take cover as soon as you start hitting them. In short, I would not recommend this setup unless you can get it maxed or until a buff comes out for the molots, which gets unlikelier every day. What level r ur molots? They were level 8 on a level 7 Griffin, which is admittedly inadequate. Most of my opposition is in the bot level 7-11 range, but I had previously gotten much better results using other same level weapons. After adding the Molot Griffin to my hangar, my win rate went down from 72% to 56%, and my average damage took a slight dip as well, and while some of the change can be attributed to bad luck, the Molot Griffin definitely felt like a liability on maps like PP and DC. Things would have turned out differently if they were maxed, but for the time and money you could do much better.
|
|
|
Post by Kinetic1 on Nov 13, 2016 3:41:54 GMT -5
Yeah, I'm on the fence w them. Have lvl 11 gunship set up for lvl 11 Grif. They do chew up hp pretty quick but I think lvl 11 RDB does more damage so I use that as default for hangar. Sometimes I get so tired of maxed trident Furies tho...grrr
|
|
|
Post by sochilli (Saltesers) on Nov 13, 2016 5:34:59 GMT -5
Lets do a quick juxtaposition of molot vs plasma vs rocket db griff in terms of maps
Molot: Canyon- good DC- maybe on the outside lanes? Shen- good over center Spr- good PP- bad Yam- good
Plasma: Canyon- good around center DC- good Shen- good Spr- good near A and B PP- good Yam- bad
RDB: Canyon- good if used right DC- great Shen- great if used right, good otherwise Spr- good PP- great Yam- okay
RDB all day.
|
|
|
Post by CΛΜΡΞΓ™ on Nov 13, 2016 5:56:10 GMT -5
Lets do a quick juxtaposition of molot vs plasma vs rocket db griff in terms of maps Molot: Canyon- good DC- maybe on the outside lanes? Shen- good over center Spr- good PP- bad Yam- good Plasma: Canyon- good around center DC- good Shen- good Spr- good near A and B PP- good Yam- bad RDB: Canyon- good if used right DC- great Shen- great if used right, good otherwise Spr- good PP- great Yam- okay RDB all day. Yup, RDB is a very good setup, only 1 per hangar is preferable though.
|
|
|
Post by sochilli (Saltesers) on Nov 13, 2016 7:50:35 GMT -5
Lets do a quick juxtaposition of molot vs plasma vs rocket db griff in terms of maps Molot: Canyon- good DC- maybe on the outside lanes? Shen- good over center Spr- good PP- bad Yam- good Plasma: Canyon- good around center DC- good Shen- good Spr- good near A and B PP- good Yam- bad RDB: Canyon- good if used right DC- great Shen- great if used right, good otherwise Spr- good PP- great Yam- okay RDB all day. Yup, RDB is a very good setup, only 1 per hangar is preferable though. True.
|
|
|
Post by Curry Pot on Nov 13, 2016 14:39:34 GMT -5
I've run most of the Griffin setups before, and here's what I think of them:
DB: Canyon: Semi-competitive DC- Very competitive Shenzhen- Very competitive SF- Depends on spawn location, usually Competitive PP- Very competitive Yamantau- Semi-competitive General Comments- Great for cluttered maps, very effective against shielded bots but struggles with open maps and fast targets. On open maps it's largely a question of how quickly you can close with your target, and the main drawback is the cost. This one is my personal favorite and is the only Griffin currently in my hangar.
PDB: Canyon- Competitive DC- Competitive Shenzhen- Competitive SF- Depends on spawn location, usually Competitive PP- Competitive Yamantau- Semi-competitive General Comments- Gets eaten alive by shielded bots, but can do serious damage in the right hands (admittedly not mine). Not something I would personally use because of all the shielded bots out there, but YMMV.
RDB: Canyon- Very competitive DC- Competitive Shenzhen- Competitive SF- Very competitive PP- Competitive Yamantau- Competitive General Comments- Works well on any map, but gets outperformed by other setups on some. The splash really helps with shielded bots, and its range is a huge advantage on open maps. Overall a solid choice and a great value for your money.
Molot: Canyon- Competitive DC- Not competitive Shenzhen- Semi-competitive SF- Depends on spawn location, usually Semi-competitive PP- Not competitive Yamantau- Semi-competitive General Comments- This setup's DPS is too low to be competitive, although its range is certainly a bonus in some situations. This setup suffers a lot on cluttered maps, and I would not recommend using it.
Overall the RDB gets you the best value for your money and is an excellent all round performer, but there are other setups that can do it better on some maps. Unfortunately, the Molot griff is not one of them. Of course with all these setups YMMV.
Explanation of terms: Very competitive- This setup is ideal for that map, and can easily beat most other setups with little effort on that particular map. Competitive- This setup is suitable that particular map, and will perform well on that map when piloted well. Semi-competitive- This setup is not suited to that map but there are some situations on that map in which it can perform well, and this setup requires more skill to compete with other setups. Not competitive- This setup has severe drawbacks that limit its utility on that map and is difficult to pilot well on that map.
|
|
|
Post by Noreceipts400 on Nov 13, 2016 15:50:00 GMT -5
I agree with the effectiveness of the rdb Griffin, but I just don't like the setup
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Nov 13, 2016 21:55:49 GMT -5
Punisher/Molot combos are cool, as the reload periods only overlap about every fifth cycle. Im also finding the rate of fire of the Punisher higher up to be better than the accuracy and power of the Molot (no explaining needed)in high silver, but falling in low gold (both).
|
|