mauer
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Post by mauer on Nov 9, 2016 6:10:02 GMT -5
Hi pilots, Who is more universal soldier in your opinion?
Carnage with 2 Tridents or Griffin with Tulumbases/Pins? (of course both max)
Carnage's Trident Cycle DPS 4110, total cycle damage 41100 in 10 sec Griffin's RDB Cycle DPS is 3638, total cycle damage 61464 in 12 and 18 sec
Range is 600m vs 500m for RDB
Health Carnage is 114k+68k shield Griffin is 158k
Speed Carnage's speed is 40 and 66 rush Griffin is 35 but jumping is key thing!
So, would do you think, choose?
Practically speaking i still find RDB Griffin more interesting/universal bot (especially because of jumps), but maybe i am wrong?
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Post by Vindictive999 on Nov 9, 2016 6:27:27 GMT -5
I had this debate and the deciding factor? I found the Trident Carnage boring... I found it very easy to just sit outside of every one's range shooting them and using its ability to relocate. RDB Griffin is much more fun and imo needs more skill thus more rewarding. However I am not the biggest fan of mid range in any case...
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mauer
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Post by mauer on Nov 9, 2016 7:08:40 GMT -5
Well, yes - i find even more fun Griffin with plasma rather than Griffin with DB/RDB. For myself i separate games for fun, games for experiments and clan battles where i do as minimum mistakes as i can.
So, from numbers i see that basically Carnage could be a winner on big maps like Canyon, Ice and Springfield. Also in Shenzhen. With RDB Griff 3rd part of the minute i need to hide from everyone which i find really boring. Carnage is more fast, agile and more-often shooter in this comparison.
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mauer
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Post by mauer on Nov 9, 2016 7:10:47 GMT -5
Why i am asking is basically because for myself i don't have an answer and curious about experience of others.
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Post by Vindictive999 on Nov 9, 2016 8:39:18 GMT -5
Use them both! Take it in turns and do what you are happy with.
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mauer
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Post by mauer on Nov 9, 2016 11:15:03 GMT -5
both? no thanks. fury and grif, or fury and carnage
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Post by Strayed on Nov 9, 2016 11:21:18 GMT -5
RDB griff. The griff's jump is what propels it over the carnage, both literally and figuratively. With its jump, the rdb griff is the greatest midranger on the close range maps while retaining competitivity on the larger ones.
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Post by Vindictive999 on Nov 9, 2016 11:37:58 GMT -5
both? no thanks. fury and grif, or fury and carnage I think you misunderstand, I don't mean use them both at the same time. Switch your hangar up a bit, use one for a bit then swap! Just re read, I wouldn't include either if you have a Fury, only one support bot needed imo.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2016 12:02:03 GMT -5
Universal soldier - RDB Griff Both the firepower and the jump make for an outstanding ranged splash platform.
However, I've enjoyed playing the Carn Trident on all maps. It takes a little skill to keep that bot alive and still do damage on the small maps, and on big maps it can double as a semi decent beacon capper (think Springfield, and that one sniper bot that stays on the ledge of the dam but absolutely REFUSES to get the beacon on the dam, in a Carnage you can go get it and still be able to cover the Center beacon with Tridents, the range is too much, if I remember correctly, for the RDB to hit all of the area at the Center Beacon, making you have to come out into the open more).
And, tbh, I've been playing the Carn Trident a lot when running solo. Works for me. When i squad with the clan, though, I have started using the 3x Trident Fury. It has soooo much BOOM.
But, I played a whole heck of a lot of games with the RDB Griff, and would happily do so again.
Conclusion: Like Vin said... try them both and see... but I think, overall, the RDB will be the better choice.
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Post by miatahead on Nov 9, 2016 12:22:43 GMT -5
RDB in my book. Trident Carnage has some advantages, like if you want to play counter Fury, but RDB is generally more useful and does more DPS. Damage numbers-wise, Trident Carnage is one of the crappiest combos out there.
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Post by Ron Gaul on Nov 9, 2016 13:35:02 GMT -5
I prefer the Griff RDB for greater survivability on the smaller maps and still sufficient range for large maps. Carnage can be cornered more easily on Dead City and can't find many good shooting alleys on Powerplant. Whereas Griff can jump to escape or to create a firing position.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2016 14:34:17 GMT -5
BTW, thanks to this thread, I dusted ole Blue off and loaded her up with RDB. Gonna get reacquainted later.
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MeanMachine
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Pilot name: <MeanMachine> and <MaungaTOA>
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League: Silver
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Post by MeanMachine on Nov 9, 2016 18:26:28 GMT -5
I have both and use both though my Griff has Orkans and Pinata's. I do prefer the Carnage, speed for me is everything and while the jump is useful, I find the Griff is more of a situational mech unlike the Carnage that is useful (for me) on all maps. Depending on flavor, I'll swap Tridents for Thunders as knife fighting is much fun.
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Post by RightOn on Nov 9, 2016 22:03:00 GMT -5
I think Griffin is an all'rounder that can do both jobs well but you might as well go close range firepower. I use Aphids and Tarans.
Carnage is pretty fragile and if Thunders is a little 'hairy you could use Tridents like I do. You can hit most targets while you grab beacons.
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Post by 〓SUPΞRBΛM〓 on Nov 9, 2016 22:47:13 GMT -5
I'm a bit surprised here. My trident Carnage is a blast and can completely determine the outcome of a game (especially on Shenzhen).
I do have an RDB Griff collecting some dust. It's fun too, but I much prefer the TC atm. They aren't maxed so that could change things as I upgrade.
Like one poster said, learning to fight with a TC on small maps and knife when reds charge is an art!
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Deleted
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Post by Deleted on Nov 10, 2016 1:00:33 GMT -5
Trident Carnage, because it has a big "CATCH ME" written on it in the form of Ancille (good luck catching a good one on anything but DC and PP), it can grab some beacons,and it's one step away from the gunboat that is Tri-Tri-Fury. It serves every purpose a stalker does, better.
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Post by Zhøu™ on Nov 10, 2016 2:17:23 GMT -5
Tried the RDB, love it. But it's range puts me against other RDB, and kinda low hp. Don't really fancy the different loading times, keeps me in 500m range longer if I want to fire whatever that reloads first.
Then I tried Natasha CRV Tridents, not my cup of tea. Different range, so keeps me within 500m most of the time. Same reload time is a bonus, but her low hp and super slow speed puts me off.
Then I proceed to Trident Carnage. Liked it better than Nat, lacks firepower though, but mobility compensates it. Plus it's a decent beacon capper too.
Finally got my Trident Fury. Love it!!!
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mauer
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Post by mauer on Nov 10, 2016 4:30:50 GMT -5
Votes are 9 by 12 for RDB
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mauer
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Post by mauer on Nov 10, 2016 4:32:37 GMT -5
In a team battle i guess it should be or Fury with tridents/zeuses or rather Griff with plasma or DB/ or Orkans with Aphids. Thanks for your time and replies. Danke
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Post by ShutUpAndSmokeMyWeed on Nov 10, 2016 4:46:01 GMT -5
I broke the tie!
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mauer
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Posts: 88
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Post by mauer on Nov 10, 2016 9:28:31 GMT -5
Hehe! Forgot about Carnage T vs Griff RDB There are Molots! )) (my new thread)
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Post by Strayed on Nov 10, 2016 11:05:27 GMT -5
In my opinion, the entire point of a midranger is to take out shield bots and other knife fighters. In an rdb griff, you shouldn't even be engaging other midrangers unless: 1. There are no other targets 2. It is absolutely necessary, like if you are facing a trident fury. Another thing about the rdb griff is that you are supposed to stay close to either a knifefighter or cover, so the 500m range shouldn't be a problem unless you're either 1. Staying outside of cover 2. You're trying to take out a trident fury The only thing the jump should provide for the rdb griff is a few other firing spots and a way to get out of tight spots.
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Post by Curry Pot on Nov 11, 2016 17:44:42 GMT -5
Personally, I think that the targeting priority for midrangers should be:
1. Trident Furies- they can put a serious dent into your team's effort, and are incredibly difficult for most other setups to deal with because of their range and firepower. They should be attacked as soon as they are in range.
2. Shield bots- shields may pose problems for your team's knife fighters, but they don't for you, and Brit bots have less health than their non shielded counterparts. Shield bots are dangerous for most knife fighters to take on, but not for midrange splash.
3. Stalkers and other beacon cappers- they have the potential to make your team lose on beacons and in the case of stalkers, can be very annoying for your knife fighters to deal with.
4. Other midrange- Midrange can seriously screw over your team's knife fighters, and targeting red midrangers will take the heat off your team.
5. Non shielded knife fighters- Usually your own team's knifers can deal with them, and there are usually better targeting options unless your knife fighters need a bit of extra firepower to win the brawl at center beacon.
6. Long range- long range is generally useless and won't do much damage to your team, and there is almost always a more dangerous target out there.
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