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Post by RightOn on Nov 11, 2019 17:55:39 GMT -5
A repeated topic, but I gave multiple options this time.
My least favorites have to be Shenzen, Carrier, and Dreadnought
Shenzen: The center is a complete deadzone, wasting the majority of gameplay to perimeter. Anybody in center is a target, and there's nowhere to hide, besides those tiny voltage boxes. There is some vertical gameplay, and there's a lot of cover around the perimeter, but the center kills it.
Carrier: It's too tight and too heavily blocked by cover, yet there's a deadzone again in center that wastes away. Red and Blues take potshots at each other or try to get around the sides or underneath, but it's too small, too cramped.
Dreadnought: Once again with a giant deadzone, the roof itself is like a giant wall from the activity. The perimeter does see a lot of activity, and so does center, but there's a little too much cover under the roof. When you get on the roof, there's not much you can do but peek down the hole and look over the sides. The map seems too long, yet it seems too wide as well. There's a lot of distance to gain and while there's cover on the sides, it really gives too much power to flying bots.
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Post by Joopiter on Nov 11, 2019 18:05:38 GMT -5
OMG... yama. What a nightmare that map is. I tend to like maps that are forgiving if you lose a beacon. Yama is pretty frustrating if you don't get center to start or lose it mid match. Especially in solo games where it'd take an act of congress to get a wave of unknown teammates to push for stealing it back.
Springfield is kind of the same story. If you don't get center or the platform, which ever makes the most sense based on your/their spawn. It's so hard to push and take back a beacon on that map since there's plenty of open non cover areas to cross.
Castle is just a pain. If you get the bridge then it's so easy to dig in and hold it. I wish that lower center path to cross sides was a bit closer to the bridge with some cover on it mid way. Then you could take a position parallel to the bridge and push folks out of their that are just squatting while the clock runs.
Maps that encourage more fighting are the best.
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Post by Desc440 on Nov 11, 2019 18:18:08 GMT -5
Springfield : too long, asymmetric placement of beacons means uneven games. It's gotten to the point where I actually skip this map when it pops up.
Dead city: used to be my favorite but Ao Juns have completely ruined it for me. They just completely dominate that map as there are too many spots to hide after they land.
Power plant: not quite as bad as Dead city, but similar. At least it doesn't have the stupid centre beacon like it.
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Post by RightOn on Nov 11, 2019 18:20:13 GMT -5
The reason I don't really mind Springfield is because there isn't quite a map like it. It's not one of my favorites or least favorites (and I know a lot of people hate it). It's too huge, and it's asymmetrical, meaning somebody might prefer one side or other, but idk, it feels organic, it feels more real. Yes, the valley is a complete deadzone and players will either choose the city path, center, or try through the hills, but at least it has variety. The one problem does seem to be village, and tower, but the 2 cities and center aren't bad.
I don't think I have any other runner ups for least favorite.
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Post by bravex on Nov 11, 2019 18:30:34 GMT -5
I hate Shenzhen and Dreadnought for the same reason: I always seem to end up on one side of the map all by myself.
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Post by Desc440 on Nov 11, 2019 18:36:36 GMT -5
The reason I don't really mind Springfield is because there isn't quite a map like it. It's not one of my favorites or least favorites (and I know a lot of people hate it). It's too huge, and it's asymmetrical, meaning somebody might prefer one side or other, but idk, it feels organic, it feels more real. Yes, the valley is a complete deadzone and players will either choose the city path, center, or try through the hills, but at least it has variety. The one problem does seem to be village, and tower, but the 2 cities and center aren't bad. I don't think I have any other runner ups for least favorite. I actually like that the design is realistic but there is no reason why the beacons have to be positioned in such a lopsided manner.
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Post by RightOn on Nov 11, 2019 18:52:45 GMT -5
The reason I don't really mind Springfield is because there isn't quite a map like it. It's not one of my favorites or least favorites (and I know a lot of people hate it). It's too huge, and it's asymmetrical, meaning somebody might prefer one side or other, but idk, it feels organic, it feels more real. Yes, the valley is a complete deadzone and players will either choose the city path, center, or try through the hills, but at least it has variety. The one problem does seem to be village, and tower, but the 2 cities and center aren't bad. I don't think I have any other runner ups for least favorite. I actually like that the design is realistic but there is no reason why the beacons have to be positioned in such a lopsided manner. I don't know why they got rid of the bridges, I would have raised the bridges and sloped them down. The problem with the bridge was having a bot too tall get stuck underneath it. Removing the bridges also made the valley even more susceptible to sniper fire. On top of that, I would have made the center ramp into another bridge.
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Post by waaasssuupppp on Nov 11, 2019 19:23:49 GMT -5
I only voted for Springfield, because it's really the only map I think is designed poorly. The 2 critical beacons are too well-protected for the distance between them, and long-range builds are so far from viable in upper champs it's just not a fun map to play in that I feel like I'm spending half the battle just traveling to the fight.
I'd love to see some new maps that force different hangar setups. IE indoor maps where Ao Jun's are useless, and/or a huge map w/ absolutely no cover that might make long range builds viable again.
Right now, the maps are all so similar you see more or less the same hangars on both sides game after game. More cause for variety would be awesome.
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Post by reckless1 on Nov 11, 2019 20:00:37 GMT -5
Yam Yam Yam
Also known as the coward's paradise.
I've died a thousand deaths Trying to hold center alone Why are my 「slow」 team mates Parked on the beacon at home?
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Post by Sgt. Beacon on Nov 11, 2019 23:18:38 GMT -5
SHetzu, yam, and springfield - for how they are usually played.
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Post by Lyte on Nov 11, 2019 23:32:17 GMT -5
Carrier wins again!! Sorry... I just hate friggin carrier. Iol
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Post by BB on Nov 12, 2019 17:03:07 GMT -5
IMO- Carrier is intentionally designed to be the most difficult, frustrating and challenging map for all the obvious reasons that have been stated. I lived on a real aircraft carrier for a few years and I think the map designers got a lot of the tight, angular, claustrophobic vibe right as far as the bottom level is concerned. The flight deck of course has a ridiculous amount of cover for a flight deck, it’s way over done in my book.
BUT I still have had some crazy exhilarating and memorable end game play on this map. I’m all about speed, and in those last couple minutes of a tight match the game becomes a split level speed chess match to turn the beacs and avoid getting snapped coming up from those ramps.
..which is way cooler than what the Village People promised me about my original Navy adventure
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Post by no pain 80 on Nov 12, 2019 17:20:47 GMT -5
Yam is one, and the top, of my 3 picks. Campers is the biggest problem in this map. That being said, pushing and holding onto the central beacon is fun.
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Post by miscanthus on Nov 13, 2019 9:48:22 GMT -5
Springfield, Yam and Carrier can be terrible at times. Power plant is one of my favorites, but I hate when I spawn on the hill. Such a disadvantage in Domination mode, not as much in BR.
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Post by mechtout on Nov 13, 2019 9:58:53 GMT -5
Wow so much hate for Carrier. I guess its the log jam at the center stairs that kind of sucks about that map, but I like it.
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Post by no pain 80 on Nov 13, 2019 10:17:18 GMT -5
Wow so much hate for Carrier. I guess its the log jam at the center stairs that kind of sucks about that map, but I like it. it is the stairs for bipedal bots, and most importantly the levels/tunnels that mess up the targeting. This map is also my of my 3 picks. That being said, Carrier map has some fun aspects for my mercury and falcon. I dont really hate it, or my other picks (yam and springfield). They are just at the bottom of the list of maps I enjoy.
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Post by Joopiter on Nov 13, 2019 10:36:31 GMT -5
Wow so much hate for Carrier. I guess its the log jam at the center stairs that kind of sucks about that map, but I like it. I really like carrier. It's a difficult map because of the un-occupiable center. Kind of like dead city. You get center and get tha hell outta dodge. Makes for some good advancing attempts by either side. And I love that if you snooze you lose on that map. If your team get's lop sided on their positioning (which is easy to do), you'll turn around and your home is red.
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Post by k2apacherecon on Nov 13, 2019 10:38:03 GMT -5
Yam x 3, if I could have voted that way, I would have. I feel like Yam will always be a 10 min. game vs. other maps. When I just want a quickie and Yam pops up, not thrilled for sure.
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Post by Phycoshot on Nov 13, 2019 10:47:04 GMT -5
Wow so much hate for Carrier. I guess its the log jam at the center stairs that kind of sucks about that map, but I like it. I really like carrier. It's a difficult map because of the un-occupiable center. Kind of like dead city. You get center and get tha hell outta dodge. Makes for some good advancing attempts by either side. And I love that if you snooze you lose on that map. If your team get's lop sided on their positioning (which is easy to do), you'll turn around and your home is red. Or if they just have a loki
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Post by DL on Nov 13, 2019 11:33:59 GMT -5
I actually like that the design is realistic but there is no reason why the beacons have to be positioned in such a lopsided manner. I don't know why they got rid of the bridges, I would have raised the bridges and sloped them down. The problem with the bridge was having a bot too tall get stuck underneath it. Removing the bridges also made the valley even more susceptible to sniper fire. On top of that, I would have made the center ramp into another bridge. That was to make room for the Titans.
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Post by Nitro on Nov 13, 2019 11:46:30 GMT -5
Carrier, dreadnought (sort of okay) and Castle. Castle can go to hell.
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Post by Lyte on Nov 14, 2019 19:53:13 GMT -5
Well... pix got that much right. lol
IMO- Carrier is intentionally designed to be the most difficult, frustrating and challenging map for all the obvious reasons that have been stated. I lived on a real aircraft carrier for a few years and I think the map designers got a lot of the tight, angular, claustrophobic vibe right as far as the bottom level is concerned. The flight deck of course has a ridiculous amount of cover for a flight deck, it’s way over done in my book. BUT I still have had some crazy exhilarating and memorable end game play on this map. I’m all about speed, and in those last couple minutes of a tight match the game becomes a split level speed chess match to turn the beacs and avoid getting snapped coming up from those ramps. ..which is way cooler than what the Village People promised me about my original Navy adventure
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Post by runamok on Nov 14, 2019 22:04:28 GMT -5
Yam, the long long trudge to get into the fight, all the while avoiding the multiple campers.
Carrier, a sea of grey where nothing stands out well, so end up firing in the vague direction of the enemy, who you're not sure are in cover or not.
Power Plant, memories of the bad old days of hydra, spiral, aphid and ducking into the bits of cover available.
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Post by linearblade on Nov 15, 2019 1:49:08 GMT -5
Carrier is a map designed solely for meta bot abuse.
Multiple levels confuses the target system Stealth doesn’t worry since it’s in your face or above you Can’t dodge easily so ares leech jun all have free reign Spectre peakaboo paradise (thankfully nerfed) Colors are bad.
Ramp/Angle abuse by bots with premium hardpoints (ie ares, fury etc)
The whole map is pay to win
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Post by milty72 on Nov 15, 2019 5:29:02 GMT -5
I like all the maps for varying reasons but man when you get the same map three of four times in a row I'm so close to tapping out.
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