Post by RightOn on Nov 11, 2019 13:20:47 GMT -5
A long, long time ago I played a little game called Final Fantasy Online. FFXI had an auction house that virtually made the game a living breathing world. Without that auction house, it never would have been the same game.
If War Robots had an auction house, the playerbase would eat it up.
I would introduce a couple parameters to reduce network conflicts and sketchy abuse.
For one, only 1 item could be listed at a time. This dramatically reduces network activity and slows down the economy from bursting. FFXI had a 7 item limit, but it was a different kind of game.
You would have to be lv30 to use the AH. On top of that, you would need to be an active player to sustain access to the Auction House (say if you didn't log in for a week, it would require you to log in for 3 consecutive days or something - if you got locked out and had an item on sale it would go back to your inventory or would receive pay)
You can not trade items between accounts, there is no gifting. To work around players selling items to their own accounts for 1 silver, there wouldn't be a seller search, and there would be a minimum listing on every item. If a Natasha costs 1.7M, then the minimum should be at least half that. If it was a component item, it should be based on half the workshop value. If it cost Au, you would convert that 1000:1. So a 5k Au bot would be worth minimum 2.5M Ag. This prevents players from someway giving their accounts equipment without at least some sort of penalty. And they have to search by item and hope nobody grabs it.
There also can be a 10% tax based on the listed value, that goes thrown away to Pix in cyberspace.
And no, you wouldn't be able to list a whole bot with weapons, you'd have to list each item separately.
So anyway, there are some ideas. I know some others here want the same thing, but I definitely do NOT want gifting, I just want a player economy.
If War Robots had an auction house, the playerbase would eat it up.
I would introduce a couple parameters to reduce network conflicts and sketchy abuse.
For one, only 1 item could be listed at a time. This dramatically reduces network activity and slows down the economy from bursting. FFXI had a 7 item limit, but it was a different kind of game.
You would have to be lv30 to use the AH. On top of that, you would need to be an active player to sustain access to the Auction House (say if you didn't log in for a week, it would require you to log in for 3 consecutive days or something - if you got locked out and had an item on sale it would go back to your inventory or would receive pay)
You can not trade items between accounts, there is no gifting. To work around players selling items to their own accounts for 1 silver, there wouldn't be a seller search, and there would be a minimum listing on every item. If a Natasha costs 1.7M, then the minimum should be at least half that. If it was a component item, it should be based on half the workshop value. If it cost Au, you would convert that 1000:1. So a 5k Au bot would be worth minimum 2.5M Ag. This prevents players from someway giving their accounts equipment without at least some sort of penalty. And they have to search by item and hope nobody grabs it.
There also can be a 10% tax based on the listed value, that goes thrown away to Pix in cyberspace.
And no, you wouldn't be able to list a whole bot with weapons, you'd have to list each item separately.
So anyway, there are some ideas. I know some others here want the same thing, but I definitely do NOT want gifting, I just want a player economy.