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Post by go red on Oct 28, 2019 13:24:48 GMT -5
Thanks for kamikazejohnson for the idea about EHP. I think I have found the formula converting between DP and % DR: %DR = 100 (1 - 100/(DP+100) ) DP = ( 100/(1-%DR/100) ) - 100 Plot against Battle Born wiki table: So for example Strider + maxed BB = 50 DP => 33.3 %DR => %DR gain = 33.3% Falcon + maxed BB = 200 DP => 66.6 %DR => % DR gain = 6.6% Leech + maxed BB = 950 DP => 90.5 %DR => % DR gain = 0.5% Edit: Seems like it's still not very clear, so I added a conversion chart below to cover DP from 0 to 990. Most used should be on the left-most side with the wiki has already covered
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Post by kamikazejohnson on Oct 28, 2019 13:41:03 GMT -5
Thanks, I was going to make a post about this but you beat me to it, and with a pretty chart too.
The fomula is even simpler and more intuitive if you use Total Defense, counting the Bot's Base Defense at 100, but your formula accounts for the effect of adding DP.
Worth noting that +25 DP reduces your damage taken by 20% regardless of your starting Defense. Consider:
Enemy hits you with 100k damage.
You take: Unmodified: 100k Invulnerable Raider (+25 DP): 80k Fenrir (+100 DP): 50k Fenrir + IR (+125 DP): 40k
This is what makes DP so nice to work with; a skill or boost will always have the same % effect no natter where you started. Also much easier to code.
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Post by Koko Bop on Oct 28, 2019 13:44:28 GMT -5
Interesting, but I don’t know how to apply it to anything...you seem to be suggesting that DP and DR are functionally equivalent? Given the way the numbers track each other, and the specific application to a module I’ll never own, we’re still a long way from demystifying anything (like why Pix likes to completely bamboozle us...)
UPDATE from KKJS, so maybe I can digest it with more time and effort....
Example shows DR at work...do DP affect outcomes in EXACTLY the same way? As damage reduction?
Enquiring minds....
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Post by kamikazejohnson on Oct 28, 2019 13:49:37 GMT -5
Interesting, but I don’t know how to apply it to anything...you seem to be suggesting that DP and DR are functionally equivalent? Given the way the numbers track each other, and the specific application to a module I’ll never own, we’re still a long way from demystifying anything (like why Pix likes to completely bamboozle us...) DR is eaeier to visualize when you have a single modifier. DP is easier to work with when you start stacking effects. It's also probably the value used in the actual game code.
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Post by go red on Oct 28, 2019 13:59:02 GMT -5
Worth noting that +25 DP reduces your damage taken by 20% regardless of your starting Defense. Consider: Enemy hits you with 100k damage. You take: Unmodified: 100k Invulnerable Raider (+25 DP): 80k Fenrir (+100 DP): 50k Fenrir + IR (+125 DP): 40k Hmmm, this is new to me, source? Def this will make things complicated....
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Post by kamikazejohnson on Oct 28, 2019 14:07:37 GMT -5
Worth noting that +25 DP reduces your damage taken by 20% regardless of your starting Defense. Consider: Enemy hits you with 100k damage. You take: Unmodified: 100k Invulnerable Raider (+25 DP): 80k Fenrir (+100 DP): 50k Fenrir + IR (+125 DP): 40k Hmmm, this is new to me, source? Def this will make things complicated.... I inferred the formula from the charts Pix provided on Battle Born. It's consistent with observation and seems to be a logical way to code it, although I haven't done an in-depth analysis. When the questions: "What's the easiest/most logical way to code this" and "What formula appears evident from the data" both give the same answer, it's probably correct.
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Post by teraflx on Oct 28, 2019 16:09:46 GMT -5
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Post by shivaswrath on Oct 28, 2019 18:21:53 GMT -5
So....a Fenrir with Battle born is wise?
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Post by >bobby_digital< on Oct 28, 2019 18:36:48 GMT -5
Ok, now I understand how defense points work. Thanks for this!
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Post by go red on Oct 28, 2019 19:00:29 GMT -5
So....a Fenrir with Battle born is wise? Depends, may be good when you are getting spawn raided, but in general I'll say no as a maxed BB only get you an extra 10%?
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Post by Koko Bop on Oct 29, 2019 0:19:27 GMT -5
Interesting, but I donât know how to apply it to anything...you seem to be suggesting that DP and DR are functionally equivalent? Given the way the numbers track each other, and the specific application to a module Iâll never own, weâre still a long way from demystifying anything (like why Pix likes to completely bamboozle us...) DR is eaeier to visualize when you have a single modifier. DP is easier to work with when you start stacking effects. It's also probably the value used in the actual game code. I donât care about the distraction of the game code; and DR is easier for *you* to visualize, but I canât visualize what you mean. I care about HOW TO USE this information, And I canât, not without understanding it. So, all this remains completely unanswered AFAIC, and not at all explained, so Iâm going to go back to ignoring this 「dookie」 & work with what hasnât been obscured to death already. Not mad, just - no info here
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